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PlayStation Home update, 19th June 2013

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PS Home will briefly be offline from 8.00am BST on Wednesday 19th June for routine maintenance. Here’s what to expect after the update…

Granzella – Yukata
New Rhinoceros Beetle and Stag Beetle patterns are here for Granzella’s Yukata. Following a summer tradition in Japan, Rhinoceros Beetle and Stag Beetle Yukata patterns were created for the summer. The characteristic silhouettes float a vivid background. Available in red, green, blue, pink, and black. Wear a Yukata made up of these insect patterns and enjoy the summer!

GZ_Yukata

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The music of Wonderbook: Diggs Nightcrawler

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Hello all, I hope you’re well. So we’ve looked at the story, the characters and the art of Diggs Nightcrawler and today it’s the turn of the music. My name is Jim Fowler and I wrote and arranged the score for Diggs – and a lot of fun it was too.

The idea with the music was that it should add to the atmosphere of Library City as well helping tell the story and enhancing gameplay. Working with Moonbot, the idea came up pretty early on that the best way to go would be a jazz-based score, which then led to the idea of doing the whole thing with a live big band. We also wanted to make the music seamless, so although it’s pretty interactive (changing to match your progress and actions through Diggs’ case) – it should sound like complete cues. As if the score was written to your specific playthrough.

Because the music is the soundtrack of the story, the city, its jazz haunts and alleyways, I wanted the score to not just reference classic Film Noir but big band and jazz bands of the ’50s as well. As part of that we put together an incredible band of some of the best players in the UK – and we were even able to include some improvised solos for extra authenticity (and awesomeness!).

And in keeping with the ’50s sound, the only digital element of the live session was the computer we recorded to. All the audio processing was done through hardware (valves and all) and we even mixed through ½” tape.

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Posted on 18 June by Fred Dutton – SCEE Blog Manager

The best game trailers of E3 2013

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While we shake the jetlag out of our heads following last week’s salvo of PlayStation news and announcements (£349!), today we’re bubbling up some of our favourite new game trailers from E3 2013. My favourite? A toss-up between The Order: 1886, Transistor and that Octodad madness. Grab some popcorn, check out the clips below and let us know your pick.

Yaiba: Ninja Gaiden Z (PS3)

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LittleBigPlanet Update: The Summer Special Edition

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Little Big Planet Update

This bumper edition of the LittleBigPlanet Update is jam-packed full of new release announcements and some great news for PlayStation Plus subscribers with just enough room to squeeze in another dose of our community’s boundless creativity in the latest Team Picks!

So let’s not delay and move straight onto the news!

LittleBigPlanet Karting is FREE for PlayStation Plus subscribers!

Take a look at just one of the tracks published by a community creator looking to lay down a challenge for the rest of the community.

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Hands-on Impressions: DUALSHOCK 4

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PlayStation 4

Following its debut at PlayStation’s February 20th event in New York City, DUALSHOCK 4 has emerged at E3 in near-final form. Though DUALSHOCK 3 has proven to be a capable and dependable wireless controller for years with PlayStation 3, the PS4′s new weapon of choice is clearly an improvement across the board. Here are some quick impressions.

For me, DUALSHOCK 4′s most impactful new feature is a subtle but shockingly satisfying detail: A glossy cross-hatched texture that wraps around the larger handles. This texture is a delight because it provides a snug, more comfortable grip on the device compared to DUALSHOCK 3′s slippier feel. This is one of those things you’ll need to try for yourself to truly understand, but once you experience it there’s no going back. It’s a delight.

Then there are the redesigned and retuned analog sticks, which now boast a concave surface and slightly stiffer deadzone that makes it easier to maneuver the camera using small, precise movements. The surface is also more tactile, but not so much that it impedes your thumb’s ability to glide around the inner rim as your make subtle adjustments to your aiming reticule in shooters like Blacklight: Retribution. Much like DUALSHOCK 4′s new textured grips, the revamped analog sticks are a clear improvement to the classic design sported by DUALSHOCK 2 and DUALSHOCK 3. It’s no contest.
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