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	<title>Comments on: MAG Developer Diary &#8211; Episode #1</title>
	<atom:link href="http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/</link>
	<description>Your daily fix of PlayStation news from across the SCEE region</description>
	<lastBuildDate>Wed, 15 Feb 2012 15:36:47 +0000</lastBuildDate>
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		<title>By: Venat</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-7571</link>
		<dc:creator>Venat</dc:creator>
		<pubDate>Wed, 24 Jun 2009 11:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-7571</guid>
		<description>i can&#039;t wait for this game!</description>
		<content:encoded><![CDATA[<p>i can&#8217;t wait for this game!</p>
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		<title>By: XRAVE</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-7279</link>
		<dc:creator>XRAVE</dc:creator>
		<pubDate>Mon, 22 Jun 2009 14:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-7279</guid>
		<description>it does look good hope it will runner better than socom confrontation which is still full of bugs after 9 months.</description>
		<content:encoded><![CDATA[<p>it does look good hope it will runner better than socom confrontation which is still full of bugs after 9 months.</p>
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		<title>By: Haskell420</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-7193</link>
		<dc:creator>Haskell420</dc:creator>
		<pubDate>Sun, 21 Jun 2009 17:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-7193</guid>
		<description>I hope it&#039;s CLOSED Beta, and NOT an Open Beta. Being in 16 PS3 Betas most of them Closed, I&#039;ve seen it a lot. People in a Closed BETA, play it all the time. When it&#039;s a Open Beta, the people you played with the night or 2 before, you never see them again. I&#039;ve said it many times, being in any Beta Test IS a privilege as your given a special opportunity to HELP make the game BETTER.
   In all of the Beta&#039;s I&#039;ve been in, I took tons of notes, reported all problems, because it&#039;s ALL important. What may seem like nothing can have serious ramifications on something else. I would tell them: What was the problem or error I saw? What was I doing at that moment when it happened? What was going on around me, when the error happened?  Reporting glitches, frame rate issues, etc., you wouldn&#039;t believe how a minor frame rate issue can screw up 20 other areas in the game. ALL of this is vital. 
  Eliot, if you would like to add anything, please do. PLEASE make it a Closed Beta, for the ones who have continually expressed their desire, passion, and out right enthusiasm in actually HELPING to make MAG thee BEST POSSIBLE gaming experience should be the CLOSED BETA,  LIKE ME  :D
Haskell420
(and send me a Beta Invite OK   :D  )</description>
		<content:encoded><![CDATA[<p>I hope it&#8217;s CLOSED Beta, and NOT an Open Beta. Being in 16 PS3 Betas most of them Closed, I&#8217;ve seen it a lot. People in a Closed BETA, play it all the time. When it&#8217;s a Open Beta, the people you played with the night or 2 before, you never see them again. I&#8217;ve said it many times, being in any Beta Test IS a privilege as your given a special opportunity to HELP make the game BETTER.<br />
   In all of the Beta&#8217;s I&#8217;ve been in, I took tons of notes, reported all problems, because it&#8217;s ALL important. What may seem like nothing can have serious ramifications on something else. I would tell them: What was the problem or error I saw? What was I doing at that moment when it happened? What was going on around me, when the error happened?  Reporting glitches, frame rate issues, etc., you wouldn&#8217;t believe how a minor frame rate issue can screw up 20 other areas in the game. ALL of this is vital.<br />
  Eliot, if you would like to add anything, please do. PLEASE make it a Closed Beta, for the ones who have continually expressed their desire, passion, and out right enthusiasm in actually HELPING to make MAG thee BEST POSSIBLE gaming experience should be the CLOSED BETA,  LIKE ME  <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Haskell420<br />
(and send me a Beta Invite OK   <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   )</p>
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		<title>By: dalbut7</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-7124</link>
		<dc:creator>dalbut7</dc:creator>
		<pubDate>Sat, 20 Jun 2009 12:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-7124</guid>
		<description>This is gonna be an awsome game i rly rly hope it doesnt lag though like kilzone 2.</description>
		<content:encoded><![CDATA[<p>This is gonna be an awsome game i rly rly hope it doesnt lag though like kilzone 2.</p>
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		<title>By: TRS-T</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6564</link>
		<dc:creator>TRS-T</dc:creator>
		<pubDate>Thu, 18 Jun 2009 13:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6564</guid>
		<description>This is the type of the content that I like to see on here :)

I hope Sony release an open beta that is free to download from the PlayStation Store.

With 256 players per game, the servers are gonna need some serious testing ;)</description>
		<content:encoded><![CDATA[<p>This is the type of the content that I like to see on here <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I hope Sony release an open beta that is free to download from the PlayStation Store.</p>
<p>With 256 players per game, the servers are gonna need some serious testing <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: THC_PRITCHARD</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6374</link>
		<dc:creator>THC_PRITCHARD</dc:creator>
		<pubDate>Thu, 18 Jun 2009 11:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6374</guid>
		<description>this game is going to own cod</description>
		<content:encoded><![CDATA[<p>this game is going to own cod</p>
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		<title>By: Elliott Martin</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6267</link>
		<dc:creator>Elliott Martin</dc:creator>
		<pubDate>Thu, 18 Jun 2009 10:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6267</guid>
		<description>Currently the design of the game and levels has platoons split into four quarters of an overall area.  Therefore, initially at least, you are only likely to run into around 32 enemy players.  However, as you progress towards the primary objective, so you are more likely to encounter friends and foes battling from other quarters of the map.</description>
		<content:encoded><![CDATA[<p>Currently the design of the game and levels has platoons split into four quarters of an overall area.  Therefore, initially at least, you are only likely to run into around 32 enemy players.  However, as you progress towards the primary objective, so you are more likely to encounter friends and foes battling from other quarters of the map.</p>
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		<title>By: Angelus73</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6265</link>
		<dc:creator>Angelus73</dc:creator>
		<pubDate>Thu, 18 Jun 2009 10:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6265</guid>
		<description>Looking really good, can&#039;t wait for this. I am curious how many people you will get in each section at a time.

The demo at E3 seemed to show that you will be in sections with about 24 other players and you will move through and meet more.
 
Is this the case?</description>
		<content:encoded><![CDATA[<p>Looking really good, can&#8217;t wait for this. I am curious how many people you will get in each section at a time.</p>
<p>The demo at E3 seemed to show that you will be in sections with about 24 other players and you will move through and meet more.</p>
<p>Is this the case?</p>
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		<title>By: Roxas598</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6264</link>
		<dc:creator>Roxas598</dc:creator>
		<pubDate>Thu, 18 Jun 2009 10:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6264</guid>
		<description>i dont suppose since sony will need alot of beta testers that the beta sign up site will open again? i missed my chance last year and really want to sign up</description>
		<content:encoded><![CDATA[<p>i dont suppose since sony will need alot of beta testers that the beta sign up site will open again? i missed my chance last year and really want to sign up</p>
]]></content:encoded>
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		<title>By: Elliott Martin</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6260</link>
		<dc:creator>Elliott Martin</dc:creator>
		<pubDate>Thu, 18 Jun 2009 09:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6260</guid>
		<description>Thanks BritishBlue.  As far as I know (and have heard) the team are using totally authentic sound effects.  With their pedigree on SOCOM games, this is something that they are very used to.  Furthermore, keep in mind that *any* sound you hear in the game, no matter how distant, has been created by an event triggered by other players!</description>
		<content:encoded><![CDATA[<p>Thanks BritishBlue.  As far as I know (and have heard) the team are using totally authentic sound effects.  With their pedigree on SOCOM games, this is something that they are very used to.  Furthermore, keep in mind that *any* sound you hear in the game, no matter how distant, has been created by an event triggered by other players!</p>
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		<title>By: Elliott Martin</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6259</link>
		<dc:creator>Elliott Martin</dc:creator>
		<pubDate>Thu, 18 Jun 2009 09:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6259</guid>
		<description>It will be possible to control ground-based vehicles, such as APCs.  Yes, you can also enter certain buildings within the world.</description>
		<content:encoded><![CDATA[<p>It will be possible to control ground-based vehicles, such as APCs.  Yes, you can also enter certain buildings within the world.</p>
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		<title>By: inmykingdom</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6256</link>
		<dc:creator>inmykingdom</dc:creator>
		<pubDate>Thu, 18 Jun 2009 08:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6256</guid>
		<description>MAG site should also put some news on twitter</description>
		<content:encoded><![CDATA[<p>MAG site should also put some news on twitter</p>
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		<title>By: KiLL0G1CAL</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6252</link>
		<dc:creator>KiLL0G1CAL</dc:creator>
		<pubDate>Thu, 18 Jun 2009 02:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6252</guid>
		<description>OMG i really dont know which game are worth to buy... MAG or Modern warfare 2 ?</description>
		<content:encoded><![CDATA[<p>OMG i really dont know which game are worth to buy&#8230; MAG or Modern warfare 2 ?</p>
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		<title>By: PLD_Danny1989</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6251</link>
		<dc:creator>PLD_Danny1989</dc:creator>
		<pubDate>Wed, 17 Jun 2009 23:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6251</guid>
		<description>This game looks like a lot of fun. I really wanna try this out in beta when it rolls around =)

@ Zipper Interactive:

Keep up the great work guys =D</description>
		<content:encoded><![CDATA[<p>This game looks like a lot of fun. I really wanna try this out in beta when it rolls around =)</p>
<p>@ Zipper Interactive:</p>
<p>Keep up the great work guys =D</p>
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		<title>By: xxPIETROxx</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6249</link>
		<dc:creator>xxPIETROxx</dc:creator>
		<pubDate>Wed, 17 Jun 2009 22:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6249</guid>
		<description>I hope it controls well, im after a Halo like experience for playstation. I was hoping Killzone would provide that but the controls were to hard to get used to...

Praying I can get into the beta.</description>
		<content:encoded><![CDATA[<p>I hope it controls well, im after a Halo like experience for playstation. I was hoping Killzone would provide that but the controls were to hard to get used to&#8230;</p>
<p>Praying I can get into the beta.</p>
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		<title>By: almighty-slayer</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6247</link>
		<dc:creator>almighty-slayer</dc:creator>
		<pubDate>Wed, 17 Jun 2009 22:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6247</guid>
		<description>lol Home game launching...you could empty Home&#039;s entire network with one match</description>
		<content:encoded><![CDATA[<p>lol Home game launching&#8230;you could empty Home&#8217;s entire network with one match</p>
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		<title>By: almighty-slayer</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6246</link>
		<dc:creator>almighty-slayer</dc:creator>
		<pubDate>Wed, 17 Jun 2009 22:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6246</guid>
		<description>Can&#039;t wait to start playing this :) Will be epic fun as part of a clan</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait to start playing this <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Will be epic fun as part of a clan</p>
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		<title>By: MazzingerZ</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6245</link>
		<dc:creator>MazzingerZ</dc:creator>
		<pubDate>Wed, 17 Jun 2009 21:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6245</guid>
		<description>Looking great! I&#039;d like SONY to give a BETA key to all those that bought SOCOM:Confrontation as an apology for selling a broken game and taking so long to fix it...still very cumbersom to get online...too many blue screens!!!

MAG is looking really good and I&#039;m sure it won&#039;t dissapoint... will it be pay to play?...distrubuted via PSN?

What about voice chat between friends in the same squad? please make possible to get into a match with friends in an easy way

Not everybody is a hardcore gamer...some of use likes to game once in a while with our buddies in the SAME team!</description>
		<content:encoded><![CDATA[<p>Looking great! I&#8217;d like SONY to give a BETA key to all those that bought SOCOM:Confrontation as an apology for selling a broken game and taking so long to fix it&#8230;still very cumbersom to get online&#8230;too many blue screens!!!</p>
<p>MAG is looking really good and I&#8217;m sure it won&#8217;t dissapoint&#8230; will it be pay to play?&#8230;distrubuted via PSN?</p>
<p>What about voice chat between friends in the same squad? please make possible to get into a match with friends in an easy way</p>
<p>Not everybody is a hardcore gamer&#8230;some of use likes to game once in a while with our buddies in the SAME team!</p>
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		<title>By: Killa_Cobra_ST</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6244</link>
		<dc:creator>Killa_Cobra_ST</dc:creator>
		<pubDate>Wed, 17 Jun 2009 21:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6244</guid>
		<description>So far its looking like a day 1 buy! Hopefully we get some sort of demo or even an open beta would be good too.</description>
		<content:encoded><![CDATA[<p>So far its looking like a day 1 buy! Hopefully we get some sort of demo or even an open beta would be good too.</p>
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		<title>By: BritishBlue</title>
		<link>http://blog.eu.playstation.com/2009/06/17/mag-developer-diary-episode-1/comment-page-1/#comment-6243</link>
		<dc:creator>BritishBlue</dc:creator>
		<pubDate>Wed, 17 Jun 2009 21:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2261#comment-6243</guid>
		<description>It&#039;s a great looking preview, Elliott, frankly I&#039;m astounded Zipper have managed to keep it looking so good considering the amount of players in a game. The best war games/movies pay particular attention to the audio; it really helps immerse you in the experience.
I&#039;m curious, how much effort has Zipper put into the sound effects? Did they take sound bites from real world weapons? And what have they got in store for those of us with surround sound systems?</description>
		<content:encoded><![CDATA[<p>It&#8217;s a great looking preview, Elliott, frankly I&#8217;m astounded Zipper have managed to keep it looking so good considering the amount of players in a game. The best war games/movies pay particular attention to the audio; it really helps immerse you in the experience.<br />
I&#8217;m curious, how much effort has Zipper put into the sound effects? Did they take sound bites from real world weapons? And what have they got in store for those of us with surround sound systems?</p>
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