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	<title>Comments on: MAG Developer Diary &#8211; Episode #2</title>
	<atom:link href="http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/</link>
	<description>Your daily fix of PlayStation news from across the SCEE region</description>
	<lastBuildDate>Wed, 15 Feb 2012 15:21:30 +0000</lastBuildDate>
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		<title>By: Dannehkins</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-8244</link>
		<dc:creator>Dannehkins</dc:creator>
		<pubDate>Sun, 28 Jun 2009 11:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-8244</guid>
		<description>It&#039;s without a doubt that it&#039;s innovation to a first person shooter on a console and I think that&#039;s what FPS are lacking now since Call of Duty 4, innovation. 

It&#039;s looks a fantastic game and I hope that it delivers what it promises. A great video.</description>
		<content:encoded><![CDATA[<p>It&#8217;s without a doubt that it&#8217;s innovation to a first person shooter on a console and I think that&#8217;s what FPS are lacking now since Call of Duty 4, innovation. </p>
<p>It&#8217;s looks a fantastic game and I hope that it delivers what it promises. A great video.</p>
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		<title>By: bartekma</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-8161</link>
		<dc:creator>bartekma</dc:creator>
		<pubDate>Fri, 26 Jun 2009 15:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-8161</guid>
		<description>Are You gonna implement any training/tutorial/bots to learn how to paradrop/fly any aircrafts etc?</description>
		<content:encoded><![CDATA[<p>Are You gonna implement any training/tutorial/bots to learn how to paradrop/fly any aircrafts etc?</p>
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		<title>By: TehPhilosopher</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7676</link>
		<dc:creator>TehPhilosopher</dc:creator>
		<pubDate>Wed, 24 Jun 2009 20:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7676</guid>
		<description>&quot;This is... it!&quot; should be the tagline for MAG - so succinctly and appropriately put there by Steve Suhy. Any hardcore FPS player would concur, if MAG delivers what it promises.

Very nice video, some solid info along the marketing hype. I appreciate how deeply the guys at Zipper have delved into the genre. Ed Byrne&#039;s comment on tackling the challenge of making a 256-man battlefield rewarding, yet challenging was particularly insightful.

I see the vast scope as a benefit there: you can set numerous goals at different levels of the game - individual, squad, team, etc. -, that it is possible to create a compelling experience for even the losing side. Even though you might end up on the losing side, you might make squad of the game, or gain rank in a weapon. I&#039;m opposed to all current implementations of experience points in FPSs, but sounds like MAG is on the right track.

I&#039;m curious to hear more about how persistent the world is in a future installment. Will we be battling the same battles every time, day and week? Or will there be more or less persistent benefits from winning the game for a side/squad/person? And how do clans come into play in all of this?</description>
		<content:encoded><![CDATA[<p>&#8220;This is&#8230; it!&#8221; should be the tagline for MAG &#8211; so succinctly and appropriately put there by Steve Suhy. Any hardcore FPS player would concur, if MAG delivers what it promises.</p>
<p>Very nice video, some solid info along the marketing hype. I appreciate how deeply the guys at Zipper have delved into the genre. Ed Byrne&#8217;s comment on tackling the challenge of making a 256-man battlefield rewarding, yet challenging was particularly insightful.</p>
<p>I see the vast scope as a benefit there: you can set numerous goals at different levels of the game &#8211; individual, squad, team, etc. -, that it is possible to create a compelling experience for even the losing side. Even though you might end up on the losing side, you might make squad of the game, or gain rank in a weapon. I&#8217;m opposed to all current implementations of experience points in FPSs, but sounds like MAG is on the right track.</p>
<p>I&#8217;m curious to hear more about how persistent the world is in a future installment. Will we be battling the same battles every time, day and week? Or will there be more or less persistent benefits from winning the game for a side/squad/person? And how do clans come into play in all of this?</p>
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		<title>By: Guapozzo</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7667</link>
		<dc:creator>Guapozzo</dc:creator>
		<pubDate>Wed, 24 Jun 2009 19:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7667</guid>
		<description>spettacolare!!!!!!!</description>
		<content:encoded><![CDATA[<p>spettacolare!!!!!!!</p>
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		<title>By: xeeki</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7606</link>
		<dc:creator>xeeki</dc:creator>
		<pubDate>Wed, 24 Jun 2009 13:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7606</guid>
		<description>This game is one of the reasons I&#039;m buyin&#039; a PS3 this summer. :D
(Yeah, I&#039;m registered here without a PS3 yet, so what?)</description>
		<content:encoded><![CDATA[<p>This game is one of the reasons I&#8217;m buyin&#8217; a PS3 this summer. <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
(Yeah, I&#8217;m registered here without a PS3 yet, so what?)</p>
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		<title>By: Andy-McK-4ever</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7598</link>
		<dc:creator>Andy-McK-4ever</dc:creator>
		<pubDate>Wed, 24 Jun 2009 12:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7598</guid>
		<description>Can&#039;t wait until this comes out. We probably won&#039;t see a release until Spring next year though. I can&#039;t wait that long!!</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait until this comes out. We probably won&#8217;t see a release until Spring next year though. I can&#8217;t wait that long!!</p>
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		<title>By: IdodgerI</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7565</link>
		<dc:creator>IdodgerI</dc:creator>
		<pubDate>Wed, 24 Jun 2009 10:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7565</guid>
		<description>How does the kill notifications work? Because I mean, with 256 players, are you really gonna want to see every single kill appear on your screen...it would cover up all the gameplay! Are you making it just so that the kills in your squad pop up on your screen? 

Looking good so far though. Some of the animations weren&#039;t great, such as when jumping, but lets hope thats polished for the final game.</description>
		<content:encoded><![CDATA[<p>How does the kill notifications work? Because I mean, with 256 players, are you really gonna want to see every single kill appear on your screen&#8230;it would cover up all the gameplay! Are you making it just so that the kills in your squad pop up on your screen? </p>
<p>Looking good so far though. Some of the animations weren&#8217;t great, such as when jumping, but lets hope thats polished for the final game.</p>
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		<title>By: qwertyuiopasdfgh</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7548</link>
		<dc:creator>qwertyuiopasdfgh</dc:creator>
		<pubDate>Wed, 24 Jun 2009 09:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7548</guid>
		<description>Please make sure that we have an option to set up the controls just like in COD 4 (ie R1 to shoot, R2 grenade, L1 to zoom in, etc.).

Also, is there any possibility of split-screen online (ie have a guest at your house and go online together)?</description>
		<content:encoded><![CDATA[<p>Please make sure that we have an option to set up the controls just like in COD 4 (ie R1 to shoot, R2 grenade, L1 to zoom in, etc.).</p>
<p>Also, is there any possibility of split-screen online (ie have a guest at your house and go online together)?</p>
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		<title>By: Elliott "Shijima" Martin</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7531</link>
		<dc:creator>Elliott "Shijima" Martin</dc:creator>
		<pubDate>Wed, 24 Jun 2009 08:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7531</guid>
		<description>Screenshots and videos are available to view on www.mag.com.</description>
		<content:encoded><![CDATA[<p>Screenshots and videos are available to view on <a href="http://www.mag.com" rel="nofollow">http://www.mag.com</a>.</p>
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		<title>By: Stonesthrow</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7461</link>
		<dc:creator>Stonesthrow</dc:creator>
		<pubDate>Tue, 23 Jun 2009 23:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7461</guid>
		<description>very excited about this game, eventhough the 256 players sometimes seems more of a gimmick (in other words, thats not why the game looks so interesting) it could have a great value to the atmosphere and general feeling you got when playing the game..; for example pc shooters always seemed a lot bigger and more immersive, these are elements im also seeing in this game, by being able to tell how the battle is going kilometers away just by the smoke (or the lack of it..) and stuff like that

i just hope they can get the graphix up to par with present shooters, eventhough it looks great already</description>
		<content:encoded><![CDATA[<p>very excited about this game, eventhough the 256 players sometimes seems more of a gimmick (in other words, thats not why the game looks so interesting) it could have a great value to the atmosphere and general feeling you got when playing the game..; for example pc shooters always seemed a lot bigger and more immersive, these are elements im also seeing in this game, by being able to tell how the battle is going kilometers away just by the smoke (or the lack of it..) and stuff like that</p>
<p>i just hope they can get the graphix up to par with present shooters, eventhough it looks great already</p>
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		<title>By: Diablo_Rosso</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7455</link>
		<dc:creator>Diablo_Rosso</dc:creator>
		<pubDate>Tue, 23 Jun 2009 23:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7455</guid>
		<description>There&#039;s one thing that I think is wrong so far. The lack of real guns. The current weaponary looks dull.</description>
		<content:encoded><![CDATA[<p>There&#8217;s one thing that I think is wrong so far. The lack of real guns. The current weaponary looks dull.</p>
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		<title>By: makingdamage</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7420</link>
		<dc:creator>makingdamage</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7420</guid>
		<description>Is there any options for the HUD? It´s looks kind of messy now.</description>
		<content:encoded><![CDATA[<p>Is there any options for the HUD? It´s looks kind of messy now.</p>
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		<title>By: RadioactiveMouse</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7417</link>
		<dc:creator>RadioactiveMouse</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7417</guid>
		<description>Wooo a shot of a sniper in game :)

Now just for some actual sniping gameplay and I&#039;m quids in :P

Looking great though,

Thanks Shijima :D</description>
		<content:encoded><![CDATA[<p>Wooo a shot of a sniper in game <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Now just for some actual sniping gameplay and I&#8217;m quids in <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Looking great though,</p>
<p>Thanks Shijima <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: IIIKAGEIII</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7416</link>
		<dc:creator>IIIKAGEIII</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7416</guid>
		<description>will the controls be like cod4/killzone2 or will they be like socom controntation. because socoms confrontantation controls suck. its too hard to switch weapons etc.</description>
		<content:encoded><![CDATA[<p>will the controls be like cod4/killzone2 or will they be like socom controntation. because socoms confrontantation controls suck. its too hard to switch weapons etc.</p>
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		<title>By: mony24</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7415</link>
		<dc:creator>mony24</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7415</guid>
		<description>Can&#039;t wait for this looks Amazing</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait for this looks Amazing</p>
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		<title>By: TRS-T</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7414</link>
		<dc:creator>TRS-T</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7414</guid>
		<description>Sony should just release the Beta on the PlayStation Store for everyone to download.

I mean, 256 players per game.

The servers will need some serious testing :)

But, this won&#039;t be able to compete with Modern Warfare 2.

It wouldn&#039;t be a wise move for Sony to release this in November.

Do they really want to compete with the beast that is Modern Warfare 2?</description>
		<content:encoded><![CDATA[<p>Sony should just release the Beta on the PlayStation Store for everyone to download.</p>
<p>I mean, 256 players per game.</p>
<p>The servers will need some serious testing <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But, this won&#8217;t be able to compete with Modern Warfare 2.</p>
<p>It wouldn&#8217;t be a wise move for Sony to release this in November.</p>
<p>Do they really want to compete with the beast that is Modern Warfare 2?</p>
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		<title>By: DTS_MAN</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7413</link>
		<dc:creator>DTS_MAN</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7413</guid>
		<description>a few things…256 all converging in one place and no frame rate drop…..hmmmmmm…this is interesting…i mean EPIC games cant even handle 10 players in multi-player without chronic lag.
And please tame the jumping it looked a little halo (can i say that) the guys jumping in the video near the steps after running looked a bit too floaty..yeah floaty.
Other than that its looking MENTAL! Im in the UK can i ask now that i want in on the BETA?</description>
		<content:encoded><![CDATA[<p>a few things…256 all converging in one place and no frame rate drop…..hmmmmmm…this is interesting…i mean EPIC games cant even handle 10 players in multi-player without chronic lag.<br />
And please tame the jumping it looked a little halo (can i say that) the guys jumping in the video near the steps after running looked a bit too floaty..yeah floaty.<br />
Other than that its looking MENTAL! Im in the UK can i ask now that i want in on the BETA?</p>
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		<title>By: Liamario</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7411</link>
		<dc:creator>Liamario</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7411</guid>
		<description>How much weight is there to your character. I mean are we talking Killzone 2 or Call of Duty? I&#039;m concerned that the character will feel like cardboard eg- Resistance 2</description>
		<content:encoded><![CDATA[<p>How much weight is there to your character. I mean are we talking Killzone 2 or Call of Duty? I&#8217;m concerned that the character will feel like cardboard eg- Resistance 2</p>
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		<title>By: beenii</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7408</link>
		<dc:creator>beenii</dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7408</guid>
		<description>hopefully this will satisfy all our expectations...
BTW expectations...Firmware 2.80 is coming tomorrow. (i assume, cause the debug one seems to be up already). heard there will be changes for the invitation system, but much more important for us would be: can we expact crossgame chat with it, or in the near future?
thank you very much</description>
		<content:encoded><![CDATA[<p>hopefully this will satisfy all our expectations&#8230;<br />
BTW expectations&#8230;Firmware 2.80 is coming tomorrow. (i assume, cause the debug one seems to be up already). heard there will be changes for the invitation system, but much more important for us would be: can we expact crossgame chat with it, or in the near future?<br />
thank you very much</p>
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		<title>By: digitalpowershot</title>
		<link>http://blog.eu.playstation.com/2009/06/23/mag-developer-diary-episode-2/comment-page-1/#comment-7407</link>
		<dc:creator>digitalpowershot</dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=2564#comment-7407</guid>
		<description>2 5 6 Players ... just release the game already! :-)</description>
		<content:encoded><![CDATA[<p>2 5 6 Players &#8230; just release the game already! <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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