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	<title>Comments on: Behind The Scenes With SCEA Research &amp; Development (Part 1)</title>
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	<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/</link>
	<description>Your daily fix of PlayStation news from across the SCEE region</description>
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		<title>By: AlexAtkinUK</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-25379</link>
		<dc:creator>AlexAtkinUK</dc:creator>
		<pubDate>Sat, 19 Sep 2009 11:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-25379</guid>
		<description>I actually love how Sony and Microsoft are going a different direction with this.  It gives you more of a reason to own both consoles.

Although I too worry that Sony are missing one great thing about the Wii controller, the fact you have an analog stick in your &quot;other&quot; hand for movement.  How else are you going to apply this tech to a FPS?

Though I feel Natal is a more subtle take on motion control.  It can have things like head tracking so that when playing a FPS if you look left or right or duck, the camera can track that in-game.  All the while playing the game using your normal controller, so it becomes a subtle addition to the normal controls rather than instead of.  That will be appealing to those people who still want to sit on the couch with a beer as there are many actions you could still do sat down, as Microsoft show in their tech demos.

So overall, I think both methods are appealing for different reasons.  The PS3 is going more for how most Wii games work, which is risky as they get boring FAST. Natal though I feel has the most real-world use because it can be added to game as a subtle addition.</description>
		<content:encoded><![CDATA[<p>I actually love how Sony and Microsoft are going a different direction with this.  It gives you more of a reason to own both consoles.</p>
<p>Although I too worry that Sony are missing one great thing about the Wii controller, the fact you have an analog stick in your &#8220;other&#8221; hand for movement.  How else are you going to apply this tech to a FPS?</p>
<p>Though I feel Natal is a more subtle take on motion control.  It can have things like head tracking so that when playing a FPS if you look left or right or duck, the camera can track that in-game.  All the while playing the game using your normal controller, so it becomes a subtle addition to the normal controls rather than instead of.  That will be appealing to those people who still want to sit on the couch with a beer as there are many actions you could still do sat down, as Microsoft show in their tech demos.</p>
<p>So overall, I think both methods are appealing for different reasons.  The PS3 is going more for how most Wii games work, which is risky as they get boring FAST. Natal though I feel has the most real-world use because it can be added to game as a subtle addition.</p>
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		<title>By: senorkhoa</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18645</link>
		<dc:creator>senorkhoa</dc:creator>
		<pubDate>Sun, 30 Aug 2009 21:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18645</guid>
		<description>This controller with a star wars game will be amazing.This is gonna be awesome.</description>
		<content:encoded><![CDATA[<p>This controller with a star wars game will be amazing.This is gonna be awesome.</p>
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		<title>By: BATman94Knight</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18644</link>
		<dc:creator>BATman94Knight</dc:creator>
		<pubDate>Sun, 30 Aug 2009 18:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18644</guid>
		<description>While the tech looks great, and hopefully adds yet another reason to get a PS3 over the competition, I think Sony shot itself in the foot by going &quot;cheap&quot; with the last pre-slim PS3 iteration and not putting a USB port on the back of the console (I assume the new PS3 slim doesn&#039;t have a port in the back either).  Assuming the camera is not wireless, who is going to want a USB cable protruding out in front of their console in his/her otherwise sleek home theater setup?</description>
		<content:encoded><![CDATA[<p>While the tech looks great, and hopefully adds yet another reason to get a PS3 over the competition, I think Sony shot itself in the foot by going &#8220;cheap&#8221; with the last pre-slim PS3 iteration and not putting a USB port on the back of the console (I assume the new PS3 slim doesn&#8217;t have a port in the back either).  Assuming the camera is not wireless, who is going to want a USB cable protruding out in front of their console in his/her otherwise sleek home theater setup?</p>
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		<title>By: theshepanator</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18614</link>
		<dc:creator>theshepanator</dc:creator>
		<pubDate>Sat, 29 Aug 2009 18:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18614</guid>
		<description>Wow, I was convinced I didn&#039;t want motion controlled gaming, and looking at the natal demo made me even more adamant that this was the case. Sony, you changed my mind again.</description>
		<content:encoded><![CDATA[<p>Wow, I was convinced I didn&#8217;t want motion controlled gaming, and looking at the natal demo made me even more adamant that this was the case. Sony, you changed my mind again.</p>
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		<title>By: Darkos87</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18611</link>
		<dc:creator>Darkos87</dc:creator>
		<pubDate>Sat, 29 Aug 2009 14:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18611</guid>
		<description>I have no interest in motion controls, I like my dual shock thank you very much.</description>
		<content:encoded><![CDATA[<p>I have no interest in motion controls, I like my dual shock thank you very much.</p>
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		<title>By: kool-chris93</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18607</link>
		<dc:creator>kool-chris93</dc:creator>
		<pubDate>Sat, 29 Aug 2009 14:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18607</guid>
		<description>I&#039;m sooo getting this when they release it</description>
		<content:encoded><![CDATA[<p>I&#8217;m sooo getting this when they release it</p>
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		<title>By: Novacron</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18596</link>
		<dc:creator>Novacron</dc:creator>
		<pubDate>Sat, 29 Aug 2009 12:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18596</guid>
		<description>Richard Marks and Anton Mikhailov probably have the most fun job in SCE. They get to try out all these new tech applications on a daily basis. :-D

Looking forward how this&#039;ll get utilised in future projects...</description>
		<content:encoded><![CDATA[<p>Richard Marks and Anton Mikhailov probably have the most fun job in SCE. They get to try out all these new tech applications on a daily basis. <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>Looking forward how this&#8217;ll get utilised in future projects&#8230;</p>
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		<title>By: hyperslug</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18593</link>
		<dc:creator>hyperslug</dc:creator>
		<pubDate>Sat, 29 Aug 2009 11:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18593</guid>
		<description>How about showing us the department where you are not releasing any good ps1 games?</description>
		<content:encoded><![CDATA[<p>How about showing us the department where you are not releasing any good ps1 games?</p>
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		<title>By: samich2007</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18589</link>
		<dc:creator>samich2007</dc:creator>
		<pubDate>Sat, 29 Aug 2009 10:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18589</guid>
		<description>its great that you keep us updated with these video interviews/walktroughts</description>
		<content:encoded><![CDATA[<p>its great that you keep us updated with these video interviews/walktroughts</p>
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		<title>By: Spurvugle</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18586</link>
		<dc:creator>Spurvugle</dc:creator>
		<pubDate>Sat, 29 Aug 2009 09:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18586</guid>
		<description>great</description>
		<content:encoded><![CDATA[<p>great</p>
]]></content:encoded>
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		<title>By: Guttergod</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18585</link>
		<dc:creator>Guttergod</dc:creator>
		<pubDate>Sat, 29 Aug 2009 08:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18585</guid>
		<description>I hope the game developers don&#039;t fall too far into the Wii trap with this. That accuracy can make the controllers useful in more ways than just making us all jump around like idiots in our livingrooms...

Game developers are too afraid to try doing something NEW when it comes to controlling games. Which is why FPS-games still takes forever to get into on consoles.</description>
		<content:encoded><![CDATA[<p>I hope the game developers don&#8217;t fall too far into the Wii trap with this. That accuracy can make the controllers useful in more ways than just making us all jump around like idiots in our livingrooms&#8230;</p>
<p>Game developers are too afraid to try doing something NEW when it comes to controlling games. Which is why FPS-games still takes forever to get into on consoles.</p>
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		<title>By: swcoruscant</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18584</link>
		<dc:creator>swcoruscant</dc:creator>
		<pubDate>Sat, 29 Aug 2009 08:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18584</guid>
		<description>I can&#039;t wait for this, it&#039;s much better than 360&#039;s controllerless Natal. If there wasn&#039;t a controller element I wouldn&#039;t be interested.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait for this, it&#8217;s much better than 360&#8242;s controllerless Natal. If there wasn&#8217;t a controller element I wouldn&#8217;t be interested.</p>
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		<title>By: taurus82</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18583</link>
		<dc:creator>taurus82</dc:creator>
		<pubDate>Sat, 29 Aug 2009 08:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18583</guid>
		<description>Hopefully this &#039;PS-Motion&#039; controller will convince LucasArts and Revolution (and other leading developers of point &amp; click adventures) to produce their much loved Monkey Island and Broken Sword games for PS3.</description>
		<content:encoded><![CDATA[<p>Hopefully this &#8216;PS-Motion&#8217; controller will convince LucasArts and Revolution (and other leading developers of point &amp; click adventures) to produce their much loved Monkey Island and Broken Sword games for PS3.</p>
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		<title>By: Hibs_kid</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18581</link>
		<dc:creator>Hibs_kid</dc:creator>
		<pubDate>Sat, 29 Aug 2009 06:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18581</guid>
		<description>not bad .</description>
		<content:encoded><![CDATA[<p>not bad .</p>
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		<title>By: evret</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18580</link>
		<dc:creator>evret</dc:creator>
		<pubDate>Sat, 29 Aug 2009 06:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18580</guid>
		<description>exion covered almost everything i&#039;d like (post 24-25)
the only thing i&#039;d add to that is, because there is 3d tracking you could creat 3d objects easily like lbp costumes, new car skins etc in a 3d version of a paint program. existing games could b patched to support importing user created skins and player models etc from such a program. the create program could have templates for supported games that would set size and shape limitations.
also doing it that way would prevent games from having to have their own create mode.
PLEASE HAVE AN ANALOG STICK ON EACH CONTROLLER</description>
		<content:encoded><![CDATA[<p>exion covered almost everything i&#8217;d like (post 24-25)<br />
the only thing i&#8217;d add to that is, because there is 3d tracking you could creat 3d objects easily like lbp costumes, new car skins etc in a 3d version of a paint program. existing games could b patched to support importing user created skins and player models etc from such a program. the create program could have templates for supported games that would set size and shape limitations.<br />
also doing it that way would prevent games from having to have their own create mode.<br />
PLEASE HAVE AN ANALOG STICK ON EACH CONTROLLER</p>
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		<title>By: Bloody_Marcel</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18579</link>
		<dc:creator>Bloody_Marcel</dc:creator>
		<pubDate>Sat, 29 Aug 2009 05:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18579</guid>
		<description>Looking forward to part two :)</description>
		<content:encoded><![CDATA[<p>Looking forward to part two <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: exion</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18572</link>
		<dc:creator>exion</dc:creator>
		<pubDate>Sat, 29 Aug 2009 00:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18572</guid>
		<description>(part 2... stupid word count restriction)
The thing that will make or break this technology is software support... Don&#039;t just release a bunch of mini-games like you did with the eyetoy on PS2... this has scope to be used in major titles and it would be a shame to see it go to waste.

Perhaps the release of this product could mark the dawning of a new area of the PSstore, with apps specifically for the PSeye and motion controller (kinda like the eyecreate studio- which needs updating FYI!) with stuff like photoshop style art packages or zbrush style modelling studios for custom content, as well as gesture based actions for Home... then this will truly be a must buy peripheral!</description>
		<content:encoded><![CDATA[<p>(part 2&#8230; stupid word count restriction)<br />
The thing that will make or break this technology is software support&#8230; Don&#8217;t just release a bunch of mini-games like you did with the eyetoy on PS2&#8230; this has scope to be used in major titles and it would be a shame to see it go to waste.</p>
<p>Perhaps the release of this product could mark the dawning of a new area of the PSstore, with apps specifically for the PSeye and motion controller (kinda like the eyecreate studio- which needs updating FYI!) with stuff like photoshop style art packages or zbrush style modelling studios for custom content, as well as gesture based actions for Home&#8230; then this will truly be a must buy peripheral!</p>
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		<title>By: exion</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18571</link>
		<dc:creator>exion</dc:creator>
		<pubDate>Sat, 29 Aug 2009 00:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18571</guid>
		<description>As I mentioned on the US blog, I&#039;m really looking forward to seeing what this tech is capable of, but to reiterate what the other people in this thread have said; PLEASE add an analogue nub (even one like the PSP&#039;s would be sufficient) and face buttons so that using two of these in unison can simulate a regular dualshock controller (with benefits)....

This could be a viable alternative to computer mouses, especially in FPS and RTS games, not to mention the scope for user-customisation (like custom clan tags, skins/textures and so forth) with the accuracy shown here likening the product more to drawing tablets... which is a good thing!</description>
		<content:encoded><![CDATA[<p>As I mentioned on the US blog, I&#8217;m really looking forward to seeing what this tech is capable of, but to reiterate what the other people in this thread have said; PLEASE add an analogue nub (even one like the PSP&#8217;s would be sufficient) and face buttons so that using two of these in unison can simulate a regular dualshock controller (with benefits)&#8230;.</p>
<p>This could be a viable alternative to computer mouses, especially in FPS and RTS games, not to mention the scope for user-customisation (like custom clan tags, skins/textures and so forth) with the accuracy shown here likening the product more to drawing tablets&#8230; which is a good thing!</p>
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		<title>By: Lanod35</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18570</link>
		<dc:creator>Lanod35</dc:creator>
		<pubDate>Sat, 29 Aug 2009 00:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18570</guid>
		<description>Will you kill Natal?</description>
		<content:encoded><![CDATA[<p>Will you kill Natal?</p>
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		<title>By: wayne_halifax</title>
		<link>http://blog.eu.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/comment-page-1/#comment-18569</link>
		<dc:creator>wayne_halifax</dc:creator>
		<pubDate>Fri, 28 Aug 2009 22:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=5996#comment-18569</guid>
		<description>wwwooowwwww</description>
		<content:encoded><![CDATA[<p>wwwooowwwww</p>
]]></content:encoded>
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