Did you enjoy the first part of SCEA‘s behind the scenes motion controller video series? That’s a rhetorical question — I already know you did. So we’re happy to deliver the second part of the series, which Chris from the US PlayStation Blog will introduce below.
Last week, we introduced Part I in a series of posts focusing on the recently announced PlayStation motion controller. Senior Researcher, Richard Marks, shed some light on the PlayStation Eye’s camera technology and how the motion controller works.
We know you guys are eager to learn more, so this week we’re talking to Anton Mikhailov, a software engineer (and right hand man to Richard Marks) in SCEA’s Research & Development department. You may recognize Anton from the motion controller demonstration at this year’s E3 presentation. Anton was gracious enough to break down the new controller’s PVC origins and some of the possible applications for this new technology. Check out the video below for more details.
Next week, we’ll be posting Part III so be sure to stop by the PlayStation Blog for more exclusive motion controller info.













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62 CommentsAdd Yours
51
Posted on 9 September, 2009 at 9:59 am by GutsBerserker
Again late to the party, still I hope somebody will read this. There was no mention of analogue sticks on the wand, if there ain’t any, you can kiss goodbye most of the current PS3 owners.
In case they don’t already own a Wii, why should they buy a new controller to play casual games? This isn’t (yet) what the PS3 is about. At the price point of 300€ it’s affordable, yes, but still not the first choice for the casual gamers you seem to call to with this wand.
At first you should lure out all core gamers with some real applications for dual(!) wand gameplay, this would add some new exciting games to the PS3. If the dual wands are able to replace a DS3, you could even bundle them with the PS3, without losing compatibility with any of the old games.
If you focus on single wand games and don’t sell them in pairs at first, or even worse omit any analogue sticks, why should developers bother and implement some motion controls in their big franchises? Just to please some 5% or even less PS3 owners who would buy the wand? They will just go the Wii route and churn out silly minigame collections with no value to the PS3 gamers.
52
Posted on 9 September, 2009 at 10:02 am by GutsBerserker
Later on, when PS3 reaches the 200€ barrier you could begin with your casual game onslaught combined with single wand gameplay. Of course if you just intend it to become the new PS3eye and never come out of it’s niche market, then you can forget everything I just wrote.
53
Posted on 9 September, 2009 at 10:33 am by Stonesthrow
Well, as long as it doesn’t make traditional controllers disappear I don’t see the problem.. It has some potential (especially for casual gamers imo)..Point and click games for example, like the RTS genre, would be easily playable on a console this way..(instead of bad voice recognition:p)
We’ll see how it goes from here..
54
Posted on 9 September, 2009 at 1:21 pm by sam_w
Really interesting video, the controller looks great!
55
Posted on 9 September, 2009 at 4:10 pm by GutsBerserker
@stonesthrow
Yes of course they won’t replace the DS3, at least not if they come without analogue sticks and every DS3 button.
I just think it’s a missed opportunity to bring motion control to the next level, but I guess we’ll see the final Wand controller at TGS. Dual Wands and two analogue sticks would’ve tremendous potential for serious games.
56
Posted on 9 September, 2009 at 5:04 pm by Bonyman
Neat, looking forward to what get’s shown at TGS.
57
Posted on 9 September, 2009 at 5:54 pm by Volcane7475
I am also wondering if it will have a thumbstick on it, as that is the only way I can see that will move you around. The first person flashlight game in the gamescon trailer looks like you can move around, so I am interested in how it works.
58
Posted on 9 September, 2009 at 5:56 pm by Vandaliser
it needs analog sticks. the wand should come in a pair. and should have all the functionality of a dual shock 3.
otherwise it will fail
59
Posted on 9 September, 2009 at 6:11 pm by GutsBerserker
Oh and while I’m at it: imagine what could be done, if you’d combine two wands, augmented reality and 3D TV/shutter glasses! With those technologies united, PS3 would be almost certain to achieve a 10 year life-span.
60
Posted on 9 September, 2009 at 9:10 pm by germanator7
nice but i’ll stick to my dualshock, i don’t want to buy a controller when theres so many games coming out, ps when is bioshock2 coming out?
61
Posted on 9 September, 2009 at 10:43 pm by Sanguineous
I’m loving the idea providing devs can get motion + graphics so we dont end up with a £300 wii. But OMG does that controller look horrible, wheres the sleek, sexy sony design there? Does it absolutely need that stupid pink glowing bulb on the end?
62
Posted on 19 September, 2009 at 4:12 pm by Aeternam-nivis
I usualy suck at FPS, but I might get good (because I aim ok in real life…) if the controller can turn into an effective gun….
I’m just not sure about the design to be honest, hope you’ll turn it into something more…or less…if you see what i mean…
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