Motion Controller Update Part II: Interview With R&D – The Sequel

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Did you enjoy the first part of SCEA‘s behind the scenes motion controller video series? That’s a rhetorical question — I already know you did. So we’re happy to deliver the second part of the series, which Chris from the US PlayStation Blog will introduce below.

Last week, we introduced Part I in a series of posts focusing on the recently announced PlayStation motion controller. Senior Researcher, Richard Marks, shed some light on the PlayStation Eye’s camera technology and how the motion controller works.

We know you guys are eager to learn more, so this week we’re talking to Anton Mikhailov, a software engineer (and right hand man to Richard Marks) in SCEA’s Research & Development department. You may recognize Anton from the motion controller demonstration at this year’s E3 presentation. Anton was gracious enough to break down the new controller’s PVC origins and some of the possible applications for this new technology. Check out the video below for more details.

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Next week, we’ll be posting Part III so be sure to stop by the PlayStation Blog for more exclusive motion controller info.

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