Hello, I am Yasunori Sakuda, and I am the Program Lead for Ninja Gaiden Sigma 2. This is our penultimate post, so I aim to make it best yet for you!
Let me begin by telling you that I became a programmer because of my pushy father! It was when I was 10 years old. My father gave me MSX instead of NES that I really wished him to buy. I started playing with it and I noticed that I could make plain program based on BASIC and that started my interesting in that field. I could make basic games instead of playing other peoples! It was amazing. The first title I became a part of project was Dead Or Alive 3 in Team NINJA and I was in charge of “Snow falling” in snowy mountain stage. Yes, there was a role just for falling snow! After struggling a little to get the right kind of snow, I did succeed in making a small amount of snow falling which nobody had expected of me. It was really impressive and I got the honour of being nicknames “Snowman” by the team. After DOA3 and my success with the snow, I joined a couple of projects including Dead or Alive 4 and I was promoted chief programmer of “NINJA GAIDEN SIGMA”. All from MSX and some snow! Very impressive!
My team is consist of 13 members, some of us are already veterans but we also have some very young programmers who are looking at games with new perspectives. We are very good at combining our talents and help each other every day to achieve our goal. We are very encouraging team! We are like the A Team! For example, a member of the team isn’t just in charge of only one project, but will be working on a couple things at the same time, like tool creation for CG staff, A.I, physics etc… we are all switchers but it keeps ideas fresh and the team stimulated. If one programmer was assigned to one field only I bet we wouldn’t have been able to achieve this game! However we HAVE achieved success because we helped each other and went for the same goal. I think Hayashi-san said it in his blog, but we are a very democratic developer, we are a family and we look after each other. And I am the Snowman, so I’m cool all the time!
I have to admit, it wasn’t always that way. We fumbled our way with NINJA GAIDEN SIGMA since we started development on it even before the PS3 launched. Looking back those days, I honestly regret that we couldn’t bring out the potential of PS3 enough. But based on that experience we could review what was good and what was bad about NINJA GAIDEN SIGMA. This was actually very good for us because it has now meant we can develop this new game efficiently and get the very best out of our development. Our skill with the PS3 has made a quantum leap but there is so much more to explore with the console! We have worked the PS3 to the bone and brought out whatever we could from the console.
Personally if we had more time, there are always new and fresh ideas that any programmer would like to squeeze into the final code. There has to come a point where you draw a line though and agree that you have done everything in your power for the title you are working on. I think the expression is ‘not over working the pudding’. Don’t worry though, Ninja Gaiden Sigma 2 is going to be a very tasty pudding! I think, for my home work next time I really would like to build up “PS3″ system from scratch if possible, to see how it works, to get under its hood. It would be like having my old MSX back again! I really need to discuss a lot about it with Hayashi I think! Please enjoy Ninja Gaiden Sigma 2 until then though. Even with such a little home work I have, I guarantee that this game is something we are really proud of and you won’t get bored.
Snowman out!















20 CommentsAdd Yours
1
Posted on 18 September, 2009 at 12:10 pm by halljames
WOW, look at the Norks on those ladies LOL
2
Posted on 18 September, 2009 at 12:28 pm by Apnomis
“Personally if we had more time, there are always new and fresh ideas that any programmer would like to squeeze into the final code. There has to come a point where you draw a line though and agree that you have done everything in your power for the title you are working on.”
Did that line come after you implemented SIXAXIS controlled jiggly boobies?
Seriously though, I’ve enjoyed these NGS2 articles and found them an informative look into how a game gets made. I’m actually tempted to buy the game, other than for the fact I’ve heard it’s hair tearingly hard!
3
Posted on 18 September, 2009 at 12:48 pm by Prem-aka-Prince
lol nice, I like hearing honest thoughts from more members inside the teams^^
4
Posted on 18 September, 2009 at 1:21 pm by Dernholm
Yeah I also really appreciate these blog posts and I’m really excited for the game. It’s going to be awesome to try out the demo next week
5
Posted on 18 September, 2009 at 1:35 pm by Grind_Axis
Wow! It`s nice to see actual stories from the dev team!
I hope you’ll have the same fun making games in the future, Snowman.
6
Posted on 18 September, 2009 at 2:11 pm by Darkscorpius
like the guys above me said, these blog posts are great. it’s always nice to hear in more detail what actually goes into a game.
I’ve been looking forward to this for a while now and after playing the demo I really can’t wait. Sigma 2 feels a lot better than the original Sigma and I’m glad Ayane is now playable, she’s my favourite character in Dead or Alive. The team missions are also a great addition. Keep up the good work guys.
@4 if you can set up a japanese account, the demo is up on their store and it’s in english
7
Posted on 18 September, 2009 at 4:34 pm by spatsnaz
Nice story! Thanks for posting!
8
Posted on 18 September, 2009 at 6:07 pm by divine1000
I played the demo last night…
… It’s awesome
9
Posted on 18 September, 2009 at 6:20 pm by mEcroboss
What story??? there’s no story and there’s only two good reasons to buy the game. If ya know what i mean
10
Posted on 18 September, 2009 at 6:44 pm by Takehaniyasubiko
Sorry, Snowman – NGS2 is badly coded. I guess it couldn’t be helped since the X360 original is badly coded as well…
You better make a new, rocking engine for NG3, an engine that will not disgrace Ninja Gaiden franchise.
11
Posted on 18 September, 2009 at 8:48 pm by Yannick
Hi mister Sakuda,
I have a question to ask you, since the orginal ninja gaiden 2 on xbox360 was 585p and this sigma version looks improved what is the resolution now? is it HD? thank you.
12
Posted on 18 September, 2009 at 9:14 pm by Diablo_Rosso
The demo is great. You rock Team Ninja
13
Posted on 18 September, 2009 at 10:40 pm by AKGermany
I also enjoyed the demo a lot. Can’t wait till October!
14
Posted on 18 September, 2009 at 10:48 pm by geddesmond2
yeah the demo kicks ass. I’ve a question though. Team mission, is this an online co-op mode because in the demo it just seems like its a mode were its you and the computer playing together. Can you play this mode with someone on your friends list
15
Posted on 19 September, 2009 at 4:36 am by sngcell
NGS2 demo kick ass. I love the tune and tweak it made NG2 from overweight violence to silky ninja kills in NGS2. The is by far best PS3 port! Team Ninja are gods of PS3 third party! Keep up the good work! Cant wait for NGS3 from scratch on PS3.
16
Posted on 21 September, 2009 at 1:39 pm by TrueFFVIIFan
Hey Snowman, please be considerate enough and bring this attention up to your boss: KEEP MAKING MORE GAMES FOR PLAYSTATION 3 FROM TEAM NINJA!!! Please bring Dead or Alive 3 and 4 to PS3 along with Ninja Gaiden Sigma 3 and other games! Thanx.
17
Posted on 23 September, 2009 at 10:50 am by bilrfos
i like the fact that team ninja put so much effort in this version of ninja gaiden the graphics are far superior to the xbox 360 version and the game runs a lot more smoother now…. i just cant figure out what the big surprise of the game is going to be.. this is unlikely but i am really hoping for a gore unlock but i have a gut feeling that genshin is going to be a playable character
18
Posted on 24 September, 2009 at 9:31 pm by Yannick
@Yasunori Sakuda
thank you. ninja gaiden 2 has been confirmed to be actual HD 720p (1280×720, 2xMSAA) which is a good thing since the xbox360 version was not HD (1120×585). that makes our version superior in every respect.
見事
ありがとう
19
Posted on 27 September, 2009 at 6:55 pm by ColdK6
Yea I agree with Bilrfos on the gore unlock hopefully a patch if its not too much but i still pre-ordered the GameStop exclusive CE.
The Ninja Gaiden Sigma 2 Collector’s Edition GameStop Exclusive comes with:
* An official soundtrack with over 30 tracks and an 80-page book including:
o “The Vampire War”: A 30-page Ninja Gaiden Sigma 2 prologue comic written and designed by Team NINJA
o Mini-Strategy Guide: A starter guide covering Ryu, Ayane, Momiji, Rachel’s weapons, ninpos, Store Mode basics, Team Missions and more
o Art Gallery: A peek at various character concept artwork
o Commentary from Team NINJA producer Yosuke Hayashi and the team’s lead artists
20
Posted on 27 September, 2009 at 7:00 pm by ColdK6
oh yea would like to see a Ryu Hayabusa avatar if possible and a dynamic theme day one purchase would purchase both. Yea i’m gonna buy quantum cant wait looks good but Dead or Alive is also a CE(Collector’s Edition) buy for me just lemme know a release date & pre-order goodies!.
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