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	<title>Comments on: First Look: Comet Crash</title>
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	<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/</link>
	<description>Your daily fix of PlayStation news from across the SCEE region</description>
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		<title>By: audifan1</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-31166</link>
		<dc:creator>audifan1</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-31166</guid>
		<description>What a great find and a great game - well done Pelfast, and I hope you make some money out of this game !</description>
		<content:encoded><![CDATA[<p>What a great find and a great game &#8211; well done Pelfast, and I hope you make some money out of this game !</p>
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		<title>By: theshepanator</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-26741</link>
		<dc:creator>theshepanator</dc:creator>
		<pubDate>Sun, 27 Sep 2009 15:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-26741</guid>
		<description>@john, will there be an &quot;onslaught mode&quot; where you can just fight off a never ending stream of enemies, and will there be a map editor as DLC perhaps? This looks amazing, I was going to download savage moon but it looks like I&#039;ll hold no to my pennies until this comes out!</description>
		<content:encoded><![CDATA[<p>@john, will there be an &#8220;onslaught mode&#8221; where you can just fight off a never ending stream of enemies, and will there be a map editor as DLC perhaps? This looks amazing, I was going to download savage moon but it looks like I&#8217;ll hold no to my pennies until this comes out!</p>
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		<title>By: wildthyme</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25757</link>
		<dc:creator>wildthyme</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25757</guid>
		<description>Hello pelfast and thanks for making a great looking game which i might say you have given a great name &#039;comet crash&#039; love it! I love the tower defence genre which pj mosters got me into and i enjoyed savage moon as well. I just wondered if this game might have a editor mode which you could use to create your own levels with just to spoice this up! Anyway it looks great any idea on the price and date of release in the Uk?</description>
		<content:encoded><![CDATA[<p>Hello pelfast and thanks for making a great looking game which i might say you have given a great name &#8216;comet crash&#8217; love it! I love the tower defence genre which pj mosters got me into and i enjoyed savage moon as well. I just wondered if this game might have a editor mode which you could use to create your own levels with just to spoice this up! Anyway it looks great any idea on the price and date of release in the Uk?</p>
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		<title>By: John Bates</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25726</link>
		<dc:creator>John Bates</dc:creator>
		<pubDate>Tue, 22 Sep 2009 17:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25726</guid>
		<description>Yes, all the latest US updates ship from day one for EU.</description>
		<content:encoded><![CDATA[<p>Yes, all the latest US updates ship from day one for EU.</p>
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		<title>By: almighty-slayer</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25722</link>
		<dc:creator>almighty-slayer</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25722</guid>
		<description>If you had given it to us when you gave it to the US i&#039;d have bought it. But you didn&#039;t so i wont.

:)</description>
		<content:encoded><![CDATA[<p>If you had given it to us when you gave it to the US i&#8217;d have bought it. But you didn&#8217;t so i wont.</p>
<p> <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: twistedintoform</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25719</link>
		<dc:creator>twistedintoform</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25719</guid>
		<description>@26 - yeah, but then a developer would still get charged the bandwidth, regardless if someone then bought the game or not.  so it&#039;s still not possible to know how much providing a &#039;free&#039; demo will cost. somtimes a demo is a lot smaller in size than the full game, so less bandwidth, and therefore lower costs. for a massive publisher, the costs can be more easily absorbed by marketing budgets, but most psn games are not by big developers/publishers, and don&#039;t exactly sell by the hundred thousands..   sony does have a pub fund for small developers, which for some projects will match development costs in return for a share of guaranteed revenues, maybe sony could use part of its own fund to absorb the cost of a demo in those circumstances..</description>
		<content:encoded><![CDATA[<p>@26 &#8211; yeah, but then a developer would still get charged the bandwidth, regardless if someone then bought the game or not.  so it&#8217;s still not possible to know how much providing a &#8216;free&#8217; demo will cost. somtimes a demo is a lot smaller in size than the full game, so less bandwidth, and therefore lower costs. for a massive publisher, the costs can be more easily absorbed by marketing budgets, but most psn games are not by big developers/publishers, and don&#8217;t exactly sell by the hundred thousands..   sony does have a pub fund for small developers, which for some projects will match development costs in return for a share of guaranteed revenues, maybe sony could use part of its own fund to absorb the cost of a demo in those circumstances..</p>
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		<title>By: Presskohle</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25716</link>
		<dc:creator>Presskohle</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25716</guid>
		<description>@24
As I see it, the EU version launches with the added content from the beginning.</description>
		<content:encoded><![CDATA[<p>@24<br />
As I see it, the EU version launches with the added content from the beginning.</p>
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		<title>By: Liamario</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25664</link>
		<dc:creator>Liamario</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25664</guid>
		<description>@23 In fairness though, there are quite a few demos where all you need for the full game is an unlock key. So in essence, you only need to post the demo. You don&#039;t need to post up a seperate full game</description>
		<content:encoded><![CDATA[<p>@23 In fairness though, there are quite a few demos where all you need for the full game is an unlock key. So in essence, you only need to post the demo. You don&#8217;t need to post up a seperate full game</p>
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		<title>By: HazelAM</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25662</link>
		<dc:creator>HazelAM</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25662</guid>
		<description>1000 units? :)
that&#039;s my idea of strategy, have loads more units than the other guy.
&gt;:) that&#039;s supposed to look a bit like a devil.</description>
		<content:encoded><![CDATA[<p>1000 units? <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
that&#8217;s my idea of strategy, have loads more units than the other guy.<br />
&gt;:) that&#8217;s supposed to look a bit like a devil.</p>
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		<title>By: twistedintoform</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25660</link>
		<dc:creator>twistedintoform</dc:creator>
		<pubDate>Tue, 22 Sep 2009 13:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25660</guid>
		<description>@john - will the EU release have the additional content that&#039;s coming as a free update for the US version?</description>
		<content:encoded><![CDATA[<p>@john &#8211; will the EU release have the additional content that&#8217;s coming as a free update for the US version?</p>
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		<title>By: twistedintoform</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25659</link>
		<dc:creator>twistedintoform</dc:creator>
		<pubDate>Tue, 22 Sep 2009 13:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25659</guid>
		<description>@capeview - the difference is that the psn is free for users, xbla is subsidised by subscriptions. m$ charges no further publisher costs (outside of normal costs) to host content, whereas publishing on the psn encurs (small&#039;ish) additional charges to developers.  this would make it unfair to make demos mandatory, because if you are a small company with no major publisher behind you, it&#039;s difficult to know how much this will cost upfront, and whether you have the budget for it. sony encourages demos, but it couldn&#039;t demand them and then charge bandwidth costs for the privilege.</description>
		<content:encoded><![CDATA[<p>@capeview &#8211; the difference is that the psn is free for users, xbla is subsidised by subscriptions. m$ charges no further publisher costs (outside of normal costs) to host content, whereas publishing on the psn encurs (small&#8217;ish) additional charges to developers.  this would make it unfair to make demos mandatory, because if you are a small company with no major publisher behind you, it&#8217;s difficult to know how much this will cost upfront, and whether you have the budget for it. sony encourages demos, but it couldn&#8217;t demand them and then charge bandwidth costs for the privilege.</p>
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		<title>By: whoismilan</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25656</link>
		<dc:creator>whoismilan</dc:creator>
		<pubDate>Tue, 22 Sep 2009 11:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25656</guid>
		<description>Seems like a fun game, I look forward to trying it out.</description>
		<content:encoded><![CDATA[<p>Seems like a fun game, I look forward to trying it out.</p>
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		<title>By: Phuquit</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25655</link>
		<dc:creator>Phuquit</dc:creator>
		<pubDate>Tue, 22 Sep 2009 10:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25655</guid>
		<description>aaaah, independent. Jesus, thats pretty obvious.

What will the price be for this title?</description>
		<content:encoded><![CDATA[<p>aaaah, independent. Jesus, thats pretty obvious.</p>
<p>What will the price be for this title?</p>
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		<title>By: Mike Kebby</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25648</link>
		<dc:creator>Mike Kebby</dc:creator>
		<pubDate>Tue, 22 Sep 2009 08:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25648</guid>
		<description>From a store point of view, all minis titles will be clearly labelled to avoid any confusion for you all when you&#039;re browsing games on the store.  Sorry to jump in, just seemed like a good place to point this out :P</description>
		<content:encoded><![CDATA[<p>From a store point of view, all minis titles will be clearly labelled to avoid any confusion for you all when you&#8217;re browsing games on the store.  Sorry to jump in, just seemed like a good place to point this out <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Capeview</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25644</link>
		<dc:creator>Capeview</dc:creator>
		<pubDate>Tue, 22 Sep 2009 07:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25644</guid>
		<description>Unsure what to make of it really. Will have to wait for a demo really, as there are so many of these games released lately, it&#039;s a bit like shovelware on Wii. So many lookalikes with only 1 or 2 really good ones.

It&#039;s great that there is a lot of things able to happen on screen at once, but this can also be really drastic in ruining the experience as well due to the over crowding on screen.

For me, Monsters is probably my favourite Tower style game and anything else in the genre really has to up the stakes. Just seems like an easy cop-out to produce something that is already in the markets heavily.

Still, will hold judgement till a demo arrives, as finding no demos when the games are released to be one of the major downsides to the PSN Network. All Xbox titles for XBLA have demos when they are released with an easy option for purchase. Sony should be demanding the same thing for all PSN Devs too. Would go a long way to pleasing the end users.</description>
		<content:encoded><![CDATA[<p>Unsure what to make of it really. Will have to wait for a demo really, as there are so many of these games released lately, it&#8217;s a bit like shovelware on Wii. So many lookalikes with only 1 or 2 really good ones.</p>
<p>It&#8217;s great that there is a lot of things able to happen on screen at once, but this can also be really drastic in ruining the experience as well due to the over crowding on screen.</p>
<p>For me, Monsters is probably my favourite Tower style game and anything else in the genre really has to up the stakes. Just seems like an easy cop-out to produce something that is already in the markets heavily.</p>
<p>Still, will hold judgement till a demo arrives, as finding no demos when the games are released to be one of the major downsides to the PSN Network. All Xbox titles for XBLA have demos when they are released with an easy option for purchase. Sony should be demanding the same thing for all PSN Devs too. Would go a long way to pleasing the end users.</p>
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		<title>By: Psyvariar</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25640</link>
		<dc:creator>Psyvariar</dc:creator>
		<pubDate>Tue, 22 Sep 2009 04:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25640</guid>
		<description>I&#039;ve been looking forward to this since it was first announced for the US a long time ago. A nice surprise to hear this is coming to PAL regions after all.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been looking forward to this since it was first announced for the US a long time ago. A nice surprise to hear this is coming to PAL regions after all.</p>
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		<title>By: John Bates</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25636</link>
		<dc:creator>John Bates</dc:creator>
		<pubDate>Mon, 21 Sep 2009 23:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25636</guid>
		<description>The closest I&#039;ve gotten to guitar recently is playing Rock Band :) It&#039;s more an abbreviation for independent in this case, since we don&#039;t have a separate publisher behind us.</description>
		<content:encoded><![CDATA[<p>The closest I&#8217;ve gotten to guitar recently is playing Rock Band <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#8217;s more an abbreviation for independent in this case, since we don&#8217;t have a separate publisher behind us.</p>
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		<title>By: Phuquit</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25633</link>
		<dc:creator>Phuquit</dc:creator>
		<pubDate>Mon, 21 Sep 2009 22:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25633</guid>
		<description>the community feedback alone has sold it for me to be honest. 

Slightly random question, but what is the definition of an &quot;indie&quot; games company? Does that mean you all play guitar and wear tight jeans? :/</description>
		<content:encoded><![CDATA[<p>the community feedback alone has sold it for me to be honest. </p>
<p>Slightly random question, but what is the definition of an &#8220;indie&#8221; games company? Does that mean you all play guitar and wear tight jeans? :/</p>
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		<title>By: wing126</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25620</link>
		<dc:creator>wing126</dc:creator>
		<pubDate>Mon, 21 Sep 2009 19:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25620</guid>
		<description>hmm that &quot;Pelfast&quot; was a link lol i thought someone spelled &quot;Belfast&quot; lol

anyway will there be a demo?</description>
		<content:encoded><![CDATA[<p>hmm that &#8220;Pelfast&#8221; was a link lol i thought someone spelled &#8220;Belfast&#8221; lol</p>
<p>anyway will there be a demo?</p>
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		<title>By: Golho</title>
		<link>http://blog.eu.playstation.com/2009/09/21/first-look-comet-crash/comment-page-1/#comment-25618</link>
		<dc:creator>Golho</dc:creator>
		<pubDate>Mon, 21 Sep 2009 19:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=7054#comment-25618</guid>
		<description>Thank you so much for bringing this game to Europe!

I&#039;ve been waiting from the day I first say the game for it to come to Europe.</description>
		<content:encoded><![CDATA[<p>Thank you so much for bringing this game to Europe!</p>
<p>I&#8217;ve been waiting from the day I first say the game for it to come to Europe.</p>
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