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	<title>Comments on: Killzone 2 In d&#8217;artiste: Character Modeling 3</title>
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	<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/</link>
	<description>Your daily fix of PlayStation news from across the SCEE region</description>
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		<title>By: Baksuz</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-40442</link>
		<dc:creator>Baksuz</dc:creator>
		<pubDate>Tue, 24 Nov 2009 15:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-40442</guid>
		<description>Killzone 2 is one of the rare games out there that has a great sense of character in the entire world (character, surroundings). Everything really fits together and creates a feeling of familiar but yet so strange, besides it is dark and gritty and dirty and gives a feeling of a very realistic place that you would not want to visit :P

Level design is on an entirely different level than all the other FPS games I played, with the narrow little dirty streets and half broken buildings had a very very realistic vibe to it. Sense of scale was really well done, which was something that really disturbed me in Halo 3 - because buildings there felt like cardboard set pieces.

Hellgan models are awesome and sniper is my favorite. ISA look like the standard western military, which is what they should represent, the only thing I really disliked is the stereotypical action movie &quot;hooah&quot; millitary behaviour. 

Still, killzone 2 is one of my favorite games, and I&#039;m not even a huge FPS fan :)</description>
		<content:encoded><![CDATA[<p>Killzone 2 is one of the rare games out there that has a great sense of character in the entire world (character, surroundings). Everything really fits together and creates a feeling of familiar but yet so strange, besides it is dark and gritty and dirty and gives a feeling of a very realistic place that you would not want to visit <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Level design is on an entirely different level than all the other FPS games I played, with the narrow little dirty streets and half broken buildings had a very very realistic vibe to it. Sense of scale was really well done, which was something that really disturbed me in Halo 3 &#8211; because buildings there felt like cardboard set pieces.</p>
<p>Hellgan models are awesome and sniper is my favorite. ISA look like the standard western military, which is what they should represent, the only thing I really disliked is the stereotypical action movie &#8220;hooah&#8221; millitary behaviour. </p>
<p>Still, killzone 2 is one of my favorite games, and I&#8217;m not even a huge FPS fan <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Scuffy_P</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-40233</link>
		<dc:creator>Scuffy_P</dc:creator>
		<pubDate>Sat, 21 Nov 2009 14:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-40233</guid>
		<description>Maya and ZBrush are both my tools of choice (athough I do like to use Softimage for certain applications). This&#039;ll be incredibly interesting to follow, and no I&#039;ll doubt pick up some new tricks along the way.
Sold....

[Congratulations on the success you&#039;ve all had with Killzone 2 this year. The expectations, pressure, cynicism, and all-out fanboy war, created a whirlwind around the development of a title I&#039;ve not seen in over 30 years of gaming. You all deserve to feel that pride of achievement. Not many studios would be able to pull it off, and create one of the best games of 2009....regardless of platform. Certainly the FPS GotY. Good luck for 2010].</description>
		<content:encoded><![CDATA[<p>Maya and ZBrush are both my tools of choice (athough I do like to use Softimage for certain applications). This&#8217;ll be incredibly interesting to follow, and no I&#8217;ll doubt pick up some new tricks along the way.<br />
Sold&#8230;.</p>
<p>[Congratulations on the success you've all had with Killzone 2 this year. The expectations, pressure, cynicism, and all-out fanboy war, created a whirlwind around the development of a title I've not seen in over 30 years of gaming. You all deserve to feel that pride of achievement. Not many studios would be able to pull it off, and create one of the best games of 2009....regardless of platform. Certainly the FPS GotY. Good luck for 2010].</p>
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		<title>By: Stonesthrow</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-40197</link>
		<dc:creator>Stonesthrow</dc:creator>
		<pubDate>Sat, 21 Nov 2009 03:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-40197</guid>
		<description>killzone 2 is still a major underrated piece of art (especially compared to other over-rated games like modern warfare 2), graphically nothing still comes close to this, not even the most beautiful PC shooters..And yeah besides that it&#039;s just one of those grown up series which makes you proud to be gamer, even if people think of us as nerds sometimes, they obviously haven&#039;t played games like killzone and metal gear solid ^^ Keep up the great work and tell the Guerilla team not to hesitate releasing Killzone 3 upon us as soon as possible :p You guys are what gaming companies should be..killzone ftw, now and forever</description>
		<content:encoded><![CDATA[<p>killzone 2 is still a major underrated piece of art (especially compared to other over-rated games like modern warfare 2), graphically nothing still comes close to this, not even the most beautiful PC shooters..And yeah besides that it&#8217;s just one of those grown up series which makes you proud to be gamer, even if people think of us as nerds sometimes, they obviously haven&#8217;t played games like killzone and metal gear solid ^^ Keep up the great work and tell the Guerilla team not to hesitate releasing Killzone 3 upon us as soon as possible :p You guys are what gaming companies should be..killzone ftw, now and forever</p>
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		<title>By: theshepanator</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-40160</link>
		<dc:creator>theshepanator</dc:creator>
		<pubDate>Fri, 20 Nov 2009 21:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-40160</guid>
		<description>what type of helghast is that on the cover of the book? Its quite an irregular mask(?)</description>
		<content:encoded><![CDATA[<p>what type of helghast is that on the cover of the book? Its quite an irregular mask(?)</p>
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		<title>By: spatsnaz</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-40067</link>
		<dc:creator>spatsnaz</dc:creator>
		<pubDate>Fri, 20 Nov 2009 16:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-40067</guid>
		<description>Oh lord that looks good. The price is too steep for me though ;__;</description>
		<content:encoded><![CDATA[<p>Oh lord that looks good. The price is too steep for me though ;__;</p>
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		<title>By: CartBlanche</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-40019</link>
		<dc:creator>CartBlanche</dc:creator>
		<pubDate>Fri, 20 Nov 2009 14:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-40019</guid>
		<description>Hi Jan-Bart,
  Thanks for taking the time to answer my question. I suppose my constraints question is not really modelling related but more how the models react in game. By constraints, what I wanted to know was if the model joints are constrained to a certain range of movement. Therefore if a force, like a bullet, is applied to that joint and it exceeds the constraints, you would have a &quot;snapping off&quot; sort of effect. Therefore allowing limbs to break off etc under certain pressures/conditions.</description>
		<content:encoded><![CDATA[<p>Hi Jan-Bart,<br />
  Thanks for taking the time to answer my question. I suppose my constraints question is not really modelling related but more how the models react in game. By constraints, what I wanted to know was if the model joints are constrained to a certain range of movement. Therefore if a force, like a bullet, is applied to that joint and it exceeds the constraints, you would have a &#8220;snapping off&#8221; sort of effect. Therefore allowing limbs to break off etc under certain pressures/conditions.</p>
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		<title>By: TehPhilosopher</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-40012</link>
		<dc:creator>TehPhilosopher</dc:creator>
		<pubDate>Fri, 20 Nov 2009 13:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-40012</guid>
		<description>Nice post, I recently picked up KZ2 multiplayer again after a bit of a hiatus - really enjoying it!

I&#039;d like to know what different challenges you face when designing characters which have a visible face (eg. engineer) vs. those with faces covered by helmets or masks (sniper)? Are there specific reasons you go for the face-covering model? Is it harder to design human faces, or to make faceless characters players can still relate to?</description>
		<content:encoded><![CDATA[<p>Nice post, I recently picked up KZ2 multiplayer again after a bit of a hiatus &#8211; really enjoying it!</p>
<p>I&#8217;d like to know what different challenges you face when designing characters which have a visible face (eg. engineer) vs. those with faces covered by helmets or masks (sniper)? Are there specific reasons you go for the face-covering model? Is it harder to design human faces, or to make faceless characters players can still relate to?</p>
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		<title>By: Jan-Bart van Beek</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39999</link>
		<dc:creator>Jan-Bart van Beek</dc:creator>
		<pubDate>Fri, 20 Nov 2009 13:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39999</guid>
		<description>Maya and z-brush</description>
		<content:encoded><![CDATA[<p>Maya and z-brush</p>
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		<title>By: kamizuka</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39995</link>
		<dc:creator>kamizuka</dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39995</guid>
		<description>it is awesome to see how you guys  made the best graphicly game ever made :)</description>
		<content:encoded><![CDATA[<p>it is awesome to see how you guys  made the best graphicly game ever made <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: wiktorclunk</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39992</link>
		<dc:creator>wiktorclunk</dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39992</guid>
		<description>cool</description>
		<content:encoded><![CDATA[<p>cool</p>
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		<title>By: Zaphloo</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39991</link>
		<dc:creator>Zaphloo</dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39991</guid>
		<description>What modeling software are you using?</description>
		<content:encoded><![CDATA[<p>What modeling software are you using?</p>
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		<title>By: Pruane69</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39990</link>
		<dc:creator>Pruane69</dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39990</guid>
		<description>Are you guys planning on releasing any new DLC for Killzone 2 anytime soon?</description>
		<content:encoded><![CDATA[<p>Are you guys planning on releasing any new DLC for Killzone 2 anytime soon?</p>
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		<title>By: Redh3lix</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39987</link>
		<dc:creator>Redh3lix</dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39987</guid>
		<description>Hi Jan-Bart van Beek!

Just like to say thanks to Guerilla Games for the pure awesomeness that is Killzone 2. I&#039;m very much looking forward to GG&#039;s next game!</description>
		<content:encoded><![CDATA[<p>Hi Jan-Bart van Beek!</p>
<p>Just like to say thanks to Guerilla Games for the pure awesomeness that is Killzone 2. I&#8217;m very much looking forward to GG&#8217;s next game!</p>
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		<title>By: Paulus-NL</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39986</link>
		<dc:creator>Paulus-NL</dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39986</guid>
		<description>Goed bezig :D</description>
		<content:encoded><![CDATA[<p>Goed bezig <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Kamotcha</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39980</link>
		<dc:creator>Kamotcha</dc:creator>
		<pubDate>Fri, 20 Nov 2009 11:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39980</guid>
		<description>Hi Mr.Jan-Bart van Beek very nice work with KZ2, I can&#039;t wait to see what you guys are cooking for the next killzone and how far can you push the amazing KZ engine(60FPS? lol) and I wish you could bring some more helghast story to the game maybe play as one in sp for the next killzone?</description>
		<content:encoded><![CDATA[<p>Hi Mr.Jan-Bart van Beek very nice work with KZ2, I can&#8217;t wait to see what you guys are cooking for the next killzone and how far can you push the amazing KZ engine(60FPS? lol) and I wish you could bring some more helghast story to the game maybe play as one in sp for the next killzone?</p>
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		<title>By: AKGermany</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39976</link>
		<dc:creator>AKGermany</dc:creator>
		<pubDate>Fri, 20 Nov 2009 11:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39976</guid>
		<description>I like the visual character design you guys are doing a lot.
...was supposed to be the first sentence. ;-)</description>
		<content:encoded><![CDATA[<p>I like the visual character design you guys are doing a lot.<br />
&#8230;was supposed to be the first sentence. <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: AKGermany</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39975</link>
		<dc:creator>AKGermany</dc:creator>
		<pubDate>Fri, 20 Nov 2009 11:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39975</guid>
		<description>I like the visual character design are doing a lot. I love how distinctly different even all of the &quot;space marines&quot; look. The Hellghast design is pretty awesome and iconic.
My problem with the characters of the Killzone franchise is that I have a hard time genuinely liking most of them as far as their personalities are concerned - and the ones I do like usually get killed during the story.</description>
		<content:encoded><![CDATA[<p>I like the visual character design are doing a lot. I love how distinctly different even all of the &#8220;space marines&#8221; look. The Hellghast design is pretty awesome and iconic.<br />
My problem with the characters of the Killzone franchise is that I have a hard time genuinely liking most of them as far as their personalities are concerned &#8211; and the ones I do like usually get killed during the story.</p>
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		<title>By: Jan-Bart van Beek</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39972</link>
		<dc:creator>Jan-Bart van Beek</dc:creator>
		<pubDate>Fri, 20 Nov 2009 11:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39972</guid>
		<description>Hey Spathis,

We&#039;re all hard at work ofcourse. Seb&#039;s a producer these days and is running around all day producing stuff, so he probably hasn&#039;t had much time to post on the forums. 
I&#039;ll tell him you guys are missing him ;)

Killzone&#039;s engine is only being used by Guerrilla. It&#039;s a complicated beast of a thing and it takes years to fully understand it. Next to that most developers like to build their own engines, much more fun that way.</description>
		<content:encoded><![CDATA[<p>Hey Spathis,</p>
<p>We&#8217;re all hard at work ofcourse. Seb&#8217;s a producer these days and is running around all day producing stuff, so he probably hasn&#8217;t had much time to post on the forums.<br />
I&#8217;ll tell him you guys are missing him <img src='http://blog.eu.playstation.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Killzone&#8217;s engine is only being used by Guerrilla. It&#8217;s a complicated beast of a thing and it takes years to fully understand it. Next to that most developers like to build their own engines, much more fun that way.</p>
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		<title>By: Spathis</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39971</link>
		<dc:creator>Spathis</dc:creator>
		<pubDate>Fri, 20 Nov 2009 11:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39971</guid>
		<description>What are you guys up to at Guerrilla Games? Seb Downie hasn&#039;t posted in ages on the US PSForums. Anymore stuff happening for Killzone 2? or guys working on Killzone 3 or other projects? 

Also any other Devs being using the Killzone 2 engine? or will be?</description>
		<content:encoded><![CDATA[<p>What are you guys up to at Guerrilla Games? Seb Downie hasn&#8217;t posted in ages on the US PSForums. Anymore stuff happening for Killzone 2? or guys working on Killzone 3 or other projects? </p>
<p>Also any other Devs being using the Killzone 2 engine? or will be?</p>
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		<title>By: Iorghe</title>
		<link>http://blog.eu.playstation.com/2009/11/20/killzone-2-in-dartiste-character-modeling-3/comment-page-1/#comment-39968</link>
		<dc:creator>Iorghe</dc:creator>
		<pubDate>Fri, 20 Nov 2009 10:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eu.playstation.com/?p=10020#comment-39968</guid>
		<description>I&#039;d rather have it that you guys would make the save games not read only. My PS3 died on me right before then end boss fight, I couldn&#039;t back up my killzone 2 save game... I cannot begin to describe how frustrating that is</description>
		<content:encoded><![CDATA[<p>I&#8217;d rather have it that you guys would make the save games not read only. My PS3 died on me right before then end boss fight, I couldn&#8217;t back up my killzone 2 save game&#8230; I cannot begin to describe how frustrating that is</p>
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