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PlayStation®Network |

February 2010

Patch Alert: MAG v1.03

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We’ve listened to your feedback and watched you play our game for weeks to create what is, without a doubt, our biggest and most important patch yet.

Our amendments are dramatic and they are many and we’re confident that they make the game even better than it already was. Not only have we revamped the effectiveness of every weapon in the arsenal and tuned our ranged firing to be more realistic, but we’ve also sped up the weapon and gear swapping process, closed off exploits that gave some teams unfair advantages on certain maps, and have made it more obvious when it’s too late to stop a charge from blowing up.

But those changes aren’t even the half of it, as you’ll see by checking our patch notes below. The best news, though, is that you’ll be able to download this patch starting today at 1am Pacific/ 4am Eastern/ 9am GMT, 25th February. Simply log-on to MAG when the time is right and the update will be ready for download.

We hope you enjoy the new changes – have fun and see you on the battlefield!

Patch v1.03 Available Now

Gameplay

  • Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
  • Improved speed of weapon and gear swapping by approximately 500 milliseconds.
  • Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
  • Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
  • “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
  • Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
  • Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
  • Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
  • Lowered the amount of damage necessary to kill an incapacitated enemy.
  • All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
  • Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
  • Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
  • Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
  • Players no longer lose leadership points after entering “Veteran Mode.”
  • Weapons

  • “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
  • Tuned weapon damage for all three factions.
  • Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
  • Made Battle Rifles more effective.
  • Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
  • Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
  • Shooting through thin materials (fences, tents, etc.) will be more consistent.
  • Increased spread on shotguns.
  • Improved animations for rocket launchers.
  • Graphics

  • Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
  • Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
  • Added realistic fogging effects to sky-domes.
  • Technical

  • Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
  • Changed in-game conditions to make it less likely to experience in-game freezes.
  • Improved client-side stability.
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Stereophonics Competition

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Hi everyone, if you saw Nina’s SingStore post on Monday, you’ll have seen that we’re running a Stereophonics competition from today, tying in with the launch of their SongPack and their exclusive gig coming to PlayStation Home next month.

If you’d like to enter, here’s the 3 step plan:
1) Download the Stereophonics SongPack from SingStore
2) Upload your best performance of one of the songs from it to My SingStar Online before 11th March.
3) Cross your fingers you’ll win!

(Ok, that’s 2 steps really, but you get the idea ; ))

The Stereophonics on SingStar

Our SingStar judges will select the 10 performances we judge to be the most entertaining and creative. Stereophonics will then choose the top 3 winners out of the 10 finalists!

If you’re lucky enough to be in the top 10, you’ll be invited to a VIP ‘Meet and Greet’ session with the band in Home on the opening night of their gig on 25th March. Here, you’ll be able to chat with Kelly and Richard from Stereophonics exclusively, and they’ll announce who the 3 winners are.

As well as the chance to come to the VIP ‘Meet and Greet’, we’ve got some great prizes for all the 10 finalists including lots of signed band merchandise, CDs, T-shirts and more. The top 3 winners will receive some extra fine goodies.

So, get rocking out to Stereophonics and hopefully see you in Home soon for the gig!

For more info and Terms and Conditions, follow the link here.

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Heavy Rain Special Edition – Additional Downloadable Content

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Launch week is here, and some of you will already have your hands on the fantastic Heavy Rain!

I know that many of you have ordered the Special Edition, which contains a voucher code to download three pieces of additional content: Chronicles episode 1, the additional playable scene; a Dynamic XMB Theme; and the Official Heavy Rain Soundtrack.

Heavy Rain Special Edition

I’m sorry to say that there has been a last-minute technical delay with the Official Soundtrack, meaning that if you redeem your voucher code before 4th March, you will be able to download Chronicle 1 and the Dynamic Theme, but not the Official Soundtrack.

If you redeem your Special Edition voucher after 4th March, you will receive all three pieces of content as normal – and if you can stand to wait a week to start downloading additional content, that will be the easiest approach. If you have already redeemed your voucher code and have not received the Official Soundtrack, please contact your local customer service teams who will be able to help you.

Apologies for the inconvenience, everyone.

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God Of War III – DEMO Now Downloadable From PlayStation Store!

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Hi all

In case you don’t already know, the God of War III demo is now downloadable from PlayStation Store. Make sure you go and get hold of it immediately, you won’t be disappointed :D

And for those of you who haven’t yet seen it, here’s the latest trailer where you’ll be able to see Kratos inflicting total chaos and destruction.

That’s all for now, I’ll be back soon for some more news. Enjoy the demo.

Thach

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Comics Store Update

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Meanwhile back at the Digital Comics lair… This week we have 53 new comics for your reading pleasure. I’ll break down some of the highlights:

Go and get your Christmas tree back from the where you dumped it behind Tescos because 2000AD release their PROG 2010 Christmas Mega Special – all 100 pages of it!

Digital Comics

“And there came a day, a day unlike any other, when Earth’s mightiest heroes and heroines found themselves united against a common threat. On that day, the Avengers were born — to fight the foes no single super hero could withstand!”

Pretend it’s the 60s and download the first ever 10 issues of Marvel’s The Avengers (1963)

Digital Comics

IDW continue their awesome support for the service by releasing We Will Bury You a day after it was available in meat space. Not only that, but the comic features audio commentary from the creators Brea & Zane Grant. The 4 part series deals with a zombie infestation set in 1920s New York. You can read an interview with the creators here. Also from IDW we see a lot of new Transformers content including Transformers #1, and the last of the currently available Wormwoods L.

Digital Comics

Here’s the complete list:

  • 2000AD Prog #1668 - 2000AD 15+
  • 2000AD Prog: 2010 Christmas Mega Special - 2000AD 15+
  • Burke & Hare #3 - Insomnia 18+
  • Donald Duck in “Gone With The Wind” #1 - Disney 3+
  • DoubleDuck #3 - Disney 3+
  • Locke & Key: Head Games #3 - IDW 17+
  • Magica De Spell and the Enchanted Party - Disney 3+
  • Scrooge McDuck and the Unpredictable Sniff-O-Meter - Disney 3+
  • The Avengers (1963) #1-#10 - Marvel 3+
  • The Incredible Hulk (1999) #107-#112 - Marvel 9+
  • Transformers: All Hail Megatron #13 - IDW 12+
  • Transformers: Animated – The Arrival #5 & #6 - IDW 3+
  • Transformers #1 - IDW 9+
  • Transformers: Spotlight: Revelation #1-#4 - IDW 12+
  • Uncanny X-Men (2003) #489-#491 - Marvel 12+
  • We Will Bury You #1 (with audio commentary) - IDW 17+
  • Wolverine (2003) #489-#491 - Marvel 15+
  • Wormwood: Gentlemen Corpse #13: Down The Pub - IDW 17+
  • X-Men (2004) #44-#49 - Titan 9+
  • X-Men: Phoenix Warsong (2006) #1-#5 - Marvel 12+
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