Hi folks,
I didn’t think I would be back here so soon, but we’ve been hard at work creating a free update to Coconut Dodge!
It’s essentially a Director’s cut, as we’ve had a bit more time on our hands to add extra polish and extra features! We’ve also listened to all the feedback you’ve given us so far, and implemented a bunch of your suggestions
Here’s a list of the updates:
1) 3 Lives – This has been the most requested feature. The game is still a great challenge with three lives, and to reward you for playing the game without being hit, you’ll get 20,000 bonus points on levels 10, 20 and 30 if you manage to do it without being hit at all. So, the hardest of the hardcore will have the highest score
2) Quit and Restart from Pause menu. This is something we wanted to do initially, but didn’t have the time. It’s now in all modes of the game (gave something away there!) and works as expected!
3) A different SuperTurbo run animation. It’s faster, with bigger plumes of sand, so that you can tell easier when you’ve activated SuperTurbo speed.
4) A subtle sound effect for SuperTurbo. Again this helps to distinguish SuperTurbo from regular Turbo.
5) Easter Eggs. We’ve added a few easter eggs for you to find! – they are things that have been requested from the community over at www.pspminis.com. They are very easy to find, you just have to look beyond the boundaries of Maze Master
6) Level 10 Bug Fix. This one slipped through our QA and Sony’s QA because it is very rare. Sometimes Level 10 would have no coconuts in it at all. We managed to track down what was causing this bug after a few days non-stop play testing, and eliminated it! Yay!
7) Finally, two of the earlier mazes (from levels 1 and 2) are now featured in Maze Master, replacing mazes 6 and 13.
Having had time to reflect on the game, we realised that mazes 6 and 13 do not fit very well, as they were designed to be used with the bouncy beach balls. Without the beach balls, they are too easy to complete and therefore a bit disappointing when unlocked by a player
We appreciate that removing something from the game to replace it with something else (which we feel is better) might be controversial for some people, and it’s a difficult decision we made due to memory limitations, which I can explain now.
As you will notice, Coconut Dodge has no loading times once the title screen has loaded. The entire game fits into the PSP memory. We did this to eliminate annoying loading times, and the frustrating logos you get at the beginning of every game too. The game is fast and responsive as a result, but it means we didn’t have a lot of room for more stuff.
So, we think the game is far more polished with these two earlier mazes replacing the weaker mazes, as it introduces players to the Maze Master mode a lot sooner, and gives players more of a chance to master the skills they need to progress quickly. We apologise to those people who grew attached to mazes 6 and 13 for whatever reason, but we think that this is a sensible change to the game.
There are other bits and bobs we’ve updated, but those are the major changes.
This update is free to anyone that has already purchased Coconut Dodge, but as patching is not supported by minis, you will need to delete your copy of the game from your PSP and/or PS3 first, and then download the new version! Don’t worry; your high scores will not be affected!
I should also mention that Coconut Dodge is still only £1.99 /2.49 Euros until July, at which point the price will go up astronomically, way beyond the price of a McDonald’s Quarterpounder
Thanks all and we hope you enjoy it – we are very happy with this update, as it adds all the things we wanted to have in the first place, but just didn’t have the time!
James












18 CommentsAdd Yours
1
Posted on 23 June, 2010 at 11:56 am by mitch_uk_psn
Been really enjoying this mini, looking forward to downloading the updated version later. Glad to see it is still being supported.
2
Posted on 23 June, 2010 at 11:58 am by Hasquarl
Good to know there are developers out there that are willing to support their titles post-launch. Shows that minis can be taken seriously.
3
Posted on 23 June, 2010 at 11:58 am by Hodgi92
Is the updated version live now or will it be once the store is updated later?
4
Posted on 23 June, 2010 at 12:00 pm by Darkscorpius
Sweet, looks like I’ll be doing some Easter Egg hunting at work tonight.
5
Posted on 23 June, 2010 at 12:05 pm by DANNY3194
Hey James, great to hear from you again bud
I’m really looking forward to this update and what is even better is the fact you listened to what people wanted and delivered, fantastic job James and Co!
Speaking of McDonalds…mmm
Anyway once again it’s fantastic to hear from you bud, best of luck in the future James and Co!
6
Posted on 23 June, 2010 at 12:05 pm by bau-
One of the best minis!
Now I just want the soundtrack, it’s addictive!!!
7
Posted on 23 June, 2010 at 12:12 pm by Deak-in
The only mini that I’ve purchased so far and I’ve got to say it’s a lot of fun, which is nice to play every now and then, and take a break from other games. Good work on the new update, it’s appreciated, will dig my claws back into this again later on.
Oh yeah, by the way I’m the guy who posted on Coconut Dodge’s wall on Facebook.
8
Posted on 23 June, 2010 at 12:15 pm by James Marsden
Hello again!
Thanks all, it’s good to be back
The update will be in the Store when the Store updates. Look for the obvious updates, then grab it
9
Posted on 23 June, 2010 at 12:20 pm by sweetasman01
When is Coconut Dodge going to be released in New Zealand?
10
Posted on 23 June, 2010 at 12:26 pm by James Marsden
@sweetasman01
Hiya, it’s out in New Zealand now. Check the minis category on PlayStation Store
11
Posted on 23 June, 2010 at 3:14 pm by James Marsden
@bau-
Hiya, if you join our Facebook page or Facebook group and drop me a message, you’ll be able to download the soundtrack, along with some nice wallpapers
http://bit.ly/dq0ndY – Facebook Page
http://bit.ly/9PSPEp – Facebook Group
Thanks!
James
12
Posted on 23 June, 2010 at 4:16 pm by Bonyman
Thanks James and all at FuturLab!
13
Posted on 23 June, 2010 at 6:07 pm by DANNY3194
Is it me or has Cocnut Dodge not updated? I deleted my version and re-downloaded it
14
Posted on 23 June, 2010 at 6:10 pm by James Marsden
Hi Danny,
There was a problem, but it’s now been fixed. I have just downloaded it again, and it’s the new version, so please try again.
James
15
Posted on 23 June, 2010 at 11:30 pm by DANNY3194
@James
Works like a dream! I even persuaded my friend to purchase Coconut Dodge to, now were both trying to beat your number #1 top score!
(Any tips?)
16
Posted on 23 June, 2010 at 11:39 pm by James Marsden
@DANNY3194
Awesome, that’s what we need, some persuasive types
The best advice I can give is to use the analog nub. It’s so much faster than the directional buttons.
Good luck
17
Posted on 25 June, 2010 at 8:25 am by James Marsden
Hiya,
Coconut Dodge has just been added to Metacritic. Please give it your user rating!
http://bit.ly/9TSG22
It will really help us out. Thank you!
James
18
Posted on 26 June, 2010 at 2:44 pm by bau-
@James Marsden
Thank you
Awesome soundtrack!
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