Dead Rising 2 is a zombie game with its tongue hanging out of its cheek. You control Chuck Greene, a motorcross champion trapped in a zombie apocalypse in the fictional Fortune City, which is loosely based on Las Vegas. After tearing through a few hundred zombies with a pair of chainsaws attached to a canoe paddle, I lurched over to Capcom’s Mike Schmitt and asked a few questions.
What kind of story is there in Dead Rising 2?
“Chuck is competing in a gameshow called Terror is Reality in order to earn some money and cure his daughter, who has been bitten by a zombie. That’s his main motivation but there’s also a conspiracy against him, with people blaming him for the zombie outbreak at the beginning of the game.”
Given that the story allows for multiple paths and endings, how many unique playthroughs are possible?
“I don’t know the final count but there are multiple endings and we definitely want people to go back and keep playing, because levelling Chuck up opens up new areas and things to do.”
I’ve had some fun here combining weapons; how many combinations are there?
“Again, we haven’t given out an exact number but it’s a lot – dozens and dozens. We want people to search for combo cards and just try putting stuff together at random. Combining weapons is some of the most fun that can be had in the game, as far as we’re concerned, and combination weapons give you double PP, allowing you to level up much quicker.”
What’s your favourite combination?
“My favourite is the Freedom Bear. If you take a jumbo teddy bear and combine it with a machine gun, it turns into a sentry with a Rambo headband that you can place in congested areas, and it will mow down zombies with machine gun fire for what seems like hours.”
Is the co-operative gameplay integrated into the story?
“Your friends can jump into your game at any point and if you want to play co-operatively from start to finish, then you can do that. The host player controls things like saving but whoever jumps in can carry PP and Combo Cards over to their own game. Playing with friends is particularly useful for things like boss fights and it is fun to just mess around.”
Do you also have competitive multiplayer?
“Yes, we have a four player versus mode which plays off the Terror is Reality theme. There are ten different events to play, including one where you’re all riding motorcycles with chainsaws attached to the handlebars and it’s a race to see who can kill the most zombies before the time runs out.”
Finally, what do you want people to feel when they play Dead Rising 2?
“Excitement… the feeling that you want to keep playing because you don’t know what to expect. I really want people to pick up on the humour. A lot of zombie games are so serious but Dead Rising 2 is about the ridiculous predicament Chuck finds himself in and the way that you’re able to humiliate zombies and use anything as a weapon makes it comical.”

















8 CommentsAdd Yours
1
Posted on 24 June, 2010 at 5:03 pm by Balflearspgc
I wish this was made by Capcom Japan.
2
Posted on 24 June, 2010 at 5:04 pm by danielmccue
looks awesome will be getting this
3
Posted on 24 June, 2010 at 5:06 pm by KylieDog
2010 release?
4
Posted on 24 June, 2010 at 5:09 pm by LSB123
Oh my deity I can’t wait
Me and my friend spent nights upon nights playing the first one to death and the online co-op on this made us wet our pants
Cannot wait
5
Posted on 24 June, 2010 at 5:15 pm by LAClennell
You should have asked this:
What will PS3 be getting instead since the Xbox is getting an exclusive prologue?
6
Posted on 24 June, 2010 at 5:51 pm by TalllPaul
Cant wait for this one, another year of eating bread and water for me with all these games i want to buy lol
7
Posted on 24 June, 2010 at 7:08 pm by somethingatt
I’ll get this when the prologue DLC comes to PS3, as that looked cool and I don’t want to play the main game without it.
I know it’ll come to PS3 because 99.9% of 3rd party 360 exclusive DLCs are timed. M$ loves throwing money around for those.
For sales and my gaming needs sake, I hope the prologue exclusive deal isn’t too long.
8
Posted on 25 June, 2010 at 10:13 am by KAP
“Is the co-operative gameplay integrated into the story?”
Mike Schmitt: “No.. not really”
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