Mediatonic is a small indie games studio based here in the UK. Earlier this year we released the PlayStation minis game Monsters (Probably) Stole My Princess!.
Today, I’m super excited to reveal the first details of our brand new PlayStation minis title — Who’s That Flying!? This summary from the games writer and producer Jim is a great overview on what you can expect:
You are the mysterious and powerful creature known only as the “Guardian of Earth.” Your steely eye and HYPER-POWERED LASER ARM have kept the citizens of Earth safe for generations (as well as proving a hit with the ladies).
With all your awesome TALENT and FLAIR, surely it would be IMPOSSIBLE for a sudden and devastating invasion of colossal Doom Beasts to descend on your cities and cause havoc without your knowledge? (Even if you were MAYBE showboating for a magazine photo shoot at the time…)
Now, you must not only defend your cities from the ravenous hordes of Doom Beasts, you must defend yourself against accusations of gross incompetence from the Galactic Council of Justice! And this is all BEFORE you can even start to get to the bottom of just who OR what is really behind the attacks…
It’s a side-scrolling shooter meets tower defense (with courtroom drama and intrigue!) doused in sheer awesomeness… AND THEN SET ON FIRE.
At the centre of the game is the Story mode, which follows the hero through 15 levels across six worlds protecting the Earth from the invasion of the Doom Beasts. Like our previous game Monsters (Probably) Stole My Princess, the story mode in WTF?! features beautiful animated cut-scenes as you unravel the mysteries of the invasion. In WTF?! these scenes are set in the chambers of the Galactic council with the Guardian of Earth being interviewed on his actions.
The game’s core mechanic is a mixture of side-scrolling shooting and tower defense. As the hero you must prevent a certain number of enemies from escaping into the city in each level in order to save the city from the invasion.
As the ultra-powerful hero you’re both awesome and indestructible, but getting hit will put you out of action for a while — giving your enemies a chance to escape. If you let too many enemies past you, the city will be destroyed and you’ll lose the level.
In addition to the Story mode, the game has four different “infinite” mode levels and a special challenge mode with 25 unique challenges to tackle. We’ve managed to squeeze in a lot of great content.
We’ve finished the game and are currently going through the age-rating process, so at present we’re anticipating a launch in early September. For breaking news on the game as it happens you can follow us on Twitter @Mediatonic
If anyone has any questions I’m happy to answer them — just post them in the comments below!


















18 CommentsAdd Yours
1
Posted on 4 August, 2010 at 3:35 pm by valkyrio
” This photo is currently unavailable ”
Posted on 4 August, 2010 at 3:38 pm by James Gallagher
Fixing now.
2
Posted on 4 August, 2010 at 3:37 pm by geshxd89
This sounds awesome. Loved Monsters completely.
It was also great to talk to you at the Made in Brunel exhibition, albeit very briefly
3
Posted on 4 August, 2010 at 3:37 pm by Saber_IV
Yeah 1 question, why betray PlayStation and develop for the RROD?! Why?!
4
Posted on 4 August, 2010 at 3:52 pm by Cirran
Sounds as good as monsters. Me and my friend spent days and nights trying to perfect each level. I do hope this is as addictive (and frustrating to perfect) as monster.
5
Posted on 4 August, 2010 at 3:52 pm by Cirran
Oh forgot to add. Keep up the great work. Hope you continue to bring out great mini’s games.
6
Posted on 4 August, 2010 at 3:59 pm by HiddenAway
Is it possible to finish every single level and challenge without the city being hit?
Looking forward to seeing how you get on with this. Looks like you addressed the content issue from Monsters too.
7
Posted on 4 August, 2010 at 4:35 pm by TalllPaul
Nice looking good, these minis are getting better and better
8
Posted on 4 August, 2010 at 4:52 pm by Mulukh
my post didnt work!
This looks great and good to see a sense of humour in a game.
Screenshots look good but made me thing this was a patapon 3 post!
9
Posted on 4 August, 2010 at 5:12 pm by ROBERTWARNES
Expected release date?
10
Posted on 4 August, 2010 at 5:41 pm by AKGermany
I really, really like the style your studio has displayed with Monsters (probably) and now this game. Any chances that there might be a full HD PSN game in the cards in the future?
11
Posted on 4 August, 2010 at 6:23 pm by Mediatonic
Hey Everyone,
Sorry for the late reply, I’ve been having a few problems with my official login. Thanks for all the great comments!
To answer your questions:
@Saber_IV We love the PlayStation! Although we’re bringing MPSMP to Xbox the minis has been our primary dev platform and this game will initially be another PlayStation exclusive.
@Cirran & @HiddenAway It is indeed possible to perfect every level in the same way as Monsters, there is a lot more content than monsters so a perfect on everything will be a big challenge!
@ROBERTWARNES The game is complete and we’re being age rated at the moment. We don’t have an exact date yet but we’re hoping for September.
@AKGermany We really love the bite-sized nature of the minis platform as it gives us a chance to experiement with new types of gameplay and quirky content. We would love to do a full HD version in the future but at the moment no plans to do this.
12
Posted on 4 August, 2010 at 9:37 pm by djax-djax
Has this game local highscore table?
13
Posted on 4 August, 2010 at 9:39 pm by bap10
Looks great!!!! Can not wait to get my hands on it. Really love your art style.
14
Posted on 4 August, 2010 at 10:57 pm by BoH3MiaNRhAPSdY
If you made monsters probably stole my princess a full game , add more platform elments i would so buy it , you guys are brilliant i dont like any minis but you should get sony to allow you to make monster probably stole my princess a full game
15
Posted on 5 August, 2010 at 8:11 am by Stiak
Did you guys come up with the acronym first by chance?
Looks interesting, might be my next mini’s purchase.
16
Posted on 5 August, 2010 at 9:05 am by Mediatonic
Thanks for all the great comments!
@djax-djax Yes, Infinite mode in the game does have a local highscore table
@Stiak The name was one the main elements that survived from the original concept through to the final game
17
Posted on 5 August, 2010 at 9:50 am by VictorAnalogy
Cannot wait for this! Hope that the soundtrack is up to your previous exceptional standard.
18
Posted on 10 August, 2010 at 6:55 pm by AcidDark
Any news on a release date ?
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