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September 2010

VidZone Update: Chin High, Puff Chest We Get Right To It…

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Just a little round up of the amazing new videos we have on this week… First of all we have Mark Ronson’s ludicrously catchy “Bike Song” featuring some very blonde Ronson hair. We also have Madcon asking you whether you are “Freaky like Me” (not like me… that would just be weird…like him…) AND… AND… AND… the AWESOME new single by the Kings of Leon which is entitled “Radioactive” and is AWESOME… oh… I said that already.

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VidZone Update

So hot you can’t touch them, so new you can’t see them and so videoey that you can’t… eat them? As well as the videos I talked about above videos from John Legend & The Roots and the one and only Santana and many many more of course.

Official Playstation Magazine
They just can’t stop picking videos… well that’s because we asked them to pick loads. Expect a few more weeks of these beautifully eccentric playlists like these from our friends at OPM.

VidZone Update

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Heavy Rain Move Video

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Check out the first half of our two-part ‘making of’ video for Heavy Rain Move Edition. Heavy Rain writer/director David Cage and executive producer Guillaume de Fondaumiere from Quantic Dream look back on the success of Heavy Rain and provide an insight into the upcoming Move Edition, that some of you may have already played if you own the original and downloaded the patch.

Part two coming next week….

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Introducing Sengoku Basara: Samurai Heroes

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It’s Rich from Capcom here today to talk to you about the next Capcom title, Sengoku Basara: Samurai Heroes. This will be released on 15 October.

Hopefully you will have already heard of the game, but if you haven’t, here is a quick introduction, in a form that everyone can easily understand . . . a fun fact list!

1) The game takes place during the Sengoku era in Japan. This period between the 15th and early 17th centuries was also known as the warring states period as many warlords and clan vied for control of Japan.

2) The decisive battle during this period took place at Sekigahara in 1600 which cleared the way for Tokugawa Ieyasu to establish the first Shogunate in Japan. This battle is also the main event in the game!

Sekigahara battle

3) All of the characters in the game are based on real historical figures from the Sengoku era . . .

4) But not all of their moves and powers are based on real life abilities (well, strictly speaking we don’t know that but I’m pretty sure they aren’t all possible – check out the video if you don’t believe me).

5) The game is known as Sengoku Basara 3 in Japan.

6) The series has been so popular in Japan that it has spawned a sub-culture of female fans known as ‘Rekiio’ or history women.

7) One of the main characters, Masamune Date, has been used in a poster for a mayoral election in Miyagi, Japan.

Introducing Sengoku Basara: Samurai Heroes

8 ) Next time you’re in Japan you could visit the Sengoku Basara theme park or try your vocal skills at the Sengoku Basara karaoke.

9) There is an anime series based on the game which is from the same animation house as the legendary ‘Ghost in the Shell’ and the anime sequence from ‘Kill Bill: Part 1′.

10) There are over 100 items to collect in the game. These items can be used to improve your abilities, weapons and your allies.

11) You can work with another player in the game to boost your XP and accumulate more of the in game currency as you take on swathes of enemies together.

12) Although your character starts with only one special ‘Basara’ move, you unlock more abilities as your XP increases throughout the game (some of these are truly mental, such as the 17th Century jet-pack attack).

13) The game will be launched on 15 October Europe and Australia (or did I already mention that one?)

You can see the latest trailer from the game below or head over to www.samuraiheroes.com to find out more about the characters and see them in (true to life) action.

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Patch Alert: MAG 2.0

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The big day is here!

There is so much new content in MAG 2.0 that telling you how important or huge this is for the game, its fans, and for us seems unnecessary. Take one look at the changes listed below and you’ll understand why we’re calling this MAG 2.0.

MAG

PlayStation Move support, an increased level cap, our revamped skill tree, the new economy system, and our highly-demanded clan deploy feature are just the tip of the iceberg. There are so many fantastic new or improved items in MAG 2.0 it’s almost like a whole new game!

A big thanks to all of you who have helped us get to this point with your support, your suggestions, and your mad beta testing skills. We hope you have as much fun playing MAG 2.0 as we did making it.
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Introducing PDC World Championship Darts: Pro Tour

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Developing PDC World Championship Darts: Pro Tour has been great fun, with plenty of challenges involved as well as some perks such as being able to get direct access to the PDC for Character and Environment reference photography, access to top Darts manufacturers such as Harrows and Winmau and getting to meet Sid Waddell and John Gwynn – more on these guys later!

Of course, being one of the first PlayStation Move motion controller titles has made developing this game distinctly different from anything we’ve been involved with previously. Unpacking the prototype units we received early in development and getting to play with it in the prototype environment that Sony provide caused quite a stir around the office, with everyone eventually coming over to have a quick go; of course, once we’d implemented it into Darts: Pro Tour they came back again to see how we’d done! The PlayStation Move is such a natural fit for a Darts game, and it truly feels great to load up the latest build, stand up and fire off a 9-Darter (I’ve had a lot of practice!) to hear Sid and John exclaim about the spectacle!

PDC World Championship Darts for Move

As mentioned previously, we got to meet (and of course record!) Sid and John as part of the drive to improve the commentary in Darts: Pro Tour over that of the previous games in the series. For the latest entry in the franchise, Sid and John “bounce” off each other like they do in real life when commentating on Sky Sports which adds great depth to the system. Writing the script for such dialogue was quite a challenge for us (visit www.pdc.tv and have a watch, they’re both masters of the craft and incredibly distinctive) but the designer tasked with the job did such a great job that when we’d finished the recording session, Sid took the script away with him!

Along with the new commentary, we also have new players (Simon Whitlock, Mervin King, Gary Anderson, Robert Thornton, Jelle Klaasen and Colin Osborne) as well as new tournaments (The Grand Slam of Darts and the European Championship) which allows us to be as close to the real PDC tournament structure as possible.

Of course, doing all of this required us to become as familiar with Darts as we possibly could, which for many of us including myself, meant starting from knowing nothing substantive about the sport at all. After endless hours watching Sky Sports coverage, and throwing Darts at the board we set up, I can honestly say that I now have a real appreciation for a sport which hadn’t really caught my attention previously. During development we have been lucky enough to witness (along with the rest of the world) not just one, but three 9-dart finishes, 2 of which were done in the same match – another new record for Phil “the Power” Taylor who appears to never tire of setting new ones. As if being World Champion 15 times wasn’t enough…

I hope I’ve been able to give you a good impression of what making the game has been like, so here’s a few screenshots from our Las Vegas Desert Classic and Grand Slam of Darts tournaments to give you an idea of what it looks like.

PDC World Championship Darts

PDC World Championship Darts PDC World Championship Darts

Las Vegas Desert Classic

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