Posted 14 September
Lara Croft And The Guardian Of Light Coming To PSN
My name is Keir. I’m the Group Community Manager at Square Enix Europe which means I mainly surf the internet or play games for a living. I must have been a lovely person in a previous life. Although I’m normally chained to my desk at Square Enix Europe HQ in cloudy London, I’m currently chained to another desk in the Crystal Dynamics studios in even cloudier San Francisco. I’m here to give you the lowdown on Crystal Dynamics’ latest offering ‘Lara Croft and the Guardian of Light‘.
In case you haven’t seen any LCGoL news over the last few weeks and months, here’s the skinny. I have decided to boil the key info down into bullet points because I like to waffle.
“Wait… what?” – Lara Croft and the Guardian of Light isn’t a Tomb Raider?!
Crystal Dynamics are currently working on two projects. One of them is Lara Croft and the Guardian of Light, the other one is another game which I can’t mention or I’d get sacked *cough*Tomb Raider*cough*. The studio had a chance to really experiment and do something new and exciting with LCGoL. As a result they’ve crafted an arcade style digital download that draws on all the fundamental aspects you’d associate with Lara (including great puzzles) but also added some fresh elements. It is made of win.
It really is made of win….
I had the good fortune of demoing LCGoL at E3 this year. Everyone who got their hands on the game enjoyed it. We came away with four (I think) nominations for ‘game of show’ which for a digital download up against some AAA’s is pretty darn cool. A lot of the puzzles are physics based and there are some moments that’ll get your heart racing too (wait till you meet the giant and disgusting fish-monster-boss-type-thing we call Chompy). It’s good old fashioned fun.
It’ll cost £9.99/€12.99. w00t!
LCGoL will be available via the magic of PSN on 28 September for £9.99/€12.99. When playing through you can expect in excess of 6 hours of goodness. There are tons of challenges and collectables that are off the critical path too, so if you want to explore and collect it’ll even take veteran raiders a lot longer.
LCGoL just scored 9/10 in Game Informer and Eurogamer.net (which is nice)
The game also got a 4.5/5 in joystiq.com and an A- on 1up.com. And most epically it was also bestowed the Game of the Month Award in Game Informer. As they might say over here in America, that is awesome sauce.
It has local and online co-op and a cool single player mode
For the first time in one of Lara’s adventures there’s online and offline co-op along with an isometric view. The co-op aspect adds a whole new dimension to puzzles solving. You have to rely on your partner (Lara teams up with a Mayan warrior by the name of Totec) and you have to communicate with your buddy to progress and get round puzzles. Lara and Totec upgrade their skills as they go too. There are dozens of weapons to collect and unlock (the mini-gun and grenade launcher are particularly kick arse) and tons of hidden relics and artifacts which enhance things like speed and combat abilities. There’s also a competitive aspect when scoring points, so sometimes it’s good to not be too cooperative The single player mode is cool too – the designers have altered the levels and increased Lara’s skills so, if you prefer, Lara can go solo like the old days.
So there you have the basics! You can see more good stuff over on the official site. If you’ve got any questions feel free to hit me up on the Eidos Forum or TombRaiderForums.com with a PM. We also recently released some news about five additional DLC packs that are a-coming (don’t worry it isn’t the end of the game or anything, they’re purely additional but very cool). We’ll tell you more about that later.
Anyway, thanks for reading and we hope you’ll give it a try.