Now that PlayStation Move is finally in the hands of gamers across Europe and the UK only has a few more hours to wait, it seems as good a time as any to lace up our nostalgia shoes and take a look at the various control methods used on PlayStation systems over the years.
1995 – PlayStation Control Pad: Shaping the Future
PlayStation hit shelves and, along with the D-pad, came four shapes – triangle, circle, X and square – that, together, would visually represent a new global culture.
1997 – Dual Analog: More Power to Your Thumbs
Two years later, a pair of thumb sticks was added to the original controller and we’ve never looked back. The general design of the Dual Analog controller went on to become a games industry standard that is still in place to this day.
1998 – DualShock: A Shock to the System
The first PlayStation controller with vibration feedback and the last to be released for PlayStation, the DualShock let you physically feel the force of a Tekken 3 beatdown. Some developers realised that having two motors allowed for stereo vibration feedback; the helicopter scenes in the original Metal Gear Solid were particularly impressive in this respect.
2000 – DualShock 2: Analogue Accuracy
It looked the same as its predecessor but the first PlayStation 2 controller was built for accuracy. Its stiff analogue sticks tracked degrees of movement and pressure, allowing games like Gran Turismo 4 to become masterpieces of realistic physics, and the textured analog sticks were built with greater grip in mind. Also, the face buttons were pressure sensitive so that your PS2 could detect how firmly you pressed them.
2003 – EyeToy: We Can See You
You are the controller. This hyper-intelligent little piece of kit captured the motion of your body and fed it back to PlayStation 2, bringing gaming out of your hands and letting it loose in the living room.
2004 – SingStar Mics: The Sonic Boom
With the arrival of SingStar, gamers learned to use their lungs as well as their thumbs. The game’s microphones, which went wireless in 2009, turned millions of fans into pop stars. Now, no party is complete without a bit of SingStar.
2005 – Buzz! Buzzers: Life is a Gameshow
Fun to hold; more fun to bash – it’s the controller that no one can resist picking up. Just answer the question by hitting the right button faster than anyone else – a concept so fun and simple that anyone from five to 85 can join in.
2006 – Sixaxis Controller: Look… No Wires
Roll it, tilt it or lift it – whatever you did, the new PlayStation 3′s controller tracked it in six axes of movement, letting you change the direction of a Warhawk, a MotorStorm Big Rig or a rampaging Chimera with the flick of a wrist – and without a connecting cable.
2007 – PlayStation Eye: Look, Listen and Chat
A bit like EyeToy – but with superpowers – this camera gave us four times the resolution, twice the frame rate, close-ups and four-way directional mics. The result: it doesn’t miss a blink – perfect for the new world of augmented reality (and cheeky EyePets).
2007 – DualShock 3: Return of the Rumble
All the power of Sixaxis – now with added vibration feedback. The ultimate evolution of the PlayStation controller delivers analogue and digital signals simultaneously. In 2007, it won the snappily titled Emmy Award for Peripheral Development and Technological Impact of Video Game Controllers.
2010 – PlayStation Move: Let Yourself Go
It’s been a long journey, and we’ve learned a few things along the way. The satisfaction of accurate control. The thrill of augmented reality. The fun of a microphone – or gun, or racquet – in the hand. The sheer joy of movement. When you engineer sixteen years of PlayStation into one object, what do you get? Something you’ll never, ever want to put down. It’s time to Move.























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78 CommentsAdd Yours
51
Posted on 16 September, 2010 at 2:53 pm by CassyChan
I love the PS controllers, only thing I dislike about the current design though are the L2 and R2 buttons, they could do with being more like triggers imo, just like the Gioteck Real Triggers that are sold to add to the PS3 controllers.
52
Posted on 16 September, 2010 at 3:09 pm by Noisepurge
James:”Yes, I kept it to released controllers.”
tisk tisk, still missing the Dual Analog Controller, http://en.wikipedia.org/wiki/Dual_Analog_Controller
53
Posted on 16 September, 2010 at 3:14 pm by ShadowDoGGG
@52
Well its there now anyway
“1997 – Dual Analog: More Power to Your Thumbs
DualShock
Two years later, a pair of thumb sticks was added to the original controller and we’ve never looked back. The general design of the Dual Analog controller went on to become a games industry standard that is still in place to this day.”
Posted on 16 September, 2010 at 3:49 pm by James Gallagher
It was all along!
54
Posted on 16 September, 2010 at 3:16 pm by Apnomis
Just got the PS Move and it has really impressive build quality, it’s much bigger than I was expecting and the ball doesn’t look as daft as I was expecting either!
I love the feel of the trigger button too – hopefully when Sony eventually do the DualShock 4 there’ll make the L2 and R2 buttons more like the Move’s trigger.
For those that don’t like the current L2/R2 buttons I highly recommend the Gioteck RealTriggers – they are only £3 and they will transform your controller! They are brilliant for Racing games and shooting games where L2/R2 is Aim/Fire, in fact they improve any game that require use of the L2/R2 buttons, they make it more comfortable to hold too IMO….
55
Posted on 16 September, 2010 at 3:20 pm by HUYI
the PlayStation controller will always be the best design for years to come, it baffles me that some people say that the xbox 360 pad is better, the d pad on the xbox 360 pad is horrendous!
56
Posted on 16 September, 2010 at 3:47 pm by ShadowDoGGG
@55
I think the 360 pad is better, the PS3 is just bulky. However, I guess it is what you are used too. I never got into PS until PS2 and even then I rarely played on it as I tended to play more on PC (undoubtedly the best control system for RTS + FPS).
There is a new d pad on the new 360 pad but very few games use the d pad as far as I’m concerned
57
Posted on 16 September, 2010 at 4:05 pm by Pamperdamps
As an old duffer I have experienced everything from paddles through to the old C64 single button joysticks through to DS3.
But now I have to resort to being jealous of everyone else as my PS3 RLOD in the middle of a multiplayer Uncharted 2 session! I was even gonna buy a Move controller this weekend as well, DOH!
58
Posted on 16 September, 2010 at 4:19 pm by tontsa91
Sony. You should REALLY release a new, wider and thicker gamepad with better grip and better R2/L2 buttons. Also, the motion sensor is useless in DS/Sixaxis, especially now that theres PS Move. Other than that, DS3 is the best controller ever. And yeah, I have bought Gioteck Real Triggers for it, twice actually. Most people think that DS3 feels kinda small.
59
Posted on 16 September, 2010 at 4:30 pm by appie17
Some great nostalgia. Was Singstar and the other stuff really that succesful next to the Dual Shock?
60
Posted on 16 September, 2010 at 4:32 pm by Ivan_Krazy
The triggers on the PS3 controller bugs me. The L2 and R2 buttons are NOT slip free. My fingers keep slipping off because of the ugly convex curve. Sadly to fix this problem I place add-ons to help the grip. Don’t get me wrong here guys; but I honestly prefer the Xbox 360 controller. It fits me perfectly and my hand thinks its comfy!
BTW the Suxaxis is scrapped now huh?! Hmmmmm guess it was one of the most useless inventions created by Sony once again just like the UMD and PSP Go…. Hahahahahha Sony is a classic at failing so many stuff. Bahahahaha
61
Posted on 16 September, 2010 at 5:47 pm by EkKoZ
cool
62
Posted on 16 September, 2010 at 5:58 pm by cwm5780
I loved the Dual Analog controller. It was bigger and felt better than the original controller. I wish there could be a DualShock 3 with similar dimensions to the Dual Analog.
I was disappointed that the boomerang design never made it to production. It looked a lot more ergonomic than the current design.
63
Posted on 16 September, 2010 at 6:11 pm by SergioDaly
@49
i don’t know about others but GT5 prologue uses the pressure sensitve buttons if you (like me) use X to accelerate and [] to brake…
64
Posted on 16 September, 2010 at 6:14 pm by SergioDaly
Got Move yesterday and i have a complain… you should warn people to do a harm up before the gaming session, because i didn’t and today my arm and shoulder hurts. damn you, very good table tennis game!
65
Posted on 16 September, 2010 at 7:07 pm by BalramRules
AMAZIN!!! XD
66
Posted on 16 September, 2010 at 7:11 pm by Tecnoboy1
With move, is it really worth buying? I mean, I have a WII (I know, TRAITOR) and I didn’t get motion plus or whatever it’s called. Will move have a bigger effect on the PS3 then say, motion plus did on the WII?
67
Posted on 16 September, 2010 at 8:12 pm by twistedintoform
>> And (pad) controllers are the only point where PS3 loses to XBOX
i hated the xbox controller. the position of the analogue sticks just didn’t work for me..
the only thing with the DS3 is that it doesn’t bounce off walls very well after a moment of game rage.
68
Posted on 16 September, 2010 at 8:21 pm by twistedintoform
>> The triggers on the PS3 controller bugs me. The L2 and R2 buttons
>> are NOT slip free. My fingers keep slipping off because of the
>> ugly convex curve. Sadly to fix this problem I place add-ons to
>> help the grip
yeah, i use giotech triggers and also thumb grips for the analogue sticks, on both my controllers. though i still hate to play games which do not allow for a L1/R1 aim/fire scheme. it’s mostly why i didn’t rate bioshock that highly, the controller configuration was abysmal. personally, i didn’t find the 360 RT/LT to be any better than the R2/L2 though, and its position of the analogue sticks is just awkward..
69
Posted on 16 September, 2010 at 10:03 pm by JonyH
You know you’re hardcore when you have owned atleast one set of all these controllers xD
70
Posted on 16 September, 2010 at 11:13 pm by devilwithoutfear
was there ever a Red controller (Dualshock2) never saw those here.
71
Posted on 17 September, 2010 at 1:23 am by ShadowDoGGG
@66
Cmon your on the PS3 blog. Your not gonna get not biased advice. However, if you already have a Wii I guess motion plus is the simplest of investments.
Unless you find a good deal I would wait until move gets cheaper (personal opinion).
72
Posted on 17 September, 2010 at 3:34 am by M3RL1NS_N3M3S1S
RE: Burkatron81
Yeah i’ve noticed games use it, most recently and very obviously and noticeable Planet Minigolf the harder you press X the faster the power guage fills or you can press it gently for more precise control of the power. as james said in his reply to your post, most devs use it in subtle ways and ways that we now take for granted… but i can confirm 100% that all buttons apart from Start, Select, L3, R3 and the PS button feature pressure sensitivity
73
Posted on 17 September, 2010 at 10:07 am by Kung_Fu_Russ
It’s interesting to think of how many control innovations have become game changers with the Playstation, and then consider how many have failed or fallen by the wayside.
Dual analogue sticks – win!
vibration – win!
wireless controllers – win!
mics – win!
Shoulder buttons – win!
but then…
pressure sensitive buttons – nobody uses them.
sixaxis – devs pretty much gave up on it
eyetoy/pseye – under-supported (though that may change now)
Also, I quite like the bulky weightiness of the 360 controller, and I’ve always wished that Sony would make an alternative option for those of us who want a bulkier, weightier dualshock, with a larger palm grip.
74
Posted on 17 September, 2010 at 5:13 pm by Tecnoboy1
@71
Oh, I have a PS3, and prefer it to both my xbox and WII, and yes, I will take your word.
75
Posted on 17 September, 2010 at 10:33 pm by theownageman
i liked this it reminded me of the good old days of playing on the psone on duke nukem or crash bandicuit or singing to 90′s songs on singstar with my friends and family and on the ps2 with the original metal gear solid series,now im battling out online on the ps3 with uncharted 2 or playing with my mates and relitives on little big planet. ive always been with playstation from the start and right up to now and will forever be with it and i hope move makes more memories
thanx sony and playstation for the good times and still keeping us all entertained today.
76
Posted on 18 September, 2010 at 7:40 pm by Stonesthrow
best controller design EVER..hands down…
N64 controller was nice too
77
Posted on 21 September, 2010 at 12:41 pm by SmoggyPhil
When I scan down the article, see the evolution and then see Move, I can’t help but think of the caption: “From Pwning Innovator to Tumoured Imitator”
Seriously, the Move Controller looks AWFUL. You have all these lovely sleek controllers, then thisthick hunk of plastic with a Dayglo dongle stuck on the end.
78
Posted on 22 September, 2010 at 4:41 pm by RR--
I still want a boomarang controller, Can’t you guys sell me the demo controller! :’(
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