Media Molecule is currently in full 80s action movie montage mode developing LittleBigPlanet 2. However, our friends over at the Mm blog found time to dig out some concept art showing how Sackboy actually started life as a pair of pink and yellow polygons. They’ve also published an interview with Kareem Ettouney and Francis Pang; you can read an excerpt below, check out the full feature on the Mm blog and see even more concept art on the Media Molecule Flickr gallery.
Back in 2006, When Alex, Mark and Dave pitched LittleBigPlanet to Sony, the loveable bag of fluff we all know as Sackboy was nothing more than debug programmer art – a little pink square body and a triangular yellow head, aptly called YellowHead. Even at that early stage, the character that would become Sackboy had started to emerge, but how did he evolve from that set of simple shapes into the Sackboy we all know and love? It’s been two years this week since LittleBigPlanet was released, what better time than this could there be to find out?
Last October was the first anniversary of LittleBigPlanet, and being relatively new to Mm, I was keen to find out where Sackboy came from. In order to enlighten us all, I grabbed two of the key artists involved with his creation, dragged them into a room and, bombarded them with questions…. Unfortunately we never actually published the results… until now…



















12 CommentsAdd Yours
1
Posted on 8 November, 2010 at 2:34 pm by devilwithoutfear
ah Sackboy is cute!
in those early draws
2
Posted on 8 November, 2010 at 2:34 pm by ShadowFlex
Huge fan of LBP2, but please open up the beta. All these Youtube levels are killing me inside. +Please put gravity triggered deaths in LBP2 that falling animation looks fantastic. =] <3
3
Posted on 8 November, 2010 at 2:42 pm by GekooktEi
Wow, these concepts are really really epic! The death animations as well, they are so comical. Especially the wall slamming ones! LBP has no falling damage, has it? There should be the option to have it, combined with these death animations!
But the early draws are so darn cute <3 Unbelievable. They should be added as DLC
4
Posted on 8 November, 2010 at 2:44 pm by mitran
Sackboy/girl must have a mighty strong neck.
And a huge brain.
5
Posted on 8 November, 2010 at 3:01 pm by European_Gamer
It seems that the sackboys in the video are reacting more to hitting an object then the ones in the game.
6
Posted on 8 November, 2010 at 3:02 pm by Carl-G
POOR Sack-boy
(the movement of the Sack-boy is amazing)
7
Posted on 8 November, 2010 at 3:24 pm by M3RL1NS_N3M3S1S
this has to be included in LBP2
even if it’s optional…
8
Posted on 8 November, 2010 at 4:32 pm by Talk0
Extra Sackboy!
9
Posted on 8 November, 2010 at 4:50 pm by GhostViper
I love sackboys and sackgirls
Great stuff
10
Posted on 9 November, 2010 at 1:59 am by chimnino
Damn, please implement those death animations in LBP2!!!
11
Posted on 9 November, 2010 at 10:24 am by Alex Pavey
Glad you enjoyed that peek behind the scenes at Sackboy’s prehistory
There’s more LBP news to come this week (starting later today…) so stay tuned.
12
Posted on 9 November, 2010 at 12:02 pm by Pro_espace72
Cool! I always wondered about that, how the YellowHead turned into Sackboy! It’s pretty amazing to see how creative you are and I can see a lot difference about those pictures
AWSOME, MM!
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