Not too long ago we teamed up with the guys in the video production department at Studio Liverpool to put three video diaries together on the two main modes in the new MotorStorm. Both modes have been present in every MotorStorm game but we’re trying to do a lot more with them this time round. This one is all about Festival mode, which I guess is our version of a ‘Campaign’.
There’s a ton of unseen game footage in this video that I hope you like and also some glimpses into the recording of the original soundtrack. It features Paul ‘Rushy’ Rustchynsky, our Lead Designer and handling design guru, and Simon ‘Barlos’ Barlow, our invaluable Assistant Game Director who looks after big chunks of the gameplay features.
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We call our more flexible mode ‘Wreckreation’, and it needs two video diaries to fully explain. They’ll follow soon.
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