Hey everyone! You’d be surprised at how many of us actually do read your comments on a variety of articles and forums concerning Deus Ex: Human Revolution. Whether it’s a thread about health regen (again…) or a comment about the faint floral pattern on Adam’s trench coat, chances are we’ve seen it! Your voices are being heard! We really do appreciate your comments, and hope they never stop.
That said, I’m nearing the end of my role on the project and putting on the final touches to the game. I wanted to reflect on the past development and give you a peek at some of the challenges the level design team had to face when developing Deus Ex: Human Revolution.
The biggest rule for us level designers, by far, was to always keep in mind the idea of “Multi-Path, Multi-Solution” for practically every challenge we wanted to lay down for the player. Basically what that entails is for every obstacle we set, there is always a variety of ways to progress past it; with some methods being more obvious than others. This is very reminiscent of the design philosophy found in the original Deus Ex … a design which promotes emergent game play.
One of the reveals from gamescom was showing the Police Station level and how there were four different ways (Combat, Hacking, Stealth, and Social) to play through it. The truth of the matter is that there are far more than just four different ways to progress through that level. There are so many different ways to progress through that I couldn’t possibly list them all; and chances are there are even methods to progress through that we haven’t even thought of! While at first glance that seems like a nightmare for a level designer, what ends up happening is our level designs promote multiple playthroughs in order to try out many different styles of play. All we have to ensure is that we’ve provided the tools and the environment for the player to just explore, imagine, and act-out their creative solutions.
The downside to this open and emergent style game play is that there are a lot paths and features that we designed that most players will never see! We hope you all try playing through the game multiple times, using different styles of approach, and exploring every nook and cranny and possible option that we’ve made available to you. Until next time… Ciao!
















16 CommentsAdd Yours
1
Posted on 24 January, 2011 at 4:02 pm by Aurora_Bliss
Wow! Really can’t wait to play this!
2
Posted on 24 January, 2011 at 4:02 pm by orton131
I cant wait for this game! Looks amazing! When is it released?
3
Posted on 24 January, 2011 at 4:07 pm by Saber_IV
Can we please have new screenshots? Tired of seeing these same ones over and over.
4
Posted on 24 January, 2011 at 4:28 pm by Lejenko
Want this now!!!!!
5
Posted on 24 January, 2011 at 4:59 pm by Jamesyp00
Really really excited for this game!!
6
Posted on 24 January, 2011 at 5:03 pm by DanielMeier
Been wanting a Deux EX 3 for many years, so this is a instant buy for me. Love Deux Ex on the PC, and i even played Deux Ex Invisible War a crap ton of times. So bring it on.
7
Posted on 24 January, 2011 at 5:37 pm by Skipperdoo
love the mult path of the upcoming Deus Ex. cant wait like so many others to get my hands on this one
8
Posted on 24 January, 2011 at 6:19 pm by tiago-kun
Looks really good. I actually like to play 2 or 3 times when there are multiple ways and decisions in a game so I can get most out of a game (after 3 times the game can get a little boring) and often if there are multiple endings I can find one that I like best, even if it didn’t seem like it at the time of the 1st playthrough.
I can’t wait to play it. My Augmented Edition is pre-ordered and paid already, so I’m just waiting for the game
9
Posted on 24 January, 2011 at 8:23 pm by TehPhilosopher
Can’t read, don’t want to see more spoilers
The trailer is the most amazing game trailer ever, and there have been some doozies over the years.
Hope there’s going to be a solid collector’s edition in Europe!
10
Posted on 24 January, 2011 at 8:30 pm by Alestes
Really looking forward to this game, bought both Deus Ex and Invisible War on the release day. I will get this for the PC though, not the PS3.
11
Posted on 24 January, 2011 at 8:52 pm by Aquario
It looks great, but PLEASE watch out for bugs in the PS3 version because I hate patches.
12
Posted on 24 January, 2011 at 8:56 pm by Noisepurge
augmented edition has been in the pre-order cart since it came available ;D
13
Posted on 24 January, 2011 at 9:44 pm by carlosdfn
This game has some serious hype to live up to. From what I’ve seen it seems to deliver, let’s hope that PS3 owners don’t get the short end of the stick…
14
Posted on 25 January, 2011 at 4:11 am by XxSteviexX
Looking forward to this game, I just played Deus Ex during the Summer on the pc and sunk 25 hours into it.
Hoping this one is the same!
15
Posted on 25 January, 2011 at 9:25 am by MrLopes
Got this one on pre-order for quite some time now and I am really happy when I can play this on release next month..
16
Posted on 25 January, 2011 at 12:22 pm by Snakebellic
Sounds very promising! I started to play the original Deus Ex last year and I can’t wait where this feeling of exploration will go with Human Revolution!
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