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January 2011

PlayStation Monsterpedia: Fangs For The Memories

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I love monsters. I grew up watching movies like It Came From Beneath the Sea and The Thing and playing games like War of the Monsters and Resident Evil. I wanted to honor that spirit with this first edition of the PlayStation Monsterpedia, a collection of detailed artwork and in-depth specifications gleaned directly from the game developers that inspired it all.

For this edition, I selected monsters that have left a strong impact on me personally, whether it was Dead Nation‘s shudder-inducing Cutter or Sackboy’s new arch-nemesis the Negativitron. Expect to see future editions of the PlayStation Monsterpedia detailing more memorable monsters from PlayStation lore, both old and new. What beasts would you like to see in the next installment? Be sure to leave your suggestions in the comments.

Widowmaker from Resistance 3

Codename: “WIDOWMAKER”
Height: Varies; size difference assumed to be based on varying maturity
Weight: Varies
Natural habitat: Unknown; Chimeran in origin
Defensive mechanisms: Toxic, caustic saliva; barbed fore talons; thick, chitinous armor
Weaknesses: Heavy artillery
Appears in: Resistance: Fall of Man, Resistance 3

BEHAVIOR:
The Widowmaker is the largest known feral Chimera, a wild spider-like predator that spits caustic saliva at any foes it cannot stab with its razor-sharp tarsi. Its appearance on the battlefield requires immediately engagement by all nearby units, with high casualty rates reported for both human and Chimeran forces. Widowmakers are generally solitary creatures, though scattered reports have indicated the possible existence of clans of Widowmakers stampeding through the wilderness.

Unlike the young Widowmakers Nathan Hale fought in England, fully grown Widowmakers are nearly impossible to defeat with conventional weaponry, though high explosives can prove effective. Initial data suggests that combatants that focus on the creature’s face first, then its weak points as it reacts, suffer lower casualty rates.

Devourer from inFAMOUS 2

Codename: “DEVOURER”
Height: Approximately 25 feet tall
Weight: 15,000 lbs (estimated)
Natural habitat: Marshlands surrounding New Marais
Defensive mechanisms: Powerful musculature; long, barbed tongue; thick armor plating
Weakness: Electricity; gaps between armor plates near the mouth and ribs
Appears in: inFAMOUS 2

BEHAVIOR:
The Devourer is part of The Corrupted, a race of mutant beings that have burrowed from the swamplands surrounding the city of New Marais. More precisely, The Corrupted comprise a hierarchy of organisms, including humanoids equipped with long bladed arm talons as well as smaller armored drones called Ravagers. The Devourer represents the pinnacle of The Corrupted’s unnatural evolution. Its long, barbed tongue is prehensile, which the Devourer uses to immobilize and ingest organic matter.

Eyewitness accounts from New Marais are scarce, but the Devourer is reportedly aggressive and territorial, making it exceedingly dangerous. With its vast size, enormous strength and armored exoskeleton, the Devourer presents a persistent threat to the citizens of New Marais — particularly as The Corrupted make increasingly bold incursions into inhabited urban centers. Attempts to subdue The Corrupted by local law enforcement have proven unsuccessful, sparking a small-scale arms race as mutant and human alike position for control of New Marais. A local anti-mutant vigilante group called the Militia has reported some success in keeping The Corrupted at bay, and have peddled these achievements into a local protection racket.

Speculation that The Corrupted and the Devourer were mutated as a result of local Ray Sphere experimentation warrants further investigation.

Cutter from Dead Nation

Codename: “CUTTER”
Height: Over 11 feet tall
Weight: Over 700 pounds
Natural habitat: Bioengineered, designed for urban environments
Defensive mechanisms: Thick, hardened carapace; machete-like talons
Weaknesses: Very few, though tactically inept and tends to charge mindlessly at prey
Appears in: Dead Nation

BEHAVIOR:
This undead construct patrols large areas and can survive for months, even years, on very little physical sustenance. The Cutter’s behavioral patterns are simple and primal, a testament to its lab-grown origins. Alarmingly nimble despite its towering physique, the Cutter often surprises its unlucky targets. Upon seeing human prey, the Cutter immediately charges and attempts to cleave the victim in two using its massive, bladed talons. The cutting power of the Cutter’s machete-like hands can’t be overstated; they can easily cut through cars, fences, and Kevlar armor with one swipe.

The Cutter shows little discrimination in choosing targets, and won’t hesitate to carve through pockets of infected if they stand between it and living prey. Resourceful survivors have been known to exploit this fact as a way of negotiating the countless infected that now prowl the streets of major urban centers worldwide.

Veradinator from Eat Them!

Codename: “VERANIDATOR”
Height: Approximately 50 feet
Weight: 5.98 tons
Natural habitat: Any large scale urban environment
Defensive mechanisms: Multi-shot rocket launcher; hydraulic claw; immobilizing acoustic eruption
Weaknesses: Easily distracted
Appears in: Eat Them!

BEHAVIOR:
One of over five million variations of monster built from components in the lab of noted monster scientist and madman Dr. Wilder, the Veranidator is equipped for maximum destruction in urban environments. Its rocket launcher can be used to take out ground-based and aerial attackers, and the patented ROAR acoustic system will immobilize unprotected human foes. Its hydraulic claw is just as useful for smashing through structures as it is grabbing improvised weaponry from the ground.

Like all of Dr. Wilder’s creations, the Veranidator is powered by disposable fuel units commonly used in vehicles, cafes, street corners, and anywhere else civilians congregate.

Negativitron from LittleBigPlanet 2

Codename: “NEGATIVITRON”
Height: 2.6 miles, or approximately 42,000 Sackboys
Weight: The Sun
Natural Habitat: The cold, empty reaches of the Cosmos; the cupboard under the stairs
Defensive Mechanisms: Sucking; Creating Meanies and infecting the Cosmos; Telling jokes at funerals
Weaknesses: Metal toy soldiers, bits of string, Sackboy
Appears in: LittleBigPlanet 2

BEHAVIOR:
Deep in the exquisite cold of the interstellar Cosmos, the skilled Negativitron hunter must know when to hunt and when to flee. Wherever there is silence, wherever there is serenity, calm or peace, that is when the tracker must be his most wary.

With infinite patience, the Negativitron waits in the darkest corners of the Cosmos with one terrible eye always open. The hunter will receive but one warning that his quarry has turned: THE UNMISTAKABLE DEATH WOOSH OF AN 1800W BAGLESS INTERSTELLAR VACUUM CLEANER! Snarling, thrashing, sucking, The Negativitron attacks with nothing but vengeance and fury on its mind. In the vast blackness of space, a Vacuum within a vacuum. Feeding on fear, on doubt, on all those times you were told you were worthless and grew to believe it. The Negativitron will read you, search you. The more you fear it, the stronger it becomes.

And what of the hunter? For most, eternal silence and blackness. Perhaps one in a hundred will escape with his life intact, and one in a thousand with his sanity. The Negativitron is a ruthless foe, filled with cunning and empty of remorse. It will lure you, trick you, seduce you and destroy you. Yours will be but another forgotten story, a speck of dust in the nebula of forgotten heroes.

The Negativitron shall live on! Brooding, resting, waiting.

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VidZone Update: Welcome VidZone Virgins!

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Happy New Year to all our amazing seasoned VidZone users, we truly love you all… but this post is for all of you that got a shiny new PlayStation 3 for Christmas and have just discovered the wonder and delight that is VidZone. We hope you all love it as much as much as we do and will continue to love it for years to come. I am here to guide you through the sparkling video infused water that is Lake VidZone and through to the shore of the Kingdom of VidZone with its unicorns made of 80′s pop haircuts, goblins that feast on boy bands, fairy’s that turn ugly ducklings into pop princesses… and other equally-as-magical ridiculousness…

We will always keep you updated on the PlayStation.Blog, our Twitter and Facebook to all updates, exclusives, patch releases and any other exciting things that are happening within the VidZone! If you go to the bottom of this post you will see all the addresses and links you need to keep up to date.

VIDZONE TOP TIP
Love one of VidZone’s playlists? Well it might not be there forever… We are always changing the playlists to keep VidZone fresh so if you don’t want to find your favourite playlist has been taken down then:

Find the playlist > Press triangle > Select “Save as playlist” > Name it > Press “Save Playlist”.

Now if you look in “My Playlists” you will see the playlist there, saved for your viewing pleasure forever.

FEATURED CHANNELS
Hot New Videos

VidZone - Hot New Videos

Hot enough to melt the biggest snow drifts but be careful don’t want to add to global warming now do we? Videos include David Guetta ft. Rihanna “Who’s The Chick,” Enrique Iglesias “Tonight” and Bobby V “Words.”

Official Playstation Magazine

VidZone - PlayStation Magazine Playlist

First OPM playlist of 2011 brings us more brilliantly selected music videos including Queen “Another One Bites The Dust,” Foo Fighters “Monkey Wrench” and Iron Maiden “Run to the Hills.”

Workout Music

VidZone - Workout Music TV

Got a bit fat over Christmas… me too… what you gonna’ do about it? I recommend having a mental workout in your living room to a VidZone created soundtrack. Featuring Metro Station “Shake It,” Kelly Rowland “Work” AND Lady Gaga “Just Dance.”

ON DEMAND
Artists Of The Week

VidZone - Artist Of The Week: Chase And StatusVidZone - Artist Of The Week: Diddy Dirty Money

VidZone - Artist Of The Week: Enrique IglesiasVidZone - Artist Of The Week: Brooke Fraser

Chase & Status have a new video “Blind Faith,” Diddy-Dirty Money releases “Coming Home,” Enrique has a new video for “Tonight (I’m Lovin’ You)” and Brooke Fraser releases her new video to the single “Betty.” See below to see which one you get.

Country Artist
UK Chase & Status Ireland Chase & Status
Australia Diddy
New Zealand Brooke Fraser
Austria Diddy
Belgium Diddy
Germany Diddy
Finland Diddy
France Diddy
Italy Diddy
Luxembourg Diddy
Netherlands Diddy
Norway Diddy
Portugal Diddy
Sweden Diddy
Switzerland Diddy
Spain Enrique Iglesias
Denmark Enrique Iglesias

Big Day Out 2011 (AU, New Zealand)

VidZone - Big Day Out 2011

Festival season is in full swing for all you southern hemisphere folk and probably the biggest of them all is the Big Day Out so to celebrate… we have a playlist! Featuring Birds of Tokyo, Washington, PNAU, John Bulter Trio and LCD Soundsystem.

NRJ Music Awards (France)

VidZone - NRJ Music Awards 2011

Who will win! Who will win! France’s premiere music awards are back with all the top artists of the year Including Coeur De Pirate, Julien Doré, David Guetta and Yannick Noah.

NEXT WEEK
Playlist Competition Winner!!
TBC…but it could be you!! Hurry though, the competition closes at the end Thursday 20th! Get you entries in now! Details in our last blog.

Australia Day 2011 – Triple J Top 100 TV (AU)
VidZone takeover for Australia day on 26th Jan, including Triple J Top 100 TV and special Australia Day skin… I am thinking you should really be staying in to party with VidZone this year!

Queen Greatest Hits
WE WILL, WE WILL, ROCK YOU!! In celebration of their 40th anniversary and featuring all their biggest videos… which is a lot!

One To Watch – Dope D.O.D
You know VidZone loves to champion hot new dubstep artists and with Dope D.O.D releasing their first video for “What Happened” we just couldn’t say no!

OTHER STUFF
Remember to check out our ever changing Video Of The Day which you will see as soon as you open VidZone and as ever, if you want to contact us about anything then use the following channels below:
Twitterhttp://twitter.com/vidzone
Facebookhttp://www.facebook.com/vidzoneofficial
Websitehttp://www.vidzone.tv
Video Requestsplaystation@vidzone.tv
Customer Supportps-problems@vidzone.tv

I am off for a swim in Lake VidZone; come and join me if you dare!

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SHIFT Extended: Turn Your Brain Upside Down!

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I’m Olivier Vermeille, Marketing & PR Manager at Zallag (an independent publisher from France) and I’m thrilled to be able to talk directly with the PlayStation Community once again through this blog!

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I’m here to talk to you about a game that was just released this week in the minis section (compatible PlayStation 3 and PSP) of the PlayStation Store: SHIFT extended.

It’s actually a very unique platform/puzzle game where you have the ability to reverse each level to find new ways out. It’s all based around this concept of “shifting” and the black & white art style.

Basically, you’re the subject of an experiment and you have to go through the 120 twisted levels using the only power you have: shifting. It lets you completely change the environment and the very structure of the level by reversing the gravity and the colours: black becomes white, plain becomes void and vice-versa. It’s not the easiest thing putting this concept into words, but you’ll instantly know what I’m talking about once you have a look at the trailer.

Screenshot 2

This extended version of SHIFT was specifically developed and enhanced for the PlayStation 3 and the PSP. The content from the original version was doubled and there are five new gameplay features added as well (converters, mobile blocks, mobile spikes, elastic blocks and a time attack feature) which you can have a glimpse of in this second video.

I was really curious about the making of such a unique game so I asked the developers, Fishing Cactus, a few questions.

Why is the entire game in black and white? It doesn’t seem very complicated to add a few colors so why didn’t you?

The art style is completely driven by the gameplay mechanic. It’s the idea of completely reversing the space, of being able to play in a level and a second later in its negative form, which dictated this choice. Not to mention that a black and white game is much more pleasant to look at than, let’s say, a red and blue game for example.

On top of that, the levels are not overloaded with information. There’s a reason why the levels are so uncluttered: with that original a mechanic, it’s important for the player to be able to focus on the puzzles and therefore everything must be slick and intuitive. Having too many background elements would cause some confusion to the players.

When you think about it, this particular art style contributes to the success of the game: when you see a screenshot of SHIFT extended you just can’t confuse it with another title, it’s what makes the game so unique!

Screenshot 1

60 in the original version, 120 for SHIFT extended. How do you manage to keep the player interested after so many levels?

Everything depends on the skill of our Level Designers, doesn’t it? More seriously, we introduced a lot of new mechanics since we have had a lot of creative possibilities. Actually, the biggest issue was to make sure that we were not redundant and that each level had its unique look and sequence, despite the recurrent black and white paradigm.

What’s the most time-consuming: the level design or the technical development?

Actually it’s quite the same for me since it is a 2D game with only one-screen levels. The development of the level is made in same time as the level design. The only restriction we had was to fix a well-adjusted curve of difficulty, and to make sure that the player had fully understood the mechanics we had introduced through the game before bringing new ones bit-by-bit.

What are the levels you are the most proud of?

The 20 last levels are among our favourites. Those are also the hardest of the game, so maybe is it linked. There is one we particularly appreciate. We can’t wait to see how long you will need to get through it.

SHIFT extended was released on January 19th on the European PlayStation Store for €3.99/£3.49. You’ll find it in the minis section (as it’s a minis, when purchased, the game is playable both on your PlayStation 3 and/or on your PSP). Everyone from Zallag and Fishing Cactus hope you’ll have a blast playing it!

You can find more information by following SHIFT extended and Zallag on Facebook.

Our official website at Zallag.com is also a great way to keep in touch with news, blogs and many ways to contact us.

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PlayStation Video Store Update

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Hello Folks,

PlayStation Video Store Update

This week I am pleased to let you know that Resident Evil Afterlife is available to download in the store. If you buy the HD version, you also get an SD version to watch on your PSP. If you fancy watching any of the earlier movies, we have these too:

  • Resident Evil: Apocalypse £6.99 to buy or rent for £2.49
  • Resident Evil: Extinction £6.99 to buy
  • Resident Evil: Degeneration £6.99 to buy

Also available are the following new releases:

To Buy

  • Resident Evil Afterlife (HD)
  • Dinner for Schmucks

To Buy & Rent

  • The Switch (HD)
  • Jonah Hex (HD)
  • The Girl Who Played with Fire (HD)
  • Catfish (HD)
  • Devil (HD)
  • The Last Airbender
  • Baaria
  • Death Wave
  • The Hole
  • Outcast
  • Control (HD)
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DC Universe Online Alert: Oolong Island

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We’ve got another high-level alert scenario for you to sink your bat-claws into today.

In case you’re not familiar with alerts (have you been hiding under a rock!?), they are high-action, quick-grouping experiences where you can group with friends (even on the opposing faction) and as a team embark upon unique in-game missions.

Let me hand you over to Chris Cao, the Game Director for DC Universe Online, for some further information on Oolong Island.

If you haven’t picked it up already, DC Universe Online is out now exclusively to PS3 and PC.

See you, Metropolis!

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