The Friday Debate – Best Behaviour

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Earlier today, I posted my interview with thatgamecompany about Journey, the upcoming PlayStation Network game that has an innovative approach to online play, allowing players to randomly encounter each other in-game, doing away with things like voice chat and player profiles in favour of the simpler pleasures of curiosity and human company.

It got me thinking about online play in general. While I don’t want to disparage gamers with stereotypes, I’m sure we’ve all encountered antisocial behaviour on our connected travels, whether is a foul-mouthed teen thinking he’s John McClaine in Call of Duty or a rage-quitter switching off their console after going 2-0 down in a game of FIFA.

My question is: if you were designing an online game, what would you do to prevent all this naughtiness?


I read an article recently about CAPCOM taking an interesting approach to rage-quitting with Marvel vs Capcom 3, in which they track which players are prone to quitting and tries to match them up against each other, essentially created a giant online naughty step, leaving the way clear for the better losers among us.

Or maybe you think that it’s not such a big deal, and that it’s a free world in which you can do whetever you want without the game trying to punish you. As for swearing, well, welcome to the Internet.

Let us know in the comments how you plan to change the world.

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