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March 2011

Killzone Universe

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Hello everyone,

We’re happy to present a live action short that takes place before the events of the Killzone games. Some of you may have read the back story on Killzone.com and found out about the origins of the Helghast, the start of the war, etc. We’ve been looking for ways to add a personal touch to this back story. We found a team that was able to transform it into a live action short, which tells the story of two friends from different backgrounds, who are separated and become increasingly alienated from one another.

In the short, we listen in on video communications between the two friends, one on Vekta and one recently exiled to Helghan.

We hope you enjoy this small glimpse into what life was like before the war started in Killzone!

Thanks,

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This Week On The SingStore (30 March 2011)

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Hello!

It’s officially springtime now and I don’t know about you but we’ve had the loveliest sunshine last week over here in London Town. Mhh, makes me think about songs about the weather… ☺. Anyway, on to the store update.

This week we have a very exciting song pack for you consisting of the first ever ‘proper’ classical music on the SingStore. (I say ‘proper’ because we of course also already have the fantastic Il Divo song pack on offer featuring some classical songs).

SingStar: Classical_Final

So, instead of perfecting your Lady Gaga or Jon Bon Jovi performances every weekend, why don’t take it down a notch, relax and try yourselves at some arias from five infamous composers, including Mozart’s ‘Queen Of The Night Aria’ and di Capua’s ‘O Sole Mio’. Oh, and obviously you’ll get to practice your Italian, German and French at the same time. How many song packs do THAT for you, huh?

SingStar: Aerosmith_Cryin'

Also on my list this week, ‘Cryin” By Aerosmith, a bit of pop from JLS and Héroes del Silencio with ‘Avalancha’ plus, how could I deny anyone my amazing Jamiroquai impression to ‘Virtual Insanity’? I told them they should have filmed me doing the dance but they didn’t listen.

SingStar: JLS_Love You More

Here comes the boring but necessary bit: maintenance. I guess it’s got to be done and don’t ask me why but it means that the next update will be postponed by one week to 20th April. Apologies but at least you’ll have some new tracks to keep you busy over the Easter holidays, right?

See ya laters,
Nina xx

SingStar: Baha Men_Who Let The Dogs OutSingStar: Marilyn Manson_Beautiful People

In English
Aerosmith Cryin’
David Dundas Jeans On
Baha Men Who Let The Dogs Out?
BWO Lay Your Love On Me
JLS Love You More
Leona Lewis A Moment Like This
Lykke Li I’m Good, I’m Gone
Marilyn Manson Beautiful People
David Bisbal Esclavo de sus besos
Héroes del Silencio Avalancha
Guitar add-ons
Baby Bird You’re Gorgeous
David Bowie Starman
Dance add-ons
Britney Spears I Love Rock n Roll
Jamiroquai Virtual Insanity
MGMT Electric Feel
Run DMC It’s Tricky
Song pack
Classical
Bizet Habanera
Mozart Queen Of The Night Aria
di Capua O Sole Mio
Puccini Nessun Dorma
Verdi La donna è mobile

Tracks have previously been released on a disc.

All tracks released worldwide apart from Marilyn Manson and the Jamiroquai dance add-on.

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The Platinum Rush: A Quest For Acceptance

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This is my Online ID.

I play games like I eat popcorn – I throw them at my face, hopefully eating some. When the bucket is empty I grab another, stepping on all those discarded as I pass. This is why I’ve never earned a Platinum Trophy – once I’ve finished the main campaign and had a small dabble in multiplayer, it’s filed in my game cupboard and usurped.

Like many a quest for self improvement, mine began with inadequacy. I’ve been helping with development of future versions of the official PlayStation iPhone and Android app and I volunteered my PSN ID to take a look at how trophies are displayed only to be told, “sorry, but we need someone who has a platinum.”

Crushing feedback.

I went to my agile-digited colleague Ross McGrath for advice, as he now has 20 of the elusive guerdons. This is what he said:

Determine which game you’re going for and play it through once without worrying about trophies and, most importantly, enjoy it. Also bear in mind it’s much easier if the game has no multiplayer trophies. Once you’ve finished the first run, check out online guides to give you a nice roadmap. Never, ever play through a game for the first time with a trophy guide in front of you. If you do that then… well… what are you doing?

Next, I had to decide which game to go for so I turned to the followers of the @PlayStationEU Twitter feed. Many of them recommended inFAMOUS, which I was already considering since I already have 55% of its trophies. There was also a lot of heated chat around a Hannah Montana game.

Yakuza 4

In the end, the decision was practically made for me. I popped out to grab a tea and, when I got back, there was a mysterious copy of Yakuza 4 propped up against my keyboard. It’s perfect for the following reasons:

  • I like the Yakuza games.
  • I’m quite good at them.
  • My flatmates don’t mind watching me play it.
  • It’s challenging enough for you not to mock me.
  • It doesn’t have online trophies for you to prevent me from getting.

The only condition in place is that I can’t use online guides, because that’s boring and it doesn’t seem in keeping with the game. For me, Yakuza 4 is a pure-bred console title so I’ll be playing the pre-internet way. The only help I’ll have is from friends, and what better place to start that the game’s director, Jun Orihara. I sent him an email asking for his advice and he responded swiftly with the following:

First of all, we use Trophies and Challenges as a kind of metagame to add replay value to Yakuza 4.

Here is how I recommend you get your platinum trophy…

Start with Normal Mode and enjoy the basic story and gameplay elements. One thing to note here is that you should not choose Easy Mode, even once temporary Easy Mode has been unlocked by getting game over two times in a row. This is because we have a trophy called ‘Indomitable’ which is awarded for clearing Normal mode without reverting to Easy.

After this, try the Hard Mode by succeeding previous save data, and this time I would recommend to set every player at max level 20. This is because you can get level 20 when you play through story mode twice, and this will be suitable difficulty for the next Extra Hard mode.

And then clear the game in Extra Hard mode to get a gold Trophy.

As you would notice, I haven’t mentioned things like sub-stories and play spots but I have reasonable reason for this: Premium Adventure Mode is unlocked once the game is played through more than once and you will be able to pick the other trophies up here.

The trophies that are not related to story mode should be obtained in this Premium Adventure Mode using save data taken from your Extra Hard playthrough. Premium Adventure Mode was created so that players can fully enjoy Kamurocho aside of its story. You will find this mode for every title in the series.

Playing Yakuza 4 like this is the best way to get the platinum trophy while also enjoying the story and everything Kamurocho has to offer.

Oh, and I nearly forgot: don’t forget to check Reminisce, which is available at the title menu particularly for those who play playing a Yakuza game for the first time. You will get a trophy once you see the movie to the end.

Current Progress

Thanks to an all-nighter on Saturday, I’m a decent way through my first game (part three, chapter three for anyone playing too) and hope to finish my first run by the end of the week. I didn’t read Orihara-san’s advice properly and have jumped straight in to Hard mode, but it’s too late to go back now and I haven’t hit anything hair-tearingly tricky as of yet.

I’ve not done the hostess and massage parlour missions yet, partly because I’ll deal with all of that in Premium Adventure Mode and mainly because I’m playing the game in the office a lot…

desk Number 75

Online Storage has been a huge help as I switch between the office and my living room.

Next week, I realise what I have taken on and spend the day rummaging through our game archive for the Hannah Montana game people keep telling me about. Until then, please use the comments section to chat about trophies. Do you think that I have chosen the right game for my first platinum? If not, which would you recommend? Which was your first?

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PlayStation.Blog Recap

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This week I have been mostly playing Yakuza 4. More on that next week.

I’d like to use this space to alert you to playforjapan.org. It’s an auction of games and memorabilia for our stricken friends in Japan and, based on the wonderful response to the PSN appeal last week, I thought you might like to know about it. There’s heaps of great PlayStation stuff in there too, including some unique Sackboy prints signed by Media Molecule.

Here’s your recap.

PlayStation.Blog.Europe Weekly Content Recap

Playstation EU

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Gamocracy Dev Diary: Week Five

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The moment has come; the score counter has been implemented!

Hi gamocrats, time for another update on the H7 platformer.

We have spent the week implementing the core game mechanics. This sadly means our hero is no longer invincible, H7 can now take damage. For this we decided to use a mechanic similar to the one suggested by DeadBrainPL in his first week entry ‘Loki’. Basically it is the tried and proven mechanic from sonic the hedgehog where the player has a chance to collect lost life (energy in our case) after being hit. Since DeadBrainPL was the first one to suggest this mechanic he will be credit for the idea (is “director of pain” a good enough title?).

DevdiaryW6_Image01

Since H7 is an alien robot we went with an undefined type of energy (hardtogettium?) as our life currency. Currently one unit is always lost when taking damage (the rest are spawned as crystals). This number might change when we get in to testing our maps.

We also decided to get a bit creative with the energy and added some game mechanics of our own (we couldn’t just sit back and let you have all the fun). The first thing we did was to design three different “surveillance” enemies. These are pretty easy enemies that we mostly use to restrict how the player can move around on the map, but they also double as pickups when you have the magnet hand. Each enemy drops a differently colored “orb” when they die. These orbs can be picked up with the magnet and then be launched as different projectiles (functionality depending on orb color).

DevdiaryW6_Image02

We also added an “energy overdrive” which is activated once H7 has more then 6 units of energy. In this mode he starts to glow and his abilities are improved.

His head bounce is significantly higher (we let the player decide what height by only doing this when the player is pressing the jump button while bouncing). The magnet hand can tractor the smaller “surveillance” units, which will then turn into their respective “orb”, removing the need to kill the enemy.

We are also considering a “charge” ability which would allow H7 to run very fast (and possibly through destructible walls) when being in “overdrive” mode.

We now feel that we have enough tools to shift our focus to building the final levels. How we are doing this was supposed to be explained in this week’s video diary. However, it turns out that David explaining collision
detection schemes and cache optimizing is about as entertaining as it sounds. So we spared you!

We would also like to point people to this week’s challenge, which is to come up with a killer name for the game!

Don’t forget to keep the submissions coming in – you can enter and check out everyone’s entries over at your local official PlayStation forum: English, French, Italian, German, Spanish, Portuguese, Russian, Polish, Scandinavian languages. You can also get involved by casting your votes over at the Bearded Ladies facebook page.

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