I know you are waiting for additional information on when PlayStation Network and Qriocity services will be online. Unfortunately, I don’t have an update or timeframe to share at this point in time. As we previously noted, this is a time intensive process and we’re working to get them back online quickly. Will keep you updated with information as it becomes available. We once again thank you for your patience.
We sincerely regret that PlayStation Network and Qriocity services have been suspended, and we are working around the clock to bring them both back online. Our efforts to resolve this matter involve re-building our system to further strengthen our network infrastructure. Though this task is time-consuming, we decided it was worth the time necessary to provide the system with additional security.
We thank you for your patience to date and ask for a little more while we move towards completion of this project. We will continue to give you updates as they become available.
An external intrusion on our system has affected our PlayStation Network and Qriocity services. In order to conduct a thorough investigation and to verify the smooth and secure operation of our network services going forward, we turned off PlayStation Network & Qriocity services on the evening of Wednesday, April 20th. Providing quality entertainment services to our customers and partners is our utmost priority. We are doing all we can to resolve this situation quickly, and we once again thank you for your patience. We will continue to update you promptly as we have additional information to share.
Hi gamocrats. This has been an exciting (and long) week here at the bearded ladies office. After first round of testing we were able to cut away some fat and polish the core aspects of the game. Some of the key decisions that were made:
“Colored orbs” from earlier dev diary were cut as they did not play well with the rest of the game mechanics.
Control scheme for head uses initial “x for throw/stop/retrieve”. After having been through several others the original was the one our testers liked the best.
Energy/Damage system goes to 100. H7 becomes “charged” (abilities improved) once over 50.
At most 50 damage can be taken at any one time. So a player who have reached “charged” mode can take an additional hit.
H7′s default jump length/height was improved since forcing “head bounces” too often slowed down the game to much. This also led to several revisions of the levels.
Magnet was given a slight “swing” ability (from the original idea) in order to make it feel more dynamic.
Energy (life) is used as ammo for the arm gun, giving players even more incentive to pick up the energy crystals around the map.
Now we are once again in production mode and spitting out new levels at breakneck speed. Our goal was to have a minimum of six levels per world and it looks like we should be able to achieve this. The jungle world is almost complete and even Japan is getting some attention.
We also got the music for the US world last week and the other two tracks are soon done. Note! This will not exclude Djdkdance’s contributions, we have something very special in store for those .
We will be releasing videos up until next Thursday (before “the pitch” challenge deadline), covering the basics of the different worlds. Below you will find the first.
As you can tell the gameplay changes quite a bit between the different worlds. This is definitely our goal and we are currently working on the distinct game mechanics for Japan. We are close to submitting the game to quality assurance so soon you will be able to enjoy H7 as much as we are doing.
Game OnMon, 20 May 2013 12:00:00 +0100
Tale a spin with the latest Gran Turismo 6 info and get your week off the starting grid with PlayStation.
Top Tips: Jacob Jones and the Bigfoot MysteryFri, 17 May 2013 12:00:00 +0100
Get to the bottom of the puzzling events at Camp Eagle Feather with these Top Tips from the team at Lucid Games.
Buckle up for Gran Turismo 6Wed, 15 May 2013 17:00:00 +0100
It's time for you to own the roads again – Gran Turismo 6 has sped off the starting grid and is heading to PlayStation 3.
Get ready for Eurovision with SingStarWed, 15 May 2013 13:37:00 +0100
Celebrate the Eurovision Song Contest in style on your PS3 with some amazing offers on the SingStore.
Top Tips: Jacob Jones and the Bigfoot MysteryFri, 17 May 2013 12:00:00 +0100
Get to the bottom of the puzzling events at Camp Eagle Feather with these Top Tips from the team at Lucid Games.
Make it an even better June with PS Plus as a whole new line up comes to PS3 and PS VitaThu, 16 May 2013 03:51:00 +0100
Sony Computer Entertainment Australia has today announced the June line-up for PlayStation®Plus subscribers including hit title Kingdoms of Amalur: Reckoning, as well as two excellent new catalogue releases Demon's Souls and ICO and Shadow of the Colossus HD Collection.
Gran Turismo®6 is coming!Thu, 16 May 2013 00:47:00 +0100
Sony Computer Entertainment Inc. has announced Gran Turismo®6, the latest version of PlayStation®'s best-selling franchise, will be released during the Holiday season, 2013.
Buckle up for Gran Turismo 6Wed, 15 May 2013 17:00:00 +0100
It's time for you to own the roads again - Gran Turismo 6 has sped off the starting grid and is heading to PlayStation 3.
Top Tips: Jacob Jones and the Bigfoot MysteryFri, 17 May 2013 12:00:00 +0100
Get to the bottom of the puzzling events at Camp Eagle Feather with these Top Tips from the team at Lucid Games.
Make it an even better June with PS Plus as a whole new line up comes to PS3 and PS VitaThu, 16 May 2013 03:51:00 +0100
Sony Computer Entertainment New Zealand has today announced the June line-up for PlayStation®Plus subscribers including hit title Kingdoms of Amalur: Reckoning, as well as two excellent new catalogue releases Demon's Souls and ICO and Shadow of the Colossus HD Collection.
Gran Turismo®6 is coming!Thu, 16 May 2013 00:47:00 +0100
Sony Computer Entertainment Inc. has announced Gran Turismo®6, the latest version of PlayStation®'s best-selling franchise, will be released during the Holiday season, 2013.
Buckle up for Gran Turismo 6Wed, 15 May 2013 17:00:00 +0100
It's time for you to own the roads again - Gran Turismo 6 has sped off the starting grid and is heading to PlayStation 3.
Game OnMon, 20 May 2013 12:00:00 +0100
Tale a spin with the latest Gran Turismo 6 info and get your week off the starting grid with PlayStation.
Top Tips: Jacob Jones and the Bigfoot MysteryFri, 17 May 2013 12:00:00 +0100
Get to the bottom of the puzzling events at Camp Eagle Feather with these Top Tips from the team at Lucid Games.
Buckle up for Gran Turismo 6Wed, 15 May 2013 17:00:00 +0100
It's time for you to own the roads again – Gran Turismo 6 has sped off the starting grid and is heading to PlayStation 3.
Get ready for Eurovision with SingStarWed, 15 May 2013 13:37:00 +0100
Celebrate the Eurovision Song Contest in style on your PS3 with some amazing offers on the SingStore.
Buckle up for Gran Turismo 6Wed, 15 May 2013 17:00:00 +0100
It's time for you to own the roads again – Gran Turismo 6 has sped off the starting grid and is heading to PlayStation 3.
Game OnMon, 13 May 2013 10:00:00 +0100
Get your week off to a crafty start with news of the pre-order bonuses for Tearaway. Welcome to the world of PlayStation...
15 years of Gran TurismoWed, 08 May 2013 17:00:00 +0100
2013 marks the 15th anniversary of Gran Turismo on PlayStation – and to celebrate, we're going for a spin through the prestigious history of the Real Driving Simulator.
PS4 Recap: DUALSHOCK 4 hands onFri, 03 May 2013 15:00:00 +0100
This is how the PlayStation 4 wireless controller will make playing video games feel better than ever.
Top Tips: FIFA Interactive World CupThu, 25 Apr 2013 10:01:00 +0100
Warm up for the Grand Final of the world's largest interactive tournament with these top tips from the 2008 and 2012 FIFA Interactive World Cup Champion, Alfonso Ramos.
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