SONY make dot believe
Muppets
New Cars in GT5
How We Created Most Insane Immersive Movie Experience Ever
The Last of Us
The Muppets Costume Pack
Back To Karkand
Personal 3D Viewer

PlayStation®Network |

April 2011

When Street Fighter Met Tekken

EnglishSelect a Language:

Countries: , , , ,

When Street Fighter Met Tekken, By Yoshinori Ono

At Captivate last week, CAPCOM unveiled the first batch of playable characters in Street Fighter X Tekken: Ryu, Ken, Chun-Li, Guile and Abel from Street Fighter and Kazuya, Nina Williams, King, Marduk and Bob from Tekken. Afterwords, Producer Yoshinori Ono spoke how Street Fighter X Tekken came to be. In his words…

“When we [CAPCOM] took that 10 year break between releasing Street Fighter games, I feel that Tekken diligently stoked the fighting game campfire and kept people interested,” explains Yoshinori Ono, producer on Street Fighter X Tekken and one of the most animated game developers I’ve ever met. “With Street Fighter IV we tossed kerosene on that fire and got fans really excited about fighting games again.”

“I was having dinner with the Tekken director [Katsuhiro] Harada-san shortly after Street Fighter IV came out and we got talking about how we could keep that campfire burning,” he continues. “We were half-joking when we first conceived this collaboration, but it did seem like a great idea to both of us and pretty soon we were both saying, ‘you go back to your office and I’ll go back to mine… let’s synchronise watches and convince everyone that we should do this’. Long story short, we’ve got our game coming; they have a similar thing going on over there, and we’ll see what happens.”

Ono-san was speaking at CAPCOM’s Captivate event in Miami, where he unveiled the first batch of playable characters in Street Fighter X Tekken: Ryu, Ken, Chun-Li, Guile and Abel; and Kazuya, Nina Williams, King, Marduk and Bob from the Street Fighter and Tekken worlds respectively. I have played quite a bit of the game using all characters over the past week. If you’re interested in hearing about that then ask away in the comments, but for now I’ll leave Ono-san to continue the story of how Street Fighter met Tekken…

“Harada-san has zero input on this game and we don’t do an awful lot of communicating. In fact, he has less knowledge of the game than you do right now and he might learn something when he reads this interview.”

“Street Fighter and Tekken have always been different games. Street Fighter is slower paced and a little more deliberate, it’s all about judging the distance between yourself and an opponent and anticipating what they are going to do. It’s not as aggressive as Tekken, which is played at a faster pace, right from the very first punch.”

“What we’ve tried to do here is merge the two so that you retain some of the more thoughtful approach that you associate with Street Fighter, while also getting a taste of that more ‘in your face’ Tekken style. We think we’ve found a way to get the best of both and we’ll just continue fine-tuning so that the final result is a perfect marriage and a unique game in its own right.”

“There was some communication early on and, usually with a collaborative project like this, we would be obliged to buy some Tekken reference materials, but I certainly don’t want to give money to a competitor, so I’ll most likely work out some private deal with Harada-san where we borrow that stuff. I’m not going to tell him exactly why we need it though, that would be showing too much of my hand.”

“But back to the original point, they have no input into our game and we have none into theirs.”

When Street Fighter Met Tekken, By Yoshinori Ono

“There are a lot of Tekken characters that are really difficult to get right in this game, but our selection criteria is to pick the most challenging to bring over because it’s more fun for us and I think it will make the game more compelling in the end. One example is Marduk, who is a pretty surprising inclusion. We have some other powerful grapplers in Street Fighter but nobody that moves the way he does. From E3 onwards we’re going to be revealing many more characters and some of them are going to be truly out of left-field.”

“You might be thinking there’s no way we can include certain characters but you could be second-guessing yourself further down the line. The Tekken universe has some supremely weird characters, including animals and even inanimate objects, and that might strike you as contrary to the Street Fighter aesthetic, but then we’ve had a character whose limbs can stretch and people shooting fireballs from their hands, so the addition of an animal wouldn’t be so out of place and it could make the game really interesting.”

When Street Fighter Met Tekken, By Yoshinori Ono

“We’re not just throwing a bunch of Tekken characters into Street Fighter and I hope that fans from both sides are going to be attracted to Street Fighter X Tekken.”

“The ideal ending to this story is to have built a common ground, where the best Street Fighter players and the best Tekken players in the world can duke it out. I’d be really happy with that.”

Score:

VidZone Update: J-LO Video Heaven, Chase & Status Exclusive + Win An Amazing Prize

Countries: , , , ,

What is your idea of music video heaven? Mine involves the complete directorial works of Michel Gondry, Spike Jonze and Chris Cunningham back to back for eternity. Now if for you it is Jennifer Lopez taking you through the reasons behind her favourite videos including new video ‘On The Floor’ and classics such as ‘Love Don’t Cost A Thing’ then you are in luck! If not then it doesn’t matter because we have enough other videos to keep you blissfully happy including an Exclusive Chase and Status Live Performance of ‘End Credits’.

JLOEXCLUSIVEINTERVIEW_en

We also have an immense competition to win an amazing PlayStation Move bundle! How do you win this most awesome of prizes? Just click HERE and follow the instructions on that Facebook thing and you will automatically entered into the draw!

VIDZONE TOP TIP
Hate waiting for your VidZone Info? Follow us on Twitter to find out everything we are up to as it happens! Go to http://twitter.com/vidzone and press follow!

FEATURED CHANNELS

Hot New Videos

140411_HNVAT_en

Comets of music video hypersizzling across the universe leaving a photoelectron trailblaze in its wake… Featuring Taio Cruz ‘Telling The World’, Kelly Rowland ‘Motivation’, Rise Against ‘Help Is On The Way’, Katy Perry ‘E.T.’ and Mann ‘Buzzin’.
(more…)

Score:

Music Unlimited Powered By Qriocity Now Available On PSP

Countries: , , , ,

It’s my pleasure to officially announce that Music Unlimited powered by Qriocity is now available for PSP in the following countries: UK, Ireland, France, Germany, Spain, Italy, Australia and New Zealand.

As you can see from the image below, the interface is just as slick as on the PlayStation 3. In addition, you can access the service on Sony’s 2010 and 2011 models of network-enabled BRAVIA TVs, Blu-Ray Disc players, Blu-Ray Disc Home Theatre systems as well as VAIOs and other PCs.

PSP_3000_with_Q_music

In previous posts about the service, many of you have asked about mobile capability and this is one step closer to being able to take the service with you on the go.

Through the service, you can access more than seven million songs. With the premium service offering, you can also search and access all music tracks at any time and access dozens of music channels spanning a variety of genres, moods and eras, and create playlists. .

By studying users’ listening habits and incorporating their preferences, the service delivers dozens of personalized music channels uniquely tailored to your tastes, and because the service offers a synchronised experience across all compatible devices, there is no need for you to manage or transfer music files.

Remember, if you already have a PSN account, or even if you don’t, you can activate or register at https://music.qriocity.com/ and get a 30 day premium service free trial.

Score:

Eat Them! Competition Winners

Countries: , , , ,

The wait is over and we can finally bring you the winners for the Create your own Eat Them! Monster.

First of all, we’d like to say thank you to all of you for the awesome and impressive designs that we have received during the last weeks. FluffyLogic had a tough job picking just from winners from all the entries.

I hope you enjoy them as much as we did:

Eendmo

eendmo

De-wan-ee

De-wan-ee

playerDNG

playerDNG

oskarCeg.jpg

oskarCeg

As well as receiving a voucher code which allows them to download three games from a selection at PlayStation Store, all four winners’ designs will turn into a fantastic theme that will be available for everyone to download from PlayStation Store for free on 27 April.

Background_DavV_HDBackground_DanV_HD

Background_DanN_HDBackground_CCF_HD

Once again, congratulations to the winners and remember that you still can build your own monster in the Eat Them! Laboratories and take it on a rampage.

Score:

Resistance 3: The Dark Woods Of Pennsylvania

EnglishSelect a Language:

Countries: , , , ,

As you know from our Ratchet & Clank: All 4 One blog post, we spent yesterday with a large group of North American and European press here in Los Angeles. They didn’t just see North Carolina’s new Ratchet & Clank game though – the Burbank-based Resistance 3 team was on hand to present a new single-player area, multiplayer map, and weapon.

Resistance 3 for PS3

Resistance 3 for PS3Resistance 3 for PS3

Our new single-player area finds hero Joseph Capelli and Dr. Malikov in the dark woods of Pennsylvania, hunted by Chimeran snipers and dropships. In this section of the game, players must sneak through the forest, avoiding the spotlights of the dropships while dispatching the sniper hybrids. They also run into Hybrids that are shielded by drones – requiring Capelli to destroy the drones first before attacking the Hybrids. A big emphasis in Resistance 3 is opening up the gameplay spaces, allowing players to not only choose which weapon to use for each situation via the weapon wheel, but also how to approach each situation while using the environment to their advantage.

After our Community Day in Hollywood a couple of weeks ago, many of you who couldn’t make it asked “when can I see the Boat level you showed?” Today is that day. Our journalist friends had the chance to go hands-on with the entire level, as it takes Capelli and Dr. Malikov through the flooded waters of the Mississippi as they approach St. Louis. We have released the first extensive footage of the level today, which you can watch above.

Resistance 3 for PS3

We also allowed the journalists in attendance to check out a new multiplayer map from our upcoming internal closed online beta test. The sun-soaked trainyard set in Bogota, Columbia represents another variation of the palette and weather in Resistance 3, and offers a lot of verticality with train cars and buildings to move in, around, and over. Media also familiarized themselves with the Chimeran Deadeye sniper rifle. The Deadeye packs a punch with its alt-fire, a skill shot that requires you to charge up and track the target for a second before delivering a devastating blast that can penetrate multiple enemies if performed correctly.

We hope you enjoyed this fresh look at Resistance 3. There is much more news to come in the coming months, so keep it tuned to the Insomniac Games Facebook and Twitter pages!

We’ll answer your questions below!

Score: