My first job when I joined SCEE in 2008 was a piece of copywriting for Warhawk - if you received an email newsletter about the Operation: Broken Mirror expansion pack, then that was me. So it was with some nostalgia that I watched Dylan Jobe announce Starhawk – the spiritual successor to what is still a very popular online game, more than three years on.
The key innovation is Build & Battle, which lets the player place towers, launchpads, turrets and more wherever they like on the battlefield and in real-time, without ever taking their finger off the trigger or leaving the fray. This applies to both the full single player campaign and the 32 strong online multiplayer, the tactical implications on which are huge.
After the announcement, I sat down with Dylan to flesh out some more detail on one of the most exciting PS3 exclusives of 2012.
How has the online shooter landscape changed since Warhawk was released in 2007?
Warhawk was timed great because PlayStation Network was relatively new; it was online multiplayer only, which was rare; and our approach to games was fun and novel at that time. I’d describe it as the lovechild of Unreal Tournament and Battlefield.
Fast-forward to 2011 and the landscape is different, with a tonne of shooters out there. I wouldn’t say the genre is bloated because I love shooters, but it’s competitive and that was both a concern and a motivator for Starhawk. It certainly forced us to be original and come up with genre innovations. Ask any gamer out there and they’ll say that they want to see something new. Too often, the only difference between one shooter and the next is the visual style of the gun and the scene that it is pointing at.
What were the best things about Warhawk?
Two core elements spring to mind: multi-dimensional, fast-paced action, where you’re running and then driving and then you’re flying and it’s all seamless. A lot of other shooters relegate vehicle use to compartmental sections where you come down a tunnel, drive a tank from point A to point B, get out of the tank… that’s not what our game is. You can summon a Hawk on a launchpad wherever and whenever you want.
My second favourite element is the huge landscapes and a vehicle, in the Hawk, with which to get around very quickly. At one moment you could be creeping around a base on foot and seeing great detail close up, and at the next you can fly miles down the road at mach 2. We’re glad to have carried that scale over to Starhawk.
What other Warhawk qualities have you carried over to Starhawk?
Warhawk players like that addictive, fast-paced gameplay and Starhawk has it too – you can have a great experience in 20 minutes if you want or you can sink months into the multiplayer. You should never second-guess your fans but I hope that they see Starhawk as an improvement that serves them proud.
People were expecting us to announce something like Warhawk and the rumours about Starhawk have been doing the rounds for a while, but I think people will be surprised by how much of the game we have shown to media and, having spoken to many journalists, nobody predicted the Build & Battle gameplay.
Warhawk was multiplayer only but Starhawk has a full solo campaign with a story. What is the LightBox storytelling philosophy?
There are many great ways to go about game storytelling. Our approach is to give the player a series of exciting and flexible combat challenges that are strung together with a compelling tale, in this case one that is set in the ‘lawless frontier of space’, as we like to put it, centered around hired gunslinger Emmet Graves and his brother. Missions then blend into really cool 2D animation sequences.
It seems like every connected game comes with a set of ‘community features’, but what exactly is a game community and how should it be supported?
I think that there are a lot of people out there who think that if you create a bunch of features then you have a community and that’s just not true. Publishers need to know that if you don’t have a vocal fan base and a game that people are passionate about, then you don’t have a community. Sony understands this.
Our take on community is to listen to those passionate players to discover the kinds of things that they want to do, and develop those features. We develop community features that the players want and need; we’re not just saying, ‘here’s a bunch of community features… go be a community!’ That’s not the way to do it at all.
The in-game tournaments sound exciting. How do they work?
The tournament system in Starhawk is rad. In Warhawk we had a lot of people co-ordinating their own tournaments with third-party websites and gaming leagues, and they were successful, but we want to make it way easier for anyone playing the game to create a tournament. It’s completely integrated and allows players to choose from a variety of options.
To give an example: you want to have a tournament this weekend with your buddies to see who is best at flying a Hawk. You go in and create a private tournament and set it so that sign-up is on Wednesday but it’s going to begin on Friday, and it’s going to be based on Hawk kills in one particular environment. That sets up the server for the players you’ve selected as eligible and that server will automatically track results during the time window that you have set and then post the results afterwards. We also have the ability to create central tournaments that pay out little rewards, so you can go to your trophy room and see all the stamps that you got for participating or finishing in the top ten, and so forth.
As a new development studio, what is the LightBox ethos?
We’re a fun crew! We were originally a part of Incognito out in Salt Lake City and we wanted to have our own company in a new location, so we moved to Austin, Texas which is a really hip, fun town. We’re all very liberal and open-minded; we love music and, crucially, we’re all big gamers. We care deeply about our craft. A journalist asked me earlier about the Starhawk sales projections and, as the president of the company, I do care deeply about all that stuff. But truthfully it is Sony’s job to make sure it sells a lot of copies. My job is to make Starhawk a great game – the kind of thing that my colleagues and friends want to play.
You can join the community over at the official PlayStation Forums, where the biggest Warhawk fans are sharing their first impressions of Starhawk.




















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70 CommentsAdd Yours
51
Posted on 18 May, 2011 at 3:39 am by kool-chris93
So excited for this game, I love Warhawk!
52
Posted on 18 May, 2011 at 4:33 am by Boolt_Israel
E ai o pessoal do brasil nao vai ganha jogo gratis
53
Posted on 18 May, 2011 at 4:51 am by MarkLove
GREAT GAME as Warhawk, i’ll be professional in Mechhawk & #1 in combat points
54
Posted on 18 May, 2011 at 4:54 am by Sword-Breaker
Like most of the Warhawk fans out there I’m also rather curious about 4-player splitscreen multiplayer and the ability to go online with 4 couch buddies simultaneously. Those features surely made Warhawk an awesome game and I’m hoping that the same holds true to Starhawk. Many developers initially have these awesome multiplayer features and flexibility then decide to completely remove them in the sequel in favor of an online-only experience. From all the videos I’ve seen, it looks like LightBox aren’t the type of developers which will forget their roots and simply follow the market trend. A passionate company means a passionate project.
55
Posted on 18 May, 2011 at 5:28 am by Kageryu774
Wow! at first impression looks promising! I’m looking forward to the solo campaign as well for the online multiplayer mode. Hope to see more info about this game in the future!
56
Posted on 18 May, 2011 at 5:50 am by abcookie5
Sony, sure you said sorry but you don’t need to give out loads of free games.
57
Posted on 18 May, 2011 at 7:40 am by sly_fortune
Sorry for asking this here, but it seems that when the number of comments reaches 2 or 3 pages long, you seem to not respond
.
Also, bare in mind that I’m for Portugal, so I’m sorry for any english mistakes lolol.
As for the free games in the welcome back plan, I know we have 30 days to download them. But, if for some reason (maybe an HDD upgrade… my 60gb is full lol), I uninstalled a game (for exemple: infamous) later in the year, and then wanted to reinstall it again, will it be in the downloads section like the other games I bought?
Thanks
Posted on 18 May, 2011 at 9:31 am by James Gallagher
Yes it will.
58
Posted on 18 May, 2011 at 7:56 am by sly_fortune
Oh, and I know that the free games are free to keep and not PS+ related. I just want to know if for some reason I need to uninstall them, they will still be availible for free on the downloads section, like the other games I bought.
59
Posted on 18 May, 2011 at 8:17 am by obiadekanobi1980
Also i have a funny feeling that the bigwigs at M$ had a little say in throttling these emails a bit more than usual knowing that there for PS3 users its funny that these important emails are arriving late when other junk and spam emails get to your account instantly……..strange no????????????
60
Posted on 18 May, 2011 at 9:16 am by GutsBerserker
Really wanna see how the space fights look like! I hope Sony will consider bringing back COLONY WARS one day, at least I’ll get a glimpse of what could’ve been with Starhawk.
61
Posted on 18 May, 2011 at 9:44 am by ToeSweet
Loved Warhawk, one of my favourite multiplayers, this looks like a tweak to the original so day 1 for me. Just make sure the splitscreen 4 player online is still incorporated.
62
Posted on 18 May, 2011 at 10:54 am by bendchester
this sounds ace!
63
Posted on 18 May, 2011 at 12:03 pm by Leneghan
Im excited about this game although I would have liked a sequel to the last warhawk as the maps and vehicles were designed beautifully and the new games design strays a fair bit with these killzone style maps from the originals lush environments, and Im also concerned that the new hawks will be madly over powered, but I am still very excited about how this game turns out.
I do have a question will you be bringing back small features such as in-game music, I have noticed many ps3 games which had the feature abandoned it in they’re sequels not sure for what reason but it does add play time to online gaming, and also I was also wondering will items such as the jetpack and dropship be making a return as they added a new dimension to the game.
64
Posted on 18 May, 2011 at 12:13 pm by wezer1871
are you ever gunna post about resistance 3? the other 2 were awesome
65
Posted on 18 May, 2011 at 5:10 pm by Gekidami
Was space combat ever confirmed? It seems like a lot of people assume the game will have it, but i’ve yet to see anyone on the project actually say “Yes, Starhawk will have space combat maps”.
66
Posted on 18 May, 2011 at 11:11 pm by gamniac
idk if this WB program is a good idea, let’s say only about 25% would download infamous wouldn’t that be hard on the servers aswell ?.
to clarify that would be about 15 million times w/e the game holds on data. i mesn if you have trouble with the email section,imagine the data traffic this will have when a ¼ of the users would download the same time.. just a suggestion and idk but you should really consider this.
67
Posted on 19 May, 2011 at 2:11 am by TJC_69
Standard PR Response…
” No , no problem at all. Our servers have been updated and stress tested to cope with expected demand. ”
Truthful PR Response….
” The free game downloads will probably grind the servers to a halt , yes….”
68
Posted on 19 May, 2011 at 2:26 am by Bumblebee
If you want to dominate, just fill in the gaps where SOCOM “Special Needs” failed. Basically if someone puts all the features requested by the community yet totally ignored by Zipper into another game, it would rock. Like SOCOM should have rocked, yet is hampered by terrible community features. Small things like actually being able to play with your friends, and regional lobbies rather than lumping us all in together regardless of the differences between the culture of players, and of course the fact that regional lobbies tend to mean less lag.
It’s fairly simple but Zipper would rather ignore us. Embrace your community and you will fly!
69
Posted on 26 May, 2011 at 12:57 pm by jupiterchicken
warhawk didn’t have much custamization..don’t get me wrong it was simple but it worked…will starhawk have more and maybe female characters???? I love warhawk and i can tell starhawk is the next best thing.
70
Posted on 26 May, 2011 at 12:58 pm by jupiterchicken
ha humm sorry CUSTOMIZATION. i feel like an idiot.
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