Posted on 25 May by Sid Shuman – SCEA, Senior Social Media Specialist
God of War III: How To Make A Monster
Call me late to the party, but I’ve been flipping through Ballistic Publishing‘s 272-page opus The Art of God of War III — and I like it. It reads like a cookbook for wannabe creature creators, chronicling God of War III‘s evolving monster designs throughout the game’s extensive development process. The luscious artwork is accompanied by insightful commentary and anecdotes from the game’s visual development artists and the phenoms at Sony Santa Monica Studios.
In addition to pages and pages of unseen concept art and reference sketches, The Art of God of War III showcases a surprising amount of content that didn’t make it into the final version of the game, including several monster designs that were (sadly) left on the cutting-room floor.
Art by Andy Park
Chimera
“This is a creature I initially designed way back during the previous game, God of War II…. I designed the Chimera thinking of the three personalities of the creature: lion, goat, and snake. They are one being, but they have three different brains and therefore, three different personalities. This illustration showcases the creature in all its vicious glory; with three heads vying to be the one that gets to kill the infamous Kratos. It’s a battle against Kratos and its inner self.” — Andy Park, Visual Development Artist, God of War III
Art by Izzy Medrano
Argus
“Definitely the tragedy of the game for the character department….After lots of sketches, including a pretty bad-ass multi-limbed elephant, the final design was a monstrosity covered with eyes meant to look like a very uncomfortable viral outbreak. It was this freakish frog-type thing with no mouth. I imagined that it would make an awful deep rumbling when out of camera, and all you would hear aside from that was the buzz of blood-bloated flies that follow it everywhere it went. I gave him the name Argus to tie in with the hundred-eyed shepherd from the old myths, and it stuck.
After he was modeled and built, he got scrapped because it was felt that he was too alien-looking. So I went back to the drawing board and came up with a hulking monster with one huge arm that also had tons of eyes all over his body in a herpes-like pattern. We even got the tech working so that all the eyes would follow Kratos, but he was scrapped again due to time constraints.” — Izzy Medrano, Visual Development Artist
Art by Andrew Kim and Cecil Kim





















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