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May 2011

Building And Battling: Dylan Jobe Discusses Starhawk

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My first job when I joined SCEE in 2008 was a piece of copywriting for Warhawk - if you received an email newsletter about the Operation: Broken Mirror expansion pack, then that was me. So it was with some nostalgia that I watched Dylan Jobe announce Starhawk – the spiritual successor to what is still a very popular online game, more than three years on.

The key innovation is Build & Battle, which lets the player place towers, launchpads, turrets and more wherever they like on the battlefield and in real-time, without ever taking their finger off the trigger or leaving the fray. This applies to both the full single player campaign and the 32 strong online multiplayer, the tactical implications on which are huge.

After the announcement, I sat down with Dylan to flesh out some more detail on one of the most exciting PS3 exclusives of 2012.

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How has the online shooter landscape changed since Warhawk was released in 2007?

Warhawk was timed great because PlayStation Network was relatively new; it was online multiplayer only, which was rare; and our approach to games was fun and novel at that time. I’d describe it as the lovechild of Unreal Tournament and Battlefield.

Fast-forward to 2011 and the landscape is different, with a tonne of shooters out there. I wouldn’t say the genre is bloated because I love shooters, but it’s competitive and that was both a concern and a motivator for Starhawk. It certainly forced us to be original and come up with genre innovations. Ask any gamer out there and they’ll say that they want to see something new. Too often, the only difference between one shooter and the next is the visual style of the gun and the scene that it is pointing at.

What were the best things about Warhawk?

Two core elements spring to mind: multi-dimensional, fast-paced action, where you’re running and then driving and then you’re flying and it’s all seamless. A lot of other shooters relegate vehicle use to compartmental sections where you come down a tunnel, drive a tank from point A to point B, get out of the tank… that’s not what our game is. You can summon a Hawk on a launchpad wherever and whenever you want.

My second favourite element is the huge landscapes and a vehicle, in the Hawk, with which to get around very quickly. At one moment you could be creeping around a base on foot and seeing great detail close up, and at the next you can fly miles down the road at mach 2. We’re glad to have carried that scale over to Starhawk.

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What other Warhawk qualities have you carried over to Starhawk?

Warhawk players like that addictive, fast-paced gameplay and Starhawk has it too – you can have a great experience in 20 minutes if you want or you can sink months into the multiplayer. You should never second-guess your fans but I hope that they see Starhawk as an improvement that serves them proud.

People were expecting us to announce something like Warhawk and the rumours about Starhawk have been doing the rounds for a while, but I think people will be surprised by how much of the game we have shown to media and, having spoken to many journalists, nobody predicted the Build & Battle gameplay.

Warhawk was multiplayer only but Starhawk has a full solo campaign with a story. What is the LightBox storytelling philosophy?

There are many great ways to go about game storytelling. Our approach is to give the player a series of exciting and flexible combat challenges that are strung together with a compelling tale, in this case one that is set in the ‘lawless frontier of space’, as we like to put it, centered around hired gunslinger Emmet Graves and his brother. Missions then blend into really cool 2D animation sequences.

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It seems like every connected game comes with a set of ‘community features’, but what exactly is a game community and how should it be supported?

I think that there are a lot of people out there who think that if you create a bunch of features then you have a community and that’s just not true. Publishers need to know that if you don’t have a vocal fan base and a game that people are passionate about, then you don’t have a community. Sony understands this.

Our take on community is to listen to those passionate players to discover the kinds of things that they want to do, and develop those features. We develop community features that the players want and need; we’re not just saying, ‘here’s a bunch of community features… go be a community!’ That’s not the way to do it at all.

The in-game tournaments sound exciting. How do they work?

The tournament system in Starhawk is rad. In Warhawk we had a lot of people co-ordinating their own tournaments with third-party websites and gaming leagues, and they were successful, but we want to make it way easier for anyone playing the game to create a tournament. It’s completely integrated and allows players to choose from a variety of options.

To give an example: you want to have a tournament this weekend with your buddies to see who is best at flying a Hawk. You go in and create a private tournament and set it so that sign-up is on Wednesday but it’s going to begin on Friday, and it’s going to be based on Hawk kills in one particular environment. That sets up the server for the players you’ve selected as eligible and that server will automatically track results during the time window that you have set and then post the results afterwards. We also have the ability to create central tournaments that pay out little rewards, so you can go to your trophy room and see all the stamps that you got for participating or finishing in the top ten, and so forth.

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As a new development studio, what is the LightBox ethos?

We’re a fun crew! We were originally a part of Incognito out in Salt Lake City and we wanted to have our own company in a new location, so we moved to Austin, Texas which is a really hip, fun town. We’re all very liberal and open-minded; we love music and, crucially, we’re all big gamers. We care deeply about our craft. A journalist asked me earlier about the Starhawk sales projections and, as the president of the company, I do care deeply about all that stuff. But truthfully it is Sony’s job to make sure it sells a lot of copies. My job is to make Starhawk a great game – the kind of thing that my colleagues and friends want to play.

You can join the community over at the official PlayStation Forums, where the biggest Warhawk fans are sharing their first impressions of Starhawk.

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Details of SNEE & SCEE’s Identity Theft Protection Programme

Last week we informed you that we would be liaising with providers of identity theft protection plans following the malicious attack on PlayStation Network throughout our region. We are now in a position to provide you with actual details of the programme for current PlayStation Network and Qriocity consumers in UK, France, Spain, Italy and Germany.

As I have explained previously, identifying such programmes for the many countries within the SCEE region is a very complicated process. Each country has a different way of handling identity theft; whilst some offer relatively sophisticated services, others may not. Therefore, we must stress that this is an ongoing process which will see new identity theft protection programmes identified where possible.

That said, we are pleased to advise that Affinion International Limited, a leader in identity protection products in Europe, will be offering a comprehensive service that covers a significant proportion of PSN users free of charge for the first 12 months.

Affinion International Limited will be offering the following identity theft protection service and insurance through their fraud protect programme for the UK, France, Spain, Italy and Germany.

The fraud protect proposition cover three key areas:*

Personal Information protection

  • Monitoring and Alerting Service
  • Personal Information Protection Software

Help / Assistance and guidance

  • Dedicated helpline
  • Victim of Fraud support

Financial Protection

  • Insurance that covers the expenses incurred in identity restoration following identity fraud
  • Card Monitoring and Alerting Service

We are still working to identify similar services for those countries not covered by this offering, and this will depend on reputable businesses offering appropriate services. As such, we promise to keep you updated on progress right here on PlayStation.Blog.

We will provide you with information on how to contact Affinion shortly about this service.

Please note that PSN customers under the age of 18 are advised to consult their parent or guardian.

*For information as to the terms and conditions of Affinion International Limited’s programme please visit:

UK – www.fraudprotect.co.uk
France – www.fraudprotect.fr
Italy – www.fraudprotect.it
Germany – www.fraudprotect.de
Spain – www.fraudprotect.es

* For eligibility for fraud protect consumers must be 18+ and be an account holder on 20 April 2011.

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Getting Back To Normal

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As you’re no doubt aware, certain PlayStation Network services have resumed which means, among other things, we can all get back to playing games online. Here on the PlayStation.Blog, it means we can get back to talking about games, starting with the range of inFamous 2 editions available in Europe and the all-important release date. It’s good to be back.

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inFamous 2 PAL Release Date Confirmed: 8th / 10th June

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I’m very pleased to confirm that inFamous 2 has now gone gold and will release across PAL on 8th / 10th of June – here’s how it splits out:

  • UK, Germany & Ireland: 10th June
  • Rest of PAL: 8th June

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Undoubtedly one of 2011′s most eagerly anticipated titles, inFamous 2, the story of reluctant superhero Cole MacGrath, will, like the karma system in the game, offer a number of different choices when you hit stores come release.

As you may know, we have already announced the lenticular Special Edition – which comes with a powershot of extra digital content including the Electrocution Grenade power, Golden Amp and an exclusive Cole MacGrath skin from inFamous 1.

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Alternatively, you can harness the power of a hero and pick up the luxury Hero Edition which comes complete with Lightning Hook downloadable power, Kessler skin, a Cole MacGrath figurine and inFamous comic from graphic novel legends DC Comics, a replica Cole MacGrath messenger bag and the inFamous 2 digital soundtrack.

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But the choice doesn’t end there. Two exclusive inFamous 2 DUALSHOCK 3 Wireless Controller bundles will also be released in June. For those who want to play it safe, take home the ‘good’ DUALSHOCK 3 bundle where your copy of the game will come with a limited edition ‘cosmic blue’ wireless controller. And for the more morally ambiguous out there, take home the ‘evil’ bundle which comes with an exclusive ‘crimson red’ wireless controller.

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Not only that, for fans new to the series, there’s also an inFamous 2 PS3 bundle available which comes with a copy of the game, 320GB PS3 console and standard black DUALSHOCK 3 Wireless Controller.

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The Special edition, Hero edition and hardware bundles will not be available in all territories, so please check with your locale retailer for availability.

Shape your own destiny with inFamous 2 – exclusively on PS3 – and remember: ‘Being A Hero Is Optional’.

And here’s the inFamous 2 opening cinematic to whet your appetite.

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Details Of The Welcome Back Programme For SCEE Users

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Now that certain PSN services have been restored and you’re once again enjoying online gaming, it seems a good time to confirm what is being offered as part of the Welcome Back programme.

Once we restore PlayStation Store, which will be just a little while longer, you will have the opportunity to claim your Welcome Back gifts. Please note that the Welcome Back programme is only available for those countries with access to PlayStation Store*.

All existing PlayStation Network members will be able to access the following from PlayStation Store*:

Two PS3 games from the following list:

  • LittleBigPlanet
  • Infamous*
  • Wipeout HD/Fury
  • Ratchet and Clank: Quest for Booty
  • Dead Nation*

For those with PSP accounts, you will also be eligible to download two PSP games from the following list:

  • LittleBigPlanet PSP
  • ModNation PSP
  • Pursuit Force
  • Killzone Liberation*

- 30 days free PlayStation Plus membership for non PS Plus subscribers*

- Existing PlayStation Plus subscribers will be given 60 days free subscription.

- For existing Music Unlimited subscribers, you will be given 30 days free subscription.

- We are working on a Welcome Back offer in PlayStation Home and will share that when it is confirmed.

I would like to thank all of the developers and publishers involved in this programme for their support in making this happen. We certainly couldn’t have done it without you.

You will be able to access this content once PlayStation Store comes back online and we are doing everything we can to make that happen as soon as possible.

Thank you for your support and keep checking back on the blog for more information.

  1. For eligibility for the welcome back programme consumers must be an account holder on 20 April 2011. Specific details about these offers and eligibility requirements will be posted as the services go live. All existing PSN registrants have 30 days from when the welcome back programme goes live to redeem their content.
  2. For the German market, InFamous and Dead Nation will be replace with Super Stardust HD and Hustle Kings in the selection of PS3 games.
  3. For the German market, Pursuit Force and Killzone Liberation will be replaced with Everybody’s Golf 2 and Buzz Junior Jungle Party in the selection of PSP games. Killzone Liberation will not offer online gameplay functionality.
  4. Access to the 30 days free PS Plus subscription is only available for those countries where PS Plus is offered. You will have access to the PS Plus content planned for May for 30 days. Access to the free games and exclusive features finishes at the end of the 30-day subscription period. Anything you buy with exclusive discounts, dynamic themes and premium avatars are yours to keep forever.
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