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July 2011

The Hitchhiker’s Guide To The Galaxy Of Trophy Guides

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The common misconception around the internet is that those trophy guides you frequently use just fall off some magical tree that’s been planted by intergalactic space bunnies. That couldn’t be any further from the truth. They’re magical space unicorns, not bunnies, actually.

Sorry, I’m getting ahead of myself; allow me to introduce myself. I’m Dan Webb and I’m the Editor-in-Chief over at one of the biggest PlayStation 3 websites on the internet http://www.ps3trophies.org – which is a posh way for saying I run stuff over there. When an invitation was extended to me to come over here and make a guest post on the topic of trophy guides, it was an offer I couldn’t refuse.

Despite my inane segue, the shocking truth behind writing a trophy guide is that the process isn’t pretty. It’s not simple, it’s not a five-minute job and it’s certainly not a joy – although admittedly, some people do find pleasure in the process. So why would anyone put themselves through such torture then? Well, that’s simple: on some levels it’s about infamy; having your name permanently attached to a game’s guide that will be Googled for years to come can be a bit of a thrill and it’s something you can’t appreciate until you’ve been there and bought the T-shirt.

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“Oh hey, that’s that jqtaxpayer fella… He made that ‘road map’ and trophy guide for the hardest game EVER!!” – that’s Demon Soul’s by the way. Being recognised for such feats is akin to what I believe a celebrity must feel like, albeit a Z-list one. On another level, I truly believe it’s about helping out the community and your fellow gamer. It’s a fairly altruistic state of affairs in truth. Sure, you’ll get a bit of praise and recognition for it, but that doesn’t really compare to the amount of work you have to put in when writing one.

That lure of being associated with your favourite game’s trophy guide and having that level of infamy can lead to a bit of competition. Although we don’t operate on a first come first served basis, that is often the case as once the guide seed is planted; the community can muck in and do the rest. We always say that it’s quality before quantity and speed, but if you want to write a guide for a game and you aren’t quick enough, there are enough talented guide writers out there that will nip in before you. After all, the trophy guide writing world is a cut throat one!

How people approach trophy guides can differ from person to person, and from game to game. Some people complete the game first and then write the guide after. Others like to write the guide as they go, although that comes with its risks – after all, trophy lists can sometimes be like windows into the game with spoilers galore, and once you read that spoiler, you can’t unread it, potentially spoiling the enjoyment of the game for yourself. You’re lucky if that game’s Heavy Rain then; or rather, unlucky, with 52 of the 57 trophies being secret, but that in itself opens up a whole can of worms as the community will often be left to figure out the trophies before they can even tackle the guide itself.

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So who can write a guide? That’s the beauty – just about anyone can write a guide and for those that have a particular fascination with a game or franchise, it can be quite a satisfying experience. In fact, there have been a lot of instances where our community has combined to create one of the most bumper packed and helpful guides on the internet, which is especially gratifying from our perspective. Most of the time it isn’t planned and, through a sense of community spirit, what started off as a skeleton guide soon fleshes out into a group of 5-10 individuals mucking in for the greater good. It’s like an unplanned flash mob for guide writing.

How it goes from the forums to the main page is an age-old mystery. Okay, it’s not, but there’s more to a guide than the author. There’s the community that helps with tips to improve strategies and there’s the guide team – yes, we have a dedicated and enthusiastic team of moderators who look after their well-being – who do the editing, upload it to the main page, make sure the strategies are sound and so on. It really is a team effort.

There are instances where things can get a little messy; after all, who in their right mind would sink the 600 hours needed into Gran Turismo 5 to get that elusive ‘Gold Standard’ trophy? There are a few games like this that require you to dedicate a lifetime to completing, so games like Lost Planet 2 or Fight Night Round 4 require supreme dedication if you’re going to write a guide for them. Although the trophy system is just over three years old now, these instances are few and far between, and for every Fight Night Round 4, there are hugely original trophy lists like Red Dead Redemption and Portal 2 to restore faith in the whole thing.

Thanks to the inclusion of trophies and the massive effort of the PS3T community and beyond in creating these guides, both have instilled a certain level of replayability into our favourite PlayStation 3 games, and for that, we’re extremely grateful. Just remember the next time you’re reading a guide that someone probably piled a good 30+ hours into it and be thankful that they did it for you and other like-minded gamers. It’s this community spirit that maintains our sanity at 4am in the morning when we’re chasing after that much sought-after trophy. Remember that when you’re punching the air with satisfaction after that tiny notification pops up. ‘Ding!’

While you still have that triumphant sound ringing in your ear, check out our guide to the ten most satisfying Platinum Trophies over at eu.playstation.com.

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This Week On The SingStore (11 July 2011)

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Boney M_Daddy Cool

Welcome!

This week we’re back to the normal Wednesday update so technically speaking you could say that you’re getting this one a day early :) . Hope you had a good time with the songs and dance add-ons from the last one? Which one was your favourite or maybe there was one you just tried out because you saw the preview video and now you can’t stop playing it? You can always let us know on Twittter!

Frontrunners for the shopping cart this week for me are: ‘Daddy Cool’ by Boney M. (I REALLY can’t wait for this, honest), Mr. Mister, Inner City, and this is where the German in me comes out, Sandra’s ‘Maria Magdalena’ and The Scorpions with ‘Still Loving You’. Actually, I could go on but I’d just be repeating the below list and that ain’t the point, is it?

Don’t forget, if you don’t fancy anything this week, you can always check out everything that’s available in the SingStore for your country/language plus all the discs and songs on them on our website right here.

Much love,

Nina x

Scorpions_Still living YouRoxette_She's got Nothing On You

In English
Boney M. Daddy Cool
Eternal Angel Of Mine
Gregory Issacs Night Nurse
Inner City Good Life
Jamiroquai White Knuckle Ride
Kylie Minogue Step Back In Time
Mr Mister Broken Wings
Mungo Jerry In The Summertime
Roxette She’s Got Nothing On (But The Radio)
Sandra Maria Magdalena
Scorpions Still Loving Stars You
The Cranberries Stars
The Vapors Turning Japanese

Kylie Minogue_Step Back In Time

In German
Die Doofen Mief! (Nimm Mich Jetzt, Auch Wenn Ich Stinke)
In Portuguese
Romana Já Não Sou Bebé
Dance add-ons
Big Brovaz Nu Flow
Naughty By Nature O.P.P.

Tracks have previously been released on a disc.

All tracks released worldwide apart from Kylie Minogue (not in Australia/New Zealand)

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Take A Brutal History Lesson With The Cursed Crusade

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France seems to be a good country to develop games in these days. Not long ago we were impressed by the innovative adventure titles of Lexis Numerique (and especially by Red Johnson’s Chronicles, and today we`re taking a look at Kylotonn and their upcoming PS3 title, The Cursed Crusade.

Some of you may know these guys from the popular PC FPS Bet on Soldier: Blood Sports. For their most recent project they stepped away from the shooter genre without suffering a loss in brutality. Their action-adventure, The Cursed Crusade, invites the player to step back to the period of the fourth crusade.

As this marks Kylotonn’s debut on the PS3, we took the time to interview their co-founder, Yann Tambellini.

(more…)

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PlayStation.Blog Recap

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Well, that was a quiet week. The summer months between E3 and gamescom can be a bit slow on gaming news as release schedules slow, publishers hold back big announcements for Cologne and lots of people simply go on holiday. I’ve been using the time to take a look at the PlayStation.Blog EU with fresh eyes and have started work on some new feature ideas that, I hope, will bring more colour to these pages. We’ll be starting (hopefully!) next week with The Weekend Debate. Those who have been reading a while might remember The Friday Debate and this is very similar, just with one cool difference – the most insightful and entertaining comments around the topic will be rewarded with a voucher code for one of the latest and best games on PlayStation Store.

I love to listen to your feedback and ideas so keep them coming here in the comments. If you ran this blog, what kinds of things would you write about?

Here’s your recap:

Playstation EU

What we learned on eu.playstation.com this week:

Watch 15 Minutes of BioShock Infinite for PS3 Now

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Okay, we’ve teased you for long enough. We showed you a teaser on PlayStation’s E3 stage. We leaked out dribs and drabs of content over the past few weeks. Yeah, we’re S.O.Bs. But we’re S.O.Bs with an expiration date! And today’s that date.

Here it is, a video of the full demonstration that we showed to the press at E3, all 15 minutes of it. We’d love to know what you think at our forums at http://irrationalgames.com/community/forums/.

-Ken (@iglevine)

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