Re-mastering both of the God of War PSP games in full HD for the PS3 God of War: Collection Volume II definitely had its share of challenges for us. The first goal we had was simply the daunting task of up-rezing the engine and content authored on a PSP running at 480 x 272 resolution and 30 frames per second to 1920 x 1080p at a steady 60 fps on the PS3. This required a custom PS3 version of our engine, coded in-house exclusively for Collection II, as well as a painstaking process by art team. We ended up going through every single character in the game and doubling or tripling polygon count by hand, as well as up-rezing and re-painting every texture across both games at 4x resolution on both characters and environments.
Being gluttons for punishment, we also decided from the beginning of the project that just re-mastering content from PSP resolution to 1080p wasn’t necessarily challenging enough (as a quick aside…we were wrong), so we also wanted to take advantage of our custom PS3 engine and try to implement full stereoscopic 3D support. After a first pass of 3D implementation and careful playthroughs of both games in 3D, we identified certain trouble areas with and addressed them with techniques such gas near-screen fading on certain particles and camera focal plane compensation for a smooth and enjoyable 3D experience. The quality of the final result of the 3D on Collection II so surprised us that it actually sold myself and a number of others on the team 3D TVs in general. Personally I wouldn’t want to play the games any other way after being able to experience it firsthand.
Besides adding up-scaling in-game content and 3D support, there was one other challenge that is worth noting (and elicited groans of despair from both artists and programmers alike). Between Chains of Olympus and Ghost of Sparta we had over an hour of pre-rendered cinematics, and the gap in video resolution between our PSP source footage and full HD was so extreme that no matter how many custom video up-scale solutions we tried, there was just a glaring quality difference between the 1080P real-time gameplay and the video. It was pretty demoralizing for us to play the game in beautiful HD and hit a cinematic trigger where Kratos looked like he was rendered through a dirty sock, so we realized we would just have to bite the bullet and properly re-render all cinematics in full 1080p. To do this we ported all of our cinematic scenes to the PS3 and, months and terabytes of data later, had every single frame re-rendered in HD through the new Collection’s engine. From there we had to up-rez all of the post production effects and re-composite every single cinematic again in HD, giving us a final result that blended seamlessly with the in-game quality.
Needless to say, all of the above made for quite a laborious process for us, but we were set on doing justice to the original games that we put so much blood, sweat, and tears into. We hope this effort really pays off for God of War fans able to experience both PSP games in glorious 1080p!















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58 CommentsAdd Yours
51
Posted on 13 August, 2011 at 8:29 pm by Salty500
havn’t got a psp so can’t wait to get these and play them
52
Posted on 13 August, 2011 at 11:03 pm by dbzgengsta
Defianty getting this. Never played Ghost of Sparta. Gonna play this to death until i get platinum on both.
53
Posted on 14 August, 2011 at 11:53 am by amplifiedAnt
Wow, the effort that’s gone into these conversions is staggering. THAT’S how you do a HD collection
Already played through both a considerable number of times on PSP but since sold them on so this is a must-buy for me. The platinum trophy available for each game doesn’t hurt – want to add them to my other 3 God of War 100% completions!
54
Posted on 14 August, 2011 at 12:49 pm by SpeedyRyan-_-
I cant wait for this, I played ghost of sparta on the psp and it was honestly the only psp game I really really enjoyed and the graphics were the best I have ever seen on a psp. Also just got panasonic 3dtv so all the more reason to look forward to the the collection.
55
Posted on 14 August, 2011 at 11:31 pm by SiFoDyAs
I didn’t think there was a massive difference between the two goin by the vid at the top of the page!
56
Posted on 15 August, 2011 at 1:55 am by Pure_Mind_Games
awesome I just recently got a Samsung 3DTV and after playing WipEout HD and Enslaved in 3D, I don’t think I’ll be going back any time soon, I’ve noticed on Enslaved sometimes there’s like..well I dunno what to call it, you know how when something is thin or small parts tend to disappear? it like that but its extra, normally on the characters(during gameplay when moving the camera round, in some angles it’s not there), I played the KZ3 3D demo an there was like this faint second image and VERY noticeable, on some objects it was like 5cm away from the actual object(if I ever get it I think I might have to skip playing it in 3D*sad face*). I know it’s not the TV, glasses or me because WipEout is fine.
57
Posted on 15 August, 2011 at 7:06 pm by Monkey2607
if any two games would make me want a PSP it’s ghosts of Sparta and Peace Walker. Glad they’re both coming to PS3. Good times.
58
Posted on 18 August, 2011 at 12:49 pm by Sundersnake
5 GoW Platinum’s. Soon
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