Greetings one and all. My name is Ashley Wing, an independent filmmaker from the UK based in Devon.
Me and my crew are just coming to the end of the long post-production process on our sci-fi short film ‘Fracture’. The grade (colouring of the film) only has a few days left and then we render our final export before it begins its journey to the Home Cinema.
Let me begin by telling you a little bit about myself and why I proposed an online premiere at PlayStation Home cinema.
I have worked on numerous projects, from corporate videos, music videos, promotional clips and new media – some of which have seen me travel around the world.
I’ve written and directed several short award-winning films and am currently involved in the development of a mobile phone game. It’s great fun and not too dissimilar from the creative process of film-making.
Yes, I’m also gamer! It began back in the Eighties with a ZX Spectrum, followed by a Sega Master System, right up to my current PS3 console. It saddens me to say that, due to my job and various projects, I don’t have as much time to dedicate to games as I once did. That said, I still book a week off to play the bigger titles.
I tried PlayStation Home for five minutes when it first launched. I didn’t launch it again until March 2011 after my writing colleague and friend, Paul Atkins, suggested I check it out again.
Appetite whetted, I immersed myself fully within the world, got to meet people and generally be part of the ever-expanding community.
Impressed with the changes and the possibilities of the software, I found myself standing in front of the online cinema, scratching my head and thinking ‘why are there no short films playing here?’
It’s perfect – the films are short enough to enjoy a narrative without encroaching on free time. That was the moment I sent an email to Sony about ‘Fracture’.
Home to me is about many things – it’s about sharing, communicating, self expression. Gamers are experiencing an expanding, living, breathing community. I think the idea of creating an online facility where friends can sit down to watch a short film, and then talk about it afterwards, is bringing the community experience even closer.
It’s pushing the cinema in the direction it needs. It breaks the ice with strangers, or continues a conversation thread with friends. Whatever the audience gets from it I’m certain it will be a richer experience than simply watching a movie trailer.
In short, I think the future of Home is bright indeed – which is why I’m so excited about premiering ‘Fracture’ on the Sony Home Cinema. I see so many possibilities to explore and hope to have the opportunity to bring some of them to fruition.
Games and media are a huge part of my life so I will follow the developments with great interest – and hopefully even get chance to contribute. I’d like to hear some of your ideas, too!
So after all that I guess you finally want to know about the actual film we plan to screen?! Let’s start with the trailer:
‘Fracture’ is a short film produced by Fxhome Limited. It was pitched as a world-wide community project – a ‘no-to low-budget’, non-profit movie.
We had a five-day shoot in a small industrial unit at Henderson business park in Norwich, England, before the project entered a lengthy post production, with many effects being created by our vfx supervisor, Sebastien Regert.
The film is set on the bleak and unforgiving surface of a distant world where a fragile mining base stands isolated, relentlessly battered by brutal storms. The crew have known loneliness, love and betrayal in their time there, and in such a claustrophobic environment secrets can’t stay hidden forever…
If you would like to know more, watch the pre-production videos or listen to cast and crew interviews you can do so at: www.fracturemovie.co.uk
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