Frostbite 2 Ice Sculpture Promotes Battlefield 3 In OZ

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Frostbite 2 Ice Sculpture Promotes Battlefield 3 In OZ

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Never before has there been a more appropriate ice sculpture. This was the centrepiece at EA‘s exclusive Battlefield 3 community event which took place at Sydney Australia’s Potts Point this week. With just under 2 weeks to go until the game’s launch, a select group of invitees were treated to special hands-on gameplay with Battlefield 3 on the dozen or so display units that were set up at the appropriately themed venue. The feedback from attendees was clear – Battlefield 3, with it’s powerful Frostbite 2 engine, is set to deliver an unparalleled gaming experience. Special guests at the event included some of the actual DICE development team, including Daniel Matros – Community Manager, and also Lars Gustavsson – the game’s Creative Director. I spoke to Lars about his work on Battlefield 3, and he ended the interview with a candid thank you to all of the PlayStation fans in Australia who are patiently anticipating this game’s release:

Nino: Pleasure to meet you Lars :-) Battlefield 3 has been a massive undertaking for you guys – how many years in total development on this project?

Lars: Well it was three, or close to three and a half years just building the Frostbite 2 engine, and then about 2 years (at least) to build the actual game. We’ve been a very busy studio!

Nino: How has it been working with PlayStation 3 and Blu-ray Disc on this particular title?

Lars: Overall it’s been pretty good. As always, you want everything in a game, and there’s the usual struggle making sure that you get things into memory – especially with everything that we have crammed into this particular game. So it is a real challenge, and our team has done an amazing job at prioritizing correctly to keep pushing it.

Nino: These days it’s all about online features, and the PlayStation Network is becoming increasingly important to gamers. How did you find working with the PlayStation Network on this title, and what sort of online experience can gamers expect?

Lars: It’s been great to work with, and we’ve just been hammering away at all platforms really. Overall, I would say that the online features OWN this game, particularly the communication centre where you can connect with friends, join with friends, and then also the Battlelog which constantly keeps you up to date with what your buddies are doing. There are lots of online goodies that we are trying out now as well, which we really hope people will pick up on.

Nino: Downloadable content for FPS titles does big business on PlayStation Network. Having said that, how much effort have you guys placed on the DLC strategy for Battlefield 3, and what can consumers expect from BF3 DLC?

Lars: I can’t, at this point, go into what might appear in the future… but if you know the franchise, and our previous titles, then you’ll know that shipping our titles is only just the beginning. It used to be that when a game ships to retail, then that would be the end of the project for the developers. Now, when we ship a game, it is really only just the start. Right now however, we are only focusing on the game’s launch.

Nino: The PR behind Battlefield 3 has been amazing. EA have almost achieved the impossible in creating so much buzz and support for this title, months before it has even hit the shelves. What message would you like to give to your Austrlian fans who are waiting with such buzz and anticipation for this title?

Lars: First and foremost, just thank you. Thank you for believing in us. Going into a massive undertaking like this, creating a game, pushing the boundaries in so many areas, it’s sometimes a really frightening thing. But to have a dedicated audience who believes in you, and longs for your product, definitely helps on those dark nights when you’re just sitting there, wondering, will it fly? So again, thankyou everyone for believing in us.

Battlefield 3 ships in Australia on October 28th. (Note: Epic Frostbite 2 ice sculpture not included!)

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