The Weekend Debate: Fear Factory

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Whether it’s Resident Evil throwing Cerberuses at you through windows or Arkham Asylum getting under the skin of reality, video games have sought to shock us with petrifying pixels for many years. Some may say it is simply an extension of the horror films that have has cinema audiences cowering for decades but scary games have their unique facets, like complete immersion in an unsettling world over a long period of time, like in the original Silent Hill and its sequel, or the knowledge that you’re going to have to fight the thing that just leapt at you from the rafters.

For this week’s debate we’re not just interested in hearing which games or moments have been most frightening for you; we want you to explain how fear is created, and what techniques and strategies you’ve seen that have had you reaching for the curtains.

What makes a scary game?

In keeping with the theme, I have 15 voucher codes for inFamous: Festival of Blood to give away. Our independent judge will pick her 15 favourite comments on Monday morning and the codes will be sent out via private message at http://community.eu.playstation.com.

Good luck and have a safe Halloween.

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