The Weekend Debate: Design Trendsetters

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The Weekend Debate: Design Trendsetters

Starhawk Logo

This week I’ve been lucky enough to secure 20 voucher codes for the Starhawk Beta that is currently underway. I know that many of you are keen to get involved with this so straighten up those commenting caps – here is a question that should separate the hardcore gamers from the facebook farmers.

Take something like regenerating health. It’s a relatively new gameplay concept that has reached near ubiquity very quickly. Some say it’s not realistic for your character to magically heal themselves but hey – neither is having three ‘lives’ or resurrection by coin insertion.

This is just one example of many design choices that have been tried in a game, have worked, and are then widely adopted by others in future. Other examples might be the two gun limit, shoulder button acceleration when driving, red barrels, perks and inertia defying double-jumps.

Which game mechanic or design choice has had the greatest impact on gaming?

Our independent judge will pick the most insightful comments on Monday and I’ll get the codes sent out via private message over at http:community.eu.playstation.com.

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