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December 2011

ModNation Racers: Road Trip – New Racing Features

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Every so often the team at San Diego Studio allow me up from the basement, favorite red stapler in hand, to take a peek at the upcoming week’s new features. I’ve learned to “extend” my gameplay sessions with “coincidental” occurrences of…

1. Free highly-caffeinated energy drinks and donuts in the break room.
2. A sudden rash of car alarms blaring from the parking lot like a jet plane just grazed the roof top.
3. A bogus announcement over the company P.A. system that Kevin Butler has arrived on campus.

These events usually buy me an additional hour or so with the game. This is a purely selfish endeavor as it really only takes a few minutes with the game to see and understand the brilliant, creative, and subtle, yet powerful features of ModNation Racers: Road Trip. I have yet to (voluntarily) set the game down and not walk away saying, “now that was just flat out fun!”. Indeed when it comes right down to it that’s what ModNation Racers: Road Trip for PS Vita is… a flat out fun kart racing game!
Let me share with you a little of what I experienced…

1. Controlled Drifting
An essential element of any great kart racing game is the drift mechanic. In ModNation Racers: Road Trip drifting is no longer solely about building up your boost meter to gain acceleration or as a cache for shielding from weapons or hazards. Though these abilities are still a large asset of drifting in the game, we have made many improvements allowing players more complete control of their racing lines. In a correctly-executed drift your forward momentum is increased while your outward momentum (inertia) can be managed (or decreased). You will find your kart easier to hold a desired line by being able to carve and progressively link drifts together without over- or under-steering into walls, guardrails or flying off the track. This refinement allows veteran racers to rely more on their racing skills as well as allows newbies a greater sense of control.

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2. More Forgiving Collisions
Now racers will notice fewer if any “dead stops” brought on from an opponent’s attacks. Racers will also find it easier to get back into the pack if they happen to land a jump a little off kilter or accidentally slam into a wall with the new auto-correct feature built into the racing controls. It can be frustrating in any racing game to have the slightest error result in what seems like an eternity of reverse Y-turn after Y-turn to get you back in the race. ModNation Racers: Road Trip = problem solved.

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3. Refined Braking
Braking? What’s braking? I don’t need no stinking braking!
Sure you can still go all out and avoid your helpful little friend (the brake button) but if you truly desire to master the art of racing in ModNation Racers: Road Trip you will appreciate the ability to finesse your level of control with the a reworked braking system. Players can now use the brakes to adjust steering controls while drifting and this does not stop or cancel the drift.

4. The Best For Last!
These “tweaks, changes, and improvements” not only improve the experience for all Vita-centric tracks but also insure that all PS3 user-generated tracks played on Vita would enjoy the same enhancements. This means a brand new exciting racing experience on all your favorite PS3 tracks. That ModNation is quite frankly awesome! We hope you’ll agree!

Have a great week everyone!

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The PlayStation Vita Rooms are Coming!

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Hello boys and girls! Despite the hat atop the head of my avatar, this post has nothing to do with Christmas. Sorry about that.

It is, however, pretty exciting for all you UK PS Vita lovers out there.

PlayStation Access is back on the road and, this time, we’re armed with the latest and greatest in handheld gaming – PlayStation Vita. About 30 of them, in fact.

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Popping up at locations across the UK, Access will be giving you opportunities to get engaged with PS Vita titles such as Uncharted: Golden Abyss, FIFA 12, Reality Fighters, MotorStorm RC, ModNation Racers: Road Trip, Little Deviants, Escape Plan, Super Stardust and Wipeout 2048.PlayStation staff will even be on hand at the Vita Rooms events to answer any burning questions you have about the console. Plus, there might just be appearances from a few developers too!

We’re kicking things off at 63 Deansgate in Manchester from Friday 13th – Wednesday 18th January. We’ll then hit the road and continue to Glasgow, Birmingham and London throughout January and February 2012.

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Want in? Point your mouse at these links and click like a maniac. All the info will be live on these pages before it goes up anywhere else:

Facebook.com/PlayStationAccess
Twitter.com/PSAccess
YouTube.com/PlayStationAccess

To whet you’re appetite, here’s some pics from our Vita Rooms event in London earlier this month:

See you there!

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Hitman: Absolution – A Personal Contract

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As the team behind the latest adventures of the deadly Agent 47 is getting ready for Christmas, we’re excited to share a great new trailer with our much-beloved PlayStation community. After having killed his long-term ICA handler Diana Burnwood, the original assassin finds himself tied to a personal contract, which leads him to the Rosewood Orphanage in Chicago. Here, he finds himself in the midst of a brutal raid by a gang of vicious and callous criminals who are looking for the same thing as 47.

The trailer explores crucial aspects of the storyline of Hitman: Absolution and sets the scene for a very unusual mission for 47, which will force him to look deep into himself. As we continue to delve deeper into the storyline and features of Hitman: Absolution, puzzle pieces left in this trailer will begin to make sense as they are put together and we get closer to that all-important question – why did 47 kill Diana?

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The Last Of Us Unveiled At VGAs

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Some of you may have read reports of a new PS3 exclusive called The Last of Us set to be revealed at the Spike TV 2011 Video Game Award Show (VGAs). We are now happy to reveal that The Last of Us is being developed by Naughty Dog Inc., creators of such acclaimed game series as Uncharted, Jak and Daxter and Crash Bandicoot.

The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague. Abandoned cities are being reclaimed by nature and the remaining survivors are killing each other for food, weapons and whatever they can get their hands on. Joel, a ruthless survivor, and Ellie, a brave, young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.

“We are excited to finally unveil The Last of Us, a project the team has been working hard on for some time,” said Evan Wells, co president of Naughty Dog Inc. “Naughty Dog’s mission is to change the way people experience videogames. We are confident The Last of Us will take a leap forward in cinematic gaming and storytelling, providing gamers with an experience unlike anything else in the industry.”

We hope this teaser trailer has whetted your appetite and, as always, PlayStation.Blog will be the first place to hear about The Last of Us, this exciting new title from some of the industry’s most talented game designers.

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Posted on 10 December by James Gallagher – Blog Manager, SCEE

PlayStation.Blog Recap

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First of all, I’m really sorry for not posting a Weekend Debate this week. I simply ran out of time. One of the reasons is that next week I’m popping over to Tokyo to attend the Japanese launch of PlayStation Vita. As always when I cover an event, I’m really keen to hear the kinds of articles you’d like me to work on over there. Tell me what you want to know about and it shall be so.

Here’s your recap.

Playstation EU

Official PlayStation Magazine - UK

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