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December 2011

Hands-on: Sorcery Casts a Spell on PlayStation Move

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One of the more memorable action games I’ve played this year is a game uses the PlayStation Move motion controller to paint a symphony of destruction. Last seen at the E3 2010 PlayStation press conference, Sorcery captured the imaginations of PS3 owners while remaining tantalizingly out of reach. At last week’s PlayStation media showcase in New York City, I was finally allowed to go hands-on with Sorcery and speak with its design director, Brian Upton, who stated that the game is on-track to release next year.

Sorcery is running on a heavily modified version of the Unreal engine, and the art direction has progressed by leaps and bounds since its last showing. The game now skews a bit older, with nastier monster designs and edgier spellcasting combat. Watch the video, read our full Q&A, then let us know what you think of Sorcery in the comments!

PlayStation.Blog: I’ll cut to the chase: Why have we had to wait so long to see Sorcery again?
Brian Upton, design director, Sorcery: Coming out of E3, we knew there were some things we weren’t happy with. We really wanted to re-tool the game’s look, its world. We had the gameplay we wanted, but it just wasn’t ready for public consumption.

PSB: Tell me a bit about the character and quest. What’s changed since the original debut?
BU: The hero is Finn, he’s a sorcerer’s apprentice and a real hothead: he’s always trying to learn things he’s not ready to learn yet. When the game starts, your master’s magical talking cat, Erline, dares Finn into venturing into the realm of the dead. Finn, being the guy he is, can’t resist.

In the realm of the dead, you accidentally unleash something very, very bad. The consequences are dire for you and the entire world, so the quest is to undo the trouble you’ve caused. You also begin to realize the Erline is much more than a magical talking cat: she’s central to the whole problem that you’ve created. You’re cast somewhat in the role of Erline’s protector, you’re trying to get her from the human world to the heart of the faerie world to fix this problem.

Sorcery for PS3: Bogies Fire Wall

PSB: Once I got my hands on Sorcery, I was particularly surprised by the intensity of the combat. What does spellcasting bring to combat?
BU:We noticed that with a lot of motion-controlled games, it works a bit like Simon Says: you’re told to do something and you do it. But that’s not how action games work. Action games let you be creative, to craft your own solutions to the problems you face. So we wanted a game that taught you easy gestures, which became tools that you can use in combat. You can use basic spells in a variety of ways, but you can also layer them on top of each other to create more complex and powerful spell effects.

PSB: I noticed that when I combined the cyclone spell with the fire wall…
BU:Yeah, the Firenado is great. It’s one of the more powerful spells in the game. But there are lots of clever ways to use it: you can pick an enemy up with a cyclone and push it through a campfire to create a Firenado. Or you can cast a fire wall, shoot arcane bolts through it to create fire bolts, and aim them at a whirlwind to suck your enemy in and incinerate him. There’s a whole array of ways to inflict damage in this game.

PSB: Tell me about Sorcery’s approach to motion controls. What’s your philosophy?
BU: We wanted something very accessible, something you can pick up quickly. The very first spell you learn, arcane bolt, is very simple to use because you just flick it forward. It’s like throwing stuff at your enemy. As you keep using it, you start to realize its depth: you can curve bolts and arc bolts around obstacles. When you start using ice magic, you can slow down enemies, or freeze them repeatedly and smash them with another spell.

Sorcery for PS3: Troll

PSB: How do the gesture-based puzzles fit into Sorcery?
BU: We don’t want you fighting all the time, partly because it’s a gesture-based game and you’d get tired. So we try to mix up the intense combat with puzzles to solve. The gestures are pretty simple: You mend things, move them around. It’s less a question of figuring out how to do something; you might see something you can get on top of, and you’ll wonder how you can get up there, what you can rearrange. They aren’t intense brainteasers, but it does change the pace in the overall game.

PSB: I noticed that Sorcery employs an automated camera, a bit like God of War. How does it work and why did you take this approach?
BU: We want to keep it simple: If you have to do camera maintenance all the time, it really sucks. We’re not a shooter, but we do learn a lot of lessons from shooters. In a shooter, on a basic level, you want to establish an interesting shooting gallery and let players be absorbed in it. When you encounter a new group of cameras, the auto-camera will shift to focus on them. It’s a function of trying to streamline the game as much as possible.

PSB: Will there be any RPG elements? Will Finn be able to upgrade his abilities over the course of the game?
BU: There’s an alchemy system. As you travel through the world, you’ll discover magical ingredients and you can use them to research new magical potions. There are roughly 56 magical potions in all, and every time you drink one, it gives you a permanent upgrade. You’ll have about a dozen opportunities to do it, so these potions basically become your build tree, your stats, the way you customize Finn. Do you boost your health or your ice powers? Or maybe make your shield bash more damaging?

Sorcery for PS3: Endless Water

PSB: Is Sorcery a shooter? And if not, what is it?
BU: As a designer, I used a lot of the principles of shooter design. I have a shooter background: I worked on Rainbow Six and Ghost Recon. Coming from that shooter background, I learned a lot of lessons about how to build an encounter. But Sorcery is not a shooter. Your fire rate is much lower, you have to deal with Mana limitations, you can curve and arc your shots…we used shooter gameplay as a touchstone, but then we took it way beyond what shooters do.

PSB: Earlier you mentioned a shift in the game’s tone since E3 2010. Could you shed any light on that?
BU: What we showed at E3 was largely organized around a dungeon crawl, and we realized we didn’t want that. We wanted a full-blown fantasy world, not a series of tunnels. A lot of our re-tooling involved moving the action gameplay into a more free-flowing space. The E3 version also had a much younger hero, and the enemies were a lot more cartoonish. We though, “you know, we have a game here that would appeal to a hardcore PlayStation gamer…and it looks a little bit like Spyro!” [laughs] We didn’t want people to get the wrong impression, so we wanted to bring the visuals in-line with the gameplay.

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Posted on 14 December by James Gallagher – Blog Manager, SCEE

Season’s Greetings From PlayStation Home

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On Thursday 15th December from 8AM BST PlayStation Home will be briefly offline for scheduled maintenance. Here is what to expect when PS Home reopens…

The festive seas on blasts into PlayStation Home this like a gale force wind, bringing games , quests,
rewards, and plenty of wonderful, wintry fun for all. Of course, no Christmas would be complete
without a special event, which is why we have called in favours with our friends Snowman, Snow Bear,
and some very special guests for what is sure to be the celebration of the year.

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Your journey begins in the brand new snow-covered Pier Park, where a collection of quests will
unravel in the coming weeks and which will reward players with exclusive items and collectibles only
available from this limited-time event. Start by going to the Activity Board to start your first quest, then catch a boat from Pier Park to transport to this chilly locale where Snowman and Snow Bear will
provide clues that will lead you throughout a vast winter wonderland filled with tons of surprises.
Complete all the quests to unlock a variety of special rewards that will leave your inventory bulging
with awesome Yuletide mementos!

Curious about the PS Vita? Wondering how it will revo lutionis e the world of gaming? Well fear not if you are, because this week you will find a PS Vita hovering in Home Square which will allow you to sign up to Inside PS Vita and get all the latest inside information on this new console. You will also be rewarded for your curiousity with a pair of PS Vita Halos (his and hers) and a brand new PS Vita sofa. Be sure to hang on to your halos… You never know when they might come in handy!
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Tidings Of Comfort And Joy From Gran Turismo

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Volkswagen Golf VI R '10_73Front

Hello Gran Turismo fans,

As you may have read or seen there is new incoming content for GT5 and I am very happy to confirm that the date for the new content will be 21 December.

So what’s coming up? Firstly, we’ll have a second DLC Car Pack which follows on from first Racing Car Pack in October. Car Pack 2 will contain a new and improved 2012 Nissan GT-R Black edition R35, 2011 MINI COOPER S, 2010 Volkswagen Golf VI R, and a 2010 Volkswagen Scirocco R. Priced at €3.99 in Europe, the pack can be purchased from the PlayStationStore.

Toyota 86 GT '12_73Rear Toyota 86 GT '12_73Front

Volkswagen Scirocco R '10_73Front Volkswagen Scirocco R '10_73Rear

On the same day, a ‘Family Upgrade’ will be made available for free from the store. This means that if you bought the October DLC – Racing Car Pack 1, Course Pack 1, or the ‘Complete Pack’ that contained both – more than just one user per PS3 can now access the content. This means that family members or mates sharing the same PS3 can use those courses and cars as they will no longer be limited just to your particular PSN ID. The upgrade doesn’t apply to the Racing Gear Pack or Special Paint Pack and if you buy the new Car Pack 2 then this sharing function will be automatic.
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How To Kill A Zombie

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It’s a question as old as zombies themselves – How do you kill a zombie? I find that most zombie-killing machines fall into one of two main categories: guns and melee weapons. Yakuza: Dead Souls makes sure that you can experience both from the comfort of your own home. After the trailer, a brief discussion on the weapons you’ll have at your disposal in Yakuza: Dead Souls.

Guns – A reliable source of zombie obliteration. A well-timed headshot goes a long way in zombie eradication, and Yakuza: Dead Souls has more than enough guns to choose from. (Don’t forget that you can play as Ryuji Goda, whose fake arm is a gatling gun!) Additionally, Yakuza: Dead Souls allows you to “heat snipe” items for maximum zombie carnage. Horde of zombies got you craving more fire power? Well then snipe the gas tank on a nearby car and watch the explosion spread!

Melee – If you’re anything like me, you’re thinking, “Alright, guns are cool but what happens if I’m out of ammo or just plain feel like slapping a zombie around?” The answer: pick something up and slap a zombie! Yakuza: Dead Souls lets you play with reliable, time-tested zombie-killing things: chainsaws, baseball bats, grenades, etc., and also allows you to get slightly more creative with your melee weapons: Motorbike? Poles? Desk? Go for it!

Questions about available weapons? Need tips on the art beating a zombie to death (again) with a couch? Kellie and I are here to answer your questions, and if you’re lucky I might share my super-secret zombie-apocalypse survival tips (Hint: get to a Costco that sells beer and wait for Majima and his sweet eyepatch to show up).

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Posted on 14 December by Andy Stewart – Playstation Store Team

‘Heads-Up’ Game Store Update 14th December 2011

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PlayStation Store (via PS3, PSP and Media Go)

Hello fellow gamers and welcome to another edition of the PSN Store ‘Heads-Up’ blog post.

Not as much content as last week for you guys today sadly for the PS3 but still we have some great pieces of content for you to play. First off for full games available from today we have DiRT3, Tom Clancy’s Rainbow Six: Vegas and Sonic CD, so you can race, shoot and spin around till your heart’s content.

However for the PSP we have a bumper week! Just check out some of the PSP content we have including the highly requested Corpse Party and some PSOne classics like Mickey’s Wild Adventure.

And finally for DLC we have the Resistance 3 Brutality Pack available from today and I must apologies for the delay with this, there was a technical issue with it which is now fixed, HAZZAR! We also have the Battlefield 3, Physical Warfare Pack available from today and this is free! Yes that’s right, it’s free! Ok just in case you did not get it the first 2 times, it’s FREE!! So check it out today.

Now that’s it for another week, I will attempted to do some comments this afternoon if I get some time otherwise it will have to wait to Friday.

BYE!!!

P.S. DISCLAIMER – Any comments I feel are disrespectful I will ignore, so please be polite.

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