Behind The Scenes With Journey Developer, Thatgamecompany
Hello again, everybody! Thank you so much for your enthusiasm after we announced the release date for Journey as March 13. It’s really the juice that has kept us going over these last three years. We’re anxiously awaiting the time when we’ll be able to see you all online and hear what you think of Journey. So we are bundles of nerves and energy right now! The first reviews of the game are starting to hit, and we’re extremely excited that reviewers seem to understand what we set out to achieve.
To help distract us from the pre-launch jitters, we recently had a small wrap party in the same way we did for flOw and Flower – by hosting a house party at the home of our former USC game design professor, and now friend, Tracy Fullerton. We like this kind of celebration because it’s just a friendly gathering for friends, family, and of course, Journey.
We then took our own journey out to Big Bear mountain, near Los Angeles (our home base). By coincidence more than actual design, we ended up having a very similar path in our lives as the character in Journey: our first team retreat during the production of Journey was to the Pismo Beach ocean dunes in 2009, and then the whole team ended up on the snowy mountaintop at Big Bear three years later!
But what I’m really here for is to show you a new developer diary video, featuring new footage both of the game and a behind-the-scenes look at the game and our team here at thatgamecompany and Sony Santa Monica. I hope you enjoy it!
Be sure to check back here on the blog on Monday for some more big Journey news. We really can’t wait to see you all online!