Triangle Circle Shapes
Square Cross Shapes

Posted 6:00pm

PS Vita/PS3 Cross-play Brings New Features To Sly Cooper: Thieves In Time

Hello from Germany! I just wanted to write a quick blog post to talk about the cool stuff we are showing off at Gamescom this year for Sly Cooper: Thieves in Time.

First and foremost, we’d like to introduce you to a new Cooper ancestor, Salim Al Kupar. You’ll meet Salim as Sly travels back in time to the enchanted world of ancient Arabia – a land of magic genies, flying carpets and lost treasures. Sly quickly discovers that Salim is nearing retirement and looking forward to taking a little break from thievery; however, recent events have put an end to those plans! Now Sly and the gang will need to goad the slightly recalcitrant Salim back into action as they work together to restore his legacy.

Sly Cooper: Thieves in Time - Salim

We’re also giving you a look at a brand new mission in Arabia so you can see Salim in action. We find him on a quest to free one of the members of his band of thieves from a strange imprisonment, and to do so he must use his signature ability called the Cobra Climb – this allows him to rapidly ascend vertical ropes, chains or poles to quickly evade an attack. This comes in very handy as he makes his way through this snake-infested rug shop.

Sly Cooper: Thieves in Time - Climbing

Sly Cooper: Thieves in Time - ClimbingSly Cooper: Thieves in Time - Arabia Mission

Sly Cooper: Thieves in Time - Arabian MissionSly Cooper: Thieves in Time - Arabia Mission

Something else that Salim puts to very good use in this mission is his own personal flying carpet! While Sly has the paraglider, Salim gets his own exclusive flying technique. The magic carpet gives Salim the ability to glide his way across gaps and evade his enemies with ease and Arabian style.

Sly Cooper: Thieves in Time - Carpet

We are also showing off some new unique cross-play features for Sly Cooper: Thieves in Time that will utilise both the PlayStation 3 and the PS Vita versions of the game. We’ve already talked about the cross-save feature that will let you use cloud saving to transfer your game from one device to the other. Here at Gamescom, we’re showcasing some pretty cool Augmented Reality features using the PS Vita to help you collect some valuable items as you play through the PS3 version of the game.

While playing Sly Cooper on the PS3 you’ll need to recruit an assistant in your quest for collectables, armed with a PlayStation Vita and the PS Vita version of the title. Following true Sly tradition, Thieves in Time is absolutely packed with stuff for players to collect as they tear their way across space and time, from clue bottles to treasure challenges, Sly masks to costumes; but sometimes these items can be quite difficult to locate. You now have a secret weapon! Using the PS Vita as a set of X-ray goggles, you can look into Sly’s universe from the PS Vita to help track them down. Simply point the PS Vita at the TV screen and press the button to lock onto the image and the X-ray overlay will pop up and highlight all of the hidden treasures in orange throughout the world. The PS Vita player simply taps on the front touch screen to display a pointer in the PS3 gameplay that will show you where to look for the hidden collectables.

Sly Cooper: Thieves in Time - Vita AR - England MortisSly Cooper: Thieves in Time - England

You can also use Augmented Reality to help collect ancient hidden art treasures to earn even more loot as you play through the game. There are dozens of beautiful tapestries, paintings, mosaics and other ancient artworks scattered through the game. You can use the Vita to snap photographs of these as a way to “collect” them to earn more money. Just point the Vita at the TV to aim, press the button to take the photo and bingo – Sly collects the loot!

When we started developing Sly Cooper: Thieves in Time for the Vita, we were looking to create these kinds of new and engaging ways to have the two PlayStation systems interact with another, but you would essentially need both versions of the game to truly experience the entire Thieves in Time adventure. Which is why we’re really excited about the promotional pricing announcement for Sly Cooper: Thieves in Time that Sony made this week at their press conference. For all of you that buy the PS3 version of Sly Cooper: Thieves in Time (through traditional retailers or via the PlayStation Network), you will be able to download the PS Vita version of Thieves in Time from the PS Network at no additional cost. That’s a pretty awesome deal!

We’ll have lots more to come on the Sly Cooper front as we head toward our March 2013 release date. Even though Sly officially launches early next year, we are also still hard at work to make sure that everyone will still get a chance to play in the Sly Cooper universe this Autumn – stay tuned for more news on that very soon!

Did you enjoy this?

Comments

20 Comments 1 Author replies
Show oldest first
ryannumber3gamer 15 August, 2012 @ 6:06 pm   1

Very cool stuff but please tell us why Sly thieves in time has been delayed until 2013?

andrewsqual 15 August, 2012 @ 6:12 pm   2

Wait even if you buy it at retail on PS3 you get it for Vita too? Does that mean that there is a code with it to enable this? Or does it kind of act like an online pass? Does it work the other way if you buy the game physically for Vita too? Such a little detail but it is the most important aspect of the whole article.

    Fred Dutton 15 August, 2012 @ 6:48 pm    

    If you buy the PS3 version – either on disc or as a download – you will be able to download the Vita version at no extra cost. It doesn’t work the other way though.

I think it’s really good that they are making games with cross-play feartures, hopefully we’ll be able to play ps3 games on ps vita.

any news on the demo is that at least coming this year?

duarte1234 15 August, 2012 @ 6:15 pm   5

Looks promising. One thing, what about that treasure drawing contest months ago. Do you know when are the winners are gonna be announced?

neutronbomb 15 August, 2012 @ 6:24 pm   6

ok cool but cant i just use the vita as a controller and do all the scanning and photo stuff myself? seems a little weird having to get a second player involved after seeing How well single player cross play works with lbp2?

Alex-1124 15 August, 2012 @ 6:27 pm   7

Glad this has been delayed, plenty more polishing (although from what I’ve seen it doesn’t need it) and it won’t have to compete against all the big titles later this year.

@5 It was announced a few weeks ago.

Alex-1124 15 August, 2012 @ 6:29 pm   8

Oh and I hope some kind of special edition is being cooked up :P

fjernbetjening 15 August, 2012 @ 6:41 pm   10

It’s a bundle of excelent moves seen here.

The cross-play features and free vita version (when buying the PS3 version) will make more people buy the PS Vita.

The later release date will mean that it won’t have to compete against too many other big titles, which I think will lead to better sales, and they’ll have more time to polish the game.

I was sceptical when I heard Sucker Punch wouldn’t be making this game, (I mean, Look at Crash & Spyro after Naughty Dog and Insomniac stopped working on them). However, I’m really happy about what I’ve heard so far, it seems like the game is in good hands.

Good luck you guys, make the game great! :D

You guys (and girls) do a great job stepping in some huge Sucker Punch shoes and excel over the original Sly games.
Day one buy and thank you for bringing us another awesome exclusive!

oldschooldude45 15 August, 2012 @ 7:30 pm   12

Wow, more europe discrimination? In the US blog article it says that the game is coming in February but here it is only coming in March? Not to talk about the fact that the demo is coming with the US version of the Ratchet and Clank Collection and there’s nothing to owners of the european version of the trilogy/collection.

oldschooldude45 15 August, 2012 @ 7:30 pm   13

Also note that im not american, but posted with my american account…

So excited! Love the arabian themed hub world. I’m especially excited about the cross-play with PS Vita.

I’m a little bummed to have to wait until March to get my hands on the game but I’m sure it’ll be worth the wait.

So you will get the psvita version with retail aswell then? How will you guys prevent people from selling the psvita version(I guess it will be a voucher with a code?) on like ebay?

Stonesthrow 16 August, 2012 @ 1:52 am   16

Good to read we get the vita version when buying a physical copy as well. Now no one has an excuse not to own these brilliant Playstation exclusives (from the start).

SandyMeat360 16 August, 2012 @ 4:10 am   17

So is this article saying that you HAVE to have a Vita to obtain the treasures it reveals, or does it just make it easier? Like will it highlight things that are already there that you can obtain regardless of having the vita or not, or does it show invisible collectibles that are unobtainable without the Vita scanning feature? I don’t own a Vita and I hope this isn’t telling me that I need to drop $250 to get the full value of a Sly Cooper game I’ve been waiting years for :/

USEYOURFIST 16 August, 2012 @ 12:28 pm   18

this cross buy has twisted my arm and think i will buy myself a vita after xmas, though ive been wondering how will trophies work if i start on ps3 then play on my vita then back to ps3 when im indoors

Claasvaak24 16 August, 2012 @ 3:47 pm   19

when are we going to be able to play the demo without buying ratchet and clank collection

Lunarmon 16 August, 2012 @ 6:17 pm   20

I already decided to buy a Vita, but it’s just getting better.

@17 Looks like you can find the collectibles on your own, the Vita is just an easy way to locate them. The paintings will need the Vita, though.