Posted 6:00pm

The Ratchet & Clank You’ve Never Seen: 10 Years Of Concept Art

Ever since the first Ratchet & Clank game launched, fans have written us wanting to see concept art. While concepts are just one of many pieces we use to put our games together, they are a fun way to show the history of the Ratchet & Clank universe. So I searched around the studio and pulled together a collection of images that go all the way back to 2002 when Insomniac started working on a new game…

In The Beginning

…well actually it was 2000. We were wrapping up Spyro: Year of the Dragon and looking ahead to the PlayStation 2. After spending a year developing a new game code-named “I5″ and later known as “Girl with a Stick,” we canceled the project and decided to shift gears. (To find out more about Girl with a Stick and its ultimate demise, check out the Full Moon Show podcast #49). That left us with only a few months to present a new idea and we started working on a game set in an alien galaxy that featured lots of crazy gadgets. At this point, our entire studio (40 of us) focused on bringing this idea to life. We started to develop our tech, game mechanics, animation, story, design, sound… everything! On the concept art front, Insomniac character artist Dave Guertin created these early sketches of our heroes:

Ratchet & Clank Concept Art: Ratchet 1Ratchet & Clank Concept Art: Ratchet 2

Our first image of Ratchet. The idea was to create a spunky alien with a crazy gadget gauntlet and some bionic commando traversal abilities. While he barely resembles the final character, Ratchet 1.0 already has many of his characteristics in place – oversized hands and weapons, a gadget glove, three-toed feet, and pilot headgear. Eventually his reptilian body gave way to a more relatable cat form.

Dave’s first designs for Clank were also very different. In this sketch, Clank appears to be a mechanical lizard. Only his eyes and articulated legs carried through to the final design.

At the same time, our environment team was exploring a variety of directions for Ratchet’s universe. In these early sketches it’s easy to see that we were still moving away from Spyro’s fantasy worlds and into Ratchet & Clank’s sci-fi style. “Asteroid Observatory” by artist Chad Dezern (now our North Carolina studio director) shows many of the hallmarks of a Ratchet & Clank level – hoses, antennae, and clustered building composition. This image later became inspiration for Nebula G34- Blarg Tactical Research Station, or as we called it during production, level 6:

Ratchet & Clank Concept Art: Clank 1

Ratchet & Clank Concept Art: Asteroid Observatory

This unfinished sketch (by me) displays further stylistic exploration that would eventually become part of our style. Exotic alien vegetation, craters, and retro-futuristic structures with rounded aerodynamic forms. Eventually this concept evolved into planet Novalis – Tobruk Crater, the first full campaign level in Ratchet & Clank:

Ratchet & Clank Concept Art

And that’s just the beginning! For the full story of how the Ratchet & Clank characters and universe took shape, including even more vintage concept art, be sure to visit the Insomniac blog.

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Comments

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ryannumber3gamer 22 August, 2012 @ 6:25 pm   1

This is cool. I wish it was put into the insommiac museum in ethere R&C 2 or 3

abdirizak007 22 August, 2012 @ 6:40 pm   2

I”m a big big Fan!! Love Racthet and Clank :”) cant wait.. In this game will there kr online multiplayer?

From your Big fan!!!

abdirizak007 22 August, 2012 @ 6:41 pm   3

Be online*

 
Pug-zilla 22 August, 2012 @ 6:41 pm   4

I love seeing these I always liked the unlockable artwork in the games wish these were put into a book or Sony should put a 1st party games artwork book out that would be awesome

 

When are you guys going to show off Overstrike again? You showed it way to early and the hype have really died.

Huono_peleis 22 August, 2012 @ 11:06 pm   6

When are you guys going to start patching R&C Trilogy HD collection or are you just happy to cash in with that lazy port?

It’s got more bugs than your moms crotch and the trophy list is just plain dumb.

 

I must of played the 1st R&C demo on my PS2 about 1 billion times:D & since then i have loved all of the R&C games;) I hope there will be more R&C games beyond R&C:Q:Force;)

 
Shadow_Warlock 23 August, 2012 @ 9:36 am   8

I don’t know why I’m putting this here as it won’t ever get answered anyway, but:
Will Europe be getting the Journey Collection, God of War Saga Collection, Infamous Collection and Ratchet and Clank Collection or will we be getting the shaft again as usual?

 
DenSchmerz 23 August, 2012 @ 10:56 am   9

I want trophies on all parts of R&C! :)

Juhal_1234 23 August, 2012 @ 12:13 pm   10

can we get a ‘ratchet and clank trilogy’ theme and avatars?
more concept art?

SPOILER ALERT!!!!!!!!!!!!!

and also the ratchet and clank qforce is lord vorselon right? because the man in the trailer sounds like him, (with robotic voice) and the mini villains are more of the looks of him

Mikal_Drey 23 August, 2012 @ 5:57 pm   11

hey hey

what really weirds me out is that all this glorious artwork is always hidden on the disc and cannot be extracted.

its a huge shame that disc artwork cannot be unlocked by the usual means then saved to the ps3 so we can use it as backgrounds.

is there any reason why the artwork isnt ever “downloadable” from the games ?

 
Rocstarr 24 August, 2012 @ 2:44 pm   12

hi

 
matthimself 24 August, 2012 @ 10:09 pm   13

Smashing