Weekend Debate: Who Needs Easy Mode?
Earlier this week I was following an interesting discussion over on the NeoGAF boards around a (supposedly mistranslated) remark from the director of infamously unforgiving action RPG Dark Souls stating that he’d like to add an Easy Mode to the game so that more players might successfully see its conclusion.
Many commenters were absolutely outraged at the notion that the game’s brutal vision should be compromised in the name of welcoming in a few wet-around-the-ears newcomers, while others couldn’t see a problem with lowering the barrier for entry to less seasoned players.
So, I thought I’d open it up to you guys:
Does Easy Mode have a right to exist?
For the sake of argument, I’ll boldly step off the fence and say ‘no’. I’ve never knowingly plumped for anything other than ‘normal’ difficulty on my first playthrough of a game, on the basis that that is how the developers intended the game to be played. If it’s too hard or too frustrating, that means either the developer did a bad job at correctly balancing the action, or it’s just not the right kind of game for me.
Your thoughts? Do you ever crumple under pressure and plump for Easy? Conversely, do you ever instinctively leap straight to Hard? Please chime in below.
It’s been a rather spicy week here on the Blog, so I figured you deserved a great prize. I’ve got 12 download codes for last month’s phenemonal Transformers: Fall of Cybertron up for grabs. Leave a particularly insightful comment below and one could be yours.
Check out the launch trailer below to whet your appetite…