One of the biggest names in gaming makes its PS Vita debut today. Developed exclusively for the system, Call of Duty: Black Ops Declassified strives to offer the full blockbuster COD multiplayer experience on your handheld, alongside a bespoke mission-based single player campaign that serves as a companion piece to Call of Duty: Black Ops 2 on PlayStation 3.
Considering the series has one of the fiercest and most passionate fanbases of any major franchise, it’s safe to say that developer Nihilistic Software has taken on a huge responsibility. We sat down with studio founder Robert Huebner to find out how it’s dealt with the pressure and what players can expect from the title.
What was your mission statement for Call of Duty: Black Ops Declassified when you first began development?
Robert Huebner: There were three core pillars that we wanted to follow. The reward structure was one – keeping the rich set of XP rewards for special kills, the Challenges tracking system in multiplayer, and so on.
The second goal was, for single player missions, to capture the unique feel of short objective-based missions, where the player wants to replay the mission repeatedly to improve their time and score, effectively trying to achieve that “perfect run.”
And finally, we wanted to make sure that all the core multiplayer systems were kept intact from Call of Duty, so that playing a multiplayer match on the PS Vita was just as feature-rich as playing on console. So keeping things like Killstreaks, custom load-outs, ranks and perks was a top priority.
What did you learn from your experience developing Resistance: Burning Skies?
Robert Huebner: I think the biggest shift we made between the two was how we approached the single player mode. In Resistance, we tried to create a full story-driven single player mode that was similar to what players would get in a home console version, but ultimately, mobile players are looking for a different experience. Games like Unit 13 showed how a single player mode could be more mission-based and be effective and suitable for mobile play styles. We still wanted the single player to explore more of the Call of Duty lore, but we also realised that trying to out-story the console versions was not the right approach.
Call of Duty is one of the biggest entertainment brands out there – have you been feeling the pressure of satisfying the fan base and adhering to the franchise’s stamp of quality?
Robert Huebner: Every product carries with it a lot of pressure, and Call of Duty in particular because of the size of the fan base. But many of the development team are also avid fans, so it was easy to determine which features were the most important to achieve the unique feel of Call of Duty in general, and in particular what features were must-have to make multiplayer feel right.
What were the main challenges bringing the Call of Duty experience to a handheld?
Robert Huebner: Obviously it’s important to try to capture all the elements of an epic franchise that has evolved and expanded over so many years. PS Vita players have very high expectations, so determining the most important features from a massive franchise and fitting them all into a handheld game is far and away the biggest challenge.
Which elements of the game are you most proud of, and excited for gamers to experience?
Robert Huebner: I think the controls feel very faithful to Call of Duty. Obviously some adjustments had to be made – for example, replacing some of the Dual Shock buttons with touch controls – but any skilled Call of Duty player should feel right at home with the controls.
Can you explain exactly how the single player component is structured? Is there a single story to follow? Will we see any familiar faces?
Robert Huebner: Single Player Operations are a blend of story missions and short objective-based missions. They are tight, fast-paced and meant to be replayed to get higher scores and better times. Similar to story missions, they weave together and tell a story, including cinematic moments that feature dialogue and reveals. And yes, familiar characters do appear, and the story fleshes out the events that take place between Call of Duty: Black Ops and Call of Duty: Black Ops 2.
Multiplayer is a pillar of the COD experience – how have you approached it in Declassified?
Robert Huebner: The experience is really quite robust. We looked at what elements people loved most about Black Ops multiplayer and made sure we included those features. This way, players can customise and upgrade their weapons just as in the console version, earn killstreaks, use the mini-map, complete challenges and so on. We also have a very wide array of the most popular weapons from the original and a few new ones as well. We even incorporated a few features that players liked from other Call of Duty titles. Once you get into a match, it’s easy to forget you’re playing on a portable.
How have you used the unique features of the PS Vita?
Robert Huebner: The biggest thing is the dual analogue sticks, obviously. Without those, it’s really impossible to make a legitimate Call of Duty experience. But beyond that, the OLED screen gives a very nice crisp image and the touch screen allows us to simplify some controls, such as killstreak activations or targeting that can be a bit tricky on the console version.
How does multiplayer map design differ for a portable game compared to a home console title?
Robert Huebner: We decided to target eight-person maximum match sizes for Declassified, which allowed us to also support things like Ad Hoc mode and Party mode easily. The maps have been optimised to suit a portable experience. But the most important elements of a good layout remain the same, good flow patterns, fair but useful hiding spots, multiple levels in spots – all those things still make for a fun re-playable map.


















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68 CommentsAdd Yours
51
Posted on 13 November, 2012 at 10:04 pm by gokhujee
I boughtt this game for 37.99 and yes my mom wasnt to happy but i can say what a game it really is dat good, im enjoyin it to much. Though i wish they included zombies, woulda been epic. Anyway good work Nihilistic im happy with this
52
Posted on 13 November, 2012 at 10:53 pm by dgnfly
Be warned: one reviewer finishes Black Ops Declassified in 42 minuteshttp://www.psu.com/a017569/Be-warned–one-reviewer-finishes-Black-Ops-Declassified-in-42-minutes
53
Posted on 13 November, 2012 at 11:31 pm by dirtyCAT79
Well the price IS a little steep.
This isn’t Sony’s fault though. This is typical greey Activision trying to cash in on the franchise.
Fortunately the game IS fantastic. Its a real COD experience on the handheld – albeit not campaign focused. What they have done is great though. Its lots of nice bite sized missions formed around a story – but in a way that adds lots of replay (similar to spec ops)
Spec ops is missing from Black Ops II on the consoles – well you have it here in your hands!
It also includes survival – which was my favourite mode from MW3 last year. Its great to have something like this on the go.
Haven’t tried the multiplayer yet – and there is a 400mb launch day patch!!!
Seriously though – this is a great game but haters are gonna hate no matter what. If you enjoy COD and are mature enough to realise that this WONT be identical to your ps3 version in terms of both campaign and graphics – then you will be very pleased with your purchase… but then again if you are mature enough to understand that… then you are probably also mature enough to have a job where the asking price isn’t cause for a winefest on forums.
54
Posted on 14 November, 2012 at 12:44 am by Black-xpto
Hi Fred. Could you tell me if call of duty in europe offers cod: roads to victory like the american version. Thanks.
55
Posted on 14 November, 2012 at 6:24 am by Curtis620
dirtyCAT79 i can think for myself you Tool . & btw for the ppl who buy this rubbish franchise every year you’re nothing but a sheep .
56
Posted on 14 November, 2012 at 9:34 am by Alan2112
Picked this up on impulse yesterday when i was getting Black ops 2 as i had some store credit. Must say that i am disappointed with it, even though i knew it was a risk. Gonna try to return it today for NFS or just trade it in at a loss.
It’s being portrayed as a full CoD experience on the go, the lack of a better campaign says otherwise. As a vita owner i can say that i don’t want watered down campaigns ,we want full campaigns the likes of Uncharted.Even Resistance had a better campaign,which i actually enjoyed despite the lack of replay value.I got the platinum in 1 playthrough, needed more trophies to add more replay value.
Back to declassified. Online isn’t great, connection problems, lag, glitchy, awkward controls, slow loading etc.Wanted it to be good but its not.
57
Posted on 14 November, 2012 at 10:19 am by monoliet
1 – bo 2 = beter then mw3
2 – only sp = sound in moevis ( talking )= dropping lots of time to noting = very frustrating if u want to folow story .
but online = 100 x beter
also u need app of mw3 on ps3 !!! to go elite in bo 2 = u need to smel ??? i search 1 hr .
last 2 points = give us corect games = no simpel ports
also overpriced
sony u are bos like ms- – ea ore steam
u have 4 big problems = not stay long negative saldo
price of u psn store = big trippel joke
lack of comunicate
europe = biggest markt to sony why we not see ?
58
Posted on 14 November, 2012 at 10:52 am by Goffeentl
Yep, way too expensive for what there is, shame on you Activision, will pick this up next year when its £20.
59
Posted on 14 November, 2012 at 2:57 pm by supersmith2500
Just picked this up today from trading in Resistance and have to say, it is bit better and much decent than Resistance Burning Skies. Controls were ok, Hostile Mode is playable but would be better if all the maps in Hostile Mode are opened from start. And FINALLY! No MORE disappearing corpses and can skip cutscenes this time. Great job Nihilistic for learning your mistakes from Resistance.
60
Posted on 14 November, 2012 at 7:05 pm by yassir_61
This game is the best game in this year
61
Posted on 14 November, 2012 at 7:59 pm by Curtis620
@yassir_61 grow up child .
62
Posted on 15 November, 2012 at 8:32 am by Huono_peleis
Metacritic average 29% so far. Vita is officially dead.
63
Posted on 15 November, 2012 at 6:12 pm by killer-man-joe
So far great game i would suggest buying its worth the money
64
Posted on 15 November, 2012 at 6:38 pm by supersmith2500
Oh and guess what, the campaign mode is just Spec Ops mode from MW3, die once you start all over. Metacritic score of 29 is not a great promise, can’t take screenshots like always like in Resistance, Nihilistic digusts me once again and glad it’s their final retail game because THEY can’t make any good games anyways.
No reviews, no gameplay/launch trailers, no zombies and of course no future DLC. Sorry but I’m going to trade it in for a decent Vita game that’s worth playing like Need for Speed Most Wanted. Face it the Vita is dead for Europe. X_X
65
Posted on 15 November, 2012 at 7:00 pm by Alan2112
Declassified, more like Dissatisfied!
66
Posted on 18 November, 2012 at 10:34 am by Paladin0002
very good game. I hope that in the update you can play hostiles multiplayer.
67
Posted on 9 December, 2012 at 2:25 pm by sammy9005
This is a awsome game is any dlc going to be released
68
Posted on 13 December, 2012 at 3:29 am by skipzz9
IS THERE GOING TO BE DLC (downloadable content) YES OR NO !!!!!!!!!
IF YES WHAT KIND?
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