Hello, Dominic Matthews here from Ninja Theory bringing you an update on DmC: Devil May Cry.
First off, I wanted to tell you about some DmC add-on content that we’ve just announced in the last few days. Called Vergil’s Downfall, it features six brand new missions, in new environments where you play as Dante’s twin brother Vergil.
Vergil has his own unique combat system (if you know Vergil from the previous games you’ll recognise some of his signature moves) and the story, which is intertwined with the events of the main game, takes place in Vergil’s very own personal hell. Lovely!
You’ll also get to take on new enemies and upgrade Vergil’s combat as you play. Once you’ve completed all the new missions you’ll have four new difficulty modes to unlock including Son of Sparda and Vergil Must Die, both of which feature unique enemy waves and enemy behaviours that are different from those in the three default difficulty settings.
The reason that we’re telling you about this add-on content before the main game is even out is not because it’s finished (because it’s not, there is still a lot of work to be done!), but because we want to offer it to you for free when you pre-order DmC: Devil May Cry.
It will be available to buy if you wish for €8.99/£7.29, but if you pre-order the digital version of DmC: Devil May Cry on PSN in Europe or Australia you’ll get to download Vergil’s Downfall at no additional cost when it is released early next year. So if you like your add-on content meaty and you like it for free, pre-order DmC.
The second piece of news I wanted to give you is that the DmC: Devil May Cry demo will be available to download on PSN in Europe and Australia from tomorrow. The demo includes two missions – firstly, Under Watch, which takes place in the heart of DmC’s city streets, and secondly, Secret Ingredient, which is a boss battle against the adorable Succubus demon (you’ll see what I mean when you meet her!).
When you start the demo you’ll have the choice of three default difficulties to select from, but if you complete both missions on one of those three settings you’ll unlock the demo’s Son of Sparda mode. This presents the demo’s hardest challenge, featuring a unique set of tougher enemies and enemy waves to take on.
From the start of the demo Dante is equipped with his Rebellion sword, His Ebony and Ivory hand guns, his demonic axe the Arbiter and the angelic scythe Osiris. We wanted to give you a really good feel of how the combat plays so we’ve started you off with quite a few upgrades on all of the weapons in the demo too. Try my personal favourite, the Stinger (forward, forward, triangle). I’ve been stabbing demons in the eye with the Stinger for a couple of years now and I still get a kick out of it.
If you like the demo, pre-order the game on PSN and get Vergil’s Downfall for free. I’ll be taking your questions below – please fire away.























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74 CommentsAdd Yours
51
Posted on 20 November, 2012 at 5:58 pm by dgnfly
@Dominic Matthews
it’s just a reboot off the original DMC but you made it lame it looks like a B movie. everything from this game is basicly taken from original DMC there is nothing original about this game.
basicly the game is more a take on realism and considering everyday live it’s pretty boring. the original DMC broke all the limits and that made it cool. this just feels like a rip-off.
52
Posted on 20 November, 2012 at 6:01 pm by MGN1990
Hey Dominic. I was wondering. Will Dante get some new guns in this reboot aside from E&I & the shotgun?
53
Posted on 20 November, 2012 at 6:02 pm by biotec
Devil May Cry is one of, if not my favourite game series of all time, and yet I’ve been extremely excited in the knowledge you were rebooting it. I normally hate developers drastically changing games for the sake of it, but after playing Enslaved and having it become one of my favourite games of all time, I was really excited to see what you’d do with the licence. I can’t wait to try the demo, hopefully the combat system is deeper than Enslaved, while retaining that excellent sense of weight and impact.
In terms of the story, I want to keep my eyes and ears closed. I know it will be brilliant, but want surprised.
54
Posted on 20 November, 2012 at 8:10 pm by ukcrazyguy
Scruffy_P I’m an old school gamer, been at it since the c64 and Atari 2600 days, I just feel dlc in games has got out of hand. For example dead or alive 5, been out just a couple of months and if I buy the dlc I will be paying almost the same price I paid for the game. I know that’s probably not he best example as they are only costumes and don’t add to the story, but it’s a fact that developers are cutting content to sell for extra further down the line. A couple of years ago if content a developer wanted in game wasn’t ready they would simply delay release, now they simply release a half finished game and patch and release dlc shortly afterwards for most of the time extra cost. So to answer your question the approach should be to release a full product. Don’t even get me started on online passes lol
55
Posted on 20 November, 2012 at 8:30 pm by TalbainBogard
I played the demo on my xbox 360 and I’m very disappointed its too easy too slow I get SSS combo on son of sparda easily with no afford sure its a Reboot sure DmC is a different universe than DMC but I’m so disappointed cuz you change the game to much its not DMC anymore I’m also disappointed cuz you ninja theory insults the DMC fan-base cuz they don’t like the game then ninja theory call us haters crybabies whiners and thinks that we only complaining is about dantes hair?. there is allot more then that like the game itself doesn’t play like DMC and that ninja theory is insulting the fan-base and you ninja theory dont even care about the fan-base and there customers. if you ninja theory had some respect to the fan-base and your customers then I will buy the game and maybe the game will sell lots of copies but no instead ninja theory insults the fan-base never cares about the there customers or the sales of there games ninja theory only cares about themselves
56
Posted on 20 November, 2012 at 11:23 pm by Dante_Zero
the price on PSN is ridiculous and your argument flawed. How can Digital become no 1 distribution if publishers and developers set the price higher. Also it fails to explain why when reducing costs in producing boxing materials and manuals you still charge more for the same product that does not contain said items. The price should be on a par with retail at the very least you may then actually see more digital sales which ensures you get a bigger slice of the pie profits wise. Pricing higher turns people off purchasing it digital which means that instead of getting more of the profits pie you get less cause they go out and buy it cheaper at retail and means that retailers take part of your chunk. I would suggest as feedback you look into this further because the longer your price things higher on the PSN the less likely people are to purchase it.
57
Posted on 20 November, 2012 at 11:55 pm by Project2insanity
@Dante_Zero; Get a grip, dude. You realise Ninja Theory is the developer rather than the publisher? You’re actually trying to argue with another who doesn’t set the price. In either case, the bottom line he was getting at is retail stores are still needed.
Lowering digital prices below retail may alienate those stores, in turn losing a sales market leading to reduced revenue. Bringing it to equal cost may have a similar effect due to having little/no incentive for us to buy at stores.
@Cyberendpunk; I disagree about Heavenly Sword and Enslaved. They were awesome. We need more games like them. Or are you happy with an oversaturated choice of first-person shooters?
58
Posted on 21 November, 2012 at 2:16 am by Cyberendpunk
@ Project2insanity
I never touch FPS games, not my style. Heavenly Sword and Enslaved are the games I like, or rather the genre’s. Except these games are downright poor representation of the action/platformer genre. They come off as run of the mill and by the numbers, budget titles if you will. Really terrible experiences, if you like them that’s fine it’s just there are far superior story driven and action games out there.
I wouldn’t want the market to be oversaturated with FPS or crap like HS and Enslaved. Well this is NT’s third title and you know 3rd strike and your out, not that they will be missed. Essentially a poor mans Naughty Dog and that’s putting it lightly.
59
Posted on 21 November, 2012 at 3:56 am by KylieDog
Well I wasn’t going to buy this day one, but I was going to buy it.
Now I know I will not be getting the full game when I buy it, I will not buy it at all. I’ll rent it instead and you’ll never see a penny from me.
I know Ninja Theory not the publisher and cannot be helped, but tough luck. Capcom business practices suck.
60
Posted on 21 November, 2012 at 6:59 am by butabird
I’m super excited for a demo. I’m a big DmC fan and I can say I’m impressed with what I’ve seen so far.
ANYWAY
I’m from NZ and the demo won’t be out till tomorrow? Also the are there different pre order packages? cause I’ve seen different trailers for the samurai pack, skeleton pack thing etc…
61
Posted on 21 November, 2012 at 8:09 am by monoliet
Game publishers and console manufacturers need retailers to sell their games and consoles. Until digital distribution is the No.1 form of distribution, like in music, prices will remain consistent if not higher than boxed games.
lol
1 = no box – no transport – not middel persone like retailers but more expensife = choice of game publisher + sony .
psn have diferent price then ms = ????
if u have free game on tabllet ore gsm why on ps vita them ask 3€ ???
the day digital = biggest markt u say games are 70 € but no more retailers to compare prices u are gone rip us more then i love .
i tink u not understend = when online games are more expensife
we wil never pick a game in store ( also internet download zise + speed )
if game relase 59 € in real store ( normal price no deal
,u ask 69€ = 10 € i put in other game.
62
Posted on 21 November, 2012 at 8:15 am by monoliet
Scuffy_P
free dlc 50% paying dlc 50 %
+- 3 weeks after release paying dlc
63
Posted on 21 November, 2012 at 9:22 am by Stonesthrow
I don’t need a demo to know I’m getting this (although I’d might give it a try anyway, if it wouldn’t permanently end up in my download list *hint hint*.) Love the “level development” I’ve seen in footage. The only thing that still bothers me is the maincharacter. I love the old Dante, but this kid just doesn’t do it for me. I’ve been playing with him in AllStars too and I just can’t seem to like him as a character. Maybe if I play this game and get to see some more of his story in his younger years I’ll get to like him, but I don’t know, I doubt it :p Oh well, I’ll still love the gameplay and it looks technically acceptable too :p
64
Posted on 21 November, 2012 at 9:24 am by DoomnY
Terrible music in this trailer.
65
Posted on 21 November, 2012 at 11:03 am by lazynick_111
Hey dominic. Will you be creating any themes and avatars from this game. Please say Yes. Would love some great dynamic themes on my XMB. Also an awesome Dante avatar.
66
Posted on 21 November, 2012 at 11:27 am by danielm1979
Just played through the demo (from the US store). And IMHO the combat is too slow for a Devil May Cry game. Plus the frame rate is terrible, even during the cutscenes. I read on GAF that it performs somewhat better on the 360.
Still don’t like the new Dante persona, such a douche. (And reminds me too much of Hayden Christensen)
One other thing: the battle music…. ugh. Horrible!
I do love the use of colour in the game (as always with Ninja Theory – thumbs up), but the design of the city still reminds me too much of Bayonetta so far.
67
Posted on 21 November, 2012 at 9:24 pm by radical173
wait you said you press forward forward x? WHAT HAPPENED TO LOCK ON!!! really need this awnser plz
68
Posted on 21 November, 2012 at 9:36 pm by supvic
SCREW Ninja Theory and SCREW your new Dante. This is a massive insult to the original fans. I’m not buying this, instead I’ll do my best to discourage as many people as I can from buying it.
Ninja Theory, kill yourselves, it’s the least you could do for ruining our favourite gaming protagonist.
69
Posted on 21 November, 2012 at 9:53 pm by watchnkill
the new devil may cry seems pretty good from my playthrough of the demo. the game has certain qualities that keeps the game devil may cry however i miss the lock on system and camera angels that the previous games had. another thing that annoyed me was the fact everytime he took a swing of the sword there would be a small pause until he swings again. this game looks promising and im willing to ignore the negatives as long as the game features a good amount of puzzles and isnt linear like DMC 1, 3 and 4.
70
Posted on 22 November, 2012 at 9:32 am by DarkManipulative
I’m a huge fan of the series and after getting over the initial ‘ZOMG Dante doesn’t have white hair no more?!?’, I got excited for this. The trailers have been solid, the rebooted story seems good so the demo must be good right?
The demo is damn good. Sure we’ve lost the traditional lock on system but we’ve gained new mechanics with the arkham city style grappling scythe thing as one example. The combat is traditional DMC enough for me, switching between multiple weapons mid flow with guns and sword being the primary tools of destruction. The art style and the dynamic environments look awesome. I also adore the new devil trigger with it’s nod to the Dante we all grew up on. The only issue I saw with the demo was the audio seemed to cut out fairly often but it’s a demo, this should be worked out when the full game launches.
71
Posted on 22 November, 2012 at 9:33 am by DarkManipulative
To people like supvic (comment 68) who claim this is a massive insult to original fans with immensely compelling arguments such as ‘SCREW Ninja Theory and SCREW your new Dante.’ I’ll say this:
Play DMC 4. That wasn’t a bad game by any stretch but it wasn’t the game it could have and should have been. Linear levels which you have to play with a tuned down Dante (Nero) before playing with actual Dante with a HD character upgrade based on DMC 2 and cloned moveset from DMC 3. It was a bit of a mess.
This game seems to do what it needed to; It refreshes the series while maintaining elements we know and love from the series. He still has a Rebellion sword and his guns are called Ebony and Ivory. He can still Devil Trigger. ‘True’ fans such as supvic should take note of this before they see black hair and immediately flame the developers.
If you are a true fan, pre-order the game. I’ve gone for the Son of Sparda edition. I hope the Vergil DLC is included with the pre-order but if it isn’t I’ll end up buying that too. This is in my opinion what a true fan does to support a series they love because if this isn’t the best game in the series and it very well may be, it’s a step in the right direction and I want more.
72
Posted on 22 November, 2012 at 12:21 pm by iliusha911
Cool
73
Posted on 22 November, 2012 at 3:43 pm by supersmith2500
Quick question, did Capcom had little involvement with the reboot?
74
Posted on 26 November, 2012 at 6:33 am by KurTriggz
Firstly Dominic, I’ve played the DmC demo… multiple times. I think that says how I feel about this game (wonderful work of art, graphically & play-wise. Had to mess with the controls a bit, but I’ve gotten the hang of it.)
Secondly, if (I mean WHEN) I buy the full game, will any of the progress made on the demo be carried over to the full game?
And finally, avatars/themes… a must!
(Oh, and 1 more thing… No plans for any “edition” packages/releases?)
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