Posted 23 November

Weekend Debate: Your favourite video game art style

So, how is everyone enjoying the first batch of PS Vita Plus titles? Some gems in there, no? I’ve taken the opportunity to revisit Japan Studio’s wonderful Gravity Rush – a game that I never tire of looking at, even if I might have played through all of the content it has to offer. It’s just a joy to behold – perhaps the closest you can get to a Studio Ghibli cartoon in video game form. Well, until Ni No Kuni arrives next year, at least.

So, your debate topic this week:

Which game boasts your favourite art style, and why?

I’m not talking about which game you think has the most detailed environmental textures, or the most realistic facial animations – I’m more interested in titles that you think have taken a particularly distinctive, creative and skilful approach to art direction. So don’t come at me with shout-outs for Call of Duty or FIFA!

Your prize game this week certainly has a unique artistic version all of its own. To mark the launch of its Mr Torgue’s Campaign Of Carnage DLC, the five most thoughtful responses win themselves a copy of bold, bonkers open world shooter Borderlands 2. The lavish Loot Chest edition, no less! Good luck!

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Sir_Gunnalot 23 November, 2012 @ 4:04 pm   1

Sonic The Hedgehog, of course!

 

Wind Waker. All these years on and it still looks glorious, the only Zelda that hasn’t aged a bit. A shout out to Jet Set Radio, too.

 

I sincerely think Borderlands earns my response here. Gearbox makes a desolate post-apocaalyptic wasteland look lavish and full of life. But not just that, they manage to slap on a great variety of weapon and character design as well as a cool story to run with it.

 
chrisboers 23 November, 2012 @ 4:09 pm   4

Paper! I love the home-made paper-folded look-and-feel of Derrick the Deathfin! It’s almost as if you could re-build an entire level at home, and play out your own Derrick adventures there!

While in the end even Derrick is digitized, I regularly stop my gameplay (with fear of starving Derrick to death), just to look around at the different models used for all the attributes, fish and people. I can only imagine how many colored papers have been used to create all the models! (Oh, and the cell shading technique with Borderlands also is very pleasing of course!)

    Fred Dutton 26 November, 2012 @ 1:41 pm    

    Right, time to announce some winners. First one here, for a spot-on Deathfin shout-out. Fun game this.

 
williamhughes 23 November, 2012 @ 4:10 pm   5

to be honest, i prefer when it look’s really realistic, assassins creed or uncharted for example. I think it really make’s me forget that i’m playing a game and makes me think that i’m just watching a movie!

clearly singstar. It is such an amazing game better then your best friend, pet or partner.

Now matter how bad you feel singstar, how angry you are. It will always be there for you. Just waiting on the XMB the get some attention.

And if you already happy it is eager to make you even more happy. So a solid 10/10.

/end of sarcasm

 
AntGreenfield 23 November, 2012 @ 4:12 pm   7

Has to be the cell shaded beauty of Okami. From the lush open fields to the atmospheric caves it never failed to impress me. And then there were the wonderfully designed characters, enemies and bosses, I could happily spend hours exploring its rich, detailed world, marvelling at the views on offer. The brush strokes of the celestial brush looked amazing too and the whole experince came together as a truly stunning whole. And now I get to enjoy it all over again but in glorious HD, a treat for the eyes for sure and still as fun and stunning to play as it was back on PS2

 
tin-cup-70 23 November, 2012 @ 4:12 pm   8

LittleBigPlanet is the first game that comes to mind when i think creative art style. I am talking about LBP1 that in my opinion has a amazing style that inspired me to make many levels myself. I just loved how they gave the whole game that home made look, can’t get any more creative and inspiring then LBP1 :)

 

An oldy, but a goody on PS2 was XIII – beautiful cell-shaded graphics and a really pleasing cartoon style. The pop-up captions and Batman-style sound-effect graphics were great!

 
VictorAnalogy 23 November, 2012 @ 4:13 pm   10

Journey’s art style was incredibly beautiful. The whole game was minimalist and yet incredibly deep. The simple design of the characters, the cave-painting cut scenes that were able to tell of the rise and fall of an empire. The use of colour as you travel from desert to cavern, over sand and underwater. Journey is the epitome of efficiency of design. Not a single element was wasted, everything from the scarf to the flocks of cloth remnants had purpose and meaning.

Even the communication in the game followed the same art direction, one note, one symbol and yet you could convey emotion and communicate with another human just through a ping. Incredible.

 
Natscookie 23 November, 2012 @ 4:13 pm   11

Okami. For me, the graphics in the game didn’t look like merely ‘graphics for a game’, they looked like a true piece of art. Very colorful, and their style remind me of japanese manga. I don’t usually pay mind to graphics, but any game that can get similar to such an art wins me over.

Retro grade just for the range of neon like colours if they choose any other types of colors it wouldn’t work it has to be the only game I have played and thought to myself wow this looks out of this world and was like a firework display of colors and not to much they found a perfect balance and to make it look it better its happening in reverse to add to the experience and I normally play a game thinking well I’ve completed it wow but with this it had me coming back because it is visually stunning

 
Wiiman1225 23 November, 2012 @ 4:14 pm   13

I think that there’s a lot of games that have a great art style!

Journey was nice to look at while there wasn’t too much going on. It’s peaceful and calming while there’s still some action going on and making it realistic which is a amazing achievement (They need a trophy for that!).

The only retail games that I found with the best art style has to be LittleBigPlanet 2 (plus Karting) and Gravity Rush because there are both trying to be realistic but cartoony which is something you wouldn’t expect from them games and something out of the blue. I give them a heads up for that. :P

On the other end of the PSN spectrum, The Unfinshed Swan had the best art style I have EVER seen in a game. A blank canvas with nothing on then throwing paint into it with splatters is awesome and curious at the same time. When the game moves on, there’s still near white canvas but with stuff already on show like the buildings and the colossus castle.

In conclusion, There’s a lot of games with art styles which are good but in my opinion, The LBP series, Gravity Rush, Journey and The Unfinshed Swan have the best art styles in not only Sony’s games but in gaming altogether which Playstation is great for. :D

 

My pick has to be okami it’s visuals are stunning in its art style and even more so now it’s in HD and lend themselves perfectly to the ancient Japan setting out zeldas zelda :)

 

I would have to say The Elder Scrolls IV: Oblivion

its quet an old game now (about 5 years old) and the graphics look cartoony now but because i used to play it 6 am till 9 pm EVERY DAY FOR OVER 2 YEARS (no joke) the art style has grew on me to become extreemly know. the animation is verry robotic (like Skyrim) but the best thing about it is the draw distance, my god when your up on a mountain looking down on cyradill, its still the best draw distance in any game to date. Pure butifull! its my fav game of all time for many reasons but the art style makes me cry :(

you need to play the game!

“close shut the jaws of oblivion”…sorry cant. its to nice to look at :)

 

Journey is a game that is more dependent of it’s art style than it’s gameplay. I usually love 2D characters in 3D environment and the very flat creatures of Journey were pretty close to this.

 

I would have to say boarderlands changedl the way we look n play games then of course made the outstanding the walking dead comes as games begin to follow that artistic style. Which is nice and refreshing. Thank you for reading

 
Mattiebo123 23 November, 2012 @ 4:17 pm   18

Indie developers never fail to amaze me with their creativity, and the art direction in their games tend to make a big difference. Obvious examples of great art styles in indie games are Journey and Machinarium, but I especially like Limbo’s monochromatic style.

The style really set the mood for the game and made it feel dark and creepy. The sound effects combined with the dark visuals also helped to make it shocking when something bad happened. If the game was in full colour, I don’t think it could have been nearly as popular as it is.

 

Whilst i agree with #3 i kinda think Gran Turismo 5 is the best lookin game, althou i still play abes oddysee coz its just legendery!!!!!!!

 
Ziggy_Marley_93 23 November, 2012 @ 4:19 pm   20

One of my old favourites is probably the cell-shaded style of the Sly games. I remembered being amazed at that comic book style the games had when I was young. It worked so well for the game, partly due to the fact the games aren’t too serious and had animals as opposed to human characters.

The series was also incredible detailed, the “bang” “pow” onomatopoeia when you knocked out enemies was clearly taken from comic books and made them feel even more like a comic book.

This style of art appeals to me more than ultra-realistic games. I figure its easier to imitate everyday life, than it is to fully realise a stylised work of art like the Sly games, that is completely from your imagination.

 
Opt1mus76 23 November, 2012 @ 4:20 pm   21

Has to be Okami. Even back on the humble PS2 the game looked glorious throughout. Beautiful graphics and totally unique in its style. And now its available in HD it looks even better.
I bought it on PS2 based on the high review scores but it was only when actually playing it that you realise how stunning it is. I completed it on PS2 and now have the HD version waiting for when I have some time off (no such thing when you have kids is there?) over Christmas.

 

If we’re talking any game from any console, then I would probably have to say The Legend of Zelda: The Wind Waker for its gorgeous cel-shaded look. Thanks to its style, it never seems to age.

On non-Nintendo consoles, though, I have a huge fondness for the gothic/steampunk style of Alice: Madness Returns, which captures the twisted and dark world of Wonderland magnificently.

 

This is not exactly the type of answer that’s going to win a great prize like the one this week but it’s an honest answer.

Braid.

I love how braid looks to me it looks hand drawn and almost animated, the backgrounds are amazingly detailed. I love the look at the start and how you run into view from the dim lighting provided by the street lamps.
I love the dream like worlds and how they are portrayed to the user.
The colour pallet used in that game just makes the picture pop on my led tv which loves colour it’s a beautiful game.

Who needs a team of hundreds to make a fantastic looking game when a small independent can push out eye candy like this.

Nuff said.

 
Avengerrr 23 November, 2012 @ 4:23 pm   24

My favourite art style has to be Valkyria Chronicles on the PS3.

It boasted gorgeous anime inspired, watercolour style artwork to everything in the game. The levels were beautifully structured in a storybook chapter by chapter. The actual characters and environments were hand drawn and they felt like it because they were expressive. If you have played the game you know this is demonstrated in the opening title sequence.

Yet compare the art style to say BlazBlue and VC ps3 is less brash in colours and for that it felt matured and also very reflective of what was a microcosm of WWII conflict. For that, the art work had a lot of emotion and its individual art approach broke it away from a lot of the fantasy that anime style artwork carries across its genre.

Truly Brilliant Talent.

 

Dishonored for me :D

I like Dishonored’s art style because it looks like a beautifully crafted painting in which the artist has filled with bright vibrent colours amidst a sea of darkness, which fits the mood of the game perfectly.

And besides; how many artists let others decide if the key figure should be painted alive or dead :P

(Honourary shout outs – ‘Unfinished Swans’ story book art style, ‘Journeys’ beautiful lighting effects)

 

Odin sphere is by far the game which has my favorite art style.

All of Vanillaware’s games from princess crown on the saturn/psp to GrimGrimoire, Muramasa, grand knight historia and there upcoming Dragon Crown look like water colour paintings brought to life.

But even now for me Odin sphere is still the best looking.

Also an honorable mention to Valkyria chronicles that game is soo pretty too.

 

Chrono Trigger.
Be it about characters as Lucca (has there ever again been such an charming nerd?), a fiercy woman as Ayla or a roboter with a human touch. They really nailed their character in looks and animation.

Scenery was nothing but amazing through almost all eras, with some average ones in between. But I think the end time scenario in the far future has never again been done better, aka depressing (yes, I include games as Fallout 3 there).

And the music … ah, words can’t do the music justice.

Chrono Trigger is simply the result of the greatest artists uniting to create the best game ever. I wouldn’t want to pick among Toriyama, Masato Kato, Mitsuda or Hiroyuki Ito. They all excelled.

 

Turrican is the best game graphics… of it’s time & for a good while after.

Tenchu Stealth Assasains, so pretty

 
JamieSTARx 23 November, 2012 @ 4:30 pm   29

I’d have to say Fallout: New Vegas, as the art work within the game makes everything very engaging and interesting. While keeping a sense of realism to it however small. Also can’t beat a bit of wear and tear on everything.

 

I really like the paper mario series graphic styles. Its so simple but yet fantastic to watch.

Alex-1124 23 November, 2012 @ 4:32 pm   31

My favourite art style by far is the clean look, that beautiful a look of polish. Games such as Portal 2, Journey and Flower, they just look so nice, no bombs, no footballs, just an amazing look and a slight variant of OCD :P. It’s an odd one, some may not class it as a ‘art style’ but oh well, it’s what I love about games.

 
Chocobo115 23 November, 2012 @ 4:32 pm   32

I can appreciate all kinds of artstyles from low-pixel 2D to highly realistic 3D.
Each style has it’s own charm that will appeal to me as soon as I figure out the “key” of the art style.

 

Oh and Mirrors Edge too, how could I forget about that especially its DLC missions.

 
toxic-inferno 23 November, 2012 @ 4:37 pm   34

Honestly has to be Bioshock I think. The bright, lurid neon colours mixed with the grim, grotty underwater city is an absolutely fantastic representation of the themes and narrative of the game. The very idea that such impressive light and colour can exist alongside rusting metal, filthy glass and oily machinery sums up the controversial, daring world of Rapture perfectly.

The art style of Borderlands has to be in the top few art styles too. The cartoon, cel-shaded style contrasts well with the brutal concepts of the gameplay, which is one of the driving forces behind the games being so amusing.

Can’t forget the Unfinished Swan, though. I mean, the art style is so plain and simple, beyond anything that I’ve seen in a video game before, and yet there are so many moments where you are simply blown away by the very beauty of the world and the journey so far.

 

My pick for favourite art style is Limbo!

The fact that its black and white only visuals are as minimalistic as they can get, but still able to provide so much atmosphere is why it’s my favourite.

It’s a must play PSN title in my book :)

 
Project2insanity 23 November, 2012 @ 4:38 pm   36

Vib Ribbon. PSone was in a time of pushing graphics further than ever thought possible (we kinda take it a little bit for granted nowadays). FMV’s were the stuff dreams were made of. Then came Vib Ribbon. A stick figure of a rabbit walking/jogging along a straight line. 4 obstacles with combinations of them all from that line. Literally nothing more- well… except for the rabbit shapeshifting depending on how well you play.

It was a daring approach but a style that captured exactly what the game was about- the music.

 

I’m not sure I could only pick one as there are so many different great art styles in video games but these are some of my favourites:

Valkyria Chronicles: Had such a great water colour style with each chapter from a book one of the best RPGs for the PS3.

Okami: It had such a unique style of gameplay with the way you would paint with a brush to help solve puzzles and used in combat.

Legend of Zelda The Wind Waker: This Zelda game had changed the art style for the series which was such a great change it’s visuals were simple but yet so nice and unique.

Machinarium: I actually would of never played this great little robot gem of a game if it wasn’t for PS+ the backgrounds in this were lovely.

Prince of Persia: The game wasn’t the best but you can’t deny that that art style in this game was simply beautiful.

Journey: One of the most unique games ever the art style in this game was so wonderful you could argue that this wasn’t a game but a piece of art.

 
element666 23 November, 2012 @ 4:41 pm   38

To me it’s got to be the sly trilogy, the style is beautiful and ageless,even now the PS2 versions still hold their own to this day,and how many games can say that? It’s not only the visuals but the comic book esque cut scenes. Phenomenal!

 
RossyWilson 23 November, 2012 @ 4:46 pm   39

My favourite art style in a game would have to be the Uncharted series (Uncharted 3 If I had to pick just one), Even though It does have some very realistic elements to it. It features some of the most stunning,breath taking landscapes ive seen in any game.
There have been times in that game where ive just stopped playing just to look at the immense detail in the environments such as the chateau burning down around you or the abandoned ruins in the middle of the sprawling sand dunes of the rub al kahli.
I have really been loving a lot of games recently with a quirky cel-shaded art style at the moment such as the walking dead but in my opinion you cant beat the sheer scope and attention to detail that naughty dog puts into uncharted to make the environments so realistic and, more importantly, beautiful at the same time

 
RossyWilson 23 November, 2012 @ 4:48 pm   40

I think Gravity Rush looks awesome as well. I cant wait to play it on my vita when i get it.

VitaFan123 23 November, 2012 @ 4:50 pm   41

Who won last week’s Weekend Debate?

    Fred Dutton 23 November, 2012 @ 4:52 pm    

    If you check through the comments on the Monday evening after the debate is posted you’ll see who won.

 

Another World, loved the art style of this Amiga 500 game!
It looked out of this world and nothing looked like it.
Later on I was blown away by adventure game Syberia with artwork of comic maker Benoît Sokal. The art nouveau vibe was awesome and I loved it.
Current gen I was blown away by Ratchet and Clank: Tools of Destruction. A game that looked like it could come from Pixar but had it’s own tone, amazing!

BoscaBat- 23 November, 2012 @ 4:52 pm   43

I love the Katamari artstyle, it’s so simple, cute and blocky almost lego like. It really perks me up just looking at such a happy carefree world, well that’s until the King puts you down lol.

 
Pug-zilla 23 November, 2012 @ 4:54 pm   44

Some might say it looked a little dodgy but I really liked Gregory Horror Show how the characters looked a little like paper craft but not only that it fitted with the weird gameplay and surreal setting. I still like to put it on and just enjoy the bizzareness of it all, it just fit so well.

 
dogwalker4000 23 November, 2012 @ 4:58 pm   45

Castle Crashers for me. Super bright and colourful with tons of varying environments (the place with the giant flowers is probably my favourite) and doesn’t skimp on the gameplay either. Great little co-op game with a stand out style and lots of bright red cartoon blood flying about, what more could you want? :D

 

Alice: Madness returns, I think the style of that game gave it a dark look which suited the game really well, and also certain games cell shaded work like Dragon ball Z, Jet Set etc. Then again I have been playings NIGHTS recently and the christmas stage on that is just beauitful :)

 

i really like cartoony looking graphics like awesomenauts and castle crashers. its colorful and never gets old to look at. theres just something about it that i like. the same with borderlands those graphics are amazing. so full of life and interesting to look at. never gets old.

 

OMG I nearly forgot one of the best!

The original Rayman on the PS1: One of the first video games I ever played, the art style in this game made it stand out from every other game out at the time, the different zones going from the jungle > music > rock > art and the delicious cake zone in the final level the backgrounds were amazing and is still one of the nicest looking game even today :)

 

This was a really tough decision for me… I almost decided on Journey, for it’s golden drenched sands, and it’s lonesome, frozen mountains… But then I remember a game that was released before that made me realise Games and Art had a tiny, smeared line dividing the two.

That game was Ico.

It’s not just the look of the game that makes me believe this game is the first game so close to be defined as ‘art’, It was an incredible amalgamation of visuals, gameplay and a story told with minimal communication between the two protagonists. From the detailed castle grounds with brightly coloured background vistas, to the dark, damp caged abyss below the castle grounds, all running smoothly on the PS2. The way the two characters, although unable to speak to one another, are able to work together and protect one another, with their tale of the constant struggle of escaping matching the environment; the battle of light and dark, “good” and “evil.” When the journey ends on that bright sandy shore, I had to play through again straight away… and of course those who had will know there is more than one reason to do so :)

Journey is an incredible game, but to me it might just exist because of Ico.

 
declan__watson 23 November, 2012 @ 5:09 pm   50

Hello everyone
For me it would be the original harry potter on ps1 I loved strolling around the Hogwarts grounds, adventuring the castles through the dungeons and the upper castle and the end defeating he who must not be named. The reason is simple it was very realistic in art. The fire looked real and the gooey liquid in the dungeons looked real too I still remember playing the game it was a fun and adventurous game to play. Hope you have a great weekend Fred. I will see you in the Blog recap.
Thank you. LongLivePlay Sony Make.Believe

 
Vintsukka 23 November, 2012 @ 5:19 pm   51

The first Borderlands was a blast to play, not only because of fun gameplay, but the amazing graphics. I know some people who only like photorealistic graphics, but to me the Borderlands style fits perfectly with the manic gameplay and fun story.

And by the looks of it, the sequel looks, if possible, even better. Can’t wait to get my hands on it (wink wink!).

 
CookieMonsterES 23 November, 2012 @ 5:24 pm   52

I’m surprised and happy to see how many of the answers given so far have mentioned a cell-shaded game. I have to admit that I love that kind of art style as well, cell shaded games look so unique and different. As silly as it may sound, I feel like a kid staring at the toys shop window, it’s always nice to look at them :P

Among the what we could consider “more realistic” art styles, the Uncharted series is by far my favourite one. Rich backgrounds full of details that perfectly match the music and almost make you believe you are living the adventure yourself, great characters and level designs, chapter after chapter, there’s always room for a surprise. Every single element in the Uncharted games oozes good taste.

 
PIREDERAS 23 November, 2012 @ 5:25 pm   53

I certainly am amazed whenever I stare at a photorealistic videogame (hd textures and all), but I always prefer the cartoony art-style. Cel-shaded, stylized, manga, whatever you may call it. It makes me laugh, particularly when coupled with cartoony humour (a la Looney Tunes)!

Titles like Rayman Origins, Crash Bandicoot 3, Asura’s Wrath, and Zone of the Enders: the 2nd Runner (among others) have been so much of an optic pleasure, bettering the overall feel and elevating the quality of said games. I wish there were more of those art styles in videogames nowadays.

Classic Doom art style all the way.

Doesn’t try to hide pixels and goes directly at your face.

 

For me it’s got to be Dragon Quest VIII Journey of the Cursed King on PS2. One my favourite games ever.I just love the look of it. It’s bright,vibrant and cheerfull, it brings me joy to see it. Even though it’s a few years old now i still think it looks great.Want to play it now. Goes and routes out PS2.

I recently bought Tales of Graces f because i thought it looked a bit like it and i’m glad i did, great game. Looking forward to Ni No Kun Wrath of the White Witch coming the end of January, looks awesome .

Dragon Ball Z Budokai series is the first thing that crosses my mind, also my favorite fighting series and my first experience with cel-shading style. DBZ is also my favorite manga series and I wouldnt imagine how it would look like in other style than handrawing style. Cel-shading was used in Borderlands and that made the game an unique, succesful FPS.

 
PsychoDantis 23 November, 2012 @ 5:30 pm   57

My choice would have to be the art of Persona and Catherine, both by the Japanese artist Shigenori Soejima.

I find myself often put off by the anime art of most JRPGs. But the flaws I see there simply don’t apply to Soejima’s work. Characters are proportioned realistically, with a manga influence to the faces, whilst the outfits are practical, realistic and most importantly stylish.

The art carries through to all other aspects, likewise. Despite coming out in 2006 and 2008 respectively, Persona 3 and 4 have some of slickest, most stylish menus in games, being distinct for their unique colours and smooth transitions. Environments have received the same attention, with Persona 3′s modern setting and cold palette creating a sense of isolation in a crowded space unlike any other game out there.

I could talk about Soejima all day (I’ve barely even mentioned Catherine!), but in essence, it boils down to a talented, modern, stylish artist who is creating work which is so far ahead of nearly everything in the industry. The lineart is flawless, and the colouring creates a sense of space, lighting and depth which is just astonishing.

Jawad Ashraf 23 November, 2012 @ 5:31 pm   58

I feel like adding to this today for fun!

Okami is one of the stand outs for me. Beautiful back on PS2 and even more gorgeous in HD on PS3, Okami is one of those games I had to stop playing just to soak in how different and beautiful it looked.

Ni no Kuni alongside Naruto Ultimate Ninja Storm are titles that have really raised the bar for what anime styled games should look like. The first time I saw Naruto Ultimate Ninja Storm, I was incredibly impressed. The same of course can be said for Ni no Kuni. What eye candy!

Valkyria Chronicles, another visual feast of a game (and all-round fantastic title). So great in visual aesthetics it’s actually my theme for my PS3 at home.

Other mentions would go to ICO and Shadow for the use of lighting. I really felt the lighting in both titles were done really well, adding more to the scale of games, the scenery, the mood – all of it.

So many games with visually striking elements but these are the main lot that spring to mind.

Honourable mention to SFIII: Third Strike. Over 10 years on and still has some of the best 2D animation (and art for the time) in a fighting game ever!

 
CometOnFire 23 November, 2012 @ 5:31 pm   59

Gaming is full of great artistic games. An I always think it gives a fresh breath of air, whem something new and unique comes along. Games can be artistic in more than just the graphic, I think. Sometimes a wellwritten script can be just as artistic as a game painted like a canvas. I thought going throught the unfinished swan, was a peak in my gaming world. The sweet little story unfolded around very artistic graphic. I especially loved the start were you painted the world to life, and In that process you made something of your own :). Otherwise nothing beat the charm of celshaded graphics. I will remember the rest of my days, the prince journey through the corrupted land in the remake of Prince og Persia. And I don’t think I would have been the same, without it’s drawn style. These kind of games have a high impact in my mind, and it shows the none gaming community, that gaming is so much more than just plain voilence.

 

It seems out of fashion but I do love Cell Shaded games and the release of Jet Set Radio on the Vita reminded me of how good they can look.

Even the much maligned Cell Damage on PS2 game me some great fun multiplayer games but was only picked up because the cell shaded graphics made it look like a cool Wacky Races game (and Wacky Races is cool, anyway, right?)

But Jet Set Radio remains my number 1 go to game for showing just how good Cell Shading can look and how it can make a title stand out.

Wipeout 2097.

 
DoYouLikeMyID 23 November, 2012 @ 5:50 pm   62

I’m going to have to mention one of the most underrated games of this generation for this debate: Folklore for PS3

While the game isn’t as graphically powerful as games like Uncharted, Folklore is an incredibly beautiful game, partly because of it’s amazing environments and dream-like feel. I’ve spent a lot of time in that game, just admiring the scenery.

The characters, Keats and Ellen, are quite special too, artistically. They look realistic enough to fit in the real world, yet colourful and vibrant enough to not look out of place somewhere like the Fairy Realm.

Whenever a game can accomplish something like that, it has a very impressive art style. ;-)

 
S-o-h-a-i-l 23 November, 2012 @ 5:57 pm   63

I may have one of the most unorthodox answers – Flower.

There is something very special about Flower that made me fall in love with both Thatgamecompany & the sixaxis. I remember the day my brother bought the game for no valid reason, I mocked his feminine taste as the game downloaded. We had never heard/seen anything regarding the game before, so we had no idea what to expect – but boy did I eat my words. That mellow opening with a single lonely petal, the bland environment opening up to the lush and beautiful colour palette as each unopened rose by a touch, it was sublime. The effect was heightened by the realistic animations and calm yet dramatic soundtrack rising up as the area expanded, it was all brilliance and had me begging my brother to carry on just so I could WATCH ! The landscape shot after every level showing the revived scenery is on par with the best pictures of fields you can find, I guarantee you. I recently ended up repurchasing the game on my account just to own the game myself & show my support to this absolute gem of a game.

Rarely can I tolerate sitting down, watching someone else play a game for a few hours, but with Flower it wasn’t like watching a game, it was like watching art.

 
Jestersoil 23 November, 2012 @ 5:58 pm   64

hello boys & girls,
i’d say that for me it is Skyrim. cause i’m a huge fan of epic fantasy rpgs and the world of epic fantasy in general!
well, skyrim delivers the perfect feeling of being and living in such a world. and to speak the truth, the first time someone says that he/she loves a game is when he/she feels the magic of what it’s shown in the screen! the magic of a perfect delivered world that stands on it’s name and even better! the magic of it making you feel like you really are there! and yes, this can only be achieved with a great art direction! and after that comes the story. because having a great story to tell but a game not looking good at all…no, that’s not going make you one with the game!

Thank you for reading my opinion! :)

 
A_Nonny_Moose 23 November, 2012 @ 5:59 pm   65

In terms of visual style I prefer the cartoony, cel-shaded look simply because it ages very well. There will always be new ways to make a game look more real but if you dedicate yourself to an unreal style it can be timeless.

But it narrow it down to a single game… It would have to be the original Sly Raccoon, because I think the visual style of that game is more closely intertwined with it’s appeal and it’s identity than any other game I’ve played. When I think of Sly, I think of him as he was in Sly Raccoon. I only realised how highly I valued that when I started seeing screens and videos of Sly 4.

All the graphical upgrades in Sly 4 have watered down the iconic style. More detailed texture maps, more advanced lighting, higher pixel count, etc all sound good on paper but to me Sly just looks wrong when his fur is textured. It’s like it’s not the same character. The bold, solid colours and angular lines of the first game are a big part of the game’s soul, and some of that soul has been lost now.

There’s no other game franchise I can think of where such a (seemingly) small, superficial change would have such a large impact on me. New Dante didn’t bother me half as much as Sly’s fur.

 
doomsday619 23 November, 2012 @ 5:59 pm   66

Flower the art in that game is amazing and can be very calming. when told to download it by my brother i looked at the trailer and thought he had lost his mind. Then i played it. Wow very relaxing and great little game highly reccomend to everyone.

 
hawkmoon001 23 November, 2012 @ 6:02 pm   67

This is a tough one to decide as there are a lot different good art work styles.

If I had to select only one it would probably be Jet Set Radio.

The fact that you have the cartoon effects with very strong colours, but the main character and key objects are surrounded with thick black borders give very sharp and clear images. This style of artwork I find very pleasing to watch as the colours and objects do not tend to fade or blend with each other giving good clean cut images throughout.

 

Every Final Fantasy amaze me. Everytime i think i’ve see the best, the next chapter bring always something new that gives emotion to my eyes and to my heart.
The textures and the colours, the design of the characters and foremost their voices it’s something it will always stick in my mind.

 
markymillertime5 23 November, 2012 @ 6:10 pm   69

No contest easily an xmb without singstar wins everytime.

 
Jamesyp00 23 November, 2012 @ 6:16 pm   70

I’m going to go against the grain of the Okami/Journey posts, whilst it’s a beautiful game, My vote would go to my personal game of the year ,The Walking dead. The cell shaded comic style lends itself to the world brilliantly, The characterised cartoon characters in the bleak painted world is a treat to bring myself to everytime, it’s just perfect.

I’d say Binary Domain also had a great style going for it, The Yakuza team helping on it made it all shine through, The enemy design looked great, And the Cyberpunk environments really popped out, More people should have witnessed that gem.

It looks like DmC Is going to be my next favorite styled game, Those bright environments pushing themselves into your face, those contrasting gritty enemies also getting in your face just makes it feel like a great rush. More Bright engaging games please industry, there brilliant!

 
doomsday619 23 November, 2012 @ 6:19 pm   71

Or XIII from ubisoft from the PS2 days great game and comic book style cutscenes.

 

My answer is GTA4, and it’s because after the 4th time i’ve played it as a GTA, i’ve started to play it again with the eyes of a perfect nobody, and i realized sudddendly all the details and all the attention and care that the developers putted down in this game. At some points i really enjoyed to watch the dawn, to walk down in the middle of the street, to enjoy living in Liberty City. I started to feel emotional about the history, about the characters and it’s the first games that did this effect on me.

 

I am a big fan of cell shading as an art style in games, it may be an unpopular opinion to voice on the Playstation blog but Legend of Zelda: Wind Waker is IMO one of the most beautiful games ever created and the art style means that it can still hold its own even all these years later. More recently the Borderlands games have become well known for using an art style that few other FPS franchises have dabbled with and I think that Pandora wouldn’t have even a fraction of the charm it possesses if it was photo realistic…

 
supersmith2500 23 November, 2012 @ 6:31 pm   74

Gran Turismo games at it’s finest. The graphics on GT looked really stunning and smooth especially on the PS3. The car models and the tracks on the games looked realistic and if you haven’t, you should check them out.

And of course the classic WipEout games. With it’s futuristic racing and techno music at it’s finest. It still defines a classic.

 
kalel1981 23 November, 2012 @ 6:34 pm   75

For me one title that stood out this year was Journey, the simplistic art style made it more impressive than any CoD or Battlefield. The gentle music that changed with the situation you were in or the danger you faced made it so immersive! Add in the ways of communicating with other players with the beep calling and it proved to be very touching and original addition to the gaming art

 

Final Fantasy IX. The European styled environments mixed with some Japanese, goofy characters and twists just did it for me.

The moment the CGI intro starts and the airship skids across the waves the look and feel of the game connected to me, and it didn’t let go until the end. Beauty around every corner, lot’s of great new suprises along the road. Even if the game itself weren’t as great as it is, it would’ve been a joy because of the art… It also was the first game I ever felt that loving adoration for the art…

(I would’ve said this was a no brainer, but it isn’t. Gaming has such beautifull ranges of art designs its hard to pick one. Okami, Catherine, Rogue Galaxy, Limbo, Journey, LittleBigPlanet, Borderlands, Deus Ex Human Revolution. The list is tremendously long.)

 
jimbob12345678 23 November, 2012 @ 6:45 pm   77

I can see why many people would go for a game like okami given that the art style pretty much is, art but my vote goes for 3D Dot Game Heroes. Its combination of everything being created from giant pixels giving the retro feel but also being in 3D to give it a modern feel makes it the perfect choice for a veteran gamer such as myself.

Not to mention the ton of easter eggs thrown in to remind you of the good old days when pixelated characters were the only option!

 

Orson Welles said : “Create your own visual style… let it be unique for yourself and yet identifiable for others.”

This sentence reminds me of my favorite art style in recent memory :Costume Quest.

Take away special effects, ultrarealistic lightning and crazy animation technolgoy and you get this little jewel in the video game landscape.
The art of the game comes straight from Tasha Harris imagination and it is one of the most unique designs I have seen in recent years. It feels like you are playing in a children’s book. The simplicity of the art takes us back to trick-or-treating and the world that unfolds right before your very eyes has strangely touched me emotionally. Costume Quest remains today my favorite downloadable that has been released on the PSStore.

 

There have been many games that have had simply stunning artwork that has not really translated perfectly into the game, a prime example of this is Guild Wars 2, don’t get me wrong it’s an awesome game that looks great however if you check out some of the artwork it is simply amazing and that, though it obviously would have been hard to translate in game, did not reflect the final games style!
There are however so many games with awesome in game art styles, the Unfinished Swan, Age of Empires 2, Journey and Mirror’s Edge to name but a few, all adding to the games personality and experience. My personal favorite though is Limbo, it, for me was the game that’s art style added the most to the experience, a sheer sense of despair and gloom but also at the same time intrigue. It was something I did not know was possible of a 2D game and have not seen repeated since, a truly unique gem.
Anyway interesting seeing everyone else’s opinions; some top choices flying around :)

 
Phoenixfire90 23 November, 2012 @ 6:50 pm   80

For me I can’t really decide, I love both cell shaded and photorealistic style.

For cell shaded it’s got to be Borderlands 1 & 2, Jet Set Radio and more recently Gravity Rush (And Fred you couldn’t be anymore right about the latter’s likeness to the Studio Ghibli films) hands down, all four games look like they’ve stepped out of a page of a comic book and they couldn’t be better at showing off this wonderful style.

But on the other hand, games like Flower and Journey just take my breath away with how real, beautiful and colourful they look, it’s almost like you’re there with the flowers all around you.

Both have advantages and disadvantages when it comes to gameplay, as does any kind of art style but both are undeniably beautiful in their own unique way.

 
eyez-iz-chon 23 November, 2012 @ 7:02 pm   81

Mine is definitely the entire God of War franchise! i mean i was always a huge fan of greek mythology, reading it in books and stuff, but playing it as a game and interacting with gods left and right was amazing! the artwork from god of war is really appealing, and it became better and better as each new game came out. the way they introduced the Hydra, Medusa, Ares and the Pandaro’s Box was quite detailed in the first God of War on PS2, but then they had the colossal statue, the revealing of the Titans and Zeus! but even better, was the incredibly detailed Poseidon in god of war 3!! the way they made all the water features running through its body!! it is definitely a work of art!

JOHNY--BRAVO 23 November, 2012 @ 7:02 pm   82

it has to be singstar, its the first piece of art i see every time i turn on my ps3, its simply beautiful and something im really proud of ( obviously i dont want your prize and while your at it take your icon back too)

 
Agamer2006 23 November, 2012 @ 7:18 pm   83

2D art Style is my favourite. Alot of the indie devs make great use of it in my different ways. Prime examples would be braid, Scott Pilgrim VS the World and pixeljunk eden.

I especially love the art style of Rayman Orgins. While many would look down at it for being a primary 2D game but when i got a copy for my Vita, I was constantly playing it, perfecting levels and reaching closer to that Platinum trophy. Its great to see that even with HD 3D games being the main style for games at the moment, that developers are taking different routes and creating unique games.

its a shame some people look down at these games viewing that as not worth the asking price due to it being 2D, many viewing them as cheaply made, but its unfair to few that as im sure alot more time and love has been spend on creating these gems, compared to many of todays AAA titles.

 
trickydisko 23 November, 2012 @ 7:22 pm   84

Rez. Lots of other games can make more impressive screenshots, but Rez looks the most beautiful in motion. Maybe it’s because Mizuguchi was inspired by Kandinsky (an artist and art theorist), that every aspect of the game is so coherent when you play it. It’s not that any individual entity in the game is a work of art in itself, but the game as a whole certainly is.

Commandofin 23 November, 2012 @ 7:41 pm   85

Kingdom Hearts
The game has the whole color palatte in use from white to black.
By not being confined for realistic looks it gives the games artists very big creative freedom which you can see in the different versions of the Heartless.
The over the top clothings from Final Fantasy mixed with Disney characters give the characters personality and enjoyment and they are executed insanely well to be an eye sore.
Different styles can be seen between the worlds.
Those little things like stars popping during combat when being up close and personal just are icing on the cake.

Honorable mention for Ratchet & Clank games too.

Commandofin 23 November, 2012 @ 7:43 pm   86

For not being eye sore whats so ever.
Should proof read before posting.
Kick Square Enix in the butt to speed up KH3. I want it yesterday.

ESPGANESAIII 23 November, 2012 @ 7:45 pm   87

Lords of Shadow.

It wasn’t quite the Castlevania i wanted it to be but hot damn did the environments look beautiful. From the rain drenched village at the start to the Beautifully gothic castle where you fight Camilla and Laura. Never have i seen a setting more fitting for Castlevania.

The castle in the game had me awestruck, never have i wanted a fantasy gothic castle so much, every single part of the castle has been wonderfully crafted, perfectly befitting of a vampire Lady.

 

Final fantasy 7, the graphics are pretty bad but the art style makes you completely ignore that, i just loved how the backgrounds where done and how sometimes you couldn’t tell if you where supposed to start moving or not after a cut scene. I can’t tell you how many times i just stared at the screen thinking that it was still a cut scene when it wasn’t, but didn’t care because i was looking at an awesome piece of art. Like when you first enter gold saucer on the elevator. The first time i played that game was when it came out on the psn store a few years ago and the art style along with the amazing story and gameplay are the reasons i believe makes it a timeless classic, which is in my top 5 favorites despite playing this gen. Without the art style am not sure if it would be as awesome a game as it is.

 
Superbuu3 23 November, 2012 @ 7:50 pm   89

Valkyria chronicles made me feel like i was playing an anime, it was so beatuifully done. Seeing the changes scene to scene as well as the amazing gameplay just made me want to keep on playing. Also really hope we get a PS3 sequel at some point.

Also Flower had great ambience, its hard to look at a game visually without taking note of the music and the changing scenes in flower between levels had a great way of setting your mood and helping you interpret the level how the developers intended.

Its difficult for me to seperate the two so i’ll just say i love both.

 
born2destroy 23 November, 2012 @ 7:51 pm   90

This may sound a bit strange but personally thought Braid’s art design was fantastic.

The way the dark and misty colour mixed together to create a re-wind time sensation. It was a Dark gloomy looking game but the textures looked and ran smooth as they do n Journey although it has that darker and evil feel to it. I really thought it helped me to enjoy the game better :)

There’s honestly too many to list.

If I had to pick one though, it’d be Castlevania: Order of Ecclesia on the DS.

This game wasn’t very well-received due to its linear nature, but if you actually played it you’d find it has beautiful and smoothly animated sprites with plenty of variety in the level design.
The fact that the whole game wasn’t set inside Dracula’s castle meant they had freedom to make believable landscapes, such as forests and swamps, which worked perfectly in a platformer game.

Shanoa’s sprite has a wide array of animations which surprised me as a DS gamer and what impressed me the most is even during more intense sections of the game, the animations never get “cancelled”, they’re so smooth and flowing that it created a seamless visual treat while never sacrificing the tight controls.

A must-play for gamers of any skill level.

 
LitespeedEXE 23 November, 2012 @ 7:55 pm   92

There are a lot of games I could say here, Tombi, Okami, Borderlands.. But I’m going to stick with two of my favourite franchises. Ratchet and Clank was to be my first choice, but then an old memory hit me and I had my answer… The world of Jak and Daxter The Precursor Legacy.

J&D1 had some amazing pull to it when I first saw the start menu on a big, shiny tv in a Game window display at Lakeside (yes, I remember it that well). Just seeing this big, wide world, all colourful and appealing was captivating. I didn’t own a PS2 at the time but it made me want one big time. And when I did get it… wow. Being able to go from one end of the world to the other, with all those colourful characters.. and even going to the highest part of the game, in the mountains, and looking around to spot the spinning artefact atop the Jungle Temple miles away… fascinating.

It was the first thing I saw on the PS2, and therefore REALLY got me into the love of gaming that I have now. I owe it to that game and it’s art style. So there you have it!

Frederik__93 23 November, 2012 @ 8:06 pm   93

Gameplay always trumps graphics for me, but there are the occasional videogames where the graphics or art style simply just can’t be ignored. It almost gets in the way of whatever you’re trying to get character X to do, and you have to give in, take a hit, sit back and gaze upon the sweat and tears of artists and designers and visionaries alike.
In this generation of gaming, high-res graphics are pushing the boundaries of real and unreal, bringing in unbelievable lighting, textures, and movement. Those cars in the latest Gran Turismo games might as well be plucked right off some heavily raced and televised track; those plants and jungle bushes in Uncharted are covered in bugs, and you know it; those faces in L.A. Noire are true faces, skinned off their respective actors by sick-minded men like Dr. Hannibal Lector and tossed into the game to give you a realism unlike any you’ve previously seen.
Games like Limbo, Patapon, PixelJunk Shooter, Bit.Trip Void, and The Misadventures of P.B. Winterbottom all stand tall with stellar gameplay and a look to match it. Would Limbo have been as haunting as it was if you could actually read the little boy’s expressions? Most likely no.

Frederik__93 23 November, 2012 @ 8:08 pm   94

I think Aquaria has a fantastic look to it, nailing a world we honestly don’t know too much about and only get to glimpse sparingly through documentaries or movies or fascinating photos. Like in Finding Nemo, the scenes set underwater in the wild ocean where life is all colors and bubbles were a sight to behold. It’s so foreign and strange under the water, and yet it can be equally calming and uplifting, just floating in the blue, weightless, full of wonder.

I do vow to return to Aquaria and Naija’s troubles someday, At least for one more look at beauty in motion.

 
uberkakis 23 November, 2012 @ 8:12 pm   95

Rez

One of the first games I played on the PS2, and it completely blew me away, and redefined video games as a storytelling medium. The genius of the art-style is not just the sheer aesthetic pleasure of watching its insanity unfold, but how interactive it is, changing both by your actions and inactions, while having a will of its own, pushing constantly towards a goal I won’t mention here for fear of spoiling the experience. The game felt alive in a way no other game I have ever played felt, including Bioshock, and the art-style remains unique to this to day.

I miss good ol’ 2D graphics, like the PS1 games Castlevania: Symphony of the Night or Suikoden II (both these games are also unfortunately missing from PSN). They might be a bit pixelated by the standards of today, but that’s a bit of the charm and they are vastly better than the earlier console generations and had a LOT of detail into them. And for the record, Suikoden II is still one of my absolute favorite games, but not only because of the beautiful 2D graphics, but also because of the great soundtrack and especially the amazing story.

Also, good 2D graphics age rather slowly. While realistic 3D graphics age a lot quicker, cause it won’t take long until a new realistic 3D game comes along and raise the bar and then the previous “gorgeous” game suddenly no longer look so gorgeous.

Cartoony 3D graphics like Okami is another thing I like very much, as are the very artsy Ico & Shadow of the Colossus.

The only thing I don’t like with japanese cartoony games these days is that way too many games seem to go into the “fanservice” direction rather than being, well, deep and functional, I suppose. Watching H-cups almost explode out of the bikini armor isn’t really my kind of thing.

SPEEDY3003 23 November, 2012 @ 8:29 pm   97

Hard to make a decision but if I would have to I would say The Elder Scrolls 3 Morrowind. It was just a small island but full of stuff to explore. Different regions (vulcans, coast-region, small and big settlements, ruins etc). Everything (tribes, regions, factions and so on) with its own kind of style. No 2 places looked the same and everything was filled with little details / surprises.
A great piece of work which couldnt even be achieved by oblivion and skyrim. I just dont wont count the hours I’ve spent with the game and its expansiosn.

mfg
Olli

 
pokersean 23 November, 2012 @ 8:31 pm   98

My favorite art style in a game is Rayman origins. Why? Because it is something new. Mario’s art style has always been so safe. It’s always stayed the same. That could be said about so many games.

Then Rayman origins comes. It not only looks different but it looks like one of the prettiest games of this generation. It’s vibrant crisp graphics could cheer up or relax anyone who plays it.

And above all it showed Ubisoft wasn’t afraid to create a game that looks different. A game that throws away many of the normal graphical ideas of other 2d games and makes up something new.

It looks looks an indie game and that shows they weren’t afraid to take risks. In an industry in which a games looks can make or break the sales they switched everything up. And in the end they made a brilliant game that failed. But it still looked awesome.

 

I’d have to say Jet Set Radio. With the new HD release on PSN no one has an excuse to not play this amazing game. Not only is the actual games art style unique and vibrant but so is the art within the game, like the graffiti and music. Everything about this game just screams artistic joy.

 
MordecaiHunter 23 November, 2012 @ 8:50 pm   100

ONIMUSHA 3: DEMON SIEGE

Played On The PS2, From Every last detail, from the animations of Jacques and Samanosuke’s face to the elaborate stage designs, The animations and special effects are just as striking, and the textures are some of the best that the PlayStation 2 had to offer along with Gran Turismo 4 Racing through the snowy peaks was a visual treat.

 
winged_one 23 November, 2012 @ 8:53 pm   101

Personally I really like Valkyria Chronicles on the ps3, that game has such vivid imagery; beautifully rendered in water colour. I could and DO! play that game all the time :D

 
Mattbrad 23 November, 2012 @ 8:57 pm   102

Any game with the character TORO in such Doko Demo Issyo, Tokyo jungle or playstation all stars.

Can you tell me everytime you see that character you don’t burst out with a smile? Everytime he is on my tv, he makes me laugh.

An incredibly simple design but super effective

 
Finkhald 23 November, 2012 @ 8:59 pm   103

For me, it would be Heavy Rain.

Not only is the art quite immersive, and coupled with the gameplay gives a real sensation of BEING there, not only are the details down-right perfect (I totally flipped out when I noticed the FBI agent bleeding while I was reviewing the case), BUT it also won me many an argument with the wife.

Namely “Just drop the stupid game, I wanna see a movie !”
Well, while as I playing Heavy Rain, I got to play, and she got to see a nice thriller movie.

Everybody wins.

 
silent_strike95 23 November, 2012 @ 9:08 pm   104

Easy answer for me. Okami, hands down.
Something about that game just looks incredible. It has a truly unique artstyle which is really a breath of fresh air from the usual brown and grey shooters.

Not only that, but it’s one of those games that when I was younger, I could look at and appreciate even then. Being older now, I still look at it and think that it offers one of the most truly unique artistic styles. The recent HD remake just improves on how the game looks, though honestly, it still looks damn fine on my old PS2.

And hey, it takes a special thing to have a parent who once believed all games are nothing but mindless violence and gore start believing that games can offer something far more, both in story and presentation.

 
silmorat1 23 November, 2012 @ 9:09 pm   105

Outland is the game that I felt had a lot of thought gone into the play and look of game. They both complimented each other when the character would need to change from light (blue) to dark (red). The games background and quality just worked. This made the game more playable, if you haven’t played this game try it, its a great looking, playing gem.

 
KavinSarragin 23 November, 2012 @ 9:12 pm   106

Deus Ex: Human Revolution.

With the use of sepia and its general design (clothes, furniture, some vehicles even), the creators of this game really managed to give us a feel of a possible future renaissance.

SGTSTEELFACE 23 November, 2012 @ 9:28 pm   107

DARK SOULS: this may seem a strange one at first but the more you think about it the more it makes sense. Dark souls art direction strived to create a devilishly sadistic world firmly based on medieval myth and legend this created a world with creature and environment design that is incomparable, confidently spanning the extremes between disgusting, horrific, majestic and desolately beautiful which overall creates a truly gripping and mythical world which is distinctly unique from all other games and that is why it is my favorite as it provides a deep enriching experience just from the art style as it creates a fascinating world.

solarwind12 23 November, 2012 @ 9:33 pm   108

art is in the eye of the beholder.
So basically the prizes will be headed to Your (@Fred) tastes of whatever it is that catches your eye. i mean you say no shout outs for CoD, or FIFA, but why ?. i am sure both games are as art laden as most other titles that’ll win this debate, in some way or other. Still your the guy everyone wants to win over, for todays and other competitions, so i guess it Must be answered according to your parameters.
Obviously i Want to win, So as others have allready mentioned, Uncharted, 2or3, and Golden Abyss, i have also found myself at a standstill, just staring at the breathtaking mountain or valley ranges, there just so awsome, i must be honest, i do not know what cell-shading is, or other names used in previous comments, so can only answer to best of my ability, So the one game i will say had The biggest ‘art’ effect for me is AC2, (plus sequels), as to find myself ‘drawn’ into That games era, when paintings, statues and all the ‘art-revolution’ was in motion, and to ‘meet’ Leanardo, Well, i felt a closeness to art, and got involved in a outstanding game-story, just total class and a honour to complete. Lots more i want to add, But not enough room left.. Peace.

    Fred Dutton 26 November, 2012 @ 9:23 am    

    Well, in the name of impartiality, the winners are actually chosen by an external judge who doesn’t directly work for SCEE, so my tastes shouldn’t come into it! If you reckon you can make a good case for COD or FIFA, I’d say you’d have a pretty high chance of winning!

 
judgehusler 23 November, 2012 @ 9:50 pm   109

Rage, Red dead redemption and the first Borderlands(not played second!) have amazing art work. The colours stand out and are perfect, setting the sceen everywhere you look! Im a sucker for comics/graphic book novals and they just remind me so much of them, it’s really quit hard to put it into words but i think what it really gives me is the sense of a personal touch from the creators of these games, you can feel the love, sweat and tears that have gone into games that have been created this way.

 
Bealinator 23 November, 2012 @ 9:50 pm   110

I’d have to say 2008′s Prince of Persia because that game was a really beautiful game to look at, and considering I wasn’t keen on cell-shading (or whatever the more sales-friendly term is these days) I was blown away by the visual style of that game. I’ll always remember emerging from a dark cave and seeing lush green grass both in my immediate surroundings and in the distance and seeing the sun shine vividly, encompassed by the striking light blue sky. Yep, a real beauty.

Just don’t ask what my favourite game music is… because it is POP too. Could not get it out of my head!

 
Coody-Baroody 23 November, 2012 @ 10:03 pm   111

Cel shaded is a lovely art style in games and although it is Borderlands that is now the stand out Cel Shaded game, for me the catalyst for the Cel Shaded genre has to be Jet Set Radio.

It was the first of its kind and although its recently had a HD makeover, the original Dreamcast version is still a lovely piece of artistic graphic gaming that still holds up today. How many last gen games can still say that with any honesty? Not many at all.

However, one game that was criminally underrated – in my opinion – is ‘WET’. I loved that games art style to its graphics, in particular the parts where Rubi would go into a Rage state, blood would run down her face and the graphics then shifted to an all red noir type canvas as you slid, jumped and slashed your way through the enemies. That game had an awesome art style. Obviously inspired by the Tarantino/Frank Miller ‘Sin City’ type atmosphere and i loved its artwork.

 
Catkiller1 23 November, 2012 @ 10:23 pm   112

Mine would have to be Psychonauts.

Entering different minds that have a dream like experience, is hard to put into words. The levels are astounding & the graphical environments are so diverse that you want to see what each level will play like & look like. The dialogue is quite funny & unlike most games if you keep talking to the same character, what is said will change quite frequently instead of repeating the same thing over & over again. It’s one of the few games out there that has had an impact on me, with fahrenheit & Heavy Rain also.

I hope at some point a sequel will be released or at least a HD release within the store. It truly is a mind bending, artistic, graphical experience like no other!

 
ken26041970 23 November, 2012 @ 10:23 pm   113

Okami has to be mine, it’s an amazingly colourful game with a Japanese art style which is so beautifully interwoven into the story line. I loved playing every minute of the game and I’m even more impressed with the Hi Def version which has given it a whole new lease of life. Superb.

 
ken26041970 23 November, 2012 @ 10:24 pm   114

Still awaiting the Okami Avatars in the UK though, any news on that?

millgate1 23 November, 2012 @ 10:32 pm   115

No doubt Rayman Origins. Beautiful game. It just shows that not all video-games need uber realistic graphics to look attractive! Every second of playing Origins, I felt that I was playing in an artist’s painting. To some, that’s a dream come true, have you ever seen a painting, that you like so much that you’d like to jump into so you could see more of it? That’s what Ubisoft Montpellier managed to achieve with this game in my opinion! The box art is ‘that’ painting you’d want to jump into and the game allows you to do just so :) Again, b-e-a-utiful game.

 

Borderlands was a breath of fresh air, I was a bit anxious when I saw the cel shaded look trailer but the moment I loaded it up it was clear that the art style suited the game, you just got wrapped up in what was essentially a comic book world of comedy…

…however as much as I love the art style of Borderlands there are 2 games that I will never forget having to stop and admire.

Rayman Origins. From the moment you start it up and watch the intro you can see the love that has been drawn out for you to relish! Then you start playing and you realise you are playing art! Crisp, detailed hand drawn art wrapped around a superb platformer. Absolutely stunning and beautiful game that refreshed and instilled a new interest in the franchise – deffo what a series should do!

Next up… El Shaddai! I was not expecting to enjoy it as much as I did, at first I was a bit deflated but it ended up primarily being the art style that pulled me through the game, just to see what else the developer had done graphically, it isn’t insanely detailed and polygon crazy it’s grandly simplistic and elegant with just the right amount of weird and really should be experienced.

Oh and there’s Machinarium which is a wonderfully drawn adventure.

 

Oh and I cannot post without a special mention for this years Need For Speed Most Wanted! Sure the cars looked wonderfully detailed and it looks gorgeous but for me it was the intro movies for the races themselves.

I didn’t skip a single intro because I loved how it showcased the real star of the game, the city! The abstract, clean and creative way that most of the intros showed off the detail and love that had been put into the city itself, was both wonderful and refreshing to witness. Creative camera work done really well too!

The Most Wanted car intros were cool and creative too, but they were pre-rendered and not in game.

 
jetpacksheep 23 November, 2012 @ 11:20 pm   118

The upcoming Vita sensation Tearaway has to have one of the best art styles around. The paper craft feel makes total sense on the Vita, with the ability to poke holes around the world it shows how gameplay can combine with art style to make an effective impact(surely the most intriguing title at Gamescom 2012). All this and it still contains all the charm of the Little Big Planet franchise that Media Molecule built their reputation on.

A game with a good art style is usually an instant buy for me, just so I can spend hours slowly exploring the world and drooling…

For me, I would have to say I prefer the post apocolyptic style graphics from games like Fallout 3 with its nuclear age styled cars and armor that showed the world really had crumbled. The cracked roads, Smashed windows in the buildings in Washington and especially Megaton. It had a unique design and I’ve never seen anything like it in another game, like come on, a steel city built around a nuke, even Rivet city, an old aircraft carrier that had split in half and the small shack village of the republic of dave.

 

Hmm….for me it has to be the Sly Cooper games. You can immediately tell what you are into when you enter the beautifully illustrated comic book world that Naughty Dog created. Like Borderlands, the bright colors, vivid outlines on characters and environments as well as the overall style of the game adds a lot in the experience. Games like these have a big advantage. They can go all out. It doesn’t matter what you do, it will look brilliant because the world itself allows you to create something over the top in order to match the excellent graphics. Games like these always win me, and as a matter of fact both of these games which share similarities, also have very memorable experiences, great personality in the characters, amazing storyline and they offer thrills that other games cannot due to their “limits”.

The Ratchet & Clank series.

I feel cartoony graphics age much better than realistic graphics (for example, take a look at the first Max Payne now!), and the PS2 Ratchet & Clank games help my case here. Everything is very stylized, and works around the limitations of the system very well. Animation is fluid, and the weapon designs are creative. Things got even better in Ratchet & Clank: A Crack in TIme. I don’t think cartoony graphics are going to get much better than A Crack in Time’s graphics. The game looks phenomenal. I actually started to feel myself getting immersed into the universe of Ratchet & Clank, and wanting to know more about the technology, the planets, and the different races in this series, and the graphics helped a lot. The levels and environments are very distinct and colorful. Everything has a ton of personality, helped by the character design and the animation. Dr Nefarious’s sudden movements and his slightly goofy, but also slightly menacing design fit his personality perfectly.

Overall, the games just look beautiful. It is amazing how realistic graphics are getting, but I personally think that there’s a lot to appreciate in the wacky sci-fi universe that the graphics in Ratchet & Clank help create.

 
Tangerineroach 23 November, 2012 @ 11:39 pm   122

In my opinion Rayman: Origins takes the cake. Cartoon-styled 2D platformers have been around for years, yet creators of this gem managed to top everything we have seen in the genre. Every frame of it looks like a hand-drawn masterpiece, yet it’s perfectly fluid and alive in motion. Every time I put this game on I’m blown away. It’s like being transported to another world.It’s not even remotely realistic, but its aesthetic is so consistent and well-executed it actually makes me believe I’m looking through a window to cartoon dimension. No motion blur or ultra-high resolution will top that feeling.

 
tiago-kun 23 November, 2012 @ 11:44 pm   123

A few weeks back I would have had a hard time answering between journey, okami and a few others, but that answer is very clear to me now (and I’m about to sound like a fanboy here, but stick with me).

That game is Dishonored, it has such a distinctive look. You look at the game and the first thing that really stands out is that watercolor look and the way the characters have those exaggerated features, almost like caricatures to enforce the visual impact like the dogs that look like doberman but with a more vicious, almost primal physique.
And the attention to detail that each character got so you can clearly tell them apart, for instance, havelock has a military background so he has very large shoulders, a stern face and is always holding large beer cup, pendleton on the other hand is very thin with long fingers and you can tell just by his looks that he’s a politician. And the detail to everything in the world make the artists look like they suffer from OCD. 1/2

 
tiago-kun 23 November, 2012 @ 11:47 pm   124

And I still haven’t talked about the colors, even in the darkest places like the sewers you can find very bright colors like the red pipes and blue water, all of that contrasts well with the palete of grey walls and copper metal bars.

They could have easily made everything more realistic, but then the steampunk elements would feel very out of place, but because they made the game in a very stylized way, almost comic book in nature, everything works to make this fantastic world a very pretty game to look at.

So while I like to look at a lot of the games already talked about here, Dishonored is the game that really hits home because of all the reasons I mention, and the fact that I really like steampunk :) 2/2

 

Me again….. i’m yet to read through all entries, which I will as I want to see what I have missed out on visually (ico and okami are 2 I’m keen on playing) but aswell as borderlands, rayman origins, machinariun and NFS:MW (2012) I do need to mention the utter love for the art deco styling of Bioshock! That game oozed its art deco style from the moment you popped the disc in. Rapture was a truly wonderful recreation of a time in art and architecture that was quite honestly nothing but visually appealing. It was the perfect backdrop to a story of human curiosity and power hunger gone wrong! I miss the world 2k had loving crafted for me and am gagging to immerse myself into bioshock infinite solely for the world I know is waiting for me.

I also hold a very special place in my heart for 2008′s Prince of Persia, utterly gorgeous example of cel shaded graphics done right! Completely beautiful and again provided a lush and beautiful world that drove you on to turn it all back to how it should be, the dark world was nice but the reward of watching it turn back was glorious!

LoftyMatt 24 November, 2012 @ 12:01 am   126

I would have to say Little Big Planet wins my vote for art style.

A lot of the scenes and items could be mistaken as a childs drawing but I believe that is the beauty of the game. It pleasing on the eye and i find it draws you into the game more.

The other side to Little Big Planet and its art is the fact that you can also modify the game and the scenes by using the objects and stickers that they award you for good skill and progression throughout the gameplay. Or even using stickers and objects that other gamers have created. Being able to sticker an online sack person and change the look of the game or happy snappy the background is one area which I think suits the game and its audience (all ages, due to the type of game and pretty easy pick up and play style) perfectly. You don’t like the background, stick hundreds of eyes/hands/or even player created art to them.

What other game out there gives you the chance (you could go as far to say (puts you in charge)) of how the game looks and does it simply and effortlessly. A lot of the fun with this game, especially when played with friends is the messing around and sticking people/landscape!!

SuperUnknown79 24 November, 2012 @ 12:33 am   127

Oh its definitely Singstar, I just love that garish pink/purple wallpaper with the 2 grinning idiots that appears on my PS everytime I turn it on!

 

Pixeljunk Eden was one of the most striking games for me. Smooth 2D graphics, psychadelic colours all tied to the strangely compelling soundtrack. It was like synaesthesia.

 
BurnWitchBurn 24 November, 2012 @ 1:43 am   129

Well, the artistic direction of a game varies from pltform to platform. Each hardware has its own specifications, which may help render a good concept a better final product, byproduct of said hardware capabilities. Talking about sony platforms, you can see the leap in style and room for improvement between Ico and Shadow of the Colossus despite the same artistic orientation and (maybe) the same universe, alongside all that intimate connection, the evolution of the gameplay made the creators attain a new paradigm in the sui generis style they had already developed (i want last guardian). I also loved the vibrantly colored, frantic and minimalistic Mirror’s Edge. I’m not that fan of dlc, however the ‘pure time trials’ gave me so eye candy that i almost went full blown diabetic. Concluding, it doesn’t matter how many polygons you can shove in a gun and on a human head to seem more real the headshots. What does matter is how can you use the means at your disposal (devs) so that you can express yourself and give the players a taste of your world as you see it. Also, not all relies on awesome visuals, the soundtracks and script, also contribute to achieve that idealized concept.

 
mattybwbafc 24 November, 2012 @ 3:02 am   130

For me it has to be “Dragon Quest VIII: Journey of the Cursed King” for the PlayStation 2. It was the first cel shaded game I played and haven’t stopped playing them since. There’s nothing really fancy about DQ8, and I personally love it. The game plays simply, yet allows for a good deal of depth in character building, development, personality, and story. The story itself is quite standard and expectedly typical of most rpg’s, but it moves along rather tightly and refrains from bogging down of an over imposing storyline or a bunch of long drawn out dialogue.

The most important thing that Dragon Quest 8 does for me, and what seems to have disappeared from the majority of RPG’s today, is it created the wonderful illusion of an open world with no permanent boundaries. It never sets you on an strict storied path, but never leaves you guessing what to do next. There are side quests that allow you to focus on something other than the main path of the story.

There are many other fantastic cel shaded games such as borderlands darksiders but nothing beats the classics. Also a shout out to Gravity Rush and Malicious which both fantastic games visually and gameplay wise.

 
angusinthearoara 24 November, 2012 @ 3:22 am   131

For me this is a no brainer, its gotta be Wet…

I think it was gorgeous the whole thing felt like a Quentin Tarantino movie. The red, white & black slashing bonus levels we’re epic. Also those gritty film reel cut scenes looked smexy.

It deserves a spot in the playstation plus game of the month me thinks xD

critter44 24 November, 2012 @ 4:50 am   132

A handful of games came to mind when I read the question, it was tough narrowing it down but the game I chose I did so because it was the last game I remember that made me think ‘I’ve never seen that before’, a little PSN gem called Sideway:New York. One that most would overlook when picking a favourite art-style but this appealed to me on many levels, this is why. Graffiti was, and still is in many ways, a big part of my life so the style of ‘graffiti coming to life’ obviously instantly attracted me, now, I found a brand new appreciation for all art styles in all games when I started studying videogames animation in college a couple of years ago, and my style of art is cartoony/graffiti-y because of my background so ye Sideway is always gonna be up there when I’m asked ‘what’s your favourite’ but, for me it’s the ingenious way that the folks at Playbrains took the 2D graffiti style characters and brought them to life in the 3D environment that won it. They applied innovation IMO, That’s what I appreciate!

Donline- 24 November, 2012 @ 4:54 am   133

ICO and Collosus
Perfect, only let down is its age..

Nier
Beautifully creative, everything about this game is Artistic

Scott Pilgrim
Obviously… there were no lazy spriters here

critter44 24 November, 2012 @ 4:56 am   134

*Honourable mention to both Shank games and both Trine games, gems that applied that word I love so much, innovation! Something said to be lacking these days, but not with these PSN crackers!!

Personally I love games like Gravity Rush or the Sly Cooper games, they have that awesome look thanks to the cell shading, it makes the characters and the world look like a 3D comic book, it adds the outline on the characters and objects and makes it bolder. If you love comic books, you’ll love the art design on these games.

 
i_am_locust 24 November, 2012 @ 8:22 am   136

To answer your first question, since i just bought a Vita to “celebrate” the new Vita+ section, I’m enjoying it very much. Thanks, Fred.

My favourite art style has to be CoD’s… or FIFA’s… not sure between these two. Just kidding.
No seriously, it’s hard to name just one game. I especially like games that really stand out with their art style. Okami has been named a few times, deserved ofcourse, but it’s a shame nobody seems to remember Viewtiful Joe, since it was also from Clover/Platinum.
Another one that won’t be mentioned easily here but really deserves it is Auto Modellista, a unique cellshaded racing game on PS2.
Last but not least, one of my favourites, Limbo. Simple but really genius.

I’d like to apologize to all the unique-looking games i haven’t mentioned.

 

Thats a tough question, all of my favourite games have a distinct feel to them. Going from colourfull Jak&Daxter to dark and stunning Arkham City. But let me choose a less known title that I had the fortune of getting to know through the psn+ service.

Outland has definetly its own distinctive artistic style and it looks really great! Beautifull backgrounds with effective use of the light and dark contrast. I loved to play the game. To bad I suck at boss fights. Its a pretty hard game and I only made it through two tirds of the game.

 
maniac81 24 November, 2012 @ 8:50 am   138

When singspam be removed from my PS3. PS3 without singspam garbage is the best art style!

 
maniac81 24 November, 2012 @ 8:51 am   139

Skipped a few words there.

When will singspam be removed from my PS3?

mattias-47 24 November, 2012 @ 9:39 am   140

WET has really intresting graphic. The first cool thing on it is that special graphic filter adding film scratches like in old remastered movies. It looks really retro. And the second thing is that “rage” mode, when everything is only red, white and black. It’s like Sin city. I think Quentin Tarantino could be proud.

Maybe not my favorite style of all time certanly my favorite from this generation: Darksiders.

I’m a big comic books fan but Joe Madureira’s art alone is not reason for my love. It’s because it’s a new IP, built for very powerfull machines that is not afraid of playing with it’s models.
Today’s consoles can render incredibly realistic games and that is great for games like CoD, Fifa, Assassin’s Creed or GTA which are meant to take place in the real world. We get immersed in them because they feel so real. But that realism also seems to have taken away a lot of creativity.

Back in the PS1 days games like Tekken, Resident Evil and Metal Gear Solid kinda broke the mold. Not many games featured characters in a realistic way because the systems had strong limitations but that meant developers had to work around it with lots of creativity. We got Crash Bandicoot, Spyro, Rayman, Ape Escape, Abe’s Exodus. Every character looked unique and every world had it’s own set of rules. The PS2 still had a good share of unique looking games but they went away this generation.

(continued)

(part 2)

You may say the latest Naruto and DBZ game have great cell-shade but they’re adaptations from a previous existing material. Ratchet & Clank or Sonic All-Stars Racing have amazing worlds and characters but they are just building on something created more than 10 years ago on the previous generations. Darksiders was something very fresh to see on the PS3, the characters were human-looking but those shoulders and hands were way too big and it would be just impossible for a real person to carry those huge swords, guns and armors. Even the great looking Borderlands is simply a coat of special paint on normal proportionate characters.

We still have some very good and original looking hand-held or indie games, some of them because they struggle with system limitations or budget/man-power limitations. We need more games like Darksiders, big games, huge games, they could have made something realistic but said “No, we’re gonna make it unique because it looks cool”.

 
Sniper_at_w0rk 24 November, 2012 @ 10:46 am   143

Mirror’s Edge
The combination of the clean white buildings with the vibrant colors creates a unique style I had never seen before. The first time I played the demo, I was stunned by the beauty of the game. The graphics were sharper than most other games.
Also, the first person view combined with the animated arms and legs was an amazing new experience.

 
Evil_Dr_Z 24 November, 2012 @ 10:50 am   144

Anything 8/16 bit, towards the later days of this era coders were pushing the limits of these machines and producing imagery (and sounds!) no thought possible with the limited tech. Nowadays this can be easily recreated (3d Dot Heroes, Scott Pilgrim etc) and I’m a sucker for it every time.

 
Voodoo341 24 November, 2012 @ 11:12 am   145

Got to be Halo!

 
MissDreamer 24 November, 2012 @ 11:34 am   146

It has to be Okami for me. I love the japanese art style of the game using brush work. it is a unique game and the Hd version improves on the original. Okami Hd is the best. I also like the cartoon style of Borderlands 1 and 2. The graphics look really nice and it’s a fun game to play.

 
ill_amazer 24 November, 2012 @ 11:36 am   147

The first Uncharted.

It’s a great mix of everything that manages to bring the treasure hunting from every story ever told. From Ali Baba and the 40 thieves to Tom Sawyer to Indiana Jones, everything is as live as I suppose it was originally back in the day.

The art also manages to make you travel with your mind, get ready to explore and pack. It succeeds in cycling you from hope to desolation to joy to feeling traped in the hands of destiny.

 
duffyma71 24 November, 2012 @ 11:43 am   148

Killer 7. The art direction in that is just amazing. The graphics themselves stand out in style, but the on-rails gameplay ensures that you are always seeing the game the way the developers want you too. And surprisingly, the on rails nature of the game doesn’t feel restrictive, it greatly adds to the overall experience. Add the sound in as well, and this is one of the most striking, unique games in terms of art and sound direction that I have ever played.

 
TheNudgeMan 24 November, 2012 @ 11:46 am   149

For me, anything that is more cartoon-like is always a winner. The main reason being that this style of art just holds up so much better in the long run than “realistic” graphics do.

Take many PS1 era games for example, they look absolutely shocking by today’s standards, and some are barely playable. Yes it was wonderful at the time, and it was amazing to have 3D models and polygon counts or whatever.

Then take say Super Mario World, which looks as good today as it ever did. I think certain demographics today would turn their nose up at a game if it had too much blue in it for instance, but for me a bit of colour makes everyone’s day a bit brighter.

(see also: Rayman Origins)

 
Kandracar 24 November, 2012 @ 11:48 am   150

There are so many games that are made greater by the style of art used in them, Uncharted’s visuals and the upcoming The Last Of Us should be incredible, Ratchet and clank which instantly grabbed me when I first saw Tools of Destruction, need to catch up with the HD collection.

I like games that have an artsyle that brings something extra to the experience and creates its own atmosphere just like a good storyline or voice work can. Borderlands is a great example, a unique feeling to the environment and plenty of occasions where I have just enjoyed being in locations like the caustic caverns with the acid lake bubbling up. Sure its not the Uncharted but it is beautiful in its own way and I enjoy spending time in particular areas of Pandora as a result.

Also Modnation Racers, like Little Big Planet it has its fun playful feel and what I loved is I could take the artsyle and use it to make my own creations with it. Many enjoyable sessions spent just tinkering making my own creations to then show of to the community, there were better ones than mine but still.

I really appreciate it when I see something and know that its really been worked on to get it right, creative art designers could do with more recognition.

 
declan__watson 24 November, 2012 @ 11:53 am   151

Hey there fellow bloggers hello again Fred
I thought I’d say this I seen this in sony news section on Internet apparently a ratings agency known as Fitch has said that Panasonic will last longer than sony will in the electronics business saying that sonys biggest problem is trying to persuade customers to buy sony tv. I am shocked at this Fitch company they have no right to say that on the Internet and people do but sony tv, they have miles better technology built into them for eg blu ray and also the first 4k tv in the world was just released by sony last week. They also say something that Panasonic will be able to pay off their debt than sony will I think this is false things being put on the Internet. Sony are a way better company than Panasonic is. Anyway hope you all have a nice weekend thanks for your time. LongLivePlay Sony Make.Believe

KnuffelMarokaan 24 November, 2012 @ 12:00 pm   152

i really like the style in Street fighter X Tekken. its really cool how the transformed the tekken characters into cartoon like fighters :D

 
declan__watson 24 November, 2012 @ 12:07 pm   153

Hello again
Forgot to mention the ratings agency also said that they cut sony and Panasonic debts to junk ratings. I think this company is not a great company for saying that its not right sony are way better than Panasonic I don’t mean to be rude but it is the truth. Anyway thanks ill see you again. LongLivePlay Sony Make.Believe

 
Thread123 24 November, 2012 @ 12:49 pm   154

hello i think phantasy star universe with its robotech and cyberpunk style art and nice futuristic grafitti style logos, deserves a mention. First time i played it it was like walking into a ps home space i almost expected the characters come to live. Nice 80´s style manga storyline too.

Shadow-Man_EU 24 November, 2012 @ 12:54 pm   155

Mine has to be Flower.

The whole concept of Flower is mind-blowing. I mean, thatgamecompany used art to tell a story; a very emotional one. The game revolves fully around the tone and the art direction, no speech bubbles, no interactions between characters, nothing.

The game just tells a story through art, and thatgamecompany nailed it. It is truly astonishing to see gaming from such a creative angle, and I’m so glad they’re continuing in that direction with the recently released Journey.

Cyberendpunk 24 November, 2012 @ 1:00 pm   156

JET SET RADIOOOOOOO!

andy08ps 24 November, 2012 @ 1:11 pm   157

The best art style i think would go to ratchet and clank
the art style i think was genius all its characters how creative all the gadgets and weapons are and all the envirments too
like iciy to the tropical planets

 
THE_FORCE 24 November, 2012 @ 1:31 pm   158

As stated in the OP, Ni No Kuni. Utterly beautiful not just in the way it looks, but in the way it moves. Dark Chronicle was also way ahead of it’s time as was Dragon Quest VIII. Cel shading suits JRPGs to a tee.

I also imagine that if we were ever fortunate enough to get a sequel to Vagrant Story with Akihiko Yoshida once again at the helm, it would be a sight to behold.

 
THE_FORCE 24 November, 2012 @ 1:32 pm   159

Oh and a massive shout out to TRINE. Stunning!

 

One of my favourites would have to be LittleBigPlanet.

I love the way everything looks like it has been built using various materials with glue, bolts and string to hold it all together. It makes it look like some children’s arts and craft project.

I like how the scenery is just giant stickers of buildings, how the clouds are held up with string or how the enemies are just little blocks with googly eyes. It really gives it a certain special charm and the style really lends itself to the user-created aspect.

If only I was any good at making a half-decent level!

 
Chikanio 24 November, 2012 @ 1:45 pm   161

Hello,

For me it would be Naruto: Ultimate Ninja Storm & Naruto: Ultimate Ninja Storm 2.

Simply because it feels like your watching the anime and playing the game at the same time! :O

Second place would go to Kingdom hearts 1 & 2 on the playstation 2 :)

 

My favourite art style for game has to be Deus Ex: Human Revolution. the cyber-punk theme is so cool! the atmosphere and look of the game is so epic :D i hope thats what the future looks like and maybe cybernetics will be come a reality as quick as 2027, but thats just wishful thinking. the way the world is portrayed in Deus Ex is what appeals to me the most. cyber-prosthetics are the norm super citys look immense and the colour pallet is perfect and gives you a buzz inside while playing the game.

if you have never played Deus Ex i highly recommend playing it as it was one of a few games that has genuinly surprised me in its style, story and gameplay.

 
X_ThePerfect 24 November, 2012 @ 3:07 pm   163

Definitely Okami.
It was such a stunning game when it came out on the PS2, and considering it came out at roughly the same time as FF12, it had some pretty stiff competition when it comes to graphics.
Having got the HD version off of PSN, I can safely say that it is still incredible to look at, art style has carried it a long way. While it may not have all of the fancy tech improvements that current gen games have, I’d say it is still the second prettiest game out this year, with only Journey coming higher.

 
runicdagaz 24 November, 2012 @ 3:10 pm   164

Muramasa: The Demon Blade

This game really did it for me. Beautifully, handdrawn 2D graphics. As someone who started gaming in the 80′s, early 90′s, I find it incredibly satisfying to see how in this day and age, 2D graphics can still be top of the line.

Just look at these:

http://i.imgur.com/O3DJh.jpg
http://i.imgur.com/y913u.jpg
http://i.imgur.com/Ips5A.jpg

Not many developers dare take this approach nowadays. And although it was already mentioned, Okami definitely deserves a mention for recreating this effect fairly well by it’s awesome artsyle.

Many people keep babbling about high-res graphics, but with a great art-style, all the polygons in the world mean nothing.

 

Ico for me, I believe it was one of the first games to use a specific lighting effect…”Bloom” which made the environments realistic for their time, and very textured, in a visceral sense.

I also love the whimsical watercoloured style in general, it really added to the game, but in keeping the art style quite simplistic and not flashy, it kept the emphasis on the story and simple gameplay mechanics.

I love styles that are both distinctive and atmospheric, and feel Team Ico got it just right.

 
geraint09 24 November, 2012 @ 3:51 pm   166

It has to be okami. Gorgeous hand painted environments in fact the game itself is the pinnacle of art. Using pastille colors, defining hues and helping define warm colors and cold by use of gaming. also a game that uses a brush along with the above is now the pinnacle of art direction.

If all games took the direction of art of the okami team (not the Japanese style but use of colors and adding mechanics to the game that encourages the colors then we’d be really happy gamers.

 
extermin8or_ 24 November, 2012 @ 3:53 pm   167

Well I used to hate idea of Cell Shaded games and cartoon styles and that cartoon style however since Borderlands, Prince of Persia and more recently gravity rush and Rayman:Origins and the new family guy game.I’ve reconsidered that attitude and I love the styles. They have a really vibrant and fun glow to them and it I really like the way everything looks detailed and has nice textures and the animations are just as good as the more conventional and common approaches to graphics,also the style seems to accompany more wacky abstract structures full of detail (the gravity storms in gravity rush and any one of numerous areas in both prince of persia and borderlands). I think they are really under-used art styles however really vibrant colours and attention to detail in any game will mean I’m happy no matter the art style a recent game to really nail this is Rayman:origins, god I love the variety of enviroments and the vibrant colours in that game. But Cell Shaded and cartoon games are really one that I used to think was a stupid art style but now realise is a great approach to an art in games and although it wouldn’t suit every game I think it could do with being used more.

 
extermin8or_ 24 November, 2012 @ 3:56 pm   168

*can I just add to my post above as i accidentally deleted it that as the first Cell Shaded game I played, prince of persia has to be my favorite for it’s art style; I prefer the gameplay of borderlands or rayman but PoP is the one that convinced me to change my mind about the style. Character Count was too large apparently to fit it all together.

 
szczudel 24 November, 2012 @ 4:32 pm   169

Without hesitation – Bioshock. I may suck in FPS, i may have played on normaln and had great difficulties – but this game is THE THING. Absolutely stunning setting and climate of this adventure makes it one of the best experiences entertaiment has to offer.

 
Gincairn 24 November, 2012 @ 4:48 pm   170

It depends entirely on how well the game itself is made, you can have the most quirky or stand out art style imaginable but that only helps if there is a good game to back it up.

That being said I do have a tendency to like the cell shaded art style, a specific game for this would be the first person XIII.

Not only was this a good art style, it was new to the genre and was well polished, it also got me interested in FPS games (to a certain degree) making a move from that to borderlands seemed like a no brainer and it’s that choice of art style that makes borderlands what it is today.

 
runicdagaz 24 November, 2012 @ 5:01 pm   171

I already posted earlier, but I feel like adding Patapon. All 3 of those games were downright gorgeous and cute. The art was created by the French artist Rolito who has a very fun style to his work.

 
AshishSahoo 24 November, 2012 @ 5:59 pm   172

Lots of good art styles like cel-shaded ones are already defined by others beautifully. But for me, anime and japanese styles like chibi art in games like thearhythm final fantasy. Small cute doll like depictions of characters are pleasing to eyes and are adorable too.

Another game that deserves mention is tokitowa (an amazing game from imageepoch), a absolutely beautiful anime style game. The way the art style creates a fantastic 2.5D fighting game that truly feels like you are playing an anime is downright amazing.

Last game I would like to mention is corpse party, the 8-bit style of the game makes me nostalgic. It also does the game justice by making players feel lonely in an old rusty school from yesteryear. And anime style art inserted in the middle of game to show the most gruesome sights just ups the ante.

 
k1ll1ng5pr33-NL 24 November, 2012 @ 6:25 pm   173

While the game hasn’t been released yet, I instantly fell in love with the art style of ‘Puppeteer’! Can’t wait to play this beauty.

A similar game is probably Trine 1 & 2. Absolutely beautiful.

 

Hi all,

For me the best game art comes from Ratchet & Clank games. The game art is great. Bright colors in a cartoony environment. Also a lot of details in textures and characters. A good example are the facial expressions of the characters.

The best part. Ratchet & Clank games looks great for everyone playing games. From kids to grandparents. The quality of the game art is so high, it can easily match the film art if blockbuster movies from Disney and Pixar.

 

For me it just HAS to be the amazing cutscenes in Infamous and moreso in Infamous 2 & FOB. The cartoon with a modern twist really helped to set the game’s scene for the new, inexperienced super-hero character of Cole McGrath. The ink splodges (havent got a proper word) around all the edges show that the story is just a draft and is still to be smoothed and finally told to the gamer, as if they are the reader of a work in progress comicbook.

Hello Fred!,Ive always loved the mario games,it brings back memories when i was always trying to save princess Peach. Same for pokemon but that doesn’t matter now, Litle big planet 2 is a very creative game,you can prety much do everything in it, I’m a big fan of it I always made and still make amazing costumes, logos and art.The Hitman game series have also been amazing blood money was great even if the graphics weren’t that great it still had that Fun I’m looking forward to Hitman Absolution, it’s not that known, but it should be You can distract victims and kill your targets. The elder scrolls series have also been great Skyrim was great but it’s a shame that they don’t release the dawnguard DLC, I was looking forward to it,I really hope they release it. Assassin’s creed 3 looks Good too but i think that they should give it more a year or two to update it, And who didn’t lived their life playing Final Fntasy?

Astielle 24 November, 2012 @ 7:15 pm   177

I’m another one who loves cel shaded graphics like what The Wind Waker and upcoming Ni no Kuni have. Not just the actual graphics but the animation that goes along with them makes them look fantastic.

Perhaps its only related to art style but I think art direction and the overall feel of the game can really make any kind of graphic style shine. For example Red Dead Redemption isn’t really stylised at all, it just has a wild west theme like many other games, but the way they put so much detail into everything to make it feel like the wild west really stood out to me and helped me enjoy it all the more for it.

Another example is Dark Souls. I’m not a big fan of dark and dingy worlds in general but the way they designed it all from a visual perspective really made it memorable, especially many of the bosses. Who’s gonna forget what Gaping Dragon or Ornestein & Smough look like anytime soon?

It was very addictiv the overal was AMAZING! And the Dragon ball games always had that amusing addictive thing.Ah I just remembered the good times I had playing Shadow of the colossus killing all of those Monsters.Sweet memories. Not even to mention Crash bandicoot,that fox with shorts I Always loved all of this games, Classic. This games are True games, Where imagination coms from a deep painful place in our creative mind.And POKEMON! the last one i have in mind, Pikachu was my favourite one he was a cute yellow eletric cat.He is everyones favourite I think,always winning and use powerful attacks and use pokeballs to catch rare pokemons.. Ahh How amazing games can be! This is my answer Hope you like it. :) I’m sorry if theres words missing in some places my keyboard is failing

 

Art in games has evolved as the technology behind them has become more complex and capable, something no more apparent than in the current generation. We see hyper-realism in GT5, technical brilliance in MGS4 and cinematic storytelling which is now a Naughty Dog trademark. However, these are more “state of the art” than outright artistic style. Approaches such as cel-shading are always popular but do they really show much originality now?

More thoughtfully artistic games like Journey and Unfinished Swan obviously deserve recognition as genuine art in game form but we should look at how the art of games can become enduring images in their own right. In much the same way that great works of art are recognisable across the world, certain games have produced imagery which is instantly recognisable even to non-gamers.

Such prestige often befalls more classic titles and this is there where we finally reach my nomination, Pacman.

It might not be the most visually flamboyant or artistically innovative game but the simple images of a yellow circle with a triangular cut-out or a pink frilly ghost evoke recognition and amusement the world over with popularity such that they are used in all manner of media and THAT is real art.

luismi_huelva 24 November, 2012 @ 8:58 pm   180

Uncharted 2 looks like paint in movement, the first time I was watching and playing it directly on my TV I got really amazed, especially at Nepal stage, where I stopped in every corner of the level looking and enjoying all these details that the level contains, is such my admiration that I was afraid of breaking any sculture or plate placed on shelfs around there.

grimbarian 24 November, 2012 @ 9:20 pm   181

For me – my favourite game art style would have to be Comic Book style.

Not to be confused with cel-shaded – the comic book style takes everything that’s loved about comics/graphic novels and animates it into an interactive story.

But the ‘art’ style goes far beyond the crafting of the visual. It’s an integration of player control, immersion, story telling, and (almost most importantly) humour.

Stand out examples include Sam and Max, XIII (13), and Monkey Island.

But the top spot favourite award goes to Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness.

A superb Comic Book style game series.

 

My first thought goes out to Toonstruck! A game that combines classic cartoons and real life characters is just my cup of tea! The whole game feels like you’re in some sort of twisted dream! And with actors like Christopher Lloyd (Back to the future) and voices by Dan Castellaneta (Homer Simpson) it just becomes a classic! Would really like to see this game in a remake on the PSVita. A point-and-click adventure game that really boasts quality and that should have set the standard back in 1996!

Who else loved this classic?

 
Luna_Dragon 24 November, 2012 @ 11:18 pm   183

this is such a tricky question, as gaming is advancing so much that every year the quality of the graphics stuns you over and over.

i think all games have their own styles and they are all beautiful.

that being said, one of my favourites has to go to those that are different, many PSN games achieve this such as Limbo and Flower which have already been mentioned.

if i had to pick one, though, id have to say i really love the looks of Outland. sometimes simple is better and the simplicity of the art in this game makes it seem even more appealing than even the highest quality drawing seen in games such as Final Fantasy. changing your “alignment” in response to blue/red obstacles just added a little something extra to do in the game, and just the whole blackness of the game highlighted by vivid bright colours just adds so much more to the enjoyment of playing.

 
hfred123 25 November, 2012 @ 2:50 am   184

I’m going to go for Deus Ex: Human Revolution. It may not be the prettiest game, but it certainly has one of the most amazing art styles. The art style is perfect for the game as it creates a future you could imagine, even though it keeps reminding you that it’s a game. The different augmentations, the orange tint, the futuristic cars and the amazing buildings all make this my contender in this contest. I loved the enemy styles, the themes of the game and the great consistency when it came to introducing new elements in the game. For example going from a believable Detroit to a believable Shanghai.

I really love Deus Ex: Human Revolution for everything it did, and I’m looking more forward to a sequel of that game than any other.

 
WolfiePL 25 November, 2012 @ 7:56 am   185

I like for games to have an unrealistic color to the world or a unique art style. I like realism, but too much realism and the game looks bland. We already have realism in real life its nothing unique to see in a game. The same can be said for games with little color. I HATE the overly brown, grey practices that seem to be popular this gen.

I like for games to have worlds that can’t be replicated on Earth (on different planets it might a different story we’ll never know :P)

 
alkhymist 25 November, 2012 @ 9:49 am   186

I’m gonna go for two different “themes” – the first being the wonderful cel shaded cartoon world of Sly Cooper. Looking forward to the last installment in march! Secondly I really enjoyed the use of historical detailed architecture in Assassins Creed. Running around on the rooftops of Jerusalem with the golden Dome of the Rock in the background was great, and I just loved to sit on top of a high tower in Acre and enjoy the view. Come to think of it, both games could be viewed as “sneaky” games, albeit two quite different types of sneaky…

 

As for games, my favorite art style is FF X.

Yoshikart64 25 November, 2012 @ 10:54 am   188

Hopefully my comment gets read all the way back here.

Avoiding some of the more obvious examples I think Bioshock was the first game this generation to really grab me with it’s art direction. The way that game could turn from beautiful to desolate at the drop of a hat was nothing short of amazing. The combination of architectural design, water and lighting all came together to make something pretty special. The really impressive thing about it was how it could create an atmosphere of beauty and horror while keeping the location feeling like one connected whole. I think it’s very different to a game like Half Life 2 where the ‘horror’ are felt relatively isolated from other locations in the game.

While I’ll keep it to one example for space (and time I’m sure) I’d just like to say that the level and environmental design in Uncharted has always been outstanding. It put’s many other ‘AAA’ titles to shame.

 
ElTequillaz 25 November, 2012 @ 11:16 am   189

I’m not sure it can be classified as art style ’cause it’s not technically visible through the whole game, but the first Max Payne game’s Graphic Novel is to me the most unique way of delivering the story and really showed a younger generation that comic books can still tell mature stories, and still retain the ironic distance. Words in air bubbles, sound words like “KRAK!” “KlIK” “BLAM” really spoke to an inner child in us all.
I could really go on, as also the eternal winter & darkness visual design carried through the whole game and its levels and added to that Noir fiction atmosphere.
the FPS “XIII” also deserves a notion as THAT was basically like playing through a comic book. The golden age of Franco-Belgian comic books really looked amazing in motion

 

Favorite art style? It’s hard to choose because for me art isn’t limited to graphics alone. Anyway.
First, there are those beuatifully animated games from 90s, like Cool Spot or Super Frog.
Then we have 3D life-like games-but I think “uncanny” fits nicely here. Still I’d say Black (PS2) is worth mentioning.
Of course there is cel shading. Curiously for me they feel more realistic and truly 3D than anything else – Claptraps from Borderlands being best example.
Yet isometric view is something I enjoy the most. It allows to feel the world like it’s all around. There are many games, but Arcanum: Of Steamworks and Magick Obscura is worth playing.
But-here goes the winner. Final Fantasy 7. Why? I don’t like much this part of the series, due all the hype around it I had quite bad attitude towards it. But when I started playing-I got fascinated. Mako reactors, Kalm and Rocket Town, Cosmo Canyon… I simply love all those places, the way they are are drawn and presented, the feeling of them, which with accompanying music creates atmosphere that rests in heart and mind, and must be experienced personally. It changed the way I look at FF7 as a game, and it’s one of a few games I play and re-play simply to enjoy the art.

 
doomsday619 25 November, 2012 @ 12:24 pm   191

Mirrors Edge, Playstation All Star Battle Royale, Abes Oddyssy, WWF In Your House. Sorry had to write a few more after reading through comments ppl have already saif ones i said ah well if all else fails best one i will be playing in the future *im psychic i hope* is Borderlands 2 which i won from the amazing Playstation blog.

 
sneakygriff 25 November, 2012 @ 12:39 pm   192

Not sure if I can go with “favorite” on this one. There are many art styles to enjoy out there, each one of them with a different feel.

Journey is definitely special, probably one of the most relaxing games visually, if I had to make a characterization of the art style I’d say “smooth as silk” and also something I haven’t seen before.

 

ODDWORLD! Abes Oddysee, Abes Exoduss especially get my vote here.
From the moment Abe pops his head out of a trapdoor on the menu screen, you know you’re in for something kinda special.
Every screen had beautiful artwork lavished upon it, even the screens that only flickered on the screen for a matter of seconds, while you ran through them being chased by the weird and wonderful imaginatively created creatures to be found.
It went to show the skill of the artist when the opening movie flowed so smoothly into the start of the game, that you sat there waiting for Abe to do something else, not realising that the game itself had begun.
In my opinion, as well as being highly playable, it was the best looking game on the psone, and it still stands the test of time, as it looks gorgeous on my vita too!
Definitely my first visual taste of ‘eye candy’, and I’m hungry for more. Bring on Strangers wrath and Munches oddysee for the vita please. I wanna get lost in Oddworld again!

DayDr3emrs 25 November, 2012 @ 2:56 pm   194

hard one to choose. For me it is GTA:Vice City.
Love how the style grabbed that 80′s style perfectly with it’s retro look and Neon everywhere. Classy stuff.

 
kieranmarsh 25 November, 2012 @ 4:28 pm   195

what style is singspam?? cos its certainly not that!

 
Leewom69 25 November, 2012 @ 6:02 pm   196

This one has stuck with me all weekend Fred, well done…

After much thinking, it’s gonna have to be Bioshock for me…

From the minute the opening cinematic started you knew you were in a different era, oh my god what? smoking on a plane?!? What’s going on…

Then the plane crashes and you swim towards the lighthouse, a single beacon of light that holds hope but leads into an utter unknown twisted world of corruption and utter beauty.

The submarine journey looks stunning and shows off a great engine being put to great use, you see the neon lights the signs and you feel almost Hollywood 1940′s and glamour and new agey…. It’s wonderful, exciting…. Oh my god that was a whale….

Where am I?

Then you get to explore Rapture, the Art Deco capital the world will never know, because it is at the bottom of the ocean (a beautiful location in itself) and you are taken on a journey both physically and mentally (story wise) wrapped in an utterly gorgeous clash of two worlds. 

Wonderfully rendered water effects coupled with curves and the grand majesty of rapture’s art deco era   styling gelled so well… one a showcase of technology the other a showcase of a talented art team… Absolutely wonderful!

    Fred Dutton 26 November, 2012 @ 1:47 pm    

    Agreed – visually, one of the most interesting FPS games ever, I’d say. Enjoy Borderlands 2.

    That’s all the winners for this week. There’s a chance I might have a few more Borderlands goodie-bags to hand-out in a day or two, so keep an eye on this thread.

    Congrats to those who were picked out by our judge. You’ll get a PM to your account on the official PS Forums in the next 24 hours or so asking for your mailing details.

 

After thinking about this for most of the weekend, I realised most people will say the sumi-e ink style of Okami. Yes, Okami is one of the most gorgeous games to ever grace any console but its not because of its art style. It’s perfect because of the way it made me feel while playing it. Okami was an emotional experience.

I could say Fallout 3’s rusted sepia tones that made the environment look like an apocalyptic wasteland. Yes Bioshock had Art Deco design. Okabu has a bright energetic colourful Kandinskyesque world.

The art style that wins for me is from The Saboteur. The reason is no game has ever made such a powerful statement with the use of colour. When you first venture out into Nazi occupied Paris, it’s a black & white world. The only bits of colour are the red arm bands, insignias & flags of the Nazis. With the first mission I brought some colour back to Paris & this propelled me throughout the game to bring colour back to this darkness.

The Saboteur is Rothko & Anselm Kiefer. Peel back the texture of The Saboteur& staring in our face is the darkness & insanity that humanity can be. Okami made me cry but by bringing colour & light back to Paris I was a hero.

 
SupermatthewS 25 November, 2012 @ 6:35 pm   198

Lume wins it hands down for me. Lume is a 2D platformer with some puzzles thrown into the mix,It’s made entirely out of paper and cardboard.It has a style like no other game I’ve ever seen. Not many people have heard of it but it’s amazing.Maybe that’s where the guys over at media molecule got their idea Tearaway from.Only joking.The game isn’t very long but it doesn’t need to be,This game show that games don’t need photorealistic graphics to be a great game. Something as simple as paper and cardboard is all that is needed.

XboxDave360 25 November, 2012 @ 7:03 pm   199

The best artwork for any game is Skyrrim Elder scrolls. A totally immersive game, imense in size but with incredible attention to detail.

When you kill someone and steal all their gear, the corpse is left in its underwear – how realistic is this.

The game in its entirety is so realistic, but also imaginative. The dragons look like dragons, and the grass responds to the weather and lighting conditions. A perfect game, which never dissappoints everytime you turn it on….

 
Sindictive 25 November, 2012 @ 7:19 pm   200

Machinarium, because the art style is so personal and consistant through-out the entire game that it feels like i’m exploring one man’s doodles in his personal notepad.

 
stathmos 25 November, 2012 @ 7:38 pm   201

@CaZpeR

Hey fellow adventurer! Toonstruck is BRILLIANT in every respect, be it graphics, voice acting or humour. Another gem from that era is The Neverhood Chronicles, which was released on PC – and the PS1 as I recently found out – and is my nomination for its excellent use of claymation (and sense of humour as well).Ah, those were the days…

 
Solid_Snake1987 25 November, 2012 @ 8:21 pm   202

I’ve been a fan of 2D animation for a long time, since a child really and I originally wanted to be an animator when I grew up, so anything in a 2D cartoon style gets my vote.

Rayman is an obvious choice as it’s gorgeous, even today and it’s great to play to boot, but I suppose my all-time favourite has to be Heart of Darkness for the reasons I’m about to explain.

It too was a 2D platformer, but due to the painstaking detail the developers went to with animating each frame and drawing every background it took six years to develop! There were literally thousands of animations, some exceptionally gruesome for a child’s game, but thanks to how fluid they were some really demanding gameplay was possible. In truth it took me about six years to finish it too!

You could tell the game was a labour of love, and even though it sold well it ended up bankrupting the company, like many games with a strong art direction have. While others like Okami who too shared a similar fate get the recognition and are remembered, games like Heart of Darkness can get forgotten and so that’s why I’m championing it.

 
Downtrust 25 November, 2012 @ 8:33 pm   203

To me it’s without doubt Shadow Of The Colossus. The way the main character moves, how beautiful the colors in the world are. And probably the most important thing about the game: The colossi. Damn they where something amazing and it still confuses me how the PlayStation 2 could handle such a game. It bothers me that The Last Guardian still isn’t released but I keep waiting for that day.

So Shadow Of The Colossus is my number 1 in art style but Journey, LittleBigPlanet and The Walking Dead (The Game) come close!

 
Chr15toff3e 25 November, 2012 @ 8:42 pm   204

The game that impressed me for its art style was Machinarium. Every time you scroll to a new environment you believe you’re looking at a figurative piece of artwork. Even if people aren’t into point and click games, you can play just to marvel at the stunning 2D visuals. The game looks like it’s been hand drawn; and also painted, as the washed-out, rusty colours fit with the setting perfectly. The animation gives a feeling of a dreary and lonely world, but it’s somewhere you can imagine would be an ideal place for a world with robots. And even though everyone stays mostly silent, the background feels alive, with lights flickering, pipes blowing out steam, even the robot residents add humour with their comical responses. This is all without dialogue, something a lot of games would be useless without, but this thrives on telling and showing a world with artwork and sound. I like how the thought bubbles are cleverly crafted with a pictogram to solve a puzzle. It is one of the best looking games I’ve played, or set my eyes on. The game itself is over quite quickly, but I do believe it’s more about the visual presentation that makes Machinarium a memorable game.

 

This is a tough question for me as there are so many art styles i like. Games i have chosen are:

Parapper The Rapper because it had a distinctive almost home craft look.

The original Resident Evil trilogy that paired 3d models with beautiful pre rendered backgrounds.

The Metal Gear games lead by character designs from Yoji Shinkawa always look great.

My favourite artistic game this generation would go to Street Fighter IV, its dazzling use of colour, and the character and backgrounds are superbly detailed.
If i had to choose a all time favourite it would be Wind Waker, it really was like playing a cartoon.

JaxDasher 25 November, 2012 @ 10:22 pm   206

My favourite art style has to be Deus Ex Human Revolution. It made not a an “Art” game like Okami or Unfinished Swan. To me the visuals and design really appealed to me. This generation didn’t have much Cyber-punk theme games so Deus Ex had no design template of sorts it can base its aesthetic on. It made its own.

First off is the almost monochromatic tone to the whole game. Yellow/Gold was prominent colour through out which didn’t please everyone. But to me it gave a Neo-Noir feel which felt exactly right for this Deus Ex game and I wouldn’t have wanted it in any other way.

The interior design specifically Adam’s apartment and David Sarif’s office is amazing. It has the expected futuristic aesthetics but Victorian(ish) design of the furniture really attracts me. I would love to have an apartment with the same design. Fashion wise ,again same as the interior design, Futuristic with a slice of Victorian( I’m still saving to buy Jensen’s coat on the Eidos store). Enemy Design is also amazing especially the Augmented Gang members, has Ghost in the Shell vibe to it.

This is actually the only game which I went out of my way to find the concept art. It may not be everyone’s cup of tea but it certainly is mine.

Art Style and Abstract Style, if could be talking of Dyad, Alien Zombie Megadeath or Cubixx HD, instead I am going to speak of Rocketbirds Hardboiled Chicken

This game along with providing a full experience of imersion into the game and a beautiful soundtrack shows an art style done into a penguinnazicity it is something unique , everything has been succesfully, art is top notch you can feel like you are there since the background moves with you, also with 3D enabled it is even better, and you go to fight even in space.

It is really is a great art style which they made, because it is something unique.

 
Omnislash_08 26 November, 2012 @ 1:08 am   208

Rayman Origins was my first game for Vita and a complete surprise in terms of art style. By using a classic gameplay and making dialogues and deep storyline seem unnecessary, the focus of the game is its environments and the ammount of detail given to each level and character in order to provide the player a completely new and unique experience. A 5 star game and one of the best examples of art being put to good use.

 
anunnakid 26 November, 2012 @ 10:21 am   209

Hi,
I would love to see the art style of Psygnosis games back.
Why? beacaue that would be a dream come true to have an open world Shadow of the beast game with that particular art style. Those Psygnosis games where so far ahead it was ridiculous. Come back please!

BTW,
last weeks psn update was grand! Bravo PlayStation. I love my PS vita!

 
Chrome-Hazard 26 November, 2012 @ 11:51 am   210

Machinarium! With its amazing steam-punk hand drawn art style! With its charming sketch book-like locations and thoughtful and wacky character designs it was a game that really surprised me! The best part of all was that it was free! Thanks to ps plus! I’d love to see more games with this kind of imagination on psn and I love games that are hand drawn! Long live sprites! XD

solarwind12 26 November, 2012 @ 1:48 pm   211

@ Fred
Thanks for reply telling me the winning posts aren’t chosen by yourself.. i doubt i could write a winner, or a good post about CoDs or FIFAs art styles myself, but am sure someone else might of, after reading through ‘a lot’ of replies though i kind of get the intention of the topic now, so all makes more sense, anyhow whomevers job it is to read through All of this weeks comments is has got there work cut out, very good and plenty of comments, as allways, if i was on pc or using tablet i would try and find a appropriate smiley to add, a cheeky wink perhaps. Peace.

 

well done to all this weeks winners you have bagged one of the best prizes i have yet seen on the weekend debate.

very well done :)

 
chrisboers 26 November, 2012 @ 2:10 pm   213

Here is one very, VERY happy puppy :-) ALMOST happy enough to do a Gangnam Style dance on Dancestar (almost!)

This is indeed one of the finest prizes I’ve seen on the weekend debate in the last half year. Thanks Mr. Dutton and those on the jury!

Sinterklaas (Dutch version of Santa Claus, but early December instead of end of December) has treated me very well this year…

 
Chocobo115 26 November, 2012 @ 2:10 pm   214

Another week of not winning.
I must really be a missunderstood genious!

I was joking about this post…

 
monoliet 26 November, 2012 @ 2:10 pm   215

i love lots of stile if ith go wel whith the game

like stile skirim ( leser bugs freezes + dlc )
like hitman stile in more adult games like gta – cod / bf3 / far cry 3
ac serie
borderlands 2 = also funy style
love good cel shade like dragons quest ( nintendo excl. = grrr )
whithe knicht – nino kuni dark -Dark Chronicle -Rogue Galaxy

 
DoYouLikeMyID 26 November, 2012 @ 2:25 pm   216

OMG I won one of the biggest prizes I’ve ever seen on the weekend debate! I can’t believe it! :D

Thanks independent judge, for picking my comment, and thanks Fred for getting such a great prize!

I can’t wait to get it! ;-)

 
S-o-h-a-i-l 26 November, 2012 @ 2:44 pm   217

I gotta say…I was pretty confident I was going to win this week, then again I rarely do. :(

Congrats to the winners – a great prize !

 

@S-o-h-a-i-l

did you not win a few times in the last 2 months?

 
S-o-h-a-i-l 26 November, 2012 @ 3:07 pm   219

Haha sorry, I meant I rarely win when I’m confident, it’s a curse really !

 
NunoACMendes 26 November, 2012 @ 3:09 pm   220

I’ve always been a fan of retro gaming. In fact sometimes I still heat my old sega mega drive just to play one my all time favourites General Chaos. It’s still alot of fun to play after all these years. The graphics are still surprisinly good and the gameplay is still awesome.

 
Leewom69 26 November, 2012 @ 3:15 pm   221

Absolutely stunned but chuffed to b*****

I’d be lying if I said I wasn’t in it to win it this week because I wanted the Loot Edition but couldn’t justify the price or explaining to my wife why there was a huge hole in our fundage in September ; )

Thank you so much PS Blog/Fred, very happy chappy!

See you Friday….

 

Wow didn’t expect to win this at all. Thank you very much :D. An i must say this one was a really fun debate. I hope the next one is as fun.

 
AntGreenfield 26 November, 2012 @ 8:29 pm   223

Wow!! Thanks Fred! :D Made my week already and its only Monday! So wanted one of the Loot Chests but no way I could afford one so totally made up to win one!

    Fred Dutton 27 November, 2012 @ 9:12 am    

    I’m happy to please! Just a heads-up to all the winners: I haven’t received the prizes from the publisher yet. They should hopefully arrive today, so I’ll send them out tomorrow. So you should have them, hopefully, by the weekend. I’ll keep you updated here if there are problems.

 
maniac81 27 November, 2012 @ 2:37 am   224

Why did my post get deleted?

I will say it again. My favourite art style is MY PS3 without the singspam!

    Fred Dutton 27 November, 2012 @ 9:13 am    

    Your post was likely deleted becasue it’s off topic. There is a thread about Singstar which has the full attention of SCEE. Please post in there.

 
Catkiller1 27 November, 2012 @ 1:40 pm   225

Well done to all of the winners for a truly fantastic prize!

@ FRED:

If you do manage to get hold of any goodie-bags that include the game or Season Pass etc then please keep me in mind ;)

 
asadkhan87 27 November, 2012 @ 2:46 pm   226

The first Valkyria Chronicles game on the PS3 is visually stunning. No game this gen has an art style (or gameplay) that comes close to it. It is a gem in the PS3 library and in my opinion the best looking game. Talking about VC, I sincerely hope that Sega localizes and releases VCIII on PSN for the PSP/Vita.

 
Leewom69 27 November, 2012 @ 3:12 pm   227

I just remembered another gem too, Psychonauts, though I never played the game through to conclusion (I always keep meaning to) I felt the whole world reflected the subject matter entirely and with all of the different scenarios and worlds created it really was a showcase of a developer having fun with their imagination.

Similarly and also mentioned, Alice Madness Returns was an absolute dream. The level design and creativity in that game deserves to be witnessed. From character design to level styling, the game oozed the subject matter entirely.

Just popped into my mind again….

 

MY Loot Chest just turned up and i’m very impressed with it and a very happy and grafteful chappy!

Thanks Fred, the judge and the rest of the PS team.

Really enjoyed the debate too and enjoyed reading everyones entries!