Pro Foosball kicks off on PlayStation 3 this month
A foosball table is one of those things that I’ve always wanted to own at home, but it’s almost never practical enough to do so! Which is why we thought we’d bring the same level of fun and excitement right to your TV screens with the release of our Pro Foosball game on the PlayStation Network on 20th February, priced €4.99/£4.19!
Pro Foosball has been built to completely and realistically bring the foosball experience to your home. From accurate table physics to a competitive atmosphere with friends, we’ve included it all in the game, along with great environments to play in!
Pro Foosball allows you to compete across three modes of play. You can have a quick match with your friends in Kick About with up to four players in local multiplayer mode, challenge yourself to beat our skilled AI with three difficulty levels in Foos Championship, or have fun with our crazy table features such as no edges and bumpy surface in Foos Madness.
Pro Foosball is primarily designed to be played using the PlayStation Move controllers to mimic the real foosball table’s rods. It features many of the loved aspects of the game such as uniquely designed tables, realistic game mechanics and trick shots. If motion controls are not your thing the game also supports the DualShock 3 controller through two unique control schemes depending on your preference.
Break free of the physical table’s restrictions by tactically customizing your game! Choose from an array of different foosman formations; you can be all about attack or park the virtual bus! You can also choose your match ball featuring different ball materials, each with its unique advantages and disadvantages! Enjoy the friendly competitive spirit Pro Foosball creates and have endless fun with your friends without leaving the comfort of your living room!
In developing Pro Foosball, our team at Quirkat was given one of its greatest opportunities by a forward-thinking publisher with a strong eye on emerging markets. Our core team is based in Jordan – not your typical console developer hometown – and for most of us it was our first chance to get our hands dirty making a PSN game for you. All we had to go by was a great concept of using the PlayStation Move controllers to mimic the rods on a foosball table – the rest was all built on top of that raw mechanic.
Interestingly, our team is made up of 80% female developers and here we were designing a very ‘blokey’ game with the artistic and visual style driven by my colleague Natalie, and the gameplay and features dreamed up by myself with input from our marketing manager Rawan and the rest of the team.
As the team grew and expanded for this project, the male/female ratio balanced out but the creative drive was maintained by the girls at the studio and we hope that in making this game we have broken another industry stereotype.