Posted 5:00pm

Weekend Debate: What makes a perfect handheld game? (Update)

The Weekend Debate

UPDATE: As ever, thanks to everyone for taking part. The following five posters each claim a Ninja Gaiden Sigma 2 Plus code: bidbaldwolf86 (post 6), Dante_Zero (17), silmorat1 (49), azakajam (65) and phep (113). Congratulations – you’ll find your vouchers in your PMs on the official PlayStation forums later this week.

ORIGINAL POST: I’ve been having a fun time with my PS Vita this week, catching up on a few titles that have passed me by over the last few months: Sine Mora, Life of Pixel and Lumines: Electronic Symphony. So, a 2D shoot ‘em up, a 2D platformer and a puzzler. I’ll be honest – these are the sorts of games that I would probably never get around to playing on my PlayStation 3, but they absolutely shine on a handheld, and make for perfect ‘snacky’ public transport entertainment.

Perhaps you disagree, and are happier having blockbuster AAA titles like, say, Uncharted: Golden Abyss in your back pocket, rather than quirky retro oddities? Your topic for today then:

What makes the perfect portable video game?

Feel free to illustrate with examples. My favourite ever? I’ll go with… oooh… Final Fantasy Tactics.

I’ve got five download codes for Tecmo Koei’s cracking handheld action game Ninja Gaiden Sigma 2 Plus for the five most interesting or entertaining responses. Check out the trailer below to whet your appetite!

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lardteamaker 15 March, 2013 @ 5:05 pm   1

I think Sensible Soccer might be very good for it. Or R-type

 
NoddingPenguin 15 March, 2013 @ 5:06 pm   2

A game that may have cutscenes and a story line, but doesn’t require one. A game where if you skip the cutscenes, it could still be your Game of The Year. A game that has simple mechanics that you wont forget. Something you can pick up and play on the 30 minute train journey to work, then pick up and play again 8 hours later on the 30 minute train ride back without having to read the manual. A game that is split up nicely, so you can play little by little. You should never have to think “oh, I’ll turn off my Vita during the middle of this amazing action sequence because I have to get off the train”. So, in summary, simplicity. And synergy with train times. Good luck.

Gamesgbkiller 15 March, 2013 @ 5:11 pm   3

Personally, I think the genre of the game doesn’t effect the experience
of playing on handheld. But the size and length of the mission makes a difference sometimes if you are playing for 10 minutes. I prefer playing RPG games when I don’t have anything else to do. Its a joy playing anywhere anyplace.

For me a perfect hand-held game needs to be easy to pick, for example your waiting for the bus or your sitting on the subway you pick you ps vita and play it for like 15 mins.

Then i can be simple or really advanced like uncharted, uncharted for me is a perfect example with all those chapters.

It need to be fun! And It needs to be re-playable!

And most important it cant be a downgraded version (history and gameplay) from ps3, and again gravity rush and uncharted prove that you can play a console quality game on a hand-held.

 
DKShadow 15 March, 2013 @ 5:11 pm   5

Mission-based games work best for handhelds in my opinion. Games where you can pick up and play without worrying too much about forgetting the details of the story because you’ve been away for a while and where you can get a sense of achievement even with only 20 minutes to spare for a gaming session.

 
bidbaldwolf86 15 March, 2013 @ 5:13 pm   6

My perfect handheld games are RPGs. Yes they aren’t the ideal thing for those quick journeys but Persona 4 has been played at home, on the way to work, on my breaks and it’s worked.

I think that as long as the game can be saved regularly and can be played either in quick bursts or for a couple of hours then it works for me. RPGs on handhelds provide me with this and I can slouch at home with it and take it anywhere in the house. The games for the Vita have so far provided a good balance in the time you should or want to invest in the game.

Oh and awesome choice for your fave game. I really loved the Metal Gear Ac!d series and pretty much anything SRPG keeps me happy.

 
streetmagix 15 March, 2013 @ 5:15 pm   7

Lots of short, fun missions. In NFS:MW most races were less than 3 minutes long. If you only had 10 minutes on the tube it was perfect. If you had 3 hours spare it was also perfect.

 
GodOfWarGreece 15 March, 2013 @ 5:17 pm   8

Uncharted Golden Abyss is best game for the ps vita

 
winged_one 15 March, 2013 @ 5:18 pm   9

Lots of re-playability and perhaps some randomly generated events or dungeons! Something that is always changing.

 
elhozzo3 15 March, 2013 @ 5:18 pm   10

Best ever is probably Tetris on the old monochrome Game-Boy… Advance Wars/Fire Emblem good too, but this is Sony forum so… :-)
as said, needs to pick something you can engage with for 5 or 10 mins when you have a break, but deep enough to keep you going for hours on-end if you do have the time – while comfortable to control to avoid hand cramp.
It should be console-quality, but not a straight copy (a side-story type) : notable examples like Vita Uncharted, God of War PSP or offer similar to console with different ‘tracks/courses’ like Mario Kart GBA, Vita/PSP Wipe-outs, Everybodys Golf
I love some of the ‘Cross’ features on the Vita, and being able to stop playing on the PS3 and continue on the Vita, like for ‘Motorstorm RC’ is a amazing experience, I hope that continues in the future (with PS4 too!)

 
mman1235 15 March, 2013 @ 5:19 pm   11

Well it needs to be a very “pick up and play” type of game,
something that the story isn’t to hard to forget or isn’t too big on details of story.

it also needs to have good replayability,
stuff like fighting games, sport games, multiplayer games,adventure games, open worlds, etc..
usually have a long replayability value that keep the player coming back for more.

P.S. When are the next PS+ games for April going to be shown before they are added to the collection of PS+ games (srry if it is hard to understand what I mean :P)

 
Tomtomtomtotmotm 15 March, 2013 @ 5:20 pm   12

METAL GEAR SOLID HD COLLECTION!

This game is the ultimate portable experience.

You want an epic story with twists and cutscenes to keep you entertained for hours? You got it!
Only have a few moments to kill on the train? VR mode baby!
Want to hide in a box? Sure, why not!

And this is only half of the collection…after you finish MGS2′s lengthy story mode you can move straight onto the next instalment.

MGSHD collection. It only has everything.

 
robbond 15 March, 2013 @ 5:21 pm   13

variety is what makes a great handheld setup you can’t just rely on one genre. easy pickup like everybody’s golf and lumines to kill an hour, uncharted when you can’t get to the ps3, fifa and motorcross or alien breed when with company. plus was the reason i got my vita and can take all the credit. i love mixing it up and couldn’t stick to one game or type

 
RossyWilson 15 March, 2013 @ 5:24 pm   14

Gameplay is key. While im a big fan of big story driven games on the ps3. I like games that you can play quickly for 2 mins but will most likely play for hours game like Plants vs Zombies and WipeOut 2048 which provide quick levels to play but require a lot of hours to work up that coveted Platinum trophy.

 
skatepunk36 15 March, 2013 @ 5:26 pm   15

Oh well, I only play Vita when I am travelling and actually travelling a lot due to my job… Short drives in the undergound I enjoyed a lot games like SuperStardust, Stardrone Extrene, Rocketbirds, Tales from Space… Games your in fast, can play in short portions… but on long drives in the van of course AAA (story driven) games like, Gravity Rush, Uncharted and AC Liberation were rocking as hell… so a good mixture of both..

what I actually hate is some vita features… sitting in the undergound and then playing frobisher says or little deviants, where you have to use the mic or turn around the vita???? or even worse I was playing AC: Liberation tourmanaging a band.. so at night in the nightliner bunk having to turn the vita into a light… the bunk light wasn’t bright enough, so I could not continue playing…. its a handheld, concepeted to play mainly when your not at home – do programmers ever think about that?

 
Rochala 15 March, 2013 @ 5:26 pm   16

A handheld game in my opionion should have those qualities:

Short loading screens and fast start up, there is no point to try and play on a bus for example, when you have to wait for the game sto start.

Don’t think that short missions are needed as long as it has some kind of fast save. PSP and PS Vita has the sleep option wich is handy but not always what I am looking for.

Spending your time on the go while watching a cutscene is boring, so they should be short and even better if there is a movie gallery option for later.

The genre of the game doesn’t matters that much, I enjoyed every game I bought at my handheld from differents genre.

As for peopple saying that a game should be fun, enjoyable and repetable, those are some qualities for any games not only handhelds.

 
Dante_Zero 15 March, 2013 @ 5:26 pm   17

I dunno this is a toughie due to the fact the PSVita has some epic games that have done a great job of keeping me off my PS3. New Little Kings story is an perfect example as i’ve put like 50 hours into it andsstill find myself going back for more. The same with Lumines and Smart As… . Mind you i’ve always been a fan of Lumines, great for those 5 minute blasts or hours worth of play. The Lumines series seems to have that nailed perfectly. So I would say the best portable games are probably puzzle based games even though I have a hankering preference for RPG’s. I would love to see some point and click adventures on PSVita soon. Games like the iOS version of Broken Sword have been optimised perfectly as has myst, riven and the Room. Hopefully we’ll see those kind of games coming to vita but if not, keep bringing me the puzzle games. A sudoku based game would be nice. ;)

P.S damn I wish this weeks prize was Persona 4. :p lol

 
Virgo21Child 15 March, 2013 @ 5:27 pm   18

God of war is the perfect portable game, I just bought ghost of Sparta & chains on vita, nothing like smiling whole sitting on the train & some old man behind whispering to you ‘son games have definitely changed since my time, can I have a go’

Now that’s a portable experience, making someone want to play your game cause its awesome!!

 
ryannumber3gamer 15 March, 2013 @ 5:31 pm   19

I’ll be honest, i think it is full PS3 games that are perfect for portable gaming. Usually portable versions of games are different than their usually better console versions but now i love the fact that now the Vita can play full PS3 games. Its also great how the Vita can handle PS3 graphics like Uncharted Golden Abyss and PS All-Stars. Anyway i think the perfect handheld game should have very good graphics, loads of replayability, a excellent story and great gameplay.

 
Under_Lion 15 March, 2013 @ 5:34 pm   20

I have an answer, my littlebigcomment will solve this luminising puzzle, the game must be as clean and solid as the gear that plays it, but the game just needs to be as passionate made as the Playstaion the all stars that we have seen over these years. Because of this I honestly have struggled to define the perfect game :). I loved fighting games from blazeblue to Mortal Kombats captivating story, being wiped out was fun, oh how I woukd love to be a ninja, I’ve heard good words about Ninja Gaiden series! thanks for reading

 
Licence 15 March, 2013 @ 5:35 pm   21

My perfect handheld game is the same as I would expect from a console game, be that a story heavy action game like uncharted, or a gameplay heavy one like stupor stardust. The game has to keep my attention and not be fleeting.

 
Thane64 15 March, 2013 @ 5:40 pm   22

Depends on the device, if it was my PS Vita it would have to be a game that is engaging in both story and gameplay; Gravity Rush is a good example of a game with a gripping story and unique gameplay, thanks to the ability to alter gravity.
If it was my IPhone it has to be fun and addictive (Infinty Blade is the main one I can think of)

 
bradigor1981 15 March, 2013 @ 5:46 pm   23

I don’t think there is such a thing as a perfect handheld game. Just in the same way there isn’t the perfect console game, nor perfect PC game.

There are just games that are a good fit. Playing a game like Dishonored on a handheld may seem like a good idea, but the truth is it wouldn’t be a great fit. Yet games built from the ground up for a system are ideal. Uncharted worked because it was built for the system.

Yet there are plenty of games already out there that could be ported, the likes of Shatter, Critter Crunch, Chime, Joe Danger… Simple games that would work with simple controls and played for hours, or quick blasts.

One single game though that has been perfect is Persona 4 Golden, a game that has taken over my gaming life for the last month. It can be played in blasts or marathon sessions. It works as the writing is great and the controls simple. It is so involving, that you want to invest in the characters, you want to take them with you everywhere.

 
Miro33no 15 March, 2013 @ 5:47 pm   24

In my opinion, the game must be comfortable to play while laying, sitting, standing or walk. You have to be able to play it at any circumstances and still think that the game is purely awesome. Easily learnable game mechanics are also big part of portable games. The feeling that you are still as good as you were in that game a week ago, when you last played it, is something that good portable game should be able to offer. The most awesome hand-held experience i had was with pokemon games on my gameboy (rest in peace my blue friend), they were simple to play, had so many things to do and you were able to turn em off at any point and then turn them back on without missing anything and still they were so addicting :) The portable game of this generation I love the most is Garvity Rush. Seriously, I sometimes found myself turning off my PC/PS3 to play on my vita. The game was so addicting. :D

Pandarin_86 15 March, 2013 @ 5:47 pm   25

Gravity Rush is my idea of how a handheld game should be. You can save often (and it frequently auto-saves). Traveling is quick. The story is divided into quite small missions which have plenty of checkpoints and auto saving going on.
There are nice and very short little challenges you can take on when you fancy it. So there’s something to do, even if you don’t have time to sit and fully complete a mission (should you prefer to complete them in one sitting).

 
Mattbrad 15 March, 2013 @ 5:48 pm   26

Persona 4 is the perfect portable game. Drop in, fight a few foes, save, drop out. Recipe for a perfect portable game is the ability to save either anytime or regularly. The ability to drop in and out is the key. I think when the ps4 comes out and you have the ability to remote play with all the games, that will revolutionise the portable gaming industry.

Game created specifically for handhled. Not some cheap port or bad conversion of AAA console franchise (like CoD:Declasified, Resistance:BS, AC:Liberation, etc.). Nobody wants to play crippled games. But if you look at what Nintendo did with Zelda on DS, that might work.

I think games like Guacamelee are perfect fit for Vita, but why it’s not exclusive for it? You need to create more games like Patapon and LocoRoco but not their sequels. It must be something new and original. Somethning recognisable what when people see it they instantly knows it’s that Vita game.

For example Mutant Blobs Attack was a great game. I want more games like this.

 
declan__watson 15 March, 2013 @ 5:51 pm   28

Hello Fred and Co :)
So What makes a portable game good? Well like a console game, a portable game has to have great emersive feeling to it. It has to draw the player into its world and make them feel like theyre just in there world even though theyre sitting in there bedrooms or out and about.
Another reason is of course the feeing, say you put one of Quantic Dreams titles on psp or vita, it would just feel so emotional in your hands and bring you closer to the game like it was a film, because quantic dreams titles come as close as to the experiance in a film.
And finally another great reason what makes a good portable game is of course the quality. I dont mean by graphics althougj graphics are great, but the quality the developer is. Ubisoft for example, assasins creed 3 liberation is a fantastic game and like assasins creed 3 its like the mini ps3 title because the quality in texture and colour is outstanding and like quantic dreams, I makes it like a film experiance since im on topic about assasins creed I cannot wait for the assasins creed film by Sony Pictures and Ubisoft Motion Pictures, it will be as amazing as the franchise its self.
Thanks Fred!! Enjoy your weekend. :) ;)

 

I’d say that having console quality graphics in the palm of your hands is what makes a great portable video game. Being able to continue a game from the PS3 to the Vita sacrificing only a comfy sofa

 
locus2k1 15 March, 2013 @ 5:52 pm   30

A handheld game needs a couple of things:
1) Pickup and play – power on, hit the start button and away you go! You don;t want to be sitting through loading screens when on the go.

2) Playable in short intervals – you don’t want 20 minutes worth of cut-scenes on a 25 minute journey, you want to have game-play that is designed for short bursts; levels/missions that take 5 to 10 minutes to play so you are not at risk of losing unsaved progress (Vita’s Stand-by mode is a god-send for long games of course :D )

3) That “Just one more” effect – this links to point #2; short missions/levels that when you finish them you look at your watch… you 15 minutes of the journey left… “ok, just one more level/mission/attempt.”

Great examples – The day to day S. Link bonding of Persona 4, A round of Everybody’s Golf, playing missions in Monster Hunter Portable, and Metal Gear Peacewalker (!) :)

 
HitmanSB07 15 March, 2013 @ 5:54 pm   31

I’ll start by saying what doesn’t make a perfect portable game: Audio-focused games. It’s an absolute pain when you’re on the bus and you can’t hear a single line or note from the game you’re playing even with earphones.

I think the perfect portable game should be long but not so long that you can’t stop playing when needed. Good gameplay is a given and is probably one of the most important factors.

For me Persona 4 Golden is the perfect portable video game(so far anyway). You can play in small bouts like an in-game day or so, save and pick up where you left off easily. The game has some amazing voice acting but all text is shown on screen in a visual novel style, allowing you to play with no volume if need be. The gameplay is also fantastic, an incredibly addictive dungeon crawling jrpg. From what i’ve heard, the game lasts 90 or so hours a single playthrough, meaning it’ll last me a long long time for those long journeys.

 
Imafia97 15 March, 2013 @ 5:57 pm   32

A game that makes your 5 min free time memorable enjoyable and totaly awesome.Is a game that i would buy for my portable any day .

 
evilwitch83 15 March, 2013 @ 5:58 pm   33

My perfect handheld games are puzzlers and rpgs. The games I have played the most on my Vita since getting it in September are Lumines, Virtues Last Reward, Persona 3+4.

I usually play my Vita at home, mainly because public transport is virtually non existant in the village where I live.

PS: Any chance of getting Disgaea 3 in Plus like US

 
BBear_27 15 March, 2013 @ 5:58 pm   34

A great portable game is something you feel you can pick up for 10 mins and make you feel like you have accomplished something. I have two 32gb memory cards for my vita, one dedicated for aaa titles such as uncharted, assassins creed and the like whilst the other is got games on it like pinball arcade, when vikings attack and urban trials, and when I take my vita to work I tend to gravitate toward the latter. I might play a few rounds of pinball arcade or perhaps a couple of puzzles in escape plan.

Don’t get me wrong though I love the idea of aaa titles on the vita, but those are games id prefer to sit on the couch and set aside a decent amount of time and not worry about getting back to work in 15 minutes.

 

Difficult one for me. I totally loved FFVII on my PSP. Recently I’ve been playing a lot of Knytt Underground, it was just perfect for the train into work each day. I’m also working my way through Gravity Rush but it’s difficult in places that require you to use the gyro controls, so that’s out for me. I’ve enjoyed playing through Super Stardust HD and Velocity as the levels seem to be just the right length for the train. Ultimately I’d have to go with FFVII as it’s like a great book you just can’t put down.

 
XnoobsquadX 15 March, 2013 @ 6:00 pm   36

That depends on what u expect from a portable console. I expect an experience so engrossing that i end up at the last stop of the traintrack while i started at the beginning and only needed to get out the 2nd stop(damn u square). that said graphics are kinda important for the vita, however i take a good storyline and gameplay over graphics any day of the week.

 

LBP psvita is goddess . Also Michael Jackson is great cos i love rythm games only problem is there are just few of them these days . Please parrapa come back . Those games had best controls so far ;)

PIREDERAS 15 March, 2013 @ 6:02 pm   38

As far as handheld games go, I play pretty much anything, but I think that smaller, “different” games are generally more suited to it than AAA games like God of War or Uncharted. Out of all the games I have played on my PS Vita so far, I mostly enjoyed The Escape Plan, along with other games like Tales from Space: Mutant Blobs Attack, Gravity Rush and LittleBigPlanet PS Vita.

In my opinion, the perfect portable game should be entertaining, relaxing and somewhat toned down (I can think of the upcoming Tearaway).

 
hayzink 15 March, 2013 @ 6:14 pm   39

Any game can be perfect on a hand held as long as its executed right.

Don’t add features for features sake, if you would be just as easy pressing a button then don’t map some intricate touch screen pattern to execute a move it does nothing to add to the experience.

An example of a perfect handheld game so far would be little big planet vita, it uses what it has to great effect, it does not just tack things on just for the sake of it it uses the platform it’s ons o feature set perfect.

Also great for short bursts and loaded with plenty of mini games so I think it’s an example of a perfect game for a handheld

 
HG_Chiko 15 March, 2013 @ 6:18 pm   40

Rogue-like rpg’s could be great for psvita. Maybe a game like dungeons of dredmor (maybe even itself :D ). It could be played for quick sessions while you are on the go but also you could play at home until the battery of your vita drained :D

Also fighting games and 2D platform and puzzle games are great for vita.

 
Superbuu3 15 March, 2013 @ 6:20 pm   41

Short bursts of high impact fun. Possibly one of my favourite games on the vita is tales from space. Its got fun short levels that make you want to play more and more, simple controls so you can get immediately into the game. Its addictive enough to make me want to play plenty of levels in succession but short enough levels that i can just play for a quick few minutes. Also leaderboards help me to want to play the levels over and over.

Ragnarok Odyssey is a fun hack and slasher (i play as assassin) i like the pocket sized levels so i can get short bursts of fun on the go. I think story is a lot less important but on the other side that doesn’t mean gameplay and action shouldn’t be high. I think hack and slashers are grat on teh go and i do wish we got a new shinobi title in the vein of shinobi PS2.

 
trickydisko 15 March, 2013 @ 6:20 pm   42

As a couple of previous posters have said, RPGs are the best handheld games. Particularly with the PS1 classics they’re actually better on handhelds because you can suspend and resume your game anywhere without having to wait for a save point! I’m currently part way through FF VIII on my PSP, and I’ll play on that in preference to using the PS3 on the TV because I know I can stop if and when I need to without losing progress.

The perfect portable video game would be Chrono Cross, because I haven’t played that in ages and would love to do so again. Xenogears might be an even better game, but since I replayed that last year, CC gets the nod.

(in the unlikely event that this is considered one of the top 5, please give the code to someone else – I don’t have a Vita *yet*)

 
a7md1990 15 March, 2013 @ 6:32 pm   43

Dear Perfect handheld game,

Take my life away, I can’t wait for the day, come to my Vita, I pray.. O mighty Patapon, I pray.

When you come, they will see me hum, for you my love is undone.

Yes guys, I will hum, PATA PATA PATA PON and you walk into my Vita as I ask you to stun, how will you stun? PON PON PATA PON.

To my perfect handheld game, Patapon Vita [TBA].

 
a7md1990 15 March, 2013 @ 6:38 pm   44

This is what a perfect handheld game should do.. It should take your life away.

 
BluSpykz 15 March, 2013 @ 6:39 pm   45

Great question; one I was considering myself just this week as I too was catching up on a plethora of games at my disposal (including Lumines!)

Even funnier that you should mention Golden Abyss as I’ve just (finally) completed it!

So I think I’m in a pretty good position to say what I feel makes the perfect handheld game.

Over the years, hand held gaming as come leaps and bounds, from the GameBoy – to colour (color. Groan), the DS and every variation, and then the PSP and recently the PS Vita. I’m literally amazed at some of the awesome games available on the Vita, both in terms of quality and quantity – some are far better than actual console games.

So what makes the perfect game? Is it convenience, or length, or replayability, or extra features, or maybe even using the full spectrum of accessories available (such as rear and front touch screen, six axis, cameras). Well. It’s all of the above.

continued…

 
BluSpykz 15 March, 2013 @ 6:40 pm   46

…continued

I’m not the biggest fan of RPGs, but fully enjoy being immersed in the storylines of Golden Abyss, Metal Gear Solid, and Book of Memories; but equally enjoy the quirkiness of LittleBigPlanet (my favourite PSV game – some wonderful user created levels on there. Truly awesome).

For a game to suck me into that world when I’m commuting on the train daily, and for me to notice people looking over my shoulder in awe at the games I’m playing makes it SO very worth it. I even made a friend from a stranger who saw me playing Metal Gear Solid HD!

 
Shinrow 15 March, 2013 @ 6:44 pm   47

I’d like to see more RPG on the Vita (Tales of, Final Fantasy, Suikoden,..), as well as more and more indie games (good job for indie support Sony!)! I can’t wait to play Binding of Isaac or Lone Survivor on the Vita!
Can’t you make something to get the 2 Tales of Vita games here ? That would be awesome!

 
SunSunich 15 March, 2013 @ 6:45 pm   48

Best handheld game should start in nanoseconds. I believe its possible with PSVita. Game should serialize last autosave RAM and hw state, so next start must throw user right in pause menu with all game content loaded. No one want to look at the warning or logo on the go, it`s a waste of time. Just press start and play.

 
silmorat1 15 March, 2013 @ 6:46 pm   49

A perfect handheld game is one that allows you to explore in small amounts if you like ideally something like Skyrim would be ace (imagine that on a handheld……….sorry I was getting a bit excited just thinking if that would ever happen!) – its a game that allows you to save at any point (basically allowing you to dip in as and when you feel). The game is soo immersive, basic escapism…..wow.

However if you don’t like that sort of thang then it has to be puzzle (like Lumines Tetris) or sports sim like game – such as tennis, golf, footy etc – it would be a game that you can enjoy on your own or vs online, a game that has lots of replayability is essential.

Most important is that you have the option to play and save in small amounts because you do need to keep an eye on your battery power!

 
Dermado 15 March, 2013 @ 6:48 pm   50

I cant think of a memorable handheld game that wasnt Asian o_O. I think something that either has no story, ie Monster Hunter (Soul Sacrafice would have been an awesome and apt prize btw x_X) or offers an experience that is perhaps similar to, but not available on my PS3 such as Crisis Core.
being able to “pause” for a long period of time and come back to something helps which is why Monster Hunter is good, most simply combos are easy to pull off and simply work.
As for the “best” handheld game? Pokemon Crystal, followed by Red which way back in the day sold me my first handheld at Disneyland no less o_O

What are the “worst”? straight ports. Lazy remakes. for the PSP it had to be shooters, given the one analoguey stick I cant think of one that wasnt hella awkward. Ones where features are dumbed down. Short repetitive minigames.

 
Roiser_CZ 15 March, 2013 @ 6:51 pm   51

Before I got a Vita, I always thought that AAA games (like Uncharted, Assassin’s Creed etc.) are something I want to play, but the more I use my Vita, the more I tend to play games like Lumines, Mutant Blops Attacks or Escape Plan. I, personally, prefer gameplay over storytelling, on a handheld, because whenever I’m travelling, I want to quickly dive into a game, not to listen to long introductions etc. But this is just my opinion and everyone has different tastes, it doesn’t mean that I hate games like Uncharted GA, MGS HD or AC Liberation, I love to play them from time to time and I own lots of them.

But if I would have to describe to a developer, how to make a perfect portable videogame, this is how: Don’t be afraid to experiment and don’t treat the handheld like something inferior, use its full potential instead. Whether you’re making an indie or triple A game, give it your best and treat it like a fully-fledged game. Gamers will surely appreciate your work.

 
Timberman80 15 March, 2013 @ 6:52 pm   52

I just had a blast with Persona 4 and Ragnarok Odyssey. I’ve enjoyed Dungeon Hunter Alliance, Army Corps of Hell, New Little Kings Story. Disgaea 3. Platinumed ‘em all in fact :)

Currently going through Silent Hill BoM.

Yeah RPGs are my poison. I’m so happy to know that both Valhalla Knights AND Ys 4 are being localized. Hoping for more.

Im also eager about Rainbow Moon. Never got to play that one, so patiently awaiting the handheld version.

The sweet thing about RPGs on the handheld, is that even in cutscenes, if you must stray away from your Vita, just put it to sleep, and resume when coming back to it. Works perfectly for me during my work breaks.

And grinding also gets more interesting on Vita.

Loving it!

 
XzSlLENTSNIPERzX 15 March, 2013 @ 6:55 pm   53

A game faithful to the console counterpart, but with changes made to suit the console. For example, MGS:PW; I has all of the brilliant features of the console versions plus more. The reason for its success is that it has been specifically designed for pick up & play gameplay – a necessary step that every handheld title must take.

Throw in some unique gameplay, but not too different from the console counterpart, touchpad controls and a the compulsory ‘pick up & play style’ and the title should be perfectly suited for the handheld.

 
Solid_Snake1987 15 March, 2013 @ 7:08 pm   54

The best handheld games are those that don’t require your whole attention, but can demand nothing but it.

The best handheld games are those you can play in 10 minute blasts. or lose hours to just as easily.

The best handheld games are those that are easy to play, but have a lot of depth for those willing to spend the time.

The best handheld games are those that make you want to have one more go when you mess up, even when yours is the next stop on the bus.

The best handheld games are those that everyone wants to have a go at when they see it, even if that means you don’t get a turn during your lunch break.

The best handheld games are those on PS Vita. Simple as that.

 
sk8r1066 15 March, 2013 @ 7:09 pm   55

I think the perfect portable game should have that pick up and play feel, it should have the sort of gameplay that is suited to either brief play periods (like when you are on public transport) or longer sessions (like when chilling at home).

A few years ago I would have said that a portable game needed to include the ability to save anywhere or at least a very frequent auto-save system but with modern handhelds having sleep/standby mode this is no longer a deal breaker for me…

 
novurdim 15 March, 2013 @ 7:14 pm   56

Of course the things that ppl usually mention are important (like easy to pick, replayability, short but fun sessions etc). But still a great game is not really a total sum of its elements. The devil is in the details.
And I actually have been thinking recently that there indeed is a type of game VITA still lacks, but which just may be the perfect handheld experience.
So it’s the open world (3rd or 1st person, doesn’t really matter as long as its not bird’s eye view) survival horror, tad like DayZ. Several details can make it a perfect VITA game. Firstly by using the Near function so you can gather supplies from other players as gifts or care packages. Then the game obviously should have an ad-hoc or online mode so you can invite your friends to survive with you from some monster (whatever can satisfy your taste: from chupacabra to zombies). The touchscreen on the vita could be used to craft stuff (and as a great substitute for hot-keys) and the gyroscope is ideal in case some vermin grabs you, so you could push them off. Yeah, that’s smth I’d like to play the most.

 
gforce-92 15 March, 2013 @ 7:30 pm   57

An engaging storyline with a simple yet tactical game play always do it for me. Replayability is key as shown with Rpg games such as persona. Experimenting with the battle system is as rewarding as ever as you are on the go. Ahh can’t wait for final fantasy x hd

R3dC3llTran3 15 March, 2013 @ 7:35 pm   58

Traditionally, portable games had a pretty solid formula. Lots of save/checkpoints, shorter levels and simplified control schemes that compliment the hardware (whether we’re talking Gameboy Color, Game Gear or PSP). But w/ the Vita we were sold the “Console Experience” on a handheld, and that has changed our expectations. Now we want Skyrim, or Dragon Age, or Fallout on the go; but none of these games (or indeed the STYLE of Skyrim-eque open world games) fit all that neatly into the realities of playing a game on the train or bus or during a half-hour lunch break—the traditional role of a handheld.

That doesn’t mean there is anything wrong with wanting that kind of game—the Vita’s ability to leave a game in stasis means that you CAN practically play that kind of game. But personally I feel like if I want that experience I’m not going to be playing it for 15 or 30 minutes, and then I don’t see why I’m not just playing it on a console.

R3dC3llTran3 15 March, 2013 @ 7:36 pm   59

My perfect portable game falls closer to an update to the traditional portable mold. Uncharted: Golden Abyss would be a clear example. Controls built for the system (though a bit overused in Uncharted’s case), great looking, narrative and gameplay built to be digested in smaller chunks and lots of checkpoint. If there is something I would add, I would say that portable games suit themselves particularly well to unlockable mini-games (preferably accessible via menu) as they can be played when you don’t have the time/desire to play the full game (I would point to Lord of Shadow’s Chess mini-game as the kind of thing I could see implemented well into a portable title).

Kind of makes me feel a little bad for Nihilistic. Even though both of their Vita offerings were pretty mediocre (though I liked them more than most) I feel like a lot of the things people didn’t like about their games (bugs aside, obviously) were deliberate concessions to make the games more “portable” without realizing that the audience had changed.

 
tiago-kun 15 March, 2013 @ 7:39 pm   60

In a broader sense, I think that having a great story can hurt a portable game, because it requires more attention to grasp and digest, and it’s very good to stop a game in the middle of a cut-scene, so a perfect handheld game for me has to have a simple story and gameplay that can be easily digested in small chunks.

Racing games provide this a plenty, that much is known, but not being that great a fan of that genre, I turn my attention to games like Rayman Origins and Little Big Planet, each level takes only a few minutes and you have a clear sense of progress. Lumines and other puzzle games like that are also pretty great at that, because you can easily suspend your session and resume at other times.

Of course, this is nice and well for the everyday life, but for long trips, I prefer to enjoy the exact opposite, something that I can play for long periods of time without becoming bored. Games like P4 Golden and Uncharted are great at that.

So, to me, a perfect handheld game would have a great story and action but also provides mini-missions or challenges with an arcade vibe to it.

 
tiago-kun 15 March, 2013 @ 7:41 pm   61

Quick typo fix: “…because it requires more attention to grasp and digest, and it’s NOT very good to stop a game in the middle of a cut-scene…”

 
supersmith2500 15 March, 2013 @ 7:42 pm   62

Playing Tetris on the go for me. Whatever it’s on PSP, 3DS, Game Boy or even on a LCD brick handheld game, this game is a perfect and highly addictive portable game for everyone to play on the go and it is also easy to pick and play.

It never gets old and you’ll never lay your eyes off it. The simple goal is this. You just have to clear as many lines as possible before the bricks or blocks hit the top line considering game over. The more you play the faster the bricks fall. This game is perfect if you’re waiting for stuff.

R3dC3llTran3 15 March, 2013 @ 7:45 pm   63

And Fred,YABADABADOOOOOOOOOOOOOOOOOOOOOOOOOO!!! :P

 
xlmn2OOO 15 March, 2013 @ 7:48 pm   64

In my opinion, the perfect handheld game comes down to a few things.

– One of the most important things is gameplay. whether its a shooter, a strategy, or an RPG, it should be well executed to fit the handheld.

– The game should be playable in all situations. Id want to play some side missions on the bus or on my lunch break, then tackle the main story at home.

- The game should be immersive. It should be so involving that im not just playing the game, Im in the game.

- Lastly, the game should be addicting. So addicting that when Im home, I don’t want to play on my PS3, or watch TV, I just want to play my handheld game.

Persona 4 Golden is the best example for these points. Its an fantastic, immersive game that will take over your life. Its easily the best game on vita, and one of the best games period.

 
azakajam 15 March, 2013 @ 7:53 pm   65

A good story.
For me, the story of a game makes or breaks it for me; sure it could be casual and in short bursts, but what ultimately makes me want to go back to it and play it again is finding out what happens next in the story, what’s going to happen to the characters and the progress I’ve made so far. Too many games these days have shallow stories or characters, and that makes me sad.
Another thing is re-playability. After I complete a game I want to be able to continue playing the game, maybe where the game left off at the end and tie up some loose ends, or complete some side quests I might have missed. I hate games that only last one play through, it’s boring!
A good example of these key factors would be Disgaea 3: Absence of Detention on the PS Vita. I’ve clicked Lord knows how many hours on that game, and I completed the main story ages ago! With its great story, characters and game play, it should serve as a good example as to how developers should want their games to be played;forever! (or at least it feels like it)
Thanks for reading :)

 
Grimm-Preacher 15 March, 2013 @ 8:00 pm   66

I think the perfect portable game has to something that can that you can pick up to play either for a few minutes like for example Jetpack Joyride or be it an perfect ported adventure like Metal Gear Solid HD Collection.

 
rascheran 15 March, 2013 @ 8:01 pm   67

I think the most important thing is the story and the gameplay.
When the story is good it don’t let you go away from your console just playing,playing and playing.(and that’s a good thing)

The gameplay must be good too because if it’s not good (repetitive) you play the game for max 5 hours and 5 hours is not too much. + Good controls

It must have checkpoints often (or manual save option) because if you are playing for 10-20 minutes it is pretty awful if you cant save your game and you have to put it down. :D

Music is don’t needed to be soo good as the home consoles because you are playing on a train or a bus.(or anywhere)

And when developers add touch,tilt,microphone,camera extras to the game it is awesome because it’s a new playing mode what you can’t do with your home console or Pc.

When i bought my vita i bought only AAA titles but now 1 year later i have more Indie and not AAA titles, because often indie titles have more interesting storyline and better gameplay.

I’d like to see open world games on my vita like far cry,skyrim because they give freedom to the player + side quest’s + explorable thing’s.

Huh this was long! :D

I love my vita!!!

 
Torgo13 15 March, 2013 @ 8:01 pm   68

While a lot of console games have taken the format of Call of Duty, at least for the multiplayer component, on handhelds the Monster Hunter style has proven to be popular.

Even established series like Metal Gear Solid and Final Fantasy have adapted to the formula well, with Peace Walker and Type-0, and PW even goes as far as including an amazing crossover with Monster Hunter, with monsters to fight and talking cats to… talk to.

What makes these sorts of games special is the co-op element, which makes tackling the huge amount of content much more enjoyable. I’m dying to see Vita ports of Peace Walker and Type-0 some time in the future, and hopefully see the return of Monster Hunter to the platform that made it such a success.

 
DoYouLikeMyID 15 March, 2013 @ 8:01 pm   69

Well, that depends on what your situation is:

For example, if I’m on the bus for 30 minutes I don’t think I’d be able to get into a story-driven game like Uncharted, I’d much rather have something that’s “pick up and play” friendly. However, a somewhat shallow game like “4 pics 1 word” won’t keep my interest for 30 minutes every time I take the bus, I need something deeper, but still easy to get into. That’s where I think fighting games are great for handheld consoles! They can be deep and challenging, yet it’s still easy to pick it up and play a few battles while riding the bus.

If I’m simply somewhere away from my PS3 (like this winter, where I spent a week in England), when I’m not really doing anything for a longer amount of time, I like to have a game that can give me that home-console experience. When I spent a week in England, I loved playing Gravity Rush in the spare time I had, it really sucked me into the game-world like a PS3 game would.

So it depends on what you need it for, but generally I think it needs to be either really easy to pick up and play, or give a full home-console experience.

 
insanityslimit 15 March, 2013 @ 8:09 pm   70

While there are strong arguments as to how quirky and sometimes unconventional games can make a real impact by offering sized chunks suitable for portable format, imo the real case for a great portable game lies in adapting/modifying the game to suit the strengths of the system.
Recently played Ninja Gaiden Sigma Plus on the Vita. The game often frustrated me. A game so difficult simply cannot be ported without incorporating atleast an autosave feature. While this may be done intentionally to ramp up the difficulty, it simply makes no sense in a portable game. I die a dozen times and feel absolutely bummed at having to start from a predetermined point(which is frequently very far off). The gamer takes a while to get into the groove. Assume that I have been fighting a difficult boss while travelling and had to put my Vita to sleep cos I had reached my destination. Resuming the game would more often than not end up in getting my a** kicked.
I think the best of portable games exploit the conveniences that the handheld system offers while effectively making the gamer forget the limitations of the hardware(not technical per se)… In short, allow save states…. Will make gaming on the go a real pleasure to a lot of people :D

 

My personal favorite portable game is Sony Bend’s Resistance Retribution, because for the first time it felt like a home console experience in your hands.

Even with limited buttons on the PSP, it didn’t detracted from overall experience of telling a deep and interesting story, with tight gameplay, and a fun and entertaining multiplayer on the go. Also it looks great graphically and the controls are greatly improved by the PS Vita’s two analog sticks. The only thing missing from the game is trophies.

 
jimbob12345678 15 March, 2013 @ 8:17 pm   72

Something casual, not stressful.

A broken controller is much easier and cheaper to replace than say, a broken vita! ;)

 
FortyPercent 15 March, 2013 @ 8:24 pm   73

I don’t think a ‘perfect’ portable game can exist simply because that would imply that the platform would be made for a specific type of game. You could say quick and short games are ideal for a smartphone, but the same isn’t quite true of other dedicated gaming handhelds.

It’s certainly true that certain types of games, puzzle games like Lumines for example, shine on portable platforms when they wouldn’t be as likely to wow us on home console, but that’s simply one of the positives of the handheld gaming device, not it’s sole purpose. You can see this in games like Gravity Rush or Monster Hunter, which are pretty unique to the consoles they’re on, you can’t get an experience quite the same on a smartphone because the platform isn’t made with gaming in mind, but they also gain from being portable on top of that.

The thing about portable gaming systems is that they’re often fairly unique and quite unlike each other in design and power, so are more likely to have a higher density of exclusives than home consoles and other gaming systems. So what makes a portable game ideal to me is when it makes the best use of what the device has to offer individually by being designed from the ground up around the device.

 
A_Nonny_Moose 15 March, 2013 @ 8:44 pm   74

A perfect handheld game is one that you can get into wherever you are.

Because the play sessions might be short or infrequent, a sense of progression through the game world isn’t as important as it would be in a home console game that you expect people to play for an hour or two at a time. It’s more important that you can start up the game and be engaged in the core gameplay immediately.

I think that’s why platformers and shooters and the like work so well. There’s one core gameplay mechanic and no matter where you are in the game you know what to do. Twin stick shooters aren’t a genre I’ve ever liked, but played Big Sky Infinity a lot on the Vita. Not so much on the PS3. My other favourites like Loco Roco and Patapon embody this style perfectly too.

 
BeAkErOo 15 March, 2013 @ 9:03 pm   75

Triple A blockbusters will always have a place on any PlayStation but handhelds are also a safe haven for puzzlers and rhythm based mayhem!
Basically any game that can be picked up and put down at the drop of a hat, or the crack of a whip – cos you never know when the wife is gonna find you at put you back to work.

Of course she’d never find you if it wasn’t for singing Pata-Pata-Pata-Pon!

 
polynski 15 March, 2013 @ 9:03 pm   76

bit of a stupid question…the perfect portable game is one that is omni present and can be played anywhere and everyone has different views on games and how they should be some peoples idea of the perfect portable game is that it has full functionality with a stationary console version of the game….others like playing with there friends and conversing while on the move ive planned a holiday to spain with a few of my friends purely via the ps vita using the browser and getting feedback over a game of uncharted golden abyss

 
dogwalker4000 15 March, 2013 @ 9:09 pm   77

For me the perfect portable games are ones that can be played in short spurts as well as long stints and be equally enjoyable no matter how much time I have spare.

Prime examples of this are games like Everybody’s Golf and Lumines, both are enormous amounts of fun and very addictive. Everybody’s Golf is dripping with charm that seems to always be politely asking me to play just one more course and I’m always more than happy to have another blast. As for Lumines, well its insanely addictive and easily the game I couldn’t go without over long periods…it’s that addictive I even play it in the bath :D

 
Project2insanity 15 March, 2013 @ 9:28 pm   78

The perfect portable video game requires earphones or headphones, no doubt about it. The game itself, however, depends on where rather than how much time.

Many posts here have pointed out small missions, simple controls are needed for buses, trains, etc since they have 5-10 minutes or so. I’ve found even on long journeys (say 1 or 2 hours by train) these games still work out as the better choice. Taking a ride across the border from Scotland to England, I found my PSP playing Pix ‘n’ Love Rush and The Impossible Game- both Minis with one button controls (plus d-pad for the former in two modes).

On the other hand, I think a handheld is great for playing in bed; when PS3 ends, Vita begins… Here, in-depth games are perfect, even when I don’t expect to play long. FFVII:Crisis Core (arguably best PSP title), both PSP God of War titles and Uncharted:Golden Abyss were completed there. I don’t want to fall asleep thinking about jumping blocks, I want an adventure; when Vita ends, dreams begin.

NB Playstation All-Stars Battle Royale is Vita’s best game and is a combination of all the above- can pick up and play but has plenty depth at the ready.

i think the perfect handheld game must be something which possibly makes use of the nimble screen or the environment around you, but has to be also something which has a story like a normal “full” game, like Uncharted: Golden Abyss manages to do quite well, and also delivering quite a well written story!

 
AMBARADAN105 15 March, 2013 @ 9:39 pm   80

I think the best handled game is jetpack joyride because when it exist For another console or os you buy again and again amd again…

 
FRANKIEdk 15 March, 2013 @ 9:46 pm   81

Hey! first time on the Blog :)
What i really thing is freaking great about my vita is that everything is appealing for me to play on it.
i have playede games like persona 4 and uncharted in hours after hours an still loved it!
BUT i have also been playing a lot of the minor games on vita and throughly enjoyede it! something i never did on my ps3, i mean a game like big sky infinit would never seem appealing to me on my ps3, but on my vita it’s truly addicting.
So yearh i would rather play ALL psn games on my vita!

Also love, playing the classic ps1 games! (fond memories when playing spyro!)

 
pb-live 15 March, 2013 @ 9:49 pm   82

A portable game should be…

Playable – this has to be top over everything else
Oratory experience – particularly with headphones on to create that virtual world experience
Replayable – portable games tend to be played over again more than console games
Tactile – it needs proper thought given to the controls, with Vita that’s how best to use the touchscreen
Accessible – It shouldn’t take too long to get into the main game, no overlong cut scenes please!
Broken in to smaller bits – it’s no good if the next save point is an hour away and your bus shorter
Lovely to look at – but without compromising clarity on the smaller screen
Everything a full console game should be – probably only possible on Vita.

You see what I did there? :)

 
Stonesthrow 15 March, 2013 @ 10:11 pm   83

Most importantly it has to be accessible and quick to play, but deep enough to delve into and keep you interested. Gran Turismo on psp had me hooked for a long time with its pick up and play experience, same goes for Tekken. Loved Unit 13 too, as this piled on co op on top. But with the Vita now, I’m more interested in games that are both quick to play, and offer a deep experience. Gravity Rush and Uncharted come to mind. Although it loses some of its replayability this way, it’s just astounding that something so close to a console experience can now be played portable. I’m extremely excited for Killzone Mercenary at this point, which looks like it has a perfect balance between a deep experience and quick and assessible gameplay sessions.

 
ShadowFlex 15 March, 2013 @ 10:21 pm   84

Tough Question. -Part 1

Portable gaming has always been a sort of diluted gaming experience… To an extent. The challenges set from packing so much hardware into a confined space make grandiose ventures set by game developers unrealistic. Were people may see limited hardware as a negative, I have to disagree. These early limitations of portable gaming have made for some great innovations. These innovations have carried on to an era of portable gaming I genuinely feel lucky to be a part of.

My best example for this would be Metal Gear Ac!d. Although I did not play much of the game I admire the approach they took in making MGS approachable on a handheld. The whole design and feel of the game made it very clear that this was MGS, but at the same time gave you a comfortable play style and game play. That otherwise would have been compromised if they had made it like other games of the series so early in the development cycle of PSP.

 
ShadowFlex 15 March, 2013 @ 10:22 pm   85

-Part 2

Then we have the latest installment in portable gaming; the PSVita. Suddenly we find these limitations no longer exist. Games like uncharted are almost like-for-like with there console counterparts. To really prove this fact however I go back to MGS and the ability to play, not only MGS two and 3, but MGS two and 3 HD collection. It just really blew me away how far we had come in such a short time. For this reason I would say MGS HD Collection, and to think it was free with PS+, just amazing.

Another thing I’m amazed by is how games like Persona 4 G can have so much content and take so little storage space, but that’s for another weekend debate I guess.

Thanks for the post, this one really inspired me to post.

(Sorry it was two posts – Forgot about the limit.)

 
ShadowFlex 15 March, 2013 @ 10:23 pm   86

-Part 2

Then we have the latest installment in portable gaming; the PSVita. Suddenly we find these limitations no longer exist. Games like uncharted are almost like-for-like with there console counterparts. To really prove this fact however I go back to MGS and the ability to play, not only MGS two and 3, but MGS two and 3 HD collection. It just really blew me away how far we had come in such a short time. For this reason I would say MGS HD Collection, and to think it was free with PS+, just amazing.

Another thing I’m amazed by is how games like Persona 4 G can have so much content and take so little storage space, but that’s for another weekend debate I guess.

Thanks for the post, this one really inspired me to post.

(Sorry this was 2 posts – Forgot about the limit)

 
ducky1549 15 March, 2013 @ 10:25 pm   87

A nice game with alot of puzzles to do like broken sword would make a hand held more appealing to all ages, with cartoony graphics and a long gamme storyline to go with it and an option to make the puzzles harder or easier depending on the players play style.

 
TagoMago 15 March, 2013 @ 11:05 pm   88

I think the Vita makes handheld games perfect.

Before the Vita arrived I was getting very bored of handheld gaming. I’d had my fill IOS games with those terrible virtual d-pads and silly accelerometer steering controls. I got my Vita on launch day and haven’t touched my iPhone since.

Having proper analogue sticks and buttons means you can actually have a decent, playable, console like experience. The Vita screen is the perfect size and is fantastic quality. The touch screen and rear trackpad are a great to have for extra controls too.

The sleep feature on the Vita overcomes any issues you might have with mission length as you can just drop in and out of a game so quickly. Looking forward to this feature on the the PS4 when it arrives!

Having a young family means my time for gaming is limited these days but the Vita helped me get a couple of hours in a day on my commute. Love it!

The only thing I don’t love about my Vita is that there is no Ninja Gaiden 2 on it – Can any one help me out with this?

 

A perfect portable video game must be…

“Bite sized”
- I love a quick level on ‘Sound Shapes’, followed by ‘Escape Plan’, then ‘Lumines’, all on my way to work

“Re-playable”
- Who doesn’t want to play continuous rounds of ‘Everybody’s Golf’ whilst sitting on the train?

“Intense”
- Everyone at the bus stop thinks you’ve developed Tourette’s when you get ambushed in Uncharted for the tenth time

“Random”
- I love using AR to shoot aliens on Little Deviants whilst on the Tube; you get some funny looks!

“Addictive”
- If you’ve played ‘Smart As’, then you’ve lost hours of your life to the basic numbers game

So what would my perfect portable video game be?
“Worms Vita”! Add a story campaign, AR capability, and dramatic music, and you’ve got the perfect portable video game! >_<

 
Coody-Baroody 15 March, 2013 @ 11:55 pm   90

Its quite ironic that the game you are giving away, I have found out, is the very opposite of what makes a good handheld game. I am a lover of difficult challenging games and their Platinum trophies, what makes a better Platinum to have than a very difficult and therefore rare one? Ive just finished Vanquish for instance.

But, having now hit a brick wall when it comes to Ninja Gaiden Sigma 1 on Vita I have to say that Team Ninjas PATHETICALLY difficult game is a terrible handheld game. Purely because you will have to physically stop yourself throwing your Vita at the wall in sheer frustration.

Never before have I come across such a horribly cheaty game that does everything in its power to make you hate IT and everyone that was involved in making it.

Also, I hear that NGS+2′s Platinum isn’t even ACHIEVEABLE because TN have removed online co op and the missions just are not possible in single player.

Team Ninja, they just want to make you suffer! LOL

 
hfred123 16 March, 2013 @ 12:00 am   91

I prefer the games that makes you go “ok, I’ll just have one more turn”

I tend to mostly use my Vita right before I fall asleep, or during commercial breaks if I’m watching TV, so therefore I think arcade type games are the best fit. Treasures of Montezuma, Big Sky Infinity and Jetpack Joyride has been my three most played games since I bought the Vita. I bought Uncharted along with the console, but I never find the time to play it.

My favorite handheld title is Grand Theft Auto: Vice City Stories though, so AAA games are great as well.

 
Shinoda_2qx 16 March, 2013 @ 12:21 am   92

Well having played, loved, and finished UC Golden Abyss, AC Liberation, Resistance Burning Skies, but also titles such as Mutant Blobs Attack, I must say that while the AAA Blockbusters are a lot of fun, I find myself wanting more (in the nicest possible way..) mindless fun on the vita. I only have about 30 minutes bus ride to work every day, and by the time the smoke has cleared on blockbuster cutscenes, it’s time to start work! :( those titles would have been perfect for my long trip to the Emirates Stadium last year, but not much good for everyday “portable” gaming. More games like Mutant Blobs please, which was fantastic fun!

Though lately, I have been re-watching my Goodnight Sweetheart boxset in bed each night, and playing the Spyro trilogy on my vita. 120 percent completed on Spyro 1 – take that Gnasty Gnorc! Currently half way through Glimmer now, can’t beat the classics, absolutely love! However, perfect portable game play, as the relatively short levels allow for an easy pick up whether 15 minutes a day or 3 hours a day. I must say I think my platinum hunting instincts were born with these games back on the Ps1, when I was determined to attain full completeness! :D

 
reverandjames 16 March, 2013 @ 12:21 am   93

I think what it comes down to is that people want a game they can play in small doses, whether it be on a commute to work, sat waiting in an airport, or whilst your girlfriend is hogging the TV.

I think the key formula is bite-size game play. Small mission based games that you can blast through in 20 minutes, or more difficult 5 minute missions that you can try over and over.

I also think a currency based system in the games ie: cash to buy better guns, or Armour, or even new levels is essential in handheld gaming, as it must have that addictive quality to it that makes you want instantly play the game to unlock all the extra content.

Throw in the AAA quality features such as Stunning HD graphics, big sound and a great story to go with it, and I think you have what makes the perfect handheld game.

 
Aces73High 16 March, 2013 @ 12:26 am   94

Sorry for going off-topic here guys, but can I just put a very quick question out there for Fred and/or my fellow Playstation Bloggers?

I noticed the “Acclaimed Indie Adventure Machinarium Coming to PS Vita March 26th” post on the NA Blog earlier today, but there seems to be no news here on the EU Blog, or indeed any news of an EU release anywhere. Can someone please confirm whether it’ll release the following day (27 March) for us European Vita owners??

I’m a huuuuuuuge fan of Amanita Design and positively NEED to have Machinarium on my Vita!!!

 
FruitsEverywhere 16 March, 2013 @ 12:29 am   95

1st of all i dont know the reason why i dont like consoles and love handhelds.I think its because the experience with handheld is so deep and personal for me, i have the game in my hands so i can dive in to it so easily. The best games i ever played where the Patapon series, Loco Roco series, Gravity Rush, Sound Shapes. So i think that the best game on a handheld is that let u dive in to it easily and i realy like games that let you use your creativity to create some thing beautiful like Sound Shapes and Little Big Planet. (i would love to play Journey on my Vita :D)

 
MordecaiHunter 16 March, 2013 @ 12:47 am   96

Tetris on the original gameboy back in 1990′s and i still have the game in my collection to this date, spent many hours on the late bus home playing that game #classic

 
FullAutoNoob 16 March, 2013 @ 2:07 am   97

Sorry Part 1:

No,no,no Fred….(Btw Hi)
You have it all wrong,I accept it is at large down to personal opinion in many respects but, it shouldn’t be down to “oh i want short game or a blockbuster” because this is restricting the market in a sense. For instance, many publishers and game companies will start catering for a ‘select audience’ and will effectively alienate the others from enjoying. I’ll put this into context say i may have only 30 minutes when traveling to university on the bus I may choose wipeout 2048 or even Jet pack joyride for a short trip, but I still want the opportunity to mix it up and play games like metal gear solid, as even if I make 1% progression in the game I still enjoyed my time on it. The same can be said the other way round I could spend hours on a game such as lumines etc. I just don’t want companies to cater for the casual fan’s or solely hard core fans we need a blend of both to make a perfect cocktail.

 
FullAutoNoob 16 March, 2013 @ 2:08 am   98

PArt 2:
Sorry about the rant! I just feel to get an understanding of the best game isnt actually a game itself but its the variety the vita offers to the general population. But if i must pick a game with great honor (i’m sure many will agree with me is 100%)is ‘Monster hunter Freedom’ I would say it is pick up and play for one quest here and there…But as you know one quest turns into a six hour grind for gear and material’s which is fun in itself. That for me is a perfect blend of accessibility and pure adrenaline for the hardcore fan’s done with precision and with over 600 hours im sure no matter where i’am (in a meeting,plane,bed,toilet) i can slay dragons wherever i want!

p.s You at SCEE are a bad influence, i was supposed to be doing an all nighter with my Politics essay, oh well! Thanks for reading *Good Luck everyone*
p.s.s Don’t know if you can mark 2 parts together, just had a lot to say :D

 
Terarded 16 March, 2013 @ 3:53 am   99

the perfect handheld game is something that picked up – played – then put down at any time. the perfect thing about handheld systems is that you can play them no the go, or play them as you are waiting to go somewhere and for this it needs to be easily stopped and then started at a later date without losing progress. examples of this are Pokemon which at any time you can simply save and turn off and resume from where you left off. an example of a game that doesn’t do this is the gta handheld games. where you have to make a trip all the way to your safehouse in order to save your game. if i was playing gta while waiting on the bus, id have to make a whole trip to the safehouse and there isnt exactly ttime for that which would result in having to turn it off without saving.

but the perfect handheld game shouldn’t be limited by this. there are to many game publishers who aim for the pick-up-put-down gameplay by making their gameplay very limited or without story.

in summary the perfect game should be made similar to ps3 games in which gameplay and story is present but with the ability to put it down at any time, through quicksaves that will resume at the exact same spot you were in.

 
smokeypsd 16 March, 2013 @ 4:49 am   100

For me there is no perfect handheld game as the range of experience is both healthy and important in my eyes in terms of genre. Handhelds are at the point that you can have a full blown immersive experience like Uncharted or Persona 4 but you can also scale back, have a ps1 classic or even simple, elegant but fun little thing like Sunflower. I think the problem with PSP development was that no one embraced that the psp could be all those things, not one or the other. I hope it continues to be this way with the PSvita. You can have the big titles, but you can have everything else too.

 
jehuty_2174 16 March, 2013 @ 5:57 am   101

for me personally its when the stoytelling takes a backseat to gameplay. I dont mean it though in the normal sense, cause little games really shine on handhelds(stardust sinemora are two examples). for me from what really brings “home on the go” are are games which wanted to go the AAA route, but then adjust their expiriences in sensble ways. two of my favourite games of alltime games are handheld games. one of which incorporates all the important things is Crisis Core Final Fantasy 7. first of all it really is a final fantasy game, haha.
then, we have first cinematic cutsequence that are short but either heartmoving or just sweet on the action.Missionstructures have been adjusted for short playtimes. but still overall a lengthy game.
In short good handheld expiriences are games which were buld from the ground up, for a portable gamesession, without contraints but sensible compromising to suit the plattform.

 
Captain9Fingers 16 March, 2013 @ 7:22 am   102

My Mrs hogs the TV with her coma inducing soaps for endless hours at a time, if it wasn’t for my Vita getting me my Playstation fix I’d probably lose everything that makes me a man and end up as some zombied husk talking about handbags and shoes, help….

I love games that take me away from all that, a story that I can get lost in so big console releases definitely has its place on the Vita. I really like Need For Speed Most Wanted, if I only have 5 minutes it’ll be a quick race, a few hours and I’ll get some multiplayer in there. Games like Call of Duty were a borefest with its tiny campaign, I can’t get invested in a shooter with a 3 minute level. Gravity Rush was amazing and had me entertained for hours at a time and I really got lost in it.

My PS3 just gathers dust in the evenings so it would be awesome if more games supported remote play. I wanted to put another TV in the room but she moaned about fung shui or some other crap so the Vita is my only viable solution, either that or I grow a pair or sit in another room but she might stop making me dinners and I’d starve as I don’t know how to feed myself.

 
GYNGA7 16 March, 2013 @ 8:46 am   103

I’m with my VITA for a year already and I have tried numerous (over 30) different games already. So far, I would say games like Persona 4 Golden are pretty much perfect on the go. Why? Not only it’s addictive, but also easy to pick up, load times are one of the shortest on I’ve ever seen and colors are vivid so you can easily play outside.

Even tho I very much enjoy my handheld gaming even at home with Uncharted GA, MGS HD or Unit 13, I’ve got to say they are actually not suitable for gaming on the go. If I would need to pick up a genre, I would say RPGs, platformers, racing and sports gamers are the best genres to go for a handheld game.

 
DoruUnikul 16 March, 2013 @ 9:07 am   104

I’m always attracted to the story, do not leave me until the end discover after buying another still is like a book but you can watch and have fun at the same time I loved the Uncharted series and this attracted me first on the PSVita.
  Should be made more games in which to see a course of story worth following even if the PS3 or PSVita.
  I’m addicted to RPG games.
Sorry for some incorrect pronunciations not perfect yet mastered English, but the games helps me every day to learn a little.

illusiveThrawn 16 March, 2013 @ 9:36 am   105

For me the greatest handheld games are not always big AAA titles or mainstream series. The most important aspect is a good, fair gameplay experience that makes fun and features controls that feel right. This is followed by a decent atmosphere which is sustained even when I have to switch the sound off. Also a game that is too easy gets boring really fast. Multiplayer can be a nice addition too of course, but on a handheld it isn’t the factor I consider when deciding if I should buy a game.

 
THE_FORCE 16 March, 2013 @ 9:50 am   106

The perfect handheld game is one which feels equally suited to both a console and handheld. I don’t want to take my Vita away on holiday with me if the games are only going to keep me interested for 5 minutes at a time.

Some people like to read when they’re away, whereas I like to indulge in handheld gaming, so the games need to be just as immersive as any AAA console counterpart.

andy08ps 16 March, 2013 @ 10:52 am   107

The best portable experience would be new ideas,
infinite hours of longevity (yes a game that never ends) with well developed story and characters
with multiplayer thrown in
and the game made by me (joking)

 

My Vita has become my console of choice. I love unwinding in bed with a good RPG (Don’t think my Vita has left my bedside table in the last 9 months so not exactly taking advantage of the portable aspect!). I’m currently working through Final Fantasy VII to IX from the recent FF sale, but my ultimate dream would be for Fallout 3/New Vegas to be ported over. Would love to play those games on the Vita screen and have a touch screen Pip-Boy 3000.

 
link1983 16 March, 2013 @ 11:39 am   109

A handheld game for me has to be unique to the console and have the ability to pick up and play and dropout at any time. It is no good having Metal Gear style cut scenes with no way of skipping and viewing them later nor is it a good idea to have an hour long boss battle that you engage in which ultimately ends up in you missing your stop or being late.

The Game Boy did this perfectly and knew it’s limitations. :D

 
FullAutoNoob 16 March, 2013 @ 11:41 am   110

Re-uploading because Part 1 Didn’t get validated :(

No,no,no Fred….(Btw Hi)
You have it all wrong, I accept it is at large down to personal opinion in many respects but, it shouldn’t be down to “oh I want short game or a blockbuster” because this is restricting the market in a sense. For instance, many publishers and game companies will start catering for a ‘select audience’ and will effectively alienate the others from enjoying. I’ll put this into context say I may have only 30 minutes when travelling to university on the bus I may choose wipeout 2048 or even Jet pack joyride for a short trip, but I still want the opportunity to mix it up and play games like metal gear solid, as even if I make 1% progression in the game I still enjoyed my time on it. The same can be said the other way round I could spend hours on a game such as lumines etc. I just don’t want companies to cater for the casual fans or solely hard core fans we need a blend of both to make a perfect blend of gems.

 
FullAutoNoob 16 March, 2013 @ 11:42 am   111

PArt 2:
Sorry about the rant! I just feel to get an understanding of the best game isnt actually a game itself but its the variety the vita offers to the general population. But if i must pick a game with great honor (i’m sure many will agree with me is 100%)is ‘Monster hunter Freedom’ I would say it is pick up and play for one quest here and there…But as you know one quest turns into a six hour grind for gear and material’s which is fun in itself. That for me is a perfect blend of accessibility and pure adrenaline for the hardcore fan’s done with precision and with over 600 hours im sure no matter where i’am (in a meeting,plane,bed,toilet) i can slay dragons wherever i want!
p.s You at SCEE are a bad influence, i was supposed to be doing an all nighter with my Politics essay, oh well! Thanks for reading *Good Luck everyone*
p.s.s Don’t know if you can mark 2 parts together, just had a lot to say

 
FullAutoNoob 16 March, 2013 @ 11:43 am   112

PArt 2: Edited
Sorry about the rant! I just feel to get an understanding of the best game isnt actually a game itself but its the variety the vita offers to the general population. But if i must pick a game with great honor (i’m sure many will agree with me is 100%)is ‘Monster hunter Freedom’ I would say it is pick up and play for one quest here and there…But as you know one quest turns into a six hour grind for gear and material’s which is fun in itself. That for me is a perfect blend of accessibility and pure adrenaline for the hardcore fan’s done with precision and with over 600 hours im sure no matter where i’am (in a meeting,plane,bed,toilet) i can slay dragons wherever i want!
p.s You at SCEE are a bad influence, i was supposed to be doing an all nighter with my Politics essay, oh well! Thanks for reading *Good Luck everyone*
p.s.s Don’t know if you can mark 2 parts together, just had a lot to say

 

Handheld games are a tricky one to decide what’s truly great. On the one hand, I like to feel like I’m getting my moneys worth when I buy a game, I want something immersive, detailed, and something I can really get into. On the other, it can be difficult to truly take in everything happening on the screen on a smaller handheld display, and when playing on the go, there are often distractions which stop me from properly observing any cutscenes or listening to all conversations.
In my opinion, less heavily story intensive RPG style games are the best handheld games. Games which do not require your complete attention to detail to get the most out of them, but which have enough things to do and collect to last you a long time, and get many hours of gameplay out of them. Pokemon was a great example of this. My other favourite handheld game was Monster Hunter on the PSP. Without large story driven quests, yet highly addictive and with many many hours of gameplay, these were very very good games.
On my Vita, the game I’ve enjoyed most has been Gravity Rush. While slightly story heavy, the free roaming aspect still let me spend many hours completing everything there was to do.

 
extermin8or_ 16 March, 2013 @ 12:47 pm   114

Well I feel any game can be a portable title, platformers however lend themselves well to the medium. Games like Rayman mario etc have been my most played handheld games most of the time. Rayman:Origins is one of my favorite vita games, however games like uncharted golden abyss prove big AAA titles can exist on portable devices like vita and still deliver a pretty much uncompromising experience. AC:Liberations is another example of this as is NFS:MW and Gravity Rush- I can’t wait for some more jrpgs to hit like soul sacrifice though. I think handhelds can support a more varied selection of genres within their librarys than a normal console due to the portability developers can create games designed for every situation. Small burst of gameplay and puzzles for journeys say on public transport (or sitting on the loo if you’re so inclined ;)) or longer experiences to play whilst lying in bed, or on a long haul flight/long car journey as a passenger (or i guess if you’re on the loo for ages hahaha) and the connectivity these days opens up way more oppertunities for tried and new forms of multiplayer. Asyncronous seems to fit in quite well but I don’t think needs to replace traditional mp-have both co-existing :D

 
bLaiSe_HUN 16 March, 2013 @ 1:58 pm   115

Well, I rarely play at home on my Vita so it comes down whether I’m traveling for long or short distances. If I am waiting for a bus and I only have a few minutes, I just fire up a fighting game or one that has short, score-based missions like Tekken 6 or Unit 13. But my favorite for these occasions is Jetpack Joyride.
If I have more time, the Vitas console quality games and RPGs comes to mind. For instance Uncharted: GA and AC: Liberation was really enjoyable when I sat through those long distance bus rides or I had a few free hours at work (just don’t tell my employer :D). 
You couldn’t finish the mission in time because the bus has arrived? No problem, just put it in sleep mode and finish it shortly after. I think THIS is the real charm and the best feature of handheld consoles (I’m glad the PS4 will be the same). It doesn’t matter where you left off, you can continue anywhere, anytime.

Ps: Fred, did you like the voiceover in Sine Mora? It’s in Hungarian and it may sound boloney to foreigners, but I’m glad the developers decided to stick with it, because I think it’s a beautiful, exotic language.

 
broyds 16 March, 2013 @ 2:32 pm   116

For, me personally, I feel that a handheld game is at its best when it uses features that cannot be used anywhere else. Such as escape plan on the ps vita for example, using the back touch to bring out things. So for me the ideal handheld games are those that have originality and make the most of a systems features.

 
Nightmare966 16 March, 2013 @ 2:59 pm   117

To me a great portable game (as in, one that I’d play while I’m travelling or waiting or something) is one that’s composed of short levels (or that doesn’t require a lot of time to progress). A good example would be LittleBigPlanet, short levels that give you great amounts of fun in a short time space, allwoing you to save your progress virtually at anytime, and, in case you need to stop it, you can leave it without major losses. A fighting game also works for this, you can play Arcade or practice while on the move, then, at home, you can go Online or play Survival or anything. Things you wouldn’t do on a 20 minute trip, basically. Of course, any game that lets you save anywhere breaks this rule though :P

 
futsio 16 March, 2013 @ 3:05 pm   118

Along with everybody else who seems to enjoy having a quick blast on the bus, or waiting to pick the kids up, I personally find that, sound shapes, urban trial, jetpack joyride,everybodys golf, modnation, virtua tennis, katamari (to name but a few) all fit the bill perfectly.
The thing I’ve found with the vita is the one thing I’ve never had with any of my other handheld consoles.
I could never sit there and play a story driven game like uncharted, strangers wrath, gravity rush or Final Fantasy.
I can now quite happily sit there for over an hour (much to my wifes disgust) and hammer out a few levels on lbp, or remote play a couple of the colossus during gok wan or eastenders. (thank you Sony)
Thanks to the controls and display, not to mention what’s going on inside the vita, I think ‘ handheld gaming’ has definitely turned a corner.
I’m now quite oblivious to the fact it’s even a handheld. It’s now more like a full console experience…. just in your hands.
I can’t wait to get another few hours on ninja gaiden. (Please?….There’s a new season of her period dramas starting!)

 
LawBreakerKSA 16 March, 2013 @ 3:29 pm   119

Vita needs games like these and I’ am sure Sony will bring more good stuff to the table. They always have been.
Never doubted for a minute.

 
Coldbladexx 16 March, 2013 @ 3:47 pm   120

A perfect portable game is one that innovates before your eyes, despite the system’s lower-end capabilities against it’s stationary brothers and sisters. A perfect game is what bottles your mind, makes you think before you act and far after you’ve finished with your current session of play(Letting the thought linger).It doesn’t have to be too complex in nature, many games are simple yet joyful and allow you to learn most of it’s elements after a few minutes.The element of On-The-Go is very important too,it allows you to get in and get out just when you’re on the public transit (Or on the toilet XD).
Story is quite relevant too, if not to all, though a fantastic story will give you that special smile or that shocking look of revelation : )
Also, having a multiplayer or just exchanging items with people all around gives the game it’s depth, especially if you can roam around your city and find new people to fool around or just play with-You feel simply connected to the entire experience.

To sum it up, a portable game, despite the lower graphics or capabilities, will give you that warm fuzzy feeling after the rush of playing it, making you want to play again just when you put down your portable.

 
sevvybgoode 16 March, 2013 @ 4:01 pm   121

I don’t tend to play my vita on the bus so it either gets play for short spells during my lunch break or extended sessions at home. For a game to straddle the happy medium between these two it has to offer play that can satisfy in both small and large doses. Persona 4 is a perfect example of this with gameplay that can be enjoyed in a quick 15-20 minute burst whilst still feeling like I’ve progressed somewhat. During longer periods I can really get into it and move the story along or conquer a dungeon. For me it’s the perfect example of a truly outstanding handheld title.

Luckily the vita is home to plenty of games that offer a variety to the length of play whether it’s sonic allstars racing or retro city rampage. Also thanks to the pause/resume gameplay function I don’t even need to be near a save point when I do have to stop playing.

 
tonyXjini 16 March, 2013 @ 4:55 pm   122

I’m starting to like the place, nice questions…

If someone would have asked me in the past what makes a great game for the go, my answer probably was- “games that needs grinding and makes you fight for it each time you tune in again and again”-

After i got my Vita and tried the games on it, i got to say that i have a better answer:
the difference of portable and home console from my point of view now is the fact of you can and can’t do.
what makes a great game on the go is the fact that a game uses the touch, gyro and all those things, letting you think beyond the remote mode of a home console and always challenging you to use the things that you will not be able to do in front of the tv with a ps3.

my fav game i gotta to say, Gravity Rush… yea…

Wild--Waller 16 March, 2013 @ 5:49 pm   123

I don’t really think there is an absolute distinction between home and portable games. This difference is born in the last generation to justify the big sales of other handled compared to psp’s softwares, because before the launch of psp I’ve never heard anything.
However if I should choose to argue this topic I think that a portable game must have the capacity to go in pause for long time by the player and when he comes back he know perfectly what he have to do next. (the standby function is the reason why I fell in love with psp, and now with psv @_@ )
I think that disgaea’s games (generally all SRPGs) explain clearly what I mean, and probably fighting games like dissidia too

 
Spiroth 16 March, 2013 @ 6:26 pm   124

A portable game imo should be a game with short loading times, huge customization, awesome soundtrack, great gameplay, that can be played in short bursts, a mission-based system/mode, and some coop features are great.
But it must also have a strong narrative and on top of having the option to be played in short bursts, it must have the option to be played in hardcore deep ways too.

I also love games like these that try to be technical masterpieces.

Some defining portable games imo:

-METAL GEAR SOLID: Peace Walker
-METAL GEAR SOLID: Portable Ops
-Kingdom Hearts: Birth By Sleep
-Dissidia: FINAL FANTASY
-Dissidia Duodecim [012]: FINAL FANTASY
-FINAL FANTASY Type-0
-The 3rd Birthday
-Patapon 3
-God Eater

 
Tomand71 16 March, 2013 @ 7:31 pm   125

I think the whole concept of pick-up-and-play is extremely overrated. I did NOT buy my Vita to play cheap arcade games that run just as well on my cell phone, and to me, it just sounds like a cheap excuse for developers to spend a minimum of funds on handheld projects.

I think games like Metal Gear Solid HD or Assassin’s Creed: Liberation fits very well into the Vita’s library, simply because they match my use of the machine. They are easy to just pick up and play for a few hours, and they offer great, quality experiences that resemble their PS3 counterparts. I also think 2D platformers (Rayman Origins, etc.) are great for handhelds, because they feel a little too “light” for a stationary console, but at the same time they are too “heavy” for a phone or tablet.

 
Tomand71 16 March, 2013 @ 7:31 pm   126

Continued:

Then we have the Vita-exclusives, a category that includes Vita-specific games like Gravity Rush and Tales From Space: MLB, all of which are tailored specifically for this handheld itself. These do of course run perfectly on the machine, as the gameplay mechanics are made to match the capabailities and features of the Vita.

After all, I think all of these games are perfect for my use of the Vita, and this is also why I chose the Vita instead of the 3DS. It has a varied library of quality games, all of them constantly available and perfectly fitting my style of

 
Tomand71 16 March, 2013 @ 7:32 pm   127

Continued:

Then we have the Vita-exclusives, a category that includes Vita-specific games like Gravity Rush and Tales From Space: MLB, all of which are tailored specifically for this handheld itself. These do of course run perfectly on the machine, as the gameplay mechanics are made to match the capabailities and features of the Vita.

After all, I think all of these games are perfect for my use of the Vita, and this is also why I chose the Vita instead of the 3DS. It has a varied library of quality games, all of them constantly available and perfectly fitting my style of play.

 
mellan_Konsten 16 March, 2013 @ 8:00 pm   128

Before Vita I thougt that there was a specific types of game that suited handhelds (i.e puzzle games, rpgs, platform) but i think that the vita during It’s first year started to blur the line between handhelds and console games (PSABR, Uncharted GA, Gravity Rush, New Little king’s story, unit13, Wipe out, MGS etc.) and at the same time still got the games that for Me was synomymous with “handheld games”(Mutant blob attack, PvZ, lumines, terminator, big sky infinity, motorstorm RC etc.)

As I see it the Vita is a hand held revolution both when it comes to games, but also features such as being able to suspend ans resume a game any time. Vita is also a revolution on the hardware front with two imo good analogue sticks and the front and back touch.

I can also recomend all of you that don’t have a.”grip” to get one.

What I am trying to say is that Sony have redefined my view on what a handheld could and should be. That is great but the downside is that I will keep on rising my expectations of what the vita is capable of (killzone mercenary and this is only on the consoles second year )

 
mellan_Konsten 16 March, 2013 @ 8:04 pm   129

Edit: Germinator

(wrote comment on my phone)

 
GetLow5674 16 March, 2013 @ 8:32 pm   130

now I want life of pixel which isn’t available :P
why is this tagged as NZ??

 
Moejoman 16 March, 2013 @ 9:03 pm   131

I think the best kind of handheld game is a kind of game that you lose yourself in you forget everything but the game. so u don’t remember if your on a bus, in the living room or on the street. You forgot what your wearing or doing, but at any point in time you can stop and continue on with your life satisfied and it doesn’t have to be any type of genre or anything like lumines and escape plan or games like gravity rush. it will also be nice if the sound isn’t super important to the game rather its just a nice addition this is because of portability i don’t really want to take out my headphone every time i play a game on the vita its kind of a chore. So any game that you will lose yourself in and you are able to leave anytime, which can virtually be any game depending on the person.

 
VictorSBC 16 March, 2013 @ 9:08 pm   132

What makes the perfect portable video game?
It’s preatty simple!It must make you buy a portable handheld!Just like Persona 4 Golden made me do.It’s the only reason I bought the PSV.It must make you do this!The graphics doesn’t have to be stunning,no,they have to be decent but in stead the story must be epic so that it will gripp you,the lenght of the game must be AT LEAST 10 hours whit lot of replayeble value and the gameplay has to be enjoyble.And of course the game must be really polished before realese and with no need for extra DLC for singleplayer.

 
CaZpeR 16 March, 2013 @ 9:11 pm   133

The perfect portable video game for me is a game that can give me a large experience. After I’ve completed the game I can sit back and think: “Wow! That was… wow!” And its not many portable video games that has managed to do just that. But I have to mention Gravity Rush! This game has the perfect size for a portable video game. And I really hope Keichiro Toyama manage to persuade some people over at Sony Computer Entertainment for a sequel because I really want to get back to Hekseville. It really is a universe that I feel I am carrying around in my pocket.

 
vivan000 16 March, 2013 @ 10:03 pm   134

My top 5 Vita games:
Zero Escape: Virtue’s Last Reward
Wipeout 2048
Gravity rush
Rayman Origins
Oddworld Stranger’s Wrath

And worst 5 Vita games:
Escape Plan
Jetpack joyride
Uncharted: Golden Abyss
Big Sky Infinity
Chronovolt

Do they have anything in common? I don’t think so. So-so games could be better played on a specific platform. But if game is good then it’s good on any platform.

About the length of game session. Some could say that for handheld console it should be ~3 min but wth? In 3 minutes you can’t really do anything… Games with such short gameplay sessions are extremly repetitive and boring. IMHO, it should be ~10 mins. And the thing is, most games (even not portable) falls into such a restriction (thanks to frequent saves). Well, except Lumines. You need 1-2 hours to ply the main mode (Voyage) which is really too much, even for desktop game.

 
Shi_Neko 16 March, 2013 @ 10:49 pm   135

I think that the best handheld games were from Pokemon series. And I guess they were the games I spent most my game time on (all combined it should be over a thousand hours on this franchise). Tactic RPGs (like FFT/Disgaea/Tactics Ogre) are really good for handhelds too. You can play 10 minutes on the bus but they also can suck you in for hours! It’s really important for games like that to have really a looot of content (Disgaea is the winner here, I guess :))
And of course – loading times should be as short as possible.

 
Tomand71 16 March, 2013 @ 10:50 pm   136

What I consider to be the most important aspect of a handheld gaming console, is the constant availability it offers. The ability to spontanously pick up your Vita and play (almost) console quality titles is [CENSORED] AMAZING. I tend to prefer the more console-ish games; those that resemble their console counterparts. As mentioned earlier, what partly makes MGS HD so great is the fantastic availability offered by the handheld itself.

 
EVIL---MONKEY-- 16 March, 2013 @ 11:08 pm   137

Short and sweet.

Pick up the vita, chuck in sonic racing, log in and race online on the sofa.
Awesome.

 
Black-xpto 16 March, 2013 @ 11:30 pm   138

For me an handheld game must give me the same emotions and fun that i get playing at the tv. If i have that on the go its perfect for me.

When i got injured and remained at the hospital. i had my vita and was playing metal gear solid 3 at that time. A game that i already completed in PS2 and PS3 but it was amazing to have that game at my hands.

I putted the earphones and played it and it was great for me because i felt like i was at home, i was happy and didnt really cared if i was at the hospital.

I remember well the final cut scene and the credits rolling with that beautiful song and i was thinking….. geeez i really love my vita!!

 
Springey 17 March, 2013 @ 1:20 am   139

JRPGs.

I just don’t have the patience to sit down with one at home often these days; I fret about wasting hours I could spend doing something productive. However, when I’m on a plane or elsewhere they’re gaming gold medal class.

My favourite portable JRPG? Golden Sun on the GBA, with its two sequels being up there, too.

 
ronin134276 17 March, 2013 @ 10:05 am   140

personally I favour open world games with pocket sized missions. what I wouldn’t give for an elite remake on the vita :(

 
kissferi89 17 March, 2013 @ 10:44 am   141

Hmmm, thats a tough question…
I think the console itself can make the portable games perfect. As long as you can put the machine in sleep mode and return to it where you left off any game can be a good pick up and play experience, if it doesn’t have any “warm-up time”. I had no trouble continue playing even Uncharted: Golden Abyss or MGS: Peace Walker.
Genre wise I would say RPGs, racers and fighting games are the best suitable if you’re gaming on the go. The perfect portable game isn’t necessarily one that would be suitable on a big console, but it has to be engaging whether you play at home or on the bus. I would say Metal Gear Solid: Peace Walker is the perfect example for that and my personal choice as the PERFECT handheld game. The additional Vita analog stick makes it even better. I recently started my 8th playthrough and that’s something, right? :)

 
sadguyfaebrechin 17 March, 2013 @ 12:51 pm   142

For me, what makes the perfect mobile game is one at can be picked up for 5 minutes in a spot of free time or 5 hours when time ( or the wife ) allows. Persona 4 fits this bill and its still consuming a whole lot of my time!

 
maximalcheetor 17 March, 2013 @ 1:12 pm   143

For me there’s no “perfect” game or type of game. I rarely use my Vita away from home unless I’m on a train journey anywhere so the Vita gets used in different ways. Sometimes its for longer gaming sessions (and then it’s for more involving games – RPGs, games like Uncharted etc) and for shorter periods I look to pick-up-and-play titles – most racers, pinball games and Playstation Mobile games which I’ve been a firm advocate of for some time.

The perfect game really is whatever game fits the mood you currently are in what fits the time that you have. The Vita has an incredible range of great games that are perfect for short trips, commutes or “time wasting” but equally games where you can get lost in playing for hours on end. When I’ve got a few hours to spare, I load up any number of the Final Fantasy games and just shut out the rest of the world!

I’ve tried to organise my Vita’s memory cards to help with my gaming moods so I’ve got cards planned with that in mind with one 4Gb card just full of PS Mobile games so I’ve got a perfect source of casual gaming – the only tough part then is deciding just what to play!

Jamez_Vampyre 17 March, 2013 @ 1:52 pm   144

The perfect handheld game should make even the longest boring train journey into the most epic quest, for example one time while I was playing final fantasy V on the train to my girlfriends house I was so sucked into the game i ended up missing my stop, I do not regret it cause i was able to play longer on another train back to my stop, Girlfriend wasn’t happy though lol. :)

 
ashton_philip 17 March, 2013 @ 2:59 pm   145

I believe the perfect handheld game is one which can keep you captivated for hours on end but at the same time can be played in shorter as well as longer bursts. This could be anything from the insanely addictive Jetpack Joyride to the engrossing cinematic action of ‘Uncharted: Golden Abyss’. The problem with handhelds in the past at times was the fact that handheld games were fairly limited in what they could do and the worlds they could produce, for example I could never have imagined playing a game like Golden Abyss on a handheld as I played Castlevania II: Belmont’s Revenge on the go. I still had tonnes of fun because a handheld game is a game which can be played in bed keeping you up til the early hours because the immense amounts of fun your having with it, or be played on transport as you phase the busy world around you out. For me handheld gaming is something special as having 5 brothers there had always been the battle to play the console so every game I could get on my handheld I played to death just trying to get that last level up or beat my own high score. .For me the perfect handheld game is simply one that can keep me entertained anytime I need to be, the ability to just turn it on and jump into a game.

 
AshishSahoo 17 March, 2013 @ 5:39 pm   146

When it comes to portable games, I have to go with experiences like MGS: Peace Walker.
Portable games should have level structures which allow for engrossing 15 minute gaming sessions. Everything in game should be tailored to fit this time limit.
I think many people want console like gaming experiences on the go are there, but those shouldn’t be gimped out versions, but rather enhanced ones restructured for portable gaming.
Also, like any game, top notch graphics, music and production values really help. The game should have the ability to satisfy you in 15 minutes, yet leave you craving for more. Final Fantasy: Crisis Core is a great example of such a game.

 
Shoyab 17 March, 2013 @ 7:43 pm   147

The Perfect handheld game?

The game should have a simple concept which is easy to understand and hooks you straight away. An addictive quality which absorbs you to point where you forget your surroundings and you lose track of time. The audio and graphics that hook you in and take over your senses.

For me the best handheld games are gaming at its purest and have those same qualities of old school arcade games.

Think Super Stardust, Lumines and Wipeout… all games which make my Vita and me smile, except when I miss my train stop because I wanted to get that damn high score in Stardust

 
jimiparkerexp 17 March, 2013 @ 8:24 pm   148

I actually enjoy handhelds more than consoles to a certain extent. You can use them to play in short bursts and also use them when you want to play a game when everyone else has the TV.

I think that the perfect games are things like disgaea and metal gear peace walker. I would have over love another rayman game which includes online multiplayer.

Also you cannot forget other gems like dissidia final fantasy. I also find the classic Ps1 games work really well, for example Vagrant story and Grandia. Long live handhelds and I am loving Persona 4 golden at the moment

 
BeAkErOo 17 March, 2013 @ 8:56 pm   149

(V)ery interesting stories

(I)deally in short bursts

(T)otally responsive controls

(A)ccessibility is a must

 
sparkkydd 17 March, 2013 @ 9:01 pm   150

Great story, Almost console quality graphics & amazing characters! Honestly the best I’ve played on the vita so far has to be assassins creed liberation. When I play that game I feel like I’m in a different world, well the world of assassins creed that is. Theres so much to explore which would help pass the time. I played this game on 5 hour flights by plane, on the train & on the bus, & its such an amazing experience & the fact that i can take it anywhere is even more exciting. Assassins Creed on the go *drooling*. You know what im going to play it right now :D!

 
liamlangan 17 March, 2013 @ 10:30 pm   151

The perfect portable game for me would e a JRPG that would also be available for a hamdheld, something that took advantage of Cross Buy and Cross Save, that way to could be playing an epic 60hrs+ game at home on your console, and then continue on your portable if you need to give up the TV to parents or other relarives etc, at the moment I’m pretty much doing that with the Metal Gear Solid HD Collection but I feel that this would be better used on JRPGS such as Final Fantasy or the Tales of games

 
abcvita2012 17 March, 2013 @ 11:31 pm   152

Ideally, one would say it’s the games that can be played in short bursts. I would also say that if I hadn’t tried and owned a playstation vita. However, with the ability to put the vita on standby while losing next to nothing of the battery life I became able to play all kinds of games not worrying about saving here or saving there. It’s my turn at the clinic? I felt sleepy suddenly? no problem. I just put my vita on standby and continue whenever I feel like doing so.

 
Chijatsu 18 March, 2013 @ 8:15 am   153

I would say more games on from the arcade section on the ps3 would be swell on the vita. Mostly twin-stick shooters and over-the-top, because it’s so great with the lock function to just pause and play whenever you want.

Another thing I loved with the vita is Golden Abyss. It was great to see how something worked so perfectly on the vita and yet give the same effect it did on the ps3. Then the card game. that was pure genius, we need more of those too, like yu-gi-oh or magic.

Anyway, now I am finally giving Metal Gear a shot for the first time, and it is difficult I have to say. Don’t know how many hours of gameplay I will have to sink into those games, but it will be a blast I’m sure.

 
Joooooink 18 March, 2013 @ 8:22 am   154

The perfect portable video game to me is a game that allows me to be totally absorbed into the games world.

For me that requires the game to be quite story heavy and have a great soundtrack, I should be able to put my headphones on and be totally disconnected from the real world :P

The (j)RPG genre typically fits in on this so I don’t think it’s a surprise that Persona 4: Golden is my favorite on the vita.

I did however recently discovered the excellent Zero Escape: Virtue’s Last Reward which is a whole new genre to me, the visual novel.
This game really opened my eyes to a genre that I think fits really well on portable, heck even better then on stationary consoles!

I hope more developers decides give it a shot and localize their visual novels as there are quite a few available, but mostly in japanese.

Mith1970 18 March, 2013 @ 8:49 am   155

I’ve been thinking a lot about this question during the weekend. Problem is, I would like to answer that I want epic games like ACIII: Liberation of Most Wanted, but in practice, I find myself returning to games like Sound Shapes, Big Sky Infinity, Motorstorm RC, Sunflowers and When Vikings Attack.

These games all have a common theme: they are all modern-day coin-op classics. They don’t have the 8-bit look that way too many devs now seem to embrace, but DO sport that ‘have another go’ element. While I still enjoy those AAA titles (and yes, I would really like to get my hands on Ninja Gaiden), those coin-ops seem to be the longer lasting games. Funnily, most of these seem to be from smaller, indie developers, so I fully and gladly support them!

 
chrisboers 18 March, 2013 @ 8:51 am   156

Hmmm. That last post, by Mith1970 was actually supposed to be posted with this account, not my US account. Sorry for that… :-)

 
AeonsDead 18 March, 2013 @ 6:45 pm   157

To me the perfect handheld game is dependent on where you are. Normally we think of using portable gaming when we’re out and about, on the bus, on the train etc.

Lately i’ve been playing quite a lot of the MGS HD collection for the Vita from PSPlus, and i’ve got to admit it is slightly frustrating how little you progress before you have to pack the Vita back up. Not that i think there is no place for big AAA games on a Vita, the MGSHD collection looks beautiful, and even though i own the collection on the PS3 i’m going to do my first play-through of MGS3 on the Vita. I just think i’ll leave playing the story-heavy games til i get home.

And that’s what i love about the Vita, when you need it to be, it’s a quick pick-up-and-play device to kill 10 or 15 minutes of a boring bus journey, then when you’ve got the time you can save the world in big blockbuster titles.

Can’t wait to try out Puddle next time i’ve got 10 mins free.

 
S-o-h-a-i-l 18 March, 2013 @ 7:04 pm   158

Hey Fred, the PSABR community is eagerly awaiting the announcement of the EU deal for the two new DLC characters – any updates ?

 
monoliet 18 March, 2013 @ 7:12 pm   159

Monster Hunter quest
quest +- 15/30 min then save
ore fast mini games when u are in waiting room .

love to see more
minecraft / terraria / harvest moon
simcity
diablo
monsterhunter games

i use vita in bed
ps3 ore ps4 = home room

 
monoliet 18 March, 2013 @ 7:14 pm   160

continu = also u are abel to find every dlc under extra icone !!!
( tip: ragnorak odysee = missing 21 dlc on vita ith self )

 
stupot00 18 March, 2013 @ 7:19 pm   161

It has to be something simple that you can jump in and out of at anytime (pick up and play) but also something that you can lose yourself in by letting you forget your surroundings.

Sound shapes has to be one of the best vita games ive played for this :)

 
OPIE_W1NST0N 18 March, 2013 @ 10:45 pm   162

congratulations to the winners,.,. greats debate (as always)

 
Dante_Zero 19 March, 2013 @ 2:03 am   163

Thanks was a great one to see the variation. Thanks Fred and the blog team i will most certainly enjoy Ninja Gaiden Sigma 2 +. Ninja’s on the go as it should be. :P

Glad i entered this week as i’ve been absent from these for last few weeks but nice surprise for coming back. Will definitely be back next week to read up on next weeks comments on whatever the topic is. This is definitely one of my favorite PSBlog features so well done on that blog team. :)

 
bidbaldwolf86 19 March, 2013 @ 9:06 am   164

Wohoo! Thanks for choosing me and a great debate as always. Looking forward to playing this (if I can put Persona 4 down lol)
:)