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Weekend Debate: Your favourite gaming cliché (update)

The Weekend Debate

UPDATE: Many thanks everyone for taking part this week – there were chuckles aplenty. The Guacamelee! code winners are: Lunastra78 (post 24), Solid_Snake1987 (33), psychobudgie (48), RanmaSaotome123 (72) and L_M_B (170). Expect to receive your code as a PM to your profile on the official forum some time on Wednesday after the weekly Store update.

ORIGINAL POST: No doubt like many of you, I jumped eagerly into BioShock Infinite this week. It’s a fantastic game, of course, but it has got me thinking: why on earth do the residents of Columbia toss so much loose change, live ammunition, life-saving medicine and perfectly edible snackfood items into the trash? Every rubbish bin is packed to the gills with loot! A vagrant’s promised land, to be sure.

On that note, your debate topic for the week: What’s your favourite oddball gaming cliché?

Terrorist groups’ insistence on leaving clearly-signposted explosive barrels around their HQs, perhaps? RPG heroes’ ability to craft highly sophisticated weaponry from a lump of coal, a length of copper wire and half a ham sandwich? The notion that a chicken drumstick can magically cure multiple stab wounds and massive blunt force trauma? Sound off below.

This week’s prize for the most entertaining responses? It’s a good ‘un. I’ve got five codes for Guacamelee! – the awesome (and cliché-free) new platformer from Tales from Space developer Drinkbox Studios, due out next Wednesday on PS3 and PS Vita, with Cross Buy. Check out our recent Guacamelee! blog post for more information, or have a gander at the trailer below. Good luck!

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Comments

181 Comments 1 Author replies
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MattProductionss 5 April, 2013 @ 5:04 pm   1

Double jumping.
Seriously, who invented this?

stevie_aye 5 April, 2013 @ 5:04 pm   2

My favourite cliche on games would have to be a double/triple jump.

All the good loot/unlockables being in the complete opposite direction from which you are supposed to go.. AKA How to play Bioshock Infinite – Find the direction you need to go, ignore it and go every other way you can.

Fast travel, makes the pain of walking on games ease. Wish i could fast travel in real life.

When world is in peril it is up to a group of teenagers to save it – with the power of friendship.

Hi_Im_Ersin 5 April, 2013 @ 5:08 pm   6

my cliche would be enemies waiting for the other one to finish attacking you before attacking themself.

sebasbrawler 5 April, 2013 @ 5:12 pm   7

My favorite cliche would be Ultimate Forms and/or Attacks

ThomasFlanagan 5 April, 2013 @ 5:12 pm   8

Who left all those crates lying around in the Crash Bandicoot series? It must have cost Acme a fortune! :3

SolidusFox18 5 April, 2013 @ 5:13 pm   9

The fact that you have to wait 60 seconds on Metal Gear and the enemy forgets you’re there :P

chalky83 5 April, 2013 @ 5:13 pm   10

Air vents! They will conveniently take you to exactly where you need to be while avoiding all those bad guys!

Glowing signposts on bosses which signal hit me here!

3 hits and they are dead (boom!)

We had these in games in the 80′s, 90′s and now the 2000′s. Some cliches just don’t go away :-)

I say game cliche parody games. Most games that collect together cliches to poke fun at them seem to suffer from them most. I’m thinking The Simpsons Game, Duke Nukem, Max Hazzard.
As pointed out in the Sirpsons game, I think its funny that water tends to be lethal, at least until the sequel when the hero learns to swim.

I think explosive barels are a classic and I feel disappointed when I find one that doesn’t explode.

Invisible walls are the worst cliche.

XzSlLENTSNIPERzX 5 April, 2013 @ 5:22 pm   13

Definitely an online rank system. Before the days of COD4, multiplayer wasnt a significant focus; however, after COD4;s debut, each and every developer has bolted on a tiresome multiplayer rank system to the point that it is all boring and has lost the initial spark the multiplayer portion of games once had. Playing with friends used to be remarkable, at least to me because we didn’t have to be in the same room (as was done with every game post PS2). Times change.

reverandjames 5 April, 2013 @ 5:23 pm   14

Indestructible appliances. Destroying televisions, washing machines, toasters etc. in someone’s living room wouldn’t be a very good idea in real life, but doing it in video games is insanely fun! Thank you to Max Payne for making it possible!

A_Nonny_Moose 5 April, 2013 @ 5:24 pm   15

Definitely being able to walk into people’s homes and rummage through all their drawers and cupboards for loot without them objecting or even noticing.

adamteee 5 April, 2013 @ 5:27 pm   16

Worst cliche in games is a free roam/open world game in which going in water or the sea kills you or teleports you back to land.

Ps guacamelee looks absolutely amazing, day one purchase for me!!!!!!

RossyWilson 5 April, 2013 @ 5:27 pm   17

If I got shot in real life with a single bullet I would die or at the vbery least be on the ground crippled in pain but in most video games the protagonist can take several bullets and can still run and jump about as normal and while most game characters have health bars that deplete as the player gets shot, all of these bulletwounds can be magically healed by instanly using a health pack.

tonyXjini 5 April, 2013 @ 5:28 pm   18

some things will never change…

who the hell thought to himself, yea! glasses will make your character smarter and a bunny ears will make her/him res to magic!

and my answer is: The gear in gaming, and why? i will tell you why…

don’t you love it when the closest the armor set looks smaller and more, ill call it sexy, make the playable girls a lot stronger and more cable fighters… because yea! more skin! more protected!

Flirine 5 April, 2013 @ 5:29 pm   19

One does j

bidbaldwolf86 5 April, 2013 @ 5:29 pm   20

My favourite cliche would have to be collectibles. Rings, coins, stars, puzzles pieces or whatever. It becomes like an obsession and I have to get everything! It’s all mine!

Flirine 5 April, 2013 @ 5:30 pm   21

One does not simply ignore red barrels.. It’s always the red barrels that explode.

vonhammer 5 April, 2013 @ 5:30 pm   22

Thanks for the TW14 code, wasn’t expecting that.

Not being able to open a door because I’m waiting for the bald guy to catch me up and run a scripted sequence. Love stuff like that.

Bacon_Crispies 5 April, 2013 @ 5:31 pm   23

Allies can die and be revived mulitiple times, unless its a cutscene, then they stay dead.

Lunastra78 5 April, 2013 @ 5:34 pm   24

Characters vulnerability in cutscenes never fails to amaze me!

I mean, here your protagonist has magically survived 200 bullets to the head by regularly hiding in 3 seconds intervals behind a convenient chest-high rock….

“But what is that on the horizon? A plane? A giant squid monster??”

Oh no, its the horrifying cutscene! During the cutscene, characters, for some insane reason – lose their ability to survive multiple bulletwounds and suddenly become bags of meat yet again – vulnerable to a single bullet of a fall from great heights.

Almost every action game upholds this strange logic…

doomsday619 5 April, 2013 @ 5:35 pm   25

Having a shotgun, Grenades ect and not being able to blow the bloody doors off lol. Seriously i want some of the wooden doors they use in games must keep the heat in wintertime.

florinucu 5 April, 2013 @ 5:39 pm   26

the sewer missions/levels…almost every game has them

Fruit_Loop_1969 5 April, 2013 @ 5:43 pm   27

Tables!!! That you can’t jump over or crawl under…REALLY

Just because there is no more map!!! Block it with something else lol!!!

KC-alpha-14 5 April, 2013 @ 5:44 pm   28

Ordinarily I’d say the red barrells that are just left lying around but the one liners after killing someone are NEVER good.

Cpt_Nutsaw 5 April, 2013 @ 5:44 pm   29

My favorite cliché is the choice of being good or bad, even tough i allways choose good :)

monoliet 5 April, 2013 @ 5:49 pm   30

good : Fast travel
- making u own choise = make u carakter , make u own desteni

bad : al games need mp to sel = not .
howh we get even more content out of the game to sel later to already to expensife games ;( .

huffytonge 5 April, 2013 @ 5:51 pm   31

Having to find “hidden” objects in the world to boost XP and skill sets/trees

GlitchFish 5 April, 2013 @ 5:51 pm   32

my favourite gaming cliche is probably the ability to get oxygen from air bubbles from underwater xD i’ve tried it and it was not an amazing experience xD!!

Solid_Snake1987 5 April, 2013 @ 5:51 pm   33

My favourite gaming clichés are (in no particular order):

The world can only be saved by teenagers, preferably those who are emotionally unstable and/or with spiky hair.

Everything was much better about a thousand years ago. They could see into the future, had awesome technology, generally a better civilization, but they couldn’t avoid catastrophe, the same one that’s about to befall you. Good luck with that!

Guns are better than swords. Gunswords however are better than swords.

New York is a pretty unsafe place to live. Aside the constant stream of murders from men hijack cars and firing bazookas, it’s not unusual to witness an alien invasion, an apocalypse and on occasion hell on Earth.

Kingdoms consist of just one city.

Diaries are prone to falling apart and scattering across the world.

Most heroes are born in towns with poor weaponry. Fortunately the towns closest to the disaster have great weaponry, unfortunately no-one there knows how to use it.

Pest extermination is a pre-requisite of becoming a hero.

Wild animals fund the world economy. Why they have gold and a fire ring shall forever be a mystery.

Solid_Snake1987 5 April, 2013 @ 5:52 pm   34

(cont…)

Enemies have short memories. You may have killed their mates only 30 seconds ago but stay out of sight for a bit and they soon get over it.

Mr. Evilname is probably the bad guy. So is that ugly person you’ve met with the blue face.

The world might be destroyed in a few hours but you’ve got 5 minutes to find someone’s cat right? The guy next door needs 10 near-impossible to find items if you’ve got a moment.

Heroes never change their clothes. EVER.

If something is glowing red and/or flashing – shoot/hit it.

Breaking and entering isn’t a crime. It’s a hero’s pastime. They didn’t need that family heirloom anyway, they were storing it in some pot.

Magnums kill everything.

Video game worlds are strewn with chasms to which no-one has found out their true depth.

All walls not built for buildings are waist high. (Based on the average space marine height).

Attractive female characters have big…

a7md1990 5 April, 2013 @ 6:00 pm   35

“It’s just a game”.. “It’s just a game”.. “It’s just a game” says my brain! But why? Is it insane? Nope, It’s just a game.

99.9% of shooter games available offer those non sense making stuff.

Why in the hell do I need to shoot you 10 times in the head to have you dead? Yup, it’s the foundation of almost all shooter games, but last time I checked, ONE BULLET KILLS! Heck even in Will Smith’s Bad Boys II we saw that one shot in the butt can make you worthless LOL! (poor Marcus Burnett :( ).

The reason why my brain gets confused is because we’re expected to believe that the game is REALISTIC, and is a real life war simulator.. Hell no it ain’t!!

I don’t get confused when a zombie’s brain sucks my gun dry, why? I dunno, maybe because.. IT’S A GOOD DAMN ZOMBIE.

This has been fun LOL!

Jestersoil 5 April, 2013 @ 6:03 pm   36

how one guy carries an AK47 and with a push of a button he swaps it with a shotgun and then one more push and a rocket launcher appears out of nowhere! and the think is that it doesn’t end there…a whole armory is actually at a guy’s back! :P

neokillerandre6 5 April, 2013 @ 6:06 pm   37

My favorite cliché in a game, would without a doubt be the alternate skins you can use on your character in games such as the ratchet and clank franchise. It may not add kind of story depth, or even new attacks, e.t.c, but still, ot’s ridicolously fun to use!

Hoznary 5 April, 2013 @ 6:06 pm   38

I know this has nothing to do with this but.

Sly cooper for psvita in Scandinavia does not have english in it and since the demo had, which was the reason i bought it. This counts as false marketing since there are no warnings that the vita version for us Scandinavians don’t support the english language and frankly i am disappointing! Please patch this or at least let us Scandinavians download an english version of this game because currently its just sitting there and i refuse to play it!

Also that the hero always wins

Tranquil-Fury 5 April, 2013 @ 6:10 pm   39

Chest high walls

Just the right size for your character to duck behind for 5 seconds in order to recover from a gunshot wound.

The ability to see over/around walls/corners in 3rd person games whilst remaining hidden.

Whats that light coloured ledge on the wall that looks out of place compared to the rest of the scenery? How about using it to climb.

So after killing that creature by bouncing on its head it turns out it was made from coins, coins that will no doubt come in handy at the next store that only sells one item, one item that you happen to require.

No i,ve never been to this area before but somehow i have a map of it thats always in my peripheral vision that also seems to be able to highlight my enemies and display them as red dots.

toxic-inferno 5 April, 2013 @ 6:15 pm   40

So often in games, developers have to find a way to draw the player’s attention to particular objects or points in the map, to make sure that those playing the game don’t get stuck in a particular area. Over the years, many developers have used simple arrows or radars to point the player towards their objectives. However, occasionally a developer will think of ingenious ways to disguise this kind of direction within the gameplay itself, and these quickly become clichés of their own.

Perhaps the most obvious to anyone who has played it is the “Runner’s Vision” from Mirror’s Edge, where useful objects in the world, such as pipes, climbable walls or wooden planks are coloured red, to direct you through the world. What I loved most about this was the way that the developers made comments about the Runners’ “affinity for the colour red” within the game itself. Similarly, the recent Tomb Raider game used white paint on objects to show the player where they could climb.

toxic-inferno 5 April, 2013 @ 6:15 pm   41

… cont’d

It’s really entertaining to see objects in the real world that happen to share a certain similarity with these “directive” objects in games. I remember very clearly a time after I’d been playing a lot of Mirror’s Edge, and I saw a brightly painted red generator propped up against a wall. My immediate reaction was to try to run towards it and use it to climb onto the roof.

Not necessarily the most obvious cliché, but one of which I have become particularly fond!

Leewom69 5 April, 2013 @ 6:20 pm   42

Explosive barrels!

From the early days of shooters a red barrel has usually meant it can be blown up! And explode them I must! I may only notice them once I have picked off every enemy in the area, but they still have to be blown…

… that and smashable crates, whether it contains something useful or not it has to be smashed. Half-life catered for this best by making it both a gamble if anything of use was inside, but primarily by giving me a crowbar to get all smahy smashy with! :D

MoodChange 5 April, 2013 @ 6:21 pm   43

Games like Uncharted whith ‘empty’ rooms. There is ALWAYS at least one treasure!

Mine would be nonsensical areas that are made for gameplay, and make no sense in the world of the game. For example, in Sly Cooper, in order to get somewhere, you have to get through all these obstacles and make it to the other side, have you ever wondered what the guards do to move from one point to another? They have to go through these obstacles daily, so they risk their lives everyday just to feed their family. I salute these guards.

And how your enemies never find collectibles in the game, even when they’re in the most obvious locations.

rascheran 5 April, 2013 @ 6:35 pm   45

Invisible walls!
Really, what the heck?

Mark917 5 April, 2013 @ 6:36 pm   46

I got one word: Jumping.
Far Cry 3, Assassin’s Creed, even Shadow of the Colossus! All games that include jumping. Think about it, even the titular red plumber got his career out of this trope. ThatGameCompany even went so low as to use jumping to extreme lengths in Journey, even though they did fine without it in Flower and Flow.

Notice something else there? Flow, Flower, Journey. There’s no F in Journey, but there IS a J in, that’s right, JUMPING. Even Call of Duty, for no good reason, has a jump button. I’m telling you, it’s done because the media loves it. When was the last time a game of the year didn’t have jumping? You can’t think of one, can you? Yeah, that’s what I thought.

mackey_zero 5 April, 2013 @ 6:45 pm   47

The worst gaming cliché is the ‘Time Trial’. Producers’ thoughts: Oh, I guess my game’s boring and very easy, let’s add a stopwatch!

psychobudgie 5 April, 2013 @ 6:46 pm   48

The ridiculously humongous and occasionally infinite pockets of your character.

There are games where the amount your character is carrying wouldn’t just weigh them down slightly, it would likely cause a singularity and the character and their worldly possessions would disappear into a scientifically unlikely conclusion.

Borderlands 2 is a fine example as I leap around while carrying 8 rocket launchers, a few sniper rifles and a couple of shotguns and the ammo for them.

Lord_Azi_Dahaka 5 April, 2013 @ 6:54 pm   49

My favorite funny cliche would have to be puzzle rooms like in alundra 2. you have treasure rooms that people have gone to great length to hide their treasures with a complex yet completely logically solvable puzzle that anyone could solve. The later they thought bugger our treasures keep getting stolen so they added pillars activated by magic to protect them. Unfortunately for them the magic pillars they used to seal their treasures used unique magic rings that they didn’t possess so someone got fired for that. Well it didn’t matter because our great hero just happened to find these unique magic rings in other treasures chests so he could open those chests for the nice people. Never did see any of their items again. Poor people.

Lord_Azi_Dahaka 5 April, 2013 @ 6:57 pm   50

Alternatively the other on the same line is our heroic protagonist going into people’s homes like in final fantasy 7 and stealing in broad daylight right infront of the owner all their items and money from draws and wardrobes. And this is normal in games with our hero being a theif. Oh well

VictorAnalogy 5 April, 2013 @ 6:59 pm   51

Only red barrels/crates explode. Anything else is safe to shoot. Unless it’s green in which case it is probably acid… or health…

DarkHeros09 5 April, 2013 @ 7:08 pm   52

My favorite cliche on games is falling, i mean seriously from when video games invented to now especially crash bandicoot can you count how many falls did you do???? cliche at its best.

bakerdave 5 April, 2013 @ 7:17 pm   53

Extra lives – if only this could happen in real life!!!

silmorat1 5 April, 2013 @ 7:19 pm   54

When you point your cursor it turns red! SHOOT!

MafiaCub 5 April, 2013 @ 7:22 pm   55

Womens armour.

Seriously, it’s always the same in RPGs. MEns armour goes like this:

Underwear > Tramp Clothes > Leather > Metal suit of armour > Mystical suit of armour.

Womens is just dumb and offers no protection and goes like such:

Bikini > Tramp rags > Leather suit > Metal bra, midriff showing, short metal skirt > mystical nipple tassels and a thong

It’s almost always the same, why do women only need those areas protected? more importantly, which evil S.O.B. is going around stabbing people in the nipples and rude areas.

Rhasget 5 April, 2013 @ 7:23 pm   56

The one cliche I first thought about was the old point n click adventures such as Simon The Sorcerer, Monkey Island, Sam and Max and more like them. All these games made you pick up various items that just was ridicilous to carry around. For example Simon puts a 3 meter ladder in his, conveniently enough, magic hat. Guybrush puts a monkey and a dog in his pocket amongst other things.
And most of these games made fun of this and pointed out some of the most oddball stuff.
Since the disappearence of this genre, most over the top jokes of this kind disappeared too. Wich I think is sad since it has given me many fond gaming memories.

JediLeelaX 5 April, 2013 @ 7:23 pm   57

When you find a whole cooked chicken puckup you know you’ve got full health again.

XboxDave360 5 April, 2013 @ 7:26 pm   58

Funny there’s a shop to buy equipment on every level that takes stuff you have collected from bins and breakages.

MrYouSerious 5 April, 2013 @ 7:29 pm   59

The more enemies in your way, the more correct it is ;)

BluSpykz 5 April, 2013 @ 7:30 pm   60

Very easy answer for me this week.

Patiently (not patient at all) waiting (pulling my hair out) for Grand Theft Auto V and wondering if my favourite cliché will make that game too.

It is, of course, the GTA cliche where by you can go into an (unreputable bar) and (unload lots of bullets) into the (exotic dancers) and yet – no matter how many are lying in a (not-living) state on the floor, there is always that 1 dancer who’s still dancing on the stage.

Now THAT’s dedication.

larsvn24 5 April, 2013 @ 7:33 pm   61

Stuck in a game? Try smashing everything around you. Chances are you’ll find a key.

S-o-h-a-i-l 5 April, 2013 @ 7:38 pm   62

All interactions that take place with the X button – I’m talking opening doors/gates, pulling levers, initiating conversations, giving/receiving items, scrolling through text etc.

It’s the barrier between game and realism that subconsciously makes even the most mundane actions, seem fantastical and for the lack of a better word, ‘gamey’. The God-like X button is the go to place for all interactions and selections.

my fav cliché would have to be that in game i can absorb 1000 bullets, take a rocket to the face but in a cutscene, my godlike character can be taken down by the smallest of things.

simple solution. replace the health bar with a block bar.

Robinworldwide 5 April, 2013 @ 7:43 pm   64

My favorite cliché must be that in a lot of (racing) games you can run over upgrades with your car and then they’re magically usable right away, like nitro’s, car parts or health. I’m always on the lookout when i drive to work for them, but yet have to find my first nitro or car part on the road! :)

patacama 5 April, 2013 @ 7:46 pm   65

Here there are some

-Some (old) games don’t let you enter your real name in your game saves, due to being restricted to some number of letters where your name doesn’t fit, having to use some name you didn’t want to.

-The infinite number of cars that some games have, I mean, you destroy your car and suddenly reappears the same car with no damage.

-The money that some evil people (in platform games) must have to build their flying bases in the space, and the fact that, although they live in the space, they want to destroy just the planet where the hero lives. It isn’t a coincidence, is it?

-And, of course, jumping/double jumping/triple jumping. Who doesn’t love them?

AshishSahoo 5 April, 2013 @ 7:47 pm   66

Bosses that get stronger and level up as you keep decreasing their health.
Really? Would anyone hit you harder after you slashed them a gazillion times? One of the biggest culprit of this is Phantasy Star Portable 1-2 on PSP. The final boss gets not only stronger, but also gain nearly one-hit kill unavoidable attacks, leaving you with only 1HP point. Great.
Awesome game by the way :)

Now code please :D

tiago-kun 5 April, 2013 @ 7:58 pm   67

My favorite cliché is the fact that it’s the hero against the world.

Let’s think about this for a minute: You’re one level 5, you destroyed 4 major bosses and hundreds if not thousands of enemies and yet for some reason, there’s still hundreds of them coming at you with no fear. If one guy could kill that many and still live, and it was my job to kill him, I might consider changing careers, still they keep on going, got to admire their devotion to the cause! :D

Second to that would have to be medikits, what conveniently placed stuff for you to get. But I rather have that than the horrifying stupid idea of a dark and bloodstained screen, you are already having trouble as it is and to make matters worse the screen will darken and fill with bloodstains so you can’t see what hit you or how to escape it. Come back life bars, you’re forgiven :)

mman1235 5 April, 2013 @ 8:11 pm   68

How in the old beat em up games like Double Dragon they always found a perfect untouched piece of meat in a trash can XD

BlitzkriegMatt 5 April, 2013 @ 8:25 pm   69

Glowing objects and sixth senses.
Infinite or huge number of things you can put in your pocket.
Infinite stamina and auto-recovery from bulletshots.
Police will hunt you only if you scratch their car.
Picking up objects with telekinesis.
Slow motion.
But my favourite: the enemy AI- “Isn’t that the mass murderer we’re supposed to catch?….Oh well he’s too fast, I’ll catch him next time”.

novurdim 5 April, 2013 @ 8:38 pm   70

Well, one the funniest goes like this: “Holy shoes, is that an enemy base up ahead?! Looks like about a several hundreds of their most elite troops. No choice left, we must deal with them before moving our army through here. Protagonist! Go and clear out that base single-handedly while the rest of our entire glorious army watches from a safe distance! And then we’ll barge in to take all the credit! Do you copy?”

katamariEU 5 April, 2013 @ 8:39 pm   71

Has to be how armour and outfits usefulness differ for male and female characters in action games.
Male armour is for function and offers decent protection all around.
Female armour is merely for the guys to stare at while offering no protection or practical use whatsoever!

RanmaSaotome123 5 April, 2013 @ 8:39 pm   72

Bullet Time

Ever since The Matrix came out, the ability to slow down time has just been this thing that action heroes could do. Whether it’s some form of magic, like Amaterasu’s Veil of Mist, or just finely-tuned instincts, like John Marston’s Dead Eye ability, if you are an action hero, chances are you will be able to slow down everything around you while muffling the sound and running the graphics through a different colored filter. From Batman to Bloodrayne to Bond, nearly every modern day action hero has the ability to go bullet time, even if there’s no good reason for it.

windscare007 5 April, 2013 @ 8:48 pm   73

Man, it has to be the “One Man Saves the World” thing
If video games teach us anything, it’s that one man can save the world. In fact, one man routinely does save the world. It doesn’t matter what genre you are playing, the actions of all the world’s military forces pale in comparison to one spikey-haired kid with a sword, one gruff marine with a grudge, or one brooding anti-hero with a penchant for violence. The scale of the threat doesn’t even matter. One man will save the world from anything ranging from a terrorist strike to a dark primordial god. One must wonder why video game governments even bother with full-scale militaries when they can just sink all their money into the search for protagonists.

The oddest cliché? Probably that there is always only one character on the world that might rescue it. No way that someone else could step up and press that red button!

rhino11uk 5 April, 2013 @ 8:58 pm   75

Only God knows how I hate all those useless collectibles. And why in the hell do I continue to grab them?? Well, if required for Platinum, I’ll do it! LOL.

Tycharben 5 April, 2013 @ 9:08 pm   76

“Guns, lots of guns”. This’ the one thing that bugs me, having an infinite arsenal at your disposal despite the relative size of your character. Unless every gaming protagonist has a Mary Poppins bag that has an endless space for storage of any & all firearms.

Also, regenerating health. What the hell is that about. I once lost the end of my index finger & no amount of waiting quietly did a bit of good, that bar-steward kept on bleeding. A few stitches did good, oh yeah & painkillers. Max Payne knows all about that.

Spiroth 5 April, 2013 @ 9:12 pm   77

My favorite cliché in gaming is the “ability to carry unlimited weapons/items”.
I’ll give this example of a franchise that is synonimous with Playstation.

METAL GEAR.

In METAL GEAR games you can carry multiple handguns, machineguns, shotguns, stingers, guided missiles, sniper rifles, mine detectors, railguns, radars, cages with food, rocket launchers, etc, all at the same time.

I have thought alot about how “ridiculous” this is and how it brings down the seriousness of this great franchise (a franchise I take very seriously), and have given it a lot of thought about how it could be changed.
I thought that maybe Uncharted’s way of “getting-dropping” items would be perfect, but after alot of thought I realised that METAL GEAR wouldn’t be as fun if they yook this cliché away.

So, I realised I love that “ability to carry unlimited weapons/items” cliché. :D
There’s just something magical and fun in watching Snake reloading his RPG-7 by giving birth to an RPG-7 rocket right out of his…. :p

Another cliché I love, is the Resident Evil series cliché, of the amazing connected Item Storage Boxes in Resident Evil 1/2/3/CV.
Hilarious lol.

Hit Points representing a character’s Life is another favorite.

chris841986 5 April, 2013 @ 9:17 pm   78

I would say bottomless pockets. The amount of medicine, equipment, weapons etc you can carry around with you and not have bulging pockets! You’d think your character would at least carry around a womans handbag to make it seem a little more realistic…

RossyWilson 5 April, 2013 @ 9:19 pm   79

Also the Detective Mode or equivalent that is used in every game at the moment. Just because your character is meant to have some sort of ‘Instinct’ doesnt mean that they should now have the ability to see through walls or shoot in slow motion or provide glowing halos around your target or objective. Its fair enough using technology in a Sci-Fi story to give you these abilities but when youre meant to be in a realistic setting.

Lymmusic 5 April, 2013 @ 9:27 pm   80

Fully trained soldiers, mercenaries, terrorists, and other ne’erdowells, seemingly a) hoarding flammable liquids in drums and b) standing right next to them. This is not a problem. But claiming said drums would explode as a result of a gunshot… Just wouldn’t happen.

The hilarious cliché where an enemy exposes its weak point after so many attacks :)

I like some stereotypes of characters in japanese RPGs. It’s like you are already expecting them or the team isn’t complete. “Ah there’s the older, serious male character that will turn out to be kind of a goof ball at times”

I also like it when i can go around the town breaking pottery for money and items and noone seems bothered by it =P

Wild--Waller 5 April, 2013 @ 9:40 pm   83

End battle victory poses… oh yeah! è_é

Bgjknpqswvyu 5 April, 2013 @ 9:51 pm   84

The best cliché for me is the old “the princess isn’t in this castle” from the Mario games. It’s usually a typical way of prolonging a game’s length. There’s nothing more frustrating than finally reaching your goal, only for the goalposts to move to make you carry on playing. The very best games make this cliché more of an addiction cos you just feel compelled to play that one extra mission.

DoYouLikeMyID 5 April, 2013 @ 9:52 pm   85

Ok, let’s take a game like,for example, Uncharted 2: Among Thieves. During gameplay, I think I caused Nate to get shot probably 500+ times, but of course he was just fine, he only needed a couple of seconds to recover. (No big deal getting shot, right?) Then [MINOR SPOILER] the game switched to a cutscene inside the train, and suddenly Flynn shoots Nate ONCE, and he’s just about to die…

I mean, why was that bullet so much more impactful than the others? I guess it’s because it would be borderline impossible not to get shot even once during gameplay, and it would just look stupid for the bullets to be almost harmless, during such dramatic cutscenes. Still, I think it’s rather cliché that everything automatically does more damage if it happens during a cutscene.

bLaiSe_HUN 5 April, 2013 @ 10:05 pm   86

My favorite gaming cliche is audio logs. Sure, the villains/scientists/etc. are recording on a lot of separate audio recorders to leave them lying around the game world. :D

 I always want to learn more about the game I play, but when I’m playing an action game I don’t like to read stuff, because for me it’s interrupting the flow of the game. 
If a game has a good story they are usually interesting and informative too.
Also, invisible walls and explosive barrels. :)

hayzink 5 April, 2013 @ 10:05 pm   87

For me it has to be the whole sonic rings = protection.

It does not matter if its 1 or 100 if sonic is holding he can somehow use those little rings as some sort of magic shield that will stop you dying but why??????

Also love the turning little thing when damaged that some titles have ;)

mozzie1 5 April, 2013 @ 10:09 pm   88

Seems like quite a recent one, but has definitely become clichéd very quickly in my opinion:

Hallucinogenic/dream sequences where your character walks slowly through a scene.

They’re everywhere!

jimbob12345678 5 April, 2013 @ 10:23 pm   89

Lot of good answers this week already, funny stuff!

For me its not the fact that female armour is always much more revealing in RPGs than the male counterparts but the fact that many JRPGs now suddenly start breaking the forth wall and have cutscenes made purely to mock themselves for doing it!

Mugen Souls anyone! ;)

how about the moment where the vilain reveals his evil plot to destroy or rule the world? classic

MurloK14 5 April, 2013 @ 10:33 pm   91

Guns and ammo definitely!!!

For example, when you’re playing GTA you have like 10 guns and you see a guy taking a rocket launcher or a mini-gun from inside the jacket, amazing.

In a game if you shoot one round you reload and you don’t lose ammo, in real life if you do that you are wasting a full magazine!!!

Another thing, a guy carrying 1000 rounds of roccket launcher in a game is normal, the character definitely has magic pockets to save everinhing, and above all, he can move like he has nonhing in the pocket.

Only on videogames!!!

dogwalker4000 5 April, 2013 @ 10:40 pm   92

It’s between the incredible invisible wall that won’t let you jump over objects that are barely shin height and the total over confidence of all RPG characters who are willing to talk to strangers just to gain tiny bits of mostly pointless information. Often I’ve wondered what inn keepers must be thinking when my guy comes in sticking his nose where he shouldn’t. I certainly wouldn’t have the guts to ask random people about their personal business and certainly wouldn’t want people asking me, even if they are the dragonborn.

It’s quite funny how in some games they strive for realism yet can’t live without a lot of these cliche’s, things like regenerating health and red barrels will always be a thing because its etched in our brains now. Games wouldn’t be half as interesting without these things.

RealPhlik 5 April, 2013 @ 10:47 pm   93

I bought Playstation All Stars Battle Royal for Ps Vita, for my child’s Birthday and he actually cried for not being able to play it. I hope you are happy Sony! From now on, i will never buy a thing in Ps Store again!

babaoriley3 5 April, 2013 @ 11:04 pm   94

The amazing upper body strength adventurers seem to have

‘Oh there’s a bad guy up there, don’t want him to see me, so I’ll hang here for an hour or two without ever getting tired’

I’d be cramping up as soon as the hanging started, although that’s probably why I ain’t gonna be the next Nathan Drake :(

xlmn2OOO 5 April, 2013 @ 11:07 pm   95

My favourite clichè would have to be regenerating health in first person shooters.

Just stand behind a wall and wait for the blood to evaporate off your face.

Timberman80 5 April, 2013 @ 11:13 pm   96

The eternal clothing storage capacity :)

I find it really amusing to be able to store 99 potions, 99 Hi-potions, 99 X-potions, a whole arsenal of equipments, in addition to loads of useless items :P

FullAutoNoob 5 April, 2013 @ 11:19 pm   97

I have two which are my favourite!

Firstly, “Easter eggs” hidden often hilarious gimmicks in games which borderlands do perfectly & and so do duke nukem which was littered with greats ones like “power armours for pu****” you get me I’m sure!

And lastly, trophy names which are just like Easter eggs, which can bring a great smile to my face another one I can think of is “bros before ho**” from god of war ;)

JimboBagginz 5 April, 2013 @ 11:21 pm   98

Probably trains and submarine levels on FPS’s.
Being unable to pull off button mashing combos in fighting games.
The point in the training section of 3rd player games when the difficulty level spikes so high that you eject the disc and go back to Doom, because you know where you are with Doom.

Games just wouldn’t be games without cliches these days, from the ridiculous ability to gain a second blast of air in a double jump, to the mentioned explosive battles and bosses/enemies ability to seemingly take endless amounts of damage/bullets to different body parts, potentially flinching, before regaining seemingly full function of that part seconds later.
For me however, the biggest cliche present in a lot of games revolves around moving to the next areas. In a lot of games, for one reason or another, doors will spring open for no apparent reason, or access to the next “zone” will only become available once a certain number of enemies have been killed. It has been done slightly differently, sometimes you’ll get a massive boss falling or exploding in just a way to let you pass the area, or a certain enemy will be conveniently carrying a key. It seems very very fortunate that this happens, especially considering the number of times it can happen in a game.

umbrellabio 5 April, 2013 @ 11:27 pm   100

Doors that do not open!!! Why are they there? Is there something behind there we should know about? Is it a government cover up? Or will they eventually open as paid for DLC?

KILLERGAMER49 5 April, 2013 @ 11:35 pm   101

The New-U station in Borderlands 2! Why doesn’t everyone use it and howcome the owner of the New-U station handsome jack dies and doesn’t use his own machine to respawn himself?!

bigmat319 5 April, 2013 @ 11:58 pm   102

When a game is inconsistent about what you can or can’t pick up without any good reason. For instance, in RAGE you can pick up beer bottles but not an enemy’s gun. It’s like the protagonist is afraid of bandit cooties.

Or how about driving down the sidewalk, knocking every post, mailbox, and person off their feet. Only to slam into a tiny fence that the devs somehow looked over.

AeonsDead 6 April, 2013 @ 12:03 am   103

My favourite gaming cliche is probably the bluff boss. Right after a big build up you catch a glimpse of a monster, you think “oh no, my health is low, my ammos running out this is not the time for a boss fight!” but to much relief the beast is slain during the cutscene or runs off further into the map. This is most likely my favourite cliche because i am usually terrified of bosses and am glad to avoid them in all situations.

The best example i can think of recently was playing Bulletstorm from the IGC. Walking through the Dinosaur amusement park, spot a row of giant Trex… whats this? One’s missing? Aw jeez, big boss fight, small me vs. massive dinosaur. Get to the scene when we’re about to square off… wait no boss fight? Infact i get to control the Trex! Oh happy days! One of the many awesome moments in that game.

Bottom line, bosses scare me.

solid--raiden 6 April, 2013 @ 12:09 am   104

Mine is simple:
RUNNING!
The protagonist in games never walks by default, they run. And often there isn’t even a walk option, just Sprint. Which if you actually look at the physical sprinting speed in a lot of games it’s often about 60mph!

Also expanding on the exploding barrels suggested by a lot of people, the most ridiculous thing about that is that a barrel full of flammable liquid or gas WOULD NOT EXPLODE if shot with normal bullets. That’s why they needed to invent incendiary rounds in ww1 in order to blow up the zeppelins.

Project2insanity 6 April, 2013 @ 12:16 am   105

Even though your character may eat from time to time, nobody else does. The enemy doesn’t eat, very rarely sleeps, doesn’t go the the loo and clearly love working so much that they don’t care about going home…

AMDM-61 6 April, 2013 @ 12:17 am   106

Mine favourite cliché is when you play games like uncharted after you get into place where no one have been for centuries as soon as you complete some hard puzzle in there which have been made by mayans etc. place will swarm with enemies. :D
Other one is that how many weapons can protagonist carry? RPG, shotgun, sniper rifle, assault rifle and pistol in his endless pockets.

iOmega_96 6 April, 2013 @ 12:28 am   107

Victory dances . Final fantasy, for example :P ..

Moejoman 6 April, 2013 @ 12:28 am   108

My favorite cliche is when you are in a RPG and you open an unlocked treasured chest in the middle of the town, seems like no one has ever noticed it… gotta love free stuff left by strangers.

hfred123 6 April, 2013 @ 12:45 am   109

I love hows the antagonists always explain their plans to you. I just played MGS 2 again, and Ocelot explaining everything is just so cheesy and cool. It’s like something straight out of a James Bond movie (but way cooler).

I can hardly imagine a real life villain explaining their “master-plan” to whoever takes them down

enzo_ferrari1 6 April, 2013 @ 12:50 am   110

Ridiculous sized loot sack/inventory! The amount of items our player can carry at once never ceases to amaze me. It makes you wonder how they manage to hold all of this stuff and yet they can manage to run around and fight enemies with ease. Also I love it when they get an item and it just disappears into thin air! I love video game logic!

cross6966 6 April, 2013 @ 12:54 am   111

Characters completely forgetting past events of their franchise. Crash Bandicoot: Uka uka, born of dark magic, wields mystic powers and aims for world domination… loves to help out with all of the unimportant kart racing tournaments. Sonic the hedgehog: Shadow has forgotten everything about his past, which torments and depresses him to point of him murdering policemen… and despite the fact that everyone knows about his past, no-one bothers telling their good friend about it. Infamous: Hey, remember that super-powerful lightning strike you know from the beginning of the game? Yeah, let’s just use that, like, three times throughout the entire game, despite the fact there’s nothing stopping you.

Why I like this cliche? Well, simply because when you notice things like these they always make you laugh/facepalm :D

leeardamer 6 April, 2013 @ 1:26 am   112

Carefully placed boxes with simple goodies in them, weather they are bolts, red light orbs or money.

BBear_27 6 April, 2013 @ 1:45 am   113

Looting dead bodies, makes so much sense in game world, real life on the other hand…?

litterature 6 April, 2013 @ 1:54 am   114

My favourite cliché is :

Life Bar and revive with a plant , seriously game dev are you in the real Life? because here we don’t have a life under head and we can’t revive with a plant :D

To reply @ #1 and #2 : i think Nintendo invent the double/triple jump for Mario :D

thatrademarc 6 April, 2013 @ 1:59 am   115

You will always be outnumbered but it will never matter because you’re just that awesome!

ando3000 6 April, 2013 @ 2:56 am   116

One cliche I found amusing in tomb raider (particularly at the start of the game) was that puzzles were solved by burning things (as it was the only game mechanic that had been introduced), for example I walk in to a tomb and start setting fire to everything I can, and magically the problem fixes itself. How am I to know that burning all these things will fix my problem, I could be making it worse for all I know? But because it’s a game I know the pieces will magically fall into place. I guess the cliche is all puzzles are too perfect. Just my two cents.

I also enjoy how in Uncharted I effectively play a mass murdering psychopath, but damn if he isn’t just the most lovable mass murdering psychopath.

psfreak246 6 April, 2013 @ 5:05 am   117

Nothing beats Reversible Death.In almost every video game, death is more of an inconvenience than a tragedy. Not only are there items that restore health and reverse death, but you have any number of extra lives, continues, passwords, save files, and so on. In short, you can always come back to try again. If only there were save points in real life.

Hamster8U 6 April, 2013 @ 5:19 am   118

Bags of money just waiting for you to pick up so that you can finally get the Ultimate Kick Ass Upgrade to destroy everyone!! Then die nasty as your enemies laugh in your face. DOOM, Fallout & Skyrim spring to mind!! Just makes (most) gamers enjoy the little things even more!!

chalcedonian 6 April, 2013 @ 5:42 am   119

Biggest clishe is how undamagable super heros are the game characters. You get 100s of bullets and 10s of bombs and you can still survive. However you can kill the enemy just by 2 slaps. I guess this is a leftover from Bruce Lee type of Karate movies of 70′s :)

echt95 6 April, 2013 @ 7:11 am   120

My favourite gaming cliche has to be that eating food would instantly fill up your health. If that happened in real life there were been no need for doctors and fast food sales would skyrocket. If only that was true. :(

KRadiation 6 April, 2013 @ 7:22 am   121

The most obvious ones have already been mentioned…

But one cliche I do like it the way rain droplets hang onto your tv. There is such a huge drive to suck you into the world and make you believe the first person view is through YOUR eyes. But then a splash of water or a bit of rain and the tv gets covered. It makes no sense.
I don’t get rain droplets obscuring my eyesight when walking around!

Another thing that links is also lens flare. You don’t get lens flare in real life.

Despite it not making sense. I love it. Having some beautifully created rain hit your tv and sit there occasionally dribbling down. The opening section of MGS2 just would not have been as awesome without it.

IgnacioSan86 6 April, 2013 @ 9:21 am   122

I love how you always find a sniper rifle when you need to kill another snipers xD

Huono_peleis 6 April, 2013 @ 9:55 am   123

- Exploding barrels.
- Unclimbable, feet-high obstacles.
- Bosses unwilling to change their pattern while getting their arse kicked.

mozzie1 6 April, 2013 @ 10:02 am   124

Jumping slam attack. Upon hitting the ground from a height, your character not only remains completely unhurt, but also sends out a shockwave damaging any enemies around him. Cannot compute….

KillarKat1000 6 April, 2013 @ 10:35 am   125

For me it is two things…

The double jump, just how is this possible.

3rd person perspective, being able to see around a corner without being seen.

Laventor 6 April, 2013 @ 10:36 am   126

Often enough in RPG’s having the antagonist meet the party and just going “I’ll let you live for now, next time you won’t be so lucky!” Like, he could just end in here and now, but instead decides to retreat and end it another day along with saying that the protagonist is not a threat at all…after the antagonist has killed several/lots of nobody NPC’s that were even less of a threat. It never does make sense story wise.

neutronbomb 6 April, 2013 @ 10:40 am   127

Attack of the clones! In the darkest operations of the modern battlefield, war shall be fought entirely by clones. There shall be only four clones; one will have an assault rifle, another a light machine gun, one a sub machine gun and one will always sport a sniper rifle. In this futile theatre of conflict; the whole concept of conflict will be redundant as some unknown force sees fit to return every dead clone to life after death. These battles did have a reputation for lasting indefinitely, so a simple points scoring system will be introduced to settle these bloodbaths. If the timer runs out and one half of the clones find themselves on the losing side, then those unfortunate clones shall down their weapons and sulk off somewhere until needed again. Rinse and repeat.

Catkiller1 6 April, 2013 @ 10:48 am   128

My favourite gaming cliche would have to be ranking systems. Not just online ranking systems but offline too!

Unlocking certain levels to make your character/vehicle etc stronger or have certain items or parts/moves unlocked and readily available when you hit level 5/10 etc.

You get a sense of achievement when your character or vehicle has changed after hours/days of playing, into something far greater and easier to manage.

My worst gaming cliche would have to be end of level bosses…..once you have noticed the attack pattern and repetitiveness of the boss that you’re facing, it just seems rather pointless and annoying. I can however see that in certain story-lined games, bosses logically fit into the equation but Deus EX: Human Revolution proved that the Boss nonsense wasn’t necessary.

Kind Regards & catch you next weekend, as i’m off to Vegas tomorrow! :)

DoubleDriveX 6 April, 2013 @ 11:28 am   129

In most rpg games, there is always a save point spot right before facing a boss! This way you’re always bound to know what’s about to happen.

FruitsEverywhere 6 April, 2013 @ 11:42 am   130

i think the biggest cliche are the bugs :D they are always the same bugs. stucking in ground/wall, etc. :D

Superbuu3 6 April, 2013 @ 11:45 am   131

The guy who hangs out with the main character who looks bad, acts bad, has no interest in helping anyone seems to hate half of the good guys, suprisingly in fact turns bad. This is even funnier when the character has traits that you would associate with evil, i.e. red eyes or wearing all black a unusual normally inhuman complexion.

I honestly can’t think of a game that has a character like that where he doesn’t turn bad, I mean strangely that would be a plot twist at this point.

SGTSTEELFACE 6 April, 2013 @ 11:55 am   132

My favorite oddball cliché is how the main character can carry a ridiculous amount of stuff and where the hell do they store it?

How does Link carry all those bomb bags and where does he put them? How come i can carry almost 200 candlesticks in Skyrim and continue walking like im only carrying my armour or how do I carry 8 weapons in resistance 3?

This oddball is one of my favorite parts of gaming as it allows for so much variety and experimentation which makes gaming so fun !

raven_uzi 6 April, 2013 @ 11:59 am   133

Definitely last boss fights with he “haven’t-killed-me-yet-super-mutation/power-up-comeback” for a few times (I’m talking to you RE6 :>)

markl1972 6 April, 2013 @ 12:17 pm   134

My favourite is diaries that tell you something you urgently need to know, usually from a dead character who didn’t want that information to get out. The key to everything is contained in THAT combination safe over there and it’s imperative no-one accesses this ever. I’ll just write the combination in this diary here or record it in an audio log rather than keep it in my head. Or maybe I’ll spray paint it on to a wall two rooms away, no-one will ever make the connection!

GiantLaughingMan 6 April, 2013 @ 12:51 pm   135

My favourite gaming cliché is probably the most common, seen in the most games and in the most genres and it’s the ‘Only You Can Save the World’ cliché.

It doesn’t matter how young your protagonist is, how inexperienced, how weak, how stupid or how seeming insignificant they may be, at the end of the game everybody is going to relying on you. Despite being just one man from a whole army it falls on Jan Templar to save the day, despite being a weak spoiled brat it’s Luke Fon Fabre who has to defeat the big evil and despite being a plumber its always up to Mario to… Well that last one makes sense.:P

Of course there is the fact that it’s usually necessary for games to have this cliché because if someone else manages to save the day before you do then the game would be cut a little bit short and be somewhat anticlimactic. You don’t want to spend hours killing Slimes only to see someone else take out Lord Rhapthorne. So in way lets all be thankful for the ‘Only You Can Save the World’ cliché.

GiantLaughingMan 6 April, 2013 @ 12:56 pm   136

Another great cliché is the side quest. After all there’s no better time to go berry picking, breed your own Chocobo or help an old lady with her laundry then when there’s and impending apocalypse. ;)

CMP-X- 6 April, 2013 @ 2:03 pm   137

A great cliché is the fact that you are just able to take cover in most shooters these days and are magically healed. Why would that even happen?! You just got sprayed with a shotgunblast, hide a few seconds and hey, everything is fine again! Even Wolverine should be jealous by those powerful healingpowers :D

On another note: I want Medikits back! Which is, as mentioned, also a typical gaming cliché…

AmorousBadger1 6 April, 2013 @ 2:06 pm   138

Picture the scene – you’ve fought your way past multitudes of enemies, some of whom are bigger than houses. Your character is a walking gunsmiths and is capable of shrugging off direct hits from a rocket launcher such is their health and armour. But what’s this? A cut scene in which you humbly surrender after having two basic grunt soldiers point pistols at you.

Particularly guilty – the Yevon stage in Final Fantasy X..

AmorousBadger1 6 April, 2013 @ 2:08 pm   139

Sorry, should have said ‘Bevelle’ stage there.

adumr82 6 April, 2013 @ 2:16 pm   140

Why does no one care about you breaking their barrels and who is making these barrels? There must be a massive market for them in games.

Dermado 6 April, 2013 @ 2:49 pm   141

Infinity sprint
and red barrels always explode

SteveButler2210 6 April, 2013 @ 3:32 pm   142

Surprised it’s not been mentioned yet, but mine’s got to be “field of vision” cones, outside of which you can be stood in broad daylight yet somehow be completely invisible. Seriously, for genetically engineered super-soldiers, the Genome Army could’ve done with the addition of a 20/20 vision gene…or a trip to Specsavers at the very least!!

Dirty-spaz 6 April, 2013 @ 3:36 pm   143

Kicking a barrel makes it explode …..

papajoons 6 April, 2013 @ 5:57 pm   144

my favourite gaming clich-
1)In rpgs like skyrim and dark souls we are always some slave getting ready to get our heads chopped off but then something happens and we escape with some poor weaponry in a town where we can visit others homes and take away anything we want with nobody to protest

2)In shooters if we get shot just get some cover and in 5 sec our health will be full and we can carry a rocket launcher, shotgun,handguns,grenades etc all this in our little backpack and they dont even affect our running speed

3)in jrpgs like persona 4 golden if you eat in a food joint ur courage, knowledge, understanding stats will increase! I never knew eating was that helpful other than gaining weight!

4)weak bosses will always go down or bent down giving us a chance to strike, a lot of games show indicators on heads as well

5)This has got to be one of the biggest cliches found in almost every game ever made! the save and load function. People might call it a feature in the game but this is definitely a clich. Did u do something bad or wrong in the game? no problem just load ur save file again and everything will back to normal like nothing ever happened!.

rabbitfrog 6 April, 2013 @ 7:50 pm   145

My favourite cliche in video games is that you can find health packs and power ups on dead enemy corpsesm that you gain by simply touching. For some strange and unknown reason the enemy characters don’t know how to use them while they are being attacked yet still take the time to carry it around with them.

Maybe it’s just something that is taught in enemy npc 101.

Bolthier 6 April, 2013 @ 8:13 pm   146

My most loved cliché in games is that no matter what happens, no matter how often you die or the decisions you make, you can alway play again. You can stab hundreds of enemies in the back, they won’t learn they can never best you, they will never know they can’t win.

But with that there also exist some characters who are aware of that. They know of this video game logic and can exploit it. Because of these characters it’s my favorite cliché.

MATKIWI666 6 April, 2013 @ 8:15 pm   147

Being betrayed by your friends (e.g Zeke in Infamous, Dante in Uncharted: Golden Abyss & The Gods in God of War). It’s actually heartbreaking.

musird 6 April, 2013 @ 9:05 pm   148

ıyı

Osahi_be 6 April, 2013 @ 9:39 pm   149

The one cliché I love and that always makes me smile when I encounter it are ‘the lost lovers’ in almost any J-RPG imaginable.

Usually it goes like this. There is an NPC (sometimes with flowers) somewhere on a square in a town, usually around a fountain, who, when spoken too sais he or she is waiting for a lover she’s was supposed to meet some time ago. If you walk a bit further, or sometimes even just around the fountain, you’ll find another lost lover who’s eagerly awaiting his or her date. They are just waiting for each other at the wrong place! Boy, do those people have poor meeting skills!

I found this scene in so many j-RPG’s I’m wondering if it’s some sort of tradition to include it. Almost every Final Fantasy has it, but I also encountered it in Rogue Galaxy, Dragon Quest titles and so on. And the really frustrating part is you never ever get the option to tell those poor lovers that their date is just a block or so away! I’d love to see a game one day in which you can just guide the poor girl to her waiting boyfriend and see them fall in each others arms with hapiness.

theskillzy 6 April, 2013 @ 10:38 pm   150

friendly fire off? i mean what the hell … maybe when i play mass effect 3 that guy who walks past you when your dying (and it was his fault because he’s a slacker) will think twice next time after i use a medi gel and smack him in the face with a cobra missile launcher … surely a bullet is a bullet and a grenade is a grenade right?

sk8r1066 6 April, 2013 @ 11:02 pm   151

My favourite gaming cliché has got to be the RPG standard where the random loner kid in the village always turns out to be the legendary hero who is predestined to save the world

Martin_Silenus 7 April, 2013 @ 12:34 am   152

BAM! *shoots bad guy*
Still alive…
BAM! *shoots bad guy again*
Nope, still moving….
BAM! BAM! *keeps shooting*
Who is this guy, Superman?
BAM! BAM! BAM! BAM! *bad guy drops gun/ammo/money/medipack/loot/collectable/keycardforthatdooroverthere*
Aaaaah NOW he is dead!

JapanFan246 7 April, 2013 @ 5:06 am   153

I want to point out 2 of these really hilarious clichés-

1.Amnesia

I had something snarky and funny to write about how it’s really cheap to give a game protagonist amnesia in order to shroud his past in mystery, but I forgot what it was :D

2. Bright Red Flashing Weak Points

I find it interesting that giant battlecruisers always seem to have one part of the ship that is colored differently, and that always seems to be the part that has the weakest structural integrity. In fact, this is as strange as the fact that serums designed to make men into supersoldiers have a tendency to instead bring about horrible monstrosities with organs on the outside.

Chrome-Hazard 7 April, 2013 @ 5:59 am   154

Finding pot roasts hidden in the walls of the Castlevania games! I mean, why does Dracula keep meat hidden in his walls in the first place? XD

Psy-D-13 7 April, 2013 @ 8:58 am   155

Stuff I have learned by playing video games:
1. When someone dies they burst into coins.
2. 100 golden coins will give you an extra life.
3. If you injured badly just eat something from the bin or rest for a while.
4. If you can’t reach it by jumping, jump twice.
5. Slide with your car to get a boost bonus and go faster.

AntGreenfield 7 April, 2013 @ 9:33 am   156

How, in most first person games, your character seems unable to climb over the smallest little bit of wall, fence or mound of dirt without finding a gap in said tiny obstacle!

Or how dramatic music always seems to appear just before a boss fight or big battle

whatsmyname91 7 April, 2013 @ 9:37 am   157

The survivability and memory of the NPC:s! Shoot an arrow or a bullet at their face, making a huge hole or arrow stick out…. wait for it…. “Must have been the wind…”
Seriously, this happens in almost every action game ever, the Bad Guy Fodder Academy must’ve had tough training to develop such traumas to the poor buntings!

FRANKIEdk 7 April, 2013 @ 11:07 am   158

Just thought of one right now when i was playing NFS on my vita.
My car actually produce nitros when; drifting, flying and driving in the wrong lane!!

My girlfreind wanted a go at the game and explaining that to her, made me realise my car sucks!

FrkChaDK 7 April, 2013 @ 11:21 am   159

As of the moment im playing through AC liberation.
And i really love the fact that you can jump of any bulinding in ANY heights and as long as you land i a HAYSTACK! your gonna be perfectly fine.

ow and love how all the NPC around the haystack seeing my come flying down with my head first in a haystack just totally ignores it. (flying people? nah see that every day!)

Flugsvampen_97 7 April, 2013 @ 11:52 am   160

A cliche that I have think is wierd is in the Sly Cooper series. When you jump into water are Sly just splashing around in the water and then jumps into the air like 3 metres high and lands on the ground. He can even jump 20 metres away from the water like thats nothing. Why cant he do that while he is on the ground? Also, why cant he escape from the water if he jumps in the water several times in a row? He just drowns like if his superjump ability just vanished.
Another strange thing about the water is that neither Bently or Murrey can swim even if both of them are water animals. Every hippo and every turtle in the world knows how to swim, expect these two heroes…

superJCwarrior 7 April, 2013 @ 12:01 pm   161

Bioshock 2- If it aint already bad enough that there is perfectly fine food, money and cigarettes lying around in trash cans, your character manages to consume them with a great big helmet on.

MA76_666 7 April, 2013 @ 12:36 pm   162

There is always islands in games , you can tell those game developers are thinking about a holiday away from the screens. one game stand above all with the most beautiful islands ….. Far Cry 3

Stonesthrow 7 April, 2013 @ 1:50 pm   163

I think it’s peculiar how enemies never seem to notice you when you’re behind their back in stealth games/sections. Maybe they just lose attention from doing their guard duty all day, but if I were a guard, I’d check my six once in a while.

deathskitten 7 April, 2013 @ 2:23 pm   164

I love it when in Skyrim, you’re in the middle of a fight and seconds from death…and you can just take time out to have something to eat or drink a potion :-)

Mcbeanstr 7 April, 2013 @ 3:35 pm   165

Mine would be the moment you sniper kill someone from a mile away and suddenly everyone else knows where you are and start attacking you.

Sneapy 7 April, 2013 @ 4:53 pm   166

Bushes that are as hard to walk through as walls.

robbond 7 April, 2013 @ 4:59 pm   167

digging through animal faeces to find beautiful loot

DanishJohn 7 April, 2013 @ 5:59 pm   168

Quite a few people already mentioned that gaming characters can carry a ridiculous amount of armor/weapons/stuff without it being visible on them. But add to that that you also have a weight/carry limit, and there’s my favorite oddball gaming cliché :)

(Oh, that and skimpy armor, of course) :D

keywarrior17 7 April, 2013 @ 7:13 pm   169

Lava levels, every time!

‘That gamers are all guys’

There are not many things more satisfying and hilarious than winning a game online and getting some abuse from a fellow gamer only to rub salt into his wounds even more by flicking my mute button off and letting them know they had their rear end handed to them by a girl.

Shinoda_2qx 7 April, 2013 @ 8:22 pm   171

My favourite gaming cliche has to be the seemingly identical storage chests spread conveniently around the game, usually just before a boss battle to allow you ample preparation.

Now, the real amazing thing about these chests is their ability to magically transport all your items from one end of the city to the other, allowing you to run around and collect more stuff that you will need at a later point in the game. Don’t worry about running out of space to carry though, you can always bang it in a chest and pick it up from a different chest entirely later on!

like_da_BAOSS 8 April, 2013 @ 12:52 am   172

Red Barrel + Bullet = Plosions. Every game you see a red barrel in you shoot and BANG instant explosion. Isn’t it convient as well that baddies always seem to be attracted to them. If there is one rule that I stand by in every game it is that if u see a red barrel I must shoot it and see the unrealistic sized explosion, unless they keep C4 in barrels.

whedonfan 8 April, 2013 @ 1:20 am   173

When reloading a gun, if a magazine is discarded before it is completely empty, any remaining bullets teleport into a new clip in your ammo supply for future use. Its very handy…..

iamthelloyd 8 April, 2013 @ 7:41 am   174

I’ve always been amazed at the low intelligence/sense of territory that zombies (or enemies of their ilk) display.

[Nemesis, Crimson's, Ustanak, and Dead Space's Regenerator aside] nothing is more complicated than the low-tech construction of a door it seems!

Another cliche is teleporting item chests. Put That herb in a chest 10 miles away? No matter it’s somehow magically teleported to the item chest you’re standing at now!

Red Barrels. You know, the ones that explode when you shoot them? For some crazy reason enemies seem to love to stick close to them.

The company that produces these barrels must be stinking rich by now; I can’t count how many of those I have shot in hundreds of games, still they keep delivering. It’s probably the only crisis resistant company in the world.

Here’s to Red Barrels!

Lcslick 8 April, 2013 @ 3:30 pm   176

Like in movies when the character plays the idiot and does things that know one else in there right mind would do. Like wow there are alot of scary enemies in this place who could easily jump out and kill us…… lets split up :D…… or, so this is the guy behind it all… well i won’t kill him now, coz he might change his mind and be a good boy from now on :D

RossyWilson 8 April, 2013 @ 7:19 pm   177

Congrats to all the winners. I thought this was a really good topic this week and it was the first one in a while were I read all the other comments aswell.

psychobudgie 8 April, 2013 @ 7:30 pm   178

w00t. That is all!

bLaiSe_HUN 8 April, 2013 @ 7:40 pm   179

Congrats to the winners. I liked post #24 the most, that is ridiculus really. :D

Luna_Dragon 8 April, 2013 @ 9:47 pm   180

hey Fred, i noticed that when you listed all the winners, you put a link on L_M_B’s username that would take you to the comment. i really like this feature, do you think you could do it in future with all the winners as i always come back to see which of our fellow gamers have won the prizes :D

    Fred Dutton 9 April, 2013 @ 9:47 am    

    That link wasn’t meant to be there actually, but yes, it’s definitely something I can do going forward!

Lunastra78 9 April, 2013 @ 1:58 am   181

Wow, winning feels awesome! Now I crave more… MORE!

Please let next weeks price be a unicorn and a bazooka. I always wanted to ride a unicorn into the sunset, with a bazooka on my shoulder.