A lot of people have asked us what kind of technical advancements can be expected from Assassin’s Creed IV Black Flag, and so we asked Associate Producer Sylvain Trottier to give us a couple of examples… and he went a little nuts and delivered an entire video with a ton of improvements.
CAUTION: Things are about to get a little techy, so put on your coder hats!
Some of the highlights include our use of real Beaufort scale waves for a realistic ocean and the new sea engine, which follows real world physics. Complex shaders work to give the ocean that translucent appearance.
Each raindrop is an individually lit object, puddles accurately mirror the world around them and volumetric fog accepts and reflects light from different sources. Dynamic Navmeshes (three dimensional objects you can run around on) ensure that you can jump from one ship to another without encountering weird collision issues and can seamlessly interact between two ships involved in a boarding action.
We can use the power of next-gen processors to generate thousands of three dimensional plants that realistically react to the weather around them as well as their interaction with Edward (perfect for judging his location during stealth gameplay).
Overall, you can expect an incredibly immersive experience unlike anything you have previously encountered!
Join us to defy Assassin’s Creed IV Black Flag!