Posted 5:59pm

Weekend Debate: What makes a great game add-on? (update)

The Weekend Debate

UPDATE: A big thank you to everyone who took part in the debate this week. Lots of great insight, I thought. The five Killzone Mercenary winners are… *drum roll*: ashton_philip, tiago-kun, hfred123, KILLERGAMER49 and Pelekophoros. Many congratulations – we’ll get in touch this week via a PM to your account on the official forums.

ORIGINAL POST: Hey there everybody. So, I finally got around to jumping into the second part of Dishonored’s Knife of Dunwall expansion this week, and very enjoyable it is too, elegantly rounding out one of the more interesting new game universes of recent years.

My debate topic for you this week then – what makes a great game expansion, and which add-on have you most enjoyed?

Perhaps it was a Call of Duty map pack? Or Red Dead Redemption’s Undead Nightmare add-on? Or maybe even LittleBigPlanet 2‘s excellent Rise of the Cakeling DLC? Let me know below.

Your prize this week? I’ve got five Killzone Mercenary download codes for the most thoughtful responses. Good luck!

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Storm-Iz-SiK 13 September, 2013 @ 6:08 pm   1

Adding alot of content, for a good price point, an example of this would be the GTA IV expansion packs, they aren’t priced too highly, (around the £12 mark), and provide entirely new campaigns

I dislike MP DLC, as I find it separates the community and makes it harder to join and find players to play with.

I also like retail releases of DLC, such as the GTA Episodes disc

 

I think Minerva’s Den for Bioshock 2 is a real stand out for telling a self contained story separate to the main game as well as adding in new content like a new plasmid and weapon. I’m really hoping Bioshock Infinite’s upcoming DLC does the same

Without doubt, my favourite is RDR Undead Nightmare.

It took a subject that’s rapidly becoming overused and worn out, and gave it a fresh new spin. The humour, the characters, the whole scenario… Undead Nightmare is zombie survival turned up to eleven, and I honestly cannot think of a better add on/DLC.

 
Rob_from_Cali 13 September, 2013 @ 6:23 pm   4

I think my favorite Addons or DLC are maps that are remakes of very popular old maps. It’s the best of both worlds, something I’m already familiar with & something new at the same time.

 

A lot of content at low price point and with a lot of content I mean dlc which could also be called a another game example GTA IV TLAD and TBoGT expansions or RDR Undead Nightmare. I also love free or around 2€ costing dlc like skin- and levelpack to Guacamelee! 2-3hour of gameplay for 3€ that’s what I call great dlc. :D

 

My favourite add on is the Nightmare on North Point add on for the extremely underrated Sleeping Dogs.
For such a game steeped in realism it was nice to kick back and play a far out horror add on. While smaller than undead nightmare for RDR I felt it was just the right length to be an enjoyable hour or two extra in one of my favourite games.

 

An example of good dlc is how borderlands 2 or oblivion does it where the dlc is practically an expansion, when we actually get value for the dlc, bad example is how capcom or ea does it when they cut it from the game and sell latter to appear like they are doing anything. my favorite game is red alert 2 if that was produced now by these two companies it would have 3 units that u see in game but cant use until u buy , dlc to change the color of u’r units and pointless stuff like that. on a final note a really bad example is disk locked dlc, there is no way ill buy a game that has this.

 

anything that isnt already on the disk like capcom dlc

toxic-inferno 13 September, 2013 @ 6:35 pm   9

The other thing that makes great add-ons is the addition of little extras that were developed after the game itself – things which may have been considered too radical, complicated or ‘silly’ for the full game release. I remember watching the “Skyrim: Unadded Features” video that came out of their week of creativity after the release of the game. There were so many fantastic and interesting features in there that it broke my heart that they weren’t in the game – and then filled me with great joy when they were added in updates and add-ons over the months that followed!

I have to say, though, possibly my favourite add-ons are the extra classes in Borderlands 2. Involving many additional abilities that were deemed too complicated or silly for the original release, these gave Gearbox and players an opportunity to experiment with brand new ways of playing the game. Not only do they add extensive new abilities, often turning gameplay mechanics completely on their heads and drawing on some seriously creative ideas, but they allow for several additional playthroughs of an already quite extensive gameplay experience.

And of course… I HAVE THE SHINIEST MEAT-BICYCLE!

 

I think an expansion should add something that is new and different, something that expands on the game’s core and takes it some where new.
Undead Nightmare is a great example for this and propably my favourite expansion ever. Admittedly zombies aren’t the most original concept in the world anymore, but it was interesting to see RDR’s world, characters and mechanics adapt to the zombie apocalypse.
Personally, I’m not a big fan of map packs, because I grow bored of multiplayer shooters very quickly and map packs don’t mix things up enough to interest me again. Which is not to say that they can’t be good. You could use the level design to encourage play styles not possible in other maps. It’s just that they usually don’t.
The first part of Bioshock’s new DLC Burial at Sea will be interesting as they have said, that there will be no combat. Looking forward to an entire DLC of just exploring pre-civil war Rapture.

 
V00D00CHARL1E 13 September, 2013 @ 6:36 pm   11

Personally I’m not a huge fan of add-on dlc, if not done right it can fragment online communities. After spending a fortune on the uncharted 2 dlc I was frustrated at never being able to find a match online for the dlc maps. Dlc or add-ons done right are those that are available to the whole community or are free of charge. A good example would be any of the lbp dlc. Anyone can play any user generated content using the new dlc, but you have to buy it if you want to create anything with it.

Single player dlc also goes a long way to extending the life of a game. I dare anyone to play the tiny Tina add-on for borderlands 2, and not grin smugly at the in game jokes.

 

An add-on should be something that adds content to an already existing game. So disc-locked content i dont see as an add-on, Day1 DLC neither.

GTA4 indeed had some nice add-ons, i also liked Borderlands DLC. Bethesda also usually releases good expansions that are worth my money.

 

For me a “must-have” add-on is one that shares the same foundations and qualities from the original material but somehow revitalizes and twists what you’ve come to expect from the game. The add-on must bring something new to the table, something to captivate a player that has already spent countless hours with the game. Must provide gamers with an experience that seems familiar but fresh at the same time. Must feel unique and surprise even the more hardcore players. An add-on should make you feel in over with the game all over again. Taking this into account, My favourite add-ons are “Infamous: Festival of Blood”, RDR UN and Far Cry: Blood Dragon.

 

@13: * Makes you feel in love with the game all over again

 

Zombie Island of Dr Ned from Borderlands is my favourite DLC for any game EVER. Closely followed by Assault of Dragon Peak from Borderlands 2 :)

ashton_philip 13 September, 2013 @ 6:40 pm   16

This is a rather interesting question and one I have thought about for a while. For me a good add-on is something that has an element of risk, something that might not have sold well had it been the main concept of the game but rather can be appreciated as an accomplishment both in its own right and in contrast to the base game. An add-on should push the boundaries and innovate all the keeping the base game at its core. A recent example of an ‘add-on’ type experience is Far Cry 3 Blood Dragon. Whilst Blood Dragon was a standalone game technically it was an add-on to the Far Cry 3 name and thus an extension of that experience and on which put an idea out there that might otherwise have been labelled as too insane for release. It may not have innovated as much as it could have but certainly have the risk factor. Another example of a great add-on was the cross-controller pack for LittleBigPlanet 2. It took the base game and used it to add an extra layer to test a new experience that might have been too expensive or too time costly to put into the base game. It is a fresh and new perspective on a game that had already been out for over a year.

 
Boogalicious 13 September, 2013 @ 6:40 pm   17

For me it’s DLC which expands the game be it in narrative or even those which bring upon a whole new theme rather than one which simply extends.

Such examples include GTAIV’s Episodes From Liberty City where they not only touched upon characters crossed from the main game but also, in particular with the 2nd expansion, added variation to activities and reintroduced the wacky escapades you could get in a sandbox game.

Another example would be Fallout 3 and New Vegas’ DLC, each had new areas to explore and a whole new narrative to pursue.

Along with the notion of themes the Borderlands DLC was particularly good, again bringing about new missions, areas and narrative.

A game with the same notion of expanding themes was Far Cry: Blood Dragon, sure it was a stand alone but kudos to the developers for using the game engine for something totally left field.

Happy weekend gaming!

 

For me personally, an add on DLC should be giving me more of what I liked about the main game along with some extra goodness! The Harley’s Revenge DLC for Arkham City was a good example of this, you get more Batman goodness along with the ability to play as Robin. Fallout 3 had some enjoyable DLCs as well with Operation Anchorage being a personal favourite.

 
jehuty_2174 13 September, 2013 @ 6:51 pm   19

A good Add-on in my opinion is an expansion of the the core game, with a few changes to keep things fresh. and of course for the right price.
My favorite expansion must be Deus Ex Human Revolution the missing Link DLC. It does things right by me. If it would have been forced into the main game, the campaign would have felt bloated, Even if it is important to the overall story and fits in perfectly.
I’m not putting out any spoilers here,so due to storytelling the player is given a clean slate to begin with. Means one can choose a different way to upgrading the skill tree and in turn brings forth a new way to play if you so desire. On the topic of choice, the DlC also corrects the linear boss battle design from the man game. Meaning this time around you really have the choice in all situation.
I cant stress how much I enjoyed this DlC. Anyone who owns the game, owes it to themselves to get this DLC, especially now that the price drop a couple of times.
This DLC is my

 

A good game add-on, for me, is something that expands your game. Burnout Paradise had a fantastic addition called Big Surf Island which included a new class of vehicle.

It was great because it came along right at the end of my time with Burnout’s Campaign. To this day BP is stil my favourite racing game.

Another favourite of mine is Rock Band. It saddens me that the catalogue is now finite and slowly disappearing from sale due to licensing rights. At 99p a track (1.19 RB3) it prolonged that amount of use Rock Band got in my house. The only downside was the exclusion of the Beatles tracks from the main library. :(

DLC/Add on no-no’s:

Day one DLC??? If it is already complete on day 1 it should be included with game we are buying.

Time savers??? Why would you take away a reward? Surely the motivation to finish the game has been diminished by these add-ons?

 

A good add on is in my opinion something that actually adds something new to a game, not just an extended story, new costumes, maps. Something that wouldn’t fit in with the retail release otherwise why not have it included in the first place. RDR UN dlc is a perfect example, how much further away can you get from the western genre than zombies? A more recent example is the upcoming bio shock infinite dlc, yes it may be a continuation of story but its a fresh revival of Rapture which is exactly what fans want. It’s not really a new place but its different enough to be a great add on.

 
TomDent_XD 13 September, 2013 @ 7:09 pm   22

I think what makes a great add-on is DLC that completely changes the perspective of the game, but keeps core mechanics and gameplay from original intact, adding a overall feel of familiarity but at the same time presenting something that stands on its own justifies paying that little bit extra.

For this reason, Blood Dragon for Far Cry 3 has got to be a personal highlight of mine from the past few years. By keeping the same basic ideas behind the core game there, but changing it up to work as a beautiful 80s sci-fi action game was a stroke of genius in my opinion.

I share the same hatred for tutorials as the fantastically names Sergeant Power Colt.

 
Ghost_Rider_5 13 September, 2013 @ 7:21 pm   23

My best add-on is all the fallout 3 add-ons where they expanded a already huge game. They expanded it not only to space new islands and post apocalyptic places but they also expanded the end with the broken steel add-on, where before I had it I cried of frustration every time my character died and didn’t wake up. But now he wakes up in the bed (fatherless) but now I can continue the adventure with completing the campaign.

 

My favourite piece of DLC was the Shivering Isles expansion for Oblivion.

It had everything that an excellent expansion needs. Good interesting story, new (useful) items, a whole new area to roam. It expanded the mythos of Oblivion wonderfully and it could have been a standalone game by itself.

 

What makes a great expansion? Something that fits with the game, doesn’t feel tacked on.

One of my favourite expansions was probably The Pitt for Fallout 3. Exploring the buildings by scaling the scaffolding was interesting, made the world bigger in a way other than the ‘increase the surface area’ way.

 
BlasterGeo 13 September, 2013 @ 7:27 pm   26

Mine is 400 Days From The Walking Dead

It is a great addition in the game.Interesting Mini-Stories and it felt pretty much the same as if you were playing the main story which made it more joyful!

 

I am loving the Free dlc for Grid2 at the moment, yes the destruction derby dlc, I literally had tears of enjoyment playing it as I pummelled other cars to oblivion. Fun and enjoyment and great value for money is what makes a great game add-on.

 
Coody-Baroody 13 September, 2013 @ 7:29 pm   28

A good add-on has to be something that REALLY adds to the experience of the game. Day 1 DLC packs are criminal as they were obviously just taken out of the main game during development to make more money.

Being a 100% Trophy ADDICT means that I have to buy all the DLC that is released for the games I play so I have been through DOZENS of different DLC packs for all kinds of games.

The best DLC pack I have ever played has to be the 2 part story extension of Castlevania Lords of Shadow – Reverie and Resurrection.
++SPOILERS++ After the way the main game ended with Gabriel ending up as Dracula in the present day, it was set up PERFECTLY for DLC packs to continue on that story arc to fill in the blanks and show how his story changed so dramatically.

THAT is what DLC should be about and ive never seen it done better. Cliff-hanger at the end of the game then instead of making us wait for a sequel, release DLC to give us real replay value for our purchased games.

 
chrisboers 13 September, 2013 @ 7:38 pm   29

Personally, I like addons to be complete rehauls, like the mentioned RDR Undead Nightmares, the inFamous: Festival of Blood, and Farcry 3: BloodDragon. Those are the ones that allow the developers to really go beyond the original storyline, and do some really crazy stuff, without having to wonder about being canon to the original story-arc. On PCs, mods allow for that kind of thing, but on consoles, we have to rely on the developers to bring us that kind of good stuff.

Personally, I like the inFamous: Festival of Blood best, and it has a recurring attraction, each Halloween. I replay that game every year, and will start it up again in about a month, as a prequel to the autumn season ahead…

 

For me a great expansion is exactly that, something that expands upon what is already and isn’t afraid to even experiment new things, improve the ones that are already there and expand the universe beyond what we know about it.

In a sense, if you think of a game as a window into a different world, then an expansion is to put one more window so you can see more of that world.

I really enjoyed how Dishonored expanded the world, it was refreshing to see the world as a different character with a different sort of powers and problems, but also a more vocal one as opposed to the silent protagonist of the main campaign, it was a great package, and could be very well presented ad a stand alone adventure.

But other expansions mentioned here also deserve a spotlight, the Far Cry 3 Blood Dragon is a great homage to the 80s while preserving some great elements of Far Cry 3, inFamous Festival of Blood was a very neat idea, just don’t give me useless hat 27, seriously…

I think usefulness and hours of extra game make great an expansion. Because I think that paying to add some weapons or cars or dresses or skins is not a clever thing, while I’m happy to pay extra money to play more or in different ways (for example the gta iv and dead island’s dlc, where the expansions give you another point of wiev of the main story) My favourite ones are the premium pass of battlefield 3, because it increases the longevity of the game, with 20 online map, and the tbogt and tlad of gta iv because they give you extra online and offline time..

ClimaxAlexander 13 September, 2013 @ 7:45 pm   32

I agree that multiplayer DLC is a real pain, I barely ever play BF3 because if this. I’ve been noticing that games are coming out with less multiplayer maps and then hordes of expensive map packs come out only weeks later. And I really find the addition of online passports not on. NOT ON.

I think DLC should extend the campaign but also be a way for devs to get ideas off their chests. When Vikings Relax! is a great example of awesome ideas that wouldn’t ever fit with the premise of the game. An extreme and awesome example of this is also Far Cry 3 Blood Dragon.

 

dlc like red dead redemtion or far cry 3 blood dragon,I like it because the main game is set in the most logical game world and the dlc is a what if scenario in the case of far cry 3 i would like to see a dinasour expansion/dlc not an extra island that is the same as the main game there 80s themed expansion is good

 
Cannibal_Wombat 13 September, 2013 @ 7:45 pm   34

I’m not usually one for DLC, I have too many unplayed games as it is!

However, I don’t regret buying season passes for both Borderlands and Borderlands 2. Gearbox seems to know what people want from DLC; an enriching new experience that supplements the main game without out-staying its welcome. Each of their story expansions have had a clear narrative and a satisfying slew of added characters, weapons and environments. Probably my favourite of them all was The Zombie Island of Dr. Ned. It felt like a separate game, but that just made it more interesting to play! I’m a sucker for zombies too.

However, a game I went out of my way to find good quality expansions for was Amnesia: The Dark Descent. There are some very, very good community-made add-ons for that game. Some of the best DLC I’ve ever played, not least because it’s free! Particular highlights were White Night (bizarre, mind-bending campaign in a mental hospital), La Caza (really creepy) and The Great Work (great story and puzzles – best add-on IMO). I have spent way more hours on these than the main game and I commend the people who put the massive effort into designing them.

Anyway, essay over (sorry). My vote goes to The Great Work for Amnesia :)

 

The best DLC add-ons are the ones that don’t feel like they were cut from the game just to earn some extra cash from us. So they have to consist of enough content to not feel like a cash-grab.

The DLC add-ons that I have enjoyed the most have all been ones that don’t feel afraid of changing up the formula of the base and deliver a unique and fun new experience in the DLC.

This is DLC add-ons like The Undead Nightmare in Red Dead Redemption which expands the base world with a zombie story or the Infamous Festival of Blood expansion to Infamous 2 which for fun makes Cole McGrath into a vampire :)

 

Being tacked onto a good game helps for starters. I think a good question is how many good add ons are there? When you think about it, there are more average ones than good ones. 400 days for walking dead was meh at best when compared to the main game. Most of the fallout add ons are average at best. You can compare any add on to the main game and think it was average. Don’t get me wrong, iv downloaded a lot of add ons and enjoyed them but I would rather a developer work on a sequel than work on add ons. What was wrong with the old fashioned days before digital downloads

 
XzSlLENTSNIPERzX 13 September, 2013 @ 7:49 pm   37

The best way to make a great add-on is to sustain the feeling of the core package but expand on it to make a return-trip absolutely worthwhile. For example, this can be achieved by introducing a “wacky” vibe per-say such as the Undead Nightmare DLC’s zombies in a Western scenario – now that is wacky.

Furthemore, one may go about introducing an abundance of new features to make the package seem separate – but still connected with regard to the world in which it has been set – which can be a new gameplay mechanic or a new world (inFamous DLC is an example of this, so is LittlebigPlanet 1′s water expansion pack).

In short, the best way to create a DLC package is by grasping the essence of the original game then spicing it up with new world, new features and most of all, all-new gameplay mechanics. Examples range from LBP’s water, GTA:TBOGT’s parachute, GT5′s speed test mode etc…

 
runicdagaz 13 September, 2013 @ 8:03 pm   38

Borderlands 2′s DLC allowed me to slap prince “Jeffrey”. Not just once either. I call that getting good value for my money.

 

I think a great add-on is one that brings something new into the core game, in order to give the player a reason to continue spending time with the game. This can be everything from an item to a new campaigns and map packs. There really isn’t a definitive answer on what a good add-on is, because you have to take the base game into account. If you’re making a fighting game, you won’t need more than a new character in order to spice up the game, and make the player come back for more. If your making a shooter however, you would need a new campaign or a map pack, if you want people to spend more time with it.

Add-ons and DLCs need to bring something new to the game. If it’s just more of the same, chances are high that people have already moved on to a different game, and won’t bother coming back for more.

My favourite add-ons are probably the massive expansions that MMOs usually has. That’s because these expands upon everything that’s already there. Minerva’s Den for Bioshock 2 and Knife of Dunwall for Dishonored, are two examples of great add-ons. These bring a new campaign, with new characters and gameplay elements.

 
pressmyfoot 13 September, 2013 @ 8:20 pm   40

Horse Armour

 

For me it’s got to be Pirates of the Caribbean and Metal Gear Solid expansion packs for little big planet, not only some good levels but loads of stuff to make your own levels.

 

And don’t forget it’s all still usable in LBP 2

 
Default-Gamedude 13 September, 2013 @ 8:41 pm   43

I think a great add-on should deliver the same experience as the game you chose but with a fresh new experience or look that makes you want to play the game even more. It shouldn’t be just a way for the creator to get more money but to give the players a better experience and let them enjoy there game. Also add-ons that make the story richer, give more background or expand the story are great, as for single players games I find many games to short. Multiplayer add-ons are also nice but these make the community more divided in some games like COD.

The add-on I enjoyed most was The Zombie Island of dr. Ned. I bought Borderlands in GOTY edition and the amount of fun I had with my brother in split-screen still can’t be surpassed (except with Borderlands 2). Also the three add-ons for Gravity Rush are great as I find Gravity Rush a great game and with the add-ons I could play it even more and it also refers the some parts of the story that felt unfinished.

 

The standard addon usually just adds “more of the same”, which is enough to please hardcore fans. Decent addons eliminate bigger issues with the engine, might improve the graphics and offer polishing that goes beyond common patching. Good addons enrich the depth of the legacy. Awesome addons rethink the gameplay basics and make a game feel fresh and exciting once more.

In the awesome category there are thus only few addons that I’d name. The strategy genre being the one offering the most breakthrough moments. If I had to name one I’d probably take Europa Universalis III – Heir to the Throne. Won’t bore everyone else with details but it changed the Casus Belli system, added dynasties, made the Pope and the Emperor more important etc.
It simply changed the game so much that other developers would have sold it as a complete new, better game.

 
MissDreamer 13 September, 2013 @ 8:50 pm   45

My all time favourite dlc is the Shivering Isle expansion pack for Oblivion. Now that’s dlc worth paying for. In fact I like all of Bethesda’s dlc for the Elder Scrolls and Fallout games.

 
Project2insanity 13 September, 2013 @ 8:52 pm   46

Story DLC is always best such as Harley’s revenge for Arkham City or the aforementioned Lords of Shadow and Deus Ex content. It needs to stay true to the main game by incorporating the same feel- the same atmosphere.

Skins are pointless but if a completely new playable character is available, that works well such as Nightwing, Robin and Catwoman for Arkham City. I’d probably have to say these are the best DLC I can recall because I swore I wasn’t going to go through all those challenge maps again. Several hours later, it made a liar out of me…

windscare007 13 September, 2013 @ 8:52 pm   47

The add-ons provide gamers a chance to visit their favourite games once again and allow a chance for devs to make people keep their game copies for a longer time, hence good add-ons benefit everyone.
So, obviously, the best add-ons provides player an awesome reason to boot up his favourite game once again to enjoy the experience with a new flavour.
I would say great add-ons should be dependent on what the original game was, and what people liked most about it. Take GTA 4 for instance. The best thing for me about it was the world of Liberty City itself alongwith the awesome story of the original game, so the add-ons (TBoGT and TLaD) gave me just the perfect excuse to fire me my favourite game of this gen again.
Similarly, for Guacamelee, the addition of costumes which altered the gameplay style significantly and new tricky levels lured me back into the luchador story again just to enjoy the meteroidvania in a new way.
Therefore, in essence, I think the best add-on for a game would allow fans to enjoy the best ideas from the original game in new and exciting ways.

 

The best kind of add-ons/DLC for me are ones that change up the base game making it a totally different experience. Something that makes the game fresh and fun to play again!
Also huge expansions like The Shivering Isles for TES:Oblivion, so much content adding to ther overall world!
Then we have FREE DLC which is always nice like colour swaps for costumes etc., I think charging for 100kb unlock files is bad practice!

TBH I hope the freemium model and IAP dies out in the next gen, or we are all going to start paying even more for less. Remember guys, vote with your wallet!

 

I’d have prefered the question about the worst DLC btw.
Train Simulator simply needs to be mentioned! With all it’s shiny trains … mostly for 14€ each. Purchase all DLCs that are available and you’ll pay 2058,71€. And you get nothing that goes beyond the “more of the same” content. For shame!

 

For gamers like me, the DLC usually releases a while after I have already completed the game and therefore I think a great add on is something that reinvigorates your passion for a game. It can be anything. I’ve had plenty of fun with something as simple a rocket fueled parachute from Just Cause 2, and I’ve had plenty of fun with larger DLC, such as GTA Episodes from Liberty City. It also has a lot to do with the price point of the content. The rocket propelled parachute in JC2 was fantastic, because it cost very little. If it had been £20, I probably wouldnt have been as happy about my purchase.

As for the add-on I most enjoyed this gen, I have to give that to Battlefield Bad Company 2: Vietnam. As someone who got my ass kicked several times in BF: Vietnam before, it felt good to be back in the lush green maps. It was a nostalgic trip, as well as being a highly polished piece of content that would have easily been able to stand on its own legs as a full blown PSN title. Hearing Ride of the Valkyrie as I dodge RPGS in the Huey while my teammates mow down opposing forces…and then crashing… is a pretty unique experience.

 

I think there are three different ways to make a good game add on. The first one being basically more of the same with a few new things added since the core game is so fun you just want to play more which are like skyrim, fallout, cod and i hope the last of us does this, since i would love to just play more of the story.

The other is an expansion that does something very different like the far cry 3 expansion, and the newest borderlands which both look like great expansions.

The third way which my favorite is the free add on. I don’t think anyone can complain or be negative about a free add on. I mean the latest last of us update added a new game mode.. Could anyone possibly say anything other that positive praise for that.

 

A great DLC is one that expands the story perfectly, but isn’t required for those that don’t want to pay out for it. Mass Effect the Arrival is the perfect example of this; the story was great but you didn’t need it to find out the Reapers where approaching Earth :)

 
lisatsunami 13 September, 2013 @ 9:10 pm   53

What everybody else already said. I would nominate “Dragonborn” from Skyrim. All of the Skyrim DLC were meaty and enjoyable but in Dragonborn, you get to ride a dragon. ‘Nuff said!

 
lianplay_1985 13 September, 2013 @ 9:15 pm   54

Ability to use extra or existing gameplay, to make a fulfilling moment of your gaming experience!!!

I really enjoyed Minerva’s Den for Bioshock 2 and The Knife of Dunwall & The Brigmore Witches for Dishonored. Smaller but very well made single player campaigns that are separated from the main game as you play a new character.

However, my favorite game add-ons are the ones for the Bethesda games; Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. Add-ons that extend the main game world and can be visited as you please by your character(s).

I pretty much avoid all the add-ons that are map packs, clothing packs, weapon packs or anything related to multiplayer really (unless it’s an online pass that comes with the game). What I want is a good new story/quest.

kieran-mong 13 September, 2013 @ 9:29 pm   56

Personally I really enjoyed Red Dead Redemption’s Undead Nightmare add on – it provided an excellent twist to an already outstanding game. In fairness though, Rockstar are excellent at making great game add ons, with GTA IV’s episodes from Liberty City adding brilliant new characters and storylines to what is arguably one of the best console games of all time.

The price of these Rockstar add ons must also be considered, I managed to purchase undead nightmare for just £4 from the PS store – resulting in unbelievable value for money.

savageamusement 13 September, 2013 @ 9:37 pm   57

I think if an add-on is a continuation of a great concept it can be very rewarding to players – a great example of this would be Fallout 3 or LA noire, these expansions give players more gaming experience in the settings they enjoy outside the main story. Rock band is another fantastic add-on based service being able to purchase specific tracks at minimal cost means players can play new tracks every week at pocket money prices. Another great example is Soul sacrifice, giving players multiple add-ons for free.
On the other side however are poor DLC practices – including day 1 DLC and retailer specific add-ons. As a concept these work fine, incentivising people to pre-order rather than wait. But if a fan of a game has to choose between retailers for extra levels – this is counter-productive and leaves true fans frustrated at missing out on gaming content. Day 1 by definition is release day, if the DLC is fully programmed and ready to play why is it not included in the game I am buying at launch? Please stop holding back content!
I fully support DLC to prolong the lifespan of a great game. This long term support of a game can only be great for fans. Its called an add-on for a reason – any content should be an optional experience.

 

Add on content needs to feel like its actually been added on rather than held back just to part us from our hard earned cash. It would also be nice for it to offer something different from the what we have already been doing in the main game.
Quantity is important too! a lot of dlc these days is far to short.

I also enjoy add on content that breaks from the norm and does something really wacky such as Red Dead’s Undead Nightmare. The GTA IV add on packs are great examples too, instead of the typical rehashed map packs we got full on story driven gameplay that was good enough to stand alone, Oh and lets not forget the insane but great FarCry 3:Blood dragon.

Some of the smaller add on content we see such as weapon packs, extra characters or vehicles and soundtracks can be a nice addition provided its priced right, dare i say maybe even free!

 
gandalfyao 13 September, 2013 @ 9:54 pm   59

tyranny of king washington, assassin’s creed 3,
btw? anybody knows something abut the update to the free download games for oktober?

DF-DarkFoxVI 13 September, 2013 @ 9:58 pm   60

What makes a great game add on?
1 Simple answer ^_^

A game that leave’s players itching for more is where it begins. I found myself in love with Borderlands 2 (Great game!) and couldn’t help but feel starved for me!
I ended up purchasing the first content pack for the game “Captain Scarlett’s Quest for Booty!” and realized that it was knowing I was getting my money’s worth :D Places to explore, people to meet, loot to acquire; I was over the moon knowing that for a little investment of just under £7 I was adding onto a game that I adored and praised. To me that’s what makes a great add-on, something which add’s onto the game we love and enjoy, merely expanding the journey and enjoyment even further :)

 

I believe there are different ways to make a good DLC or Add-on. A lot of new content is always good, if the content is good. Some of the best DLC’s I have played is the expansion packs for Civilization V. Both are adding content and changing various game mechanics. Some other are the various of the bigger Mass Effect-series DLC like ME3 Citadel and such. Adds missions and adds to the story. The same with the two big Skyrim DLC’s, they both adds a lot of content, but also adds to the story and the universe. All are very good DLC and all really good types of DLC.

 
Mattiebo123 13 September, 2013 @ 10:07 pm   62

The best add-on I’ve ever played has to be the Shivering Isles expansion for The Elder Scrolls IV: Oblivion. It featured loads of content completely different to the core game and the setting was just perfect.

I think that’s really important for add-on content; they should appeal to the player by promising to expand the game, but they should really strive to also give players some unique features to play with. When done right, DLC can be a great way to offer new settings and gameplay to the people who want to play it.

 

Game add ons are generally expensive, especially when you compare the cost of them to what you get in the original games. Some are very poor value for money (CoD map packs, AC2), but then you can also find some gems.
My favourite kind of add on is the one which give me the most new content. I love playing RPG games, so that’s where I spend most of my money. The Fallout add ons are generally reasonable value for money, though sometimes a little short, however, I also played the Dragonborn DLC for Skyrim and thought it was fantastic. A whole massive new area to explore, with many new things to find and quests to complete. The time I could spend in that DLC was amazing.
Having said this, while I normally don’t agree with new game modes as a good add on, probably my favourite add on of all time was FIFA Ultimate Team (when it was DLC). I could spent hundreds of hours trying to make in game money to build my team, and played hundreds of games. I’ve not found any add on since that has had anywhere near the addictive influence on me as UT, and based on the time I spent playing it, I doubt I will again.

 

The most important reason behind game addons/dlc should be uniqness and trying to show a different perspective on story and gameplay. My personal favourite was metal gear solid pack for littlebigplanet. It provided a very good campaign, introduced new tools and brought one of my fav universes to another creating one of a kind crossover worth buying and experiencing.
Sack boy as Snake? it was no brainer purchase

 

what makes a great game expansion, and which add-on have you most enjoyed?

Well first off, Dark Souls’ Artorias of the Abyss is my personal favourite expansion, followed closely by Deux Ex’s The Missing Link and Bioshock 2′s Minerva’s Den.

I think what makes these expansions so great is the pure amount of content packed in to them. Entirely new areas with new characters, items, weapons and so on make for a perfect expansion in my opinion. They’re almost like miniature versions of full-on expansion packs like Dragon Age Origins: Awakening and Oblivion’s Shivering Isles. They’re the right price, have the right content (none of this arena fighting or challenge mode malarkey)and of course the right game to back them up.

A good add-on is nothing without a good game to back it up after all, as in my experience a good add-on is just that: An additional chunk of game that’s similar to the main story with enough differences to keep me entertained.

The best DLC?? For me that must be that Island DLC for Burn Out Paradise, that was a DLC that let me pick up a game I finished and play it all over again. And man, what a great new jumps :)

 

The Secret Armory of General Knoxx was a great add-on
it took the original game and expanded(and fixed it) it in many ways
the comedy was there
it had new tougher enemies
and ofc it had the big room filled with loot the original game ending was missing so badly

and on another note you have Soul Sacrifice’s Plethora of free DLC
that fixes the main issue a lot of people had with the game : variety
each pack adds a new boss or two and a couple of new enemy types
all of which have strong backgrounds like their brethren from the original game

 
Stonesthrow 14 September, 2013 @ 12:09 am   68

For me a great add-on adds to replay value and gets you to keep playing in the first place. My pick goes to BF3 premium content, which added weapons and maps throughout the months, for far longer than I’ve seen in any other game. That kept me going back, even after years. The game is already rich in variety and the DLC only added to that. Killzone is my other favorite shooter so its DLC maps are up there too, as are the Uncharted maps. Then there’s the DLC that just provides something different or continues on the strenghts of a great game. Red dead’s Undead nightmare comes to mind. Or Far cry 3′s Blood dragon. Or the upcoming Bioshock Infinite DLC that takes you back to Rapture.

Extra ingame content like in the witcher Enhanced Editions, where it had extra Art books, comics, atrwork, wallpapers, extra ingame quests, weapons, armors, game difficulties for free.

There is also bad company 2 Vietnam which is a DLC worth of its price, 15 $ for what seemed to be a totally different game, it was the same mechanics, but different environments different weapons which allowed for different strategies in my opinion.

 
LordDagoth4 14 September, 2013 @ 12:57 am   70

Part 1
I’ve always found that the best DLCs are the ones that don’t just add on new levels, or an extension of the game world, but they actually alter the game as you know it. The best examples I can think of are the 3 Skyrim DLCs. A good DLC should also expand on what you know. By this I mean it should build on the lore, and add new quests and items. It shouldn’t contradict the main story, but instead it should build on what the gamer already knows. It Skyrim you find out about Alduin and the dragons. In the DLCs you find out about the first Dragonborn and Skyrim’s vampire threat. They don’t contradict the main story, but completely change the world around you. In Dawnguard for example you frequently face vampire attacks on the road in the main game world until you finish the quest line.

 
LordDagoth4 14 September, 2013 @ 12:58 am   71

Part 2
The best DLCs I’ve played, and the Skyrim ones do this, is they feel like the main game just with new characters and locations to keep the experience fresh. They immerse the gamer in a new story and show them more of the game world and of life in it, yet the gamer feels in like they are in a familiar environment and in control. The gamer should feel like that your character and what you do drives the DLC’s story, it shouldn’t feel like the story is driving the character.

 

From my experience, by the time an add-on for a game comes out I have already shelved it some time ago and moved on to another title. Therefore I would say that a great add-on needs to grab my attention once again by doing something substantially different to its core game. A great example of this is inFAMOUS: Festival of Blood. FoB took a fantastic core game, added enough completely unique elements to make it appear fresh and didn’t take itself too seriously; in knew it was a slightly off-the-wall idea but it embraced it and ran with it. Other games that have achieved this for me are Red Dead’s Undead Nightmare and GTA IV’s Ballad of Gay Tony (a good showing from Rockstar).

So my answers in a sentence would be an add-on needs to breathe new life into the game and my favourite add-on has to be inFAMOUS: Festival of Blood. Cannot wait for Second Son!

 

Content that adds replay value or brings something new and interesting to the table. I know developers can’t afford to take risks most of the time, but dlc is the perfect place to mix things up a little.

My favourite add on of all time has to be Super Stardust HD Solo pack (the game itself is still my favourite download only game of the generation and has never left my hard drive). The solo pack brought serveral extra game modes that mixed things up greatly, making the game feel even more arcade(y). I don’t really like score chasing but this won me over. It gave me hours of fun and frustration (getting the “Late Bomber” trophy twice because I wanted to change my psn ID) . Endless mode became insane very quickly, Survival was so exhilaratingly stressful and Bomber was like banging your head against a brick wall. But the challenge and hours were more than worth the asking price.

 

It was really close between the two so I wanted to give this one an honourable mention Borderlands: The Zombie Island of Dr. Ned. My partner and I had a blast playing splitscreen on this add on specifically, the writing and humour was brilliant, it felt fresh with the darker scenery and zombie hunting elements and if you are no good with head shots this game will make you a master going for the Brains trophy, on slow(ish) moving targets I might add.

 

A developer should have done everything they wanted with a game when they released it. I know it was from fan feedback that DLC have become more prominent but I think that the Only DLC that should be done is the ones where a completely different vision for the game is being taken and one that can technically be standalone, the kind that I am referring to is Farcry 3: blood dragon. It was so unique gave a different feel and are sure without a doubt that they developed this after the game was released. While still using the same mechanics you were able to live in another world and that was awesome. There have been other awesome DLC like DmC other story arc where you also get to play a different character which was enjoyable. But by far the Farcry 3: Blood dragon was the best inventive DLC that I have played and only wish there was more of this alternate take on games.

 

This has little to do with PS, but I feel the expansion of Diablo II did it just right. Being a Mac-user I only had very basic games (excluding my 50-ish PlayStation One-titles), but the expansion to D2 was so perfect. I can’t even try to count how many times I’ve restarted the game just to have the “perfect” start.

It’s like Dark Chronicles, you don’t really know what to do with your characters before you’ve completed at least a couple of “chapters” of the game.

Lord of Destruction just added the perfect amount of “newness” to the game. If you started as any of the original starting classes you didn’t feel cheated out, but the additions just added a new dimension you really didn’t expect.

 

An add-on needs to deliver a new game experience not offered by the main-game. A new costume is nice to have, but doesn´t deliver anything new and will not keep anyone busy for a long time.

A new campaign for a Single-Player based game or new map-packs for a Multi-Player based game would make me really buy DLC.

Otherwise the prize would need to be really low for “nice-to-have-content” like costumes, not to think if it really exceeds the game experience by far.

If a game does offer really a huge amount of content like the DLC’s for GTA IV, where you will be kept busy with a totally new story, cars and weapons it really makes you feel satisfying and it justifies a higher prize, since it is really new and offering you a even better experience than in the main game. Other good examples are the additional campaigns for Resident Evil 5, where some missing links of the main game where “filled” with some untold stories.

One last thing that is personally important for me is, if DLC are being distributed at the day of the release. It doesn´t really feel like a DLC, since the question might rise up why it wasn´t included in the first place OR as a free patch.

 

My personal preference for a great dlc would hands down go to “Citadel” from ME3. While the main story was more of planning and aggression, keeping you riveted on the edge of seat till the ending moments, the Citadel dlc really provided comic relief along with numerous missions and minor arcade games. Also united us with ME2 characters which i thought was a great plus.

 
KILLERGAMER49 14 September, 2013 @ 3:19 am   79

Personally, the best add-on for me is one that adds new playable characters to the game! This is fantastic on fighting games because new characters can go a long way in terms of a whole new play style and the feeling of owning more characters to play as is amazing.

I loved Far Cry 3, the story, the world, everything was amazing. So when Blood Dragon was announced I was over the moon with anticipation. This add-on (even it is technically a standalone game) completely changed the format of Far Cry 3 and gave it a whole new lease of life with enough familiarity for Far Cry 3 players to love it. The thing that I loved the most though was the very awesome Sergeant Rex Power Colt, from his ridiculous weapons and cheesy lines to his superhero body, Sergeant Colt was the perfect protagonist for the game.

Another great example is Batman Arkham City, the three additional characters gave the game a whole new feel as each character had their own strengths and weaknesses and I loved figuring out ways to adapt my play style to overcome enemies.

So the way I see it, you can’t beat a whole new experience with a new additions to games in the form of DLC characters! :)

 

what makes a great game add on is something that expands the initial idea of the original game. an example of this would be the dlc in LA noire. this game is based very heavily on story and solving crimes, if it was created by another company i could easily see them doing some cheap exploit of the name by adding dlc that creates a multiplayer in a game that really doesnt need it. but instead this game does it perfect the dlc adds extra cases that incorporate into the main story, if you have them all you can play them in the game and have it feel like its part of the natural progression so in my opinion a game add on should ADD ON to the original concept, to quench the need for extra content after completing a game. any add ons that have absolutely nothing to do with the main story or add on silly features are not true ‘add ons’ to me.

 

The dragonborn dlc for skyrim. Reason being is that it added the Solstheim island which was great, lots of extra missions to do and added the ability to ride dragons. I have been playing this game so long, any extra DLC would be loved, but this was great!

 

I actually think timing is the key to good DLC. Is has to be long enough after the launch of the game that people don’t feel part of the main game has been held back to milk us for every penny, but not so long that the game has list momentum. 2-3 months is about right to me. But then again it can be game dependent. For something like skyrim/fallout you could easily wait 6 months.

 

For me good ADD on is a new game opportunity – RE6 new online game styles , Grid2- Demolition Derby , GT5 – new tracks and new cars along with the GT academy and 2.0 update are pushing this game to totally new hights and FFXIII-2 new story packs and battles that could bring you unexperienced before experience :)

 
sneakystuff99 14 September, 2013 @ 8:08 am   84

For me a great add-on breaths new life into a game whilst bringing a new unique experience such as the the great level packs from Little Big Planet 2.

 
pressmyfoot 14 September, 2013 @ 8:16 am   85

The thing that keeps me playing modern story-based games is just that, the story; seeing the character develop over a period of time and then at the end of the game, the story arc has resolved for good or bad.

So when single player stuff is released I find that I am just treading water, often playing out scenes that merely pad out game time rather than adding to and sense of character development, this is why I am not interested in any follow up DLC for TLOU- i have my own ideas about what happened next,the game resolved in a rather open and thoughtful way, and anything they do will ruin this subjective resolution. This also goes for other games of the same ilk.

Sometimes what is not said is far more interesting.

And I would hope that all the best ideas had already been used..

But I do enjoy MP DLC, the addition of game modes and tactical choices is nice. MP is different in this regard.

Broken Mirror for warhawk was probably the best game add-on of this generation, superb map, new toys and new challenges.

 
jaffusmaximus 14 September, 2013 @ 8:32 am   86

Weekend Debate: What makes a great game add-on?

An Add-On that is a seamless continuation of the main game and not as out of place as a camel in the Arctic! Also cheap or free does no harm either!

 

Nothing can beat Borderlands 2 DLC. If you were ever in need for a reason to have a second plus playthrough just to make your character that little bit more badass, then an extra level of massive size like dragons keep, with added humour all lined to the story, can’t be matched.

 
tombraiders 14 September, 2013 @ 8:47 am   88

DLC is great when it has a fair purchase price! Just because of their prices I have to discount the amazing Mass Effect 2: Lair of the Shadow Broker and any Call of Duty or Battlefield Map Packs. Even though I had so much fun with those Zombies Maps it wasn’t worth purchase price.
For me the Dishonored DLC and Borderlands 2: Dragon Keep DLC were fantastic and have special places in my heart, Red Dead Redemption’s Undead Nightmare is the definition of what DLC should be!

Perfectly priced and burst full of content. The amount of good memories from it makes it undoubtedly my favourite! Good DLC is when you have a good game that leaves you wanting more after you’ve finished it, but then puts an awesome spin on the gameplay or story or both! That is what makes good DLC ;)

 
dark_angel69 14 September, 2013 @ 9:49 am   89

I don’t really buy add-ons as I feel they don’t get my money worth and prefer to buy a new game instead. As from right now there only appears to be one that is worth buying which is the extra story for AC3. I never got round to getting it but perhaps someday I shall.

For the best add-on, I think Dying Light may happen to get the best when it is released as the pre-order dlc allows us to play as a zombie. I mean who doesn’t want to play as a zombie and in a free running game, right?!?! That should be awesome and something to look forward to.

 

Great game expansions are those that add hours of extra content onto a game that is already booming with things to do in it, such as Red Dead or GTA, what I don’t like when it comes to expansions are companies that see fit to re hash old maps without making any changes and adding on a premium price tag (Call of Duty… I’m looking at you) at least with the old maps brought back on Battlefield they were done as a pre order incentive for fans who initially invested their hard earned money into the game, or like Rainbow 6 who added a free map pack that included old maps with some changes for free after the release.

My best expansions to date have to be the add on packs for Fallout 3, they added extra things to do in an already massive game and the price point was set at an acceptable price for the amount of extra hours gained in gameplay.

 

A good DLC (if there is something like that) would be something which carries on from the original game and creates a different narrative of the stuff from the original path taken by the protagonist. An example of the aforementioned would be “The Knife of Dunwall” for “Dishonored”.
Another good way of creating a DLC would be to take the protagonist on a journey which was hinted in the original expedition (the game). The only good example I can think of right now would be “Artorias of the Abyss” for the “Dark Souls”.

A bad way to do DLC would be keep adding multiplayer maps to the original multiplayer experience. I am talking about the likes of COD and Battlefield. The season pass for these games is generally equal to the price of the game. It means you buy one game and to enjoy it fully you have to pay for two. And the icing on the cake is that if you resell your game, the guy buying from you doesn’t get the dlc you have already paid for and it is worth nothing to you, now that you don’t have the game. I think DLC’s like these are too money centric and like some of the users have already mentioned some are just left out of the original game just so that you can shell your bucks later to get those shitty maps.

 

No right answer. The core game has to leave very good impression in order to justify the purchases of future content. On the other hand if the core game lacks something crucial the add-on brings then consumers might be left cold and feel cheated.

I liked Warhawk enough to buy the DLCs. Sure those extra vehicles were in the drawing board and some what functional during the singleplayer development but the game was too good for me to nitpick on it.

Then you have bad example like Assassin’s Creed 2 where you are advertised a DLC in mid-game which was released later on. Now how do I feel as a customer who just bought the game to find out there is content left out and advertised about it? Incomplete package is the worst thing you can sell to a customer.

Then you got BF Premium DLCs. Core game’s maps were boring and stupidly designed. After I got my hands on AK, AM and EG, I haven’t played the original maps really at all. The DLC maps are what the basic maps should have been.

LBP DLCs have been good for me even though I haven’t bought them. I get try some of the elements when playing other people’s maps.

Good DLC should be an extension to the core game. It should not be what the core should have been.

 
dogwalker4000 14 September, 2013 @ 10:43 am   93

I miss the word expansion when it comes to video games. Add-on is a good way to describe most DLCs nowadays, especially in he console space. Merely a small amount of content tacked onto the end of the game for a premium price. Good examples of this are games like CoD and Assassin’s Creed, annual games that have a set pre-determined schedule of content to drip feed its users. In my opinion there’s nothing of any real worth to it and rarely do these DLC pieces extend the story or the worlds in any meaningful way because they don’t want to alienate those who don’t purchase it. 9 times out of 10 I tend to wait for complete editions of games that have DLC, offers much more value for money and the DLC becomes just another mission/map that doesn’t have the extra expectation to live up to.

There are games this gen that can truly be called expansions, RDR’s Undead Nightmare, the GTA IV Stories and BF3 Premium spring to mind. They offer a lot of content for a decent price and gives you hours of fun. You can tell a lot of love went into these expansions and it shows.

Note: This is too long, need to split it.

 
dogwalker4000 14 September, 2013 @ 10:43 am   94

Part 2:

I wish consoles would go more old school PC type of expansion, when it truly was an extension of the game. That’s where I enjoyed expansions the most. I can only dream of times like that again but annualised games have killed any chance of things like that happening again.

 
i_am_locust 14 September, 2013 @ 10:45 am   95

Generally I’m not a big fan of add-ons. Trophies replaced unlockable bonus content like cool skins, game modes, characters which are nowadays held back to use later on as overpriced DLC. That’s not how you should treat your fans, but that’s just my opinion.

Good add-on content should be an addition to the game, not a held back part of the game. Unfortunately you can count good add-on content on one or two hands. I’m thinking about the motorcycle DLC for Burnout Paradise, Far Cry Blood Dragon, Episodes from Liberty City, RDR Undead Nightmare.
Those are well worth the money, not to mention great fan service.

 
solid--raiden 14 September, 2013 @ 10:54 am   96

I like an expansion pack to make you play the game in a different way, there are two very different examples that come to mind:
1. Undead nightmare (rdr), same world very different game. The majority of the zombies are aggressive and fight up close, they don’t hide behind cover and wait for you to shoot. This forces you to play almost always out of cover and keep moving, even sometimes getting up close yourself, something I rarely did in the main game. It also expanded the fauna into the mythical realm making the horses into pokemon like creatures with specific abilities that you felt compelled to collect, which eventually resulted in the excellent pay off of being able to ride a rainbow walking unicorn.

 
solid--raiden 14 September, 2013 @ 10:55 am   97

2.Lair of the shadow broker (me2), this changed up the pace and tone from the core game, it gave you a fan favourite character and a whole host of new features. Firstly this expansion is structured like a noir thriller, from the dark and rainy environments to the detective like exploration. It also had hugely varied environments and an excellent boss fight and the pay off is truly beneficial, something lacking in most games. You get access to more resources as well as exclusive character bios exploring the private lives of your team mates. And all of this made perfect sense in the overarching plot, even enhanced it.

I would like more companies to look at how they could change up the formula with expansions be it a reimagining or supplementary content. The likes of blood dragon and the upcoming burial at sea are great recent examples.

Given the impending release of what will likely be the biggest game of the year, GTA V, it seems only right to cite its predecessor as a shining example of how to produce great dlc that is additive to the core game experience without taking anything away from it.

Indeed, with The Lost and Damned & The Ballad of Gay Tony, Rockstar told stories that intertwined with Niko’s story in GTA IV and gave the player new perspectives on events that they had previously experienced solely through Niko’s eyes. Despite the well crafted story arching between the core game and the dlc, the dlc episodes very much exist in their own right as standalone stories, and if the player were to only ever experience Niko’s story, they will never feel as though they haven’t had the full experience as the dlc is designed to supplement the core experience, without ever feeling like an essential part of it.

Furthermore, the dlc episodes gave Rockstar an opportunity to break many of the rules that they had established within the core GTA IV experience, and boy did they take it. They gave the player an experience that wasn’t constrained by the realistic vision set out in Niko’s story, instead opting for a return to classic GTA lunacy. Indeed, with the introduction of new gameplay elements, characters, weapons, vehicles, mini games, multiplayer modes and so much more, the GTA IV dlc contained a plethora of new content that breathed fresh life into the core GTA IV experience.

In sum, great dlc can come in many shapes and forms, but it should always be additive without ever feeling as though it’s been removed from the core game as an attempt to make a quick buck or to nickel and dime the customer.

(cont…)

Furthermore, the dlc episodes gave Rockstar an opportunity to break many of the rules that they had established within the core GTA IV experience, and boy did they take it. They gave the player an experience that wasn’t constrained by the realistic vision set out in Niko’s story, instead opting for a return to classic GTA lunacy. Indeed, with the introduction of new gameplay elements, characters, weapons, vehicles, mini games, multiplayer modes and so much more, the GTA IV dlc contained a plethora of new content that breathed fresh life into the core GTA IV experience.

In sum, great dlc can come in many shapes and forms, but it should always be additive without ever feeling as though it’s been removed from the core game as an attempt to make a quick buck or to nickel and dime the customer.

 
Unholy_Light 14 September, 2013 @ 11:21 am   101

Hello,
I’ll start with the worst expansions – I really don’t like DLCs with only new costumes, background music, new weapons, new abilities etc.

The second worst are – New game modes (Battlefield is exception), new (and expensive) cars and tracks (there are some exceptions too).

Good add-ons are DLCs adding new locations and bosses (and some equipment) like “Artorias of the Abbys” for “Dark Souls”, new areas for “Darksiders II”, for “Soul Sacrifice” and so on.

Very good DLCs are main story related or adding new story – “The Tyranny of King Washington” from “ACIII”, “Kingdoms of Amalur” DLCs, “Dragon Age” add-ons, “Mass Effect 3″ add-ons (I hope they will be on sale soon…) ;).

And the best expansions are… DLC’s with all things mentioned above included – “Dawnguard” and “Dragonborn” from “Skyrim”, Knights of the Nine” and “Shivering Isles” from “Oblivion”, “Dragon’s Dogma Dark Arisen”, “Episodes from Liberty City” for “GTAIV” and, of course – “Undead Nightmare” from “RDR”! :)

Greetings

 

What i like about an Add-on is that you can’t just play through it and then abandon it. What i mean is bringing something new and fresh to a game that you’ve pretty much worn out by playing it over and over again and then you can continue to do so in the DLC. It doesn’t have to be a long or huge DLC but i like that you cant just play it once. There has to be something that you can only get or achieve on playthrough XX so it makes playing the Add-on worth your effort. Well one example would be Borderlands 2 DLC since you can get new stuff but thats not still quite what im after, cant just think of any content whoch would explain my point :P

 
Lunastra78 14 September, 2013 @ 11:52 am   103

A great add-on is fit to behold
with stories and creatures untold
and if it free
with no hidden fee
well, then it is pure gaming gold

 

For me this depends on the type of game. Sometimes, as with Motorstorm RC, I’m happy just to have more of the same (albeit in a different environment) because I enjoyed the game so much I wanted to play every bit of it.

However, with more story driven experiences, I want my DLC to either add an extra element to the story (with the caveat that it should never be needed to fully appreciate the main game), or to perhaps play with the formula of the original game, introducing new characters or putting you in the position of an NPC from the original game (such as with Knife of Dunwall). In this sort of game I feel that more of the same can be a bit of a copout. Of course introducing new game mechanics never hurts either! I’m really looking forward to see what Irrational do with Bioshock Infinite in Burial At Sea because of this playing with the setup.

So with that in mind, my favourite DLC is of course the Horse Armour from Oblivion!

Only joking, my favourite DLC this gen is probably Undead Nightmare, since it basically gave you a whole new game to play with and for a reasonable price. And just about before Zombies started to get a wee bit tired!

 
loonyspoony 14 September, 2013 @ 12:32 pm   105

DLC has to add something to the game your playing, whilst in racing and sports game that can be as simple as new tracks, new teams or new modes when you enter the world of RPGs it needs to be an add-on to the story.
However you can’t alienate the players who may never play the DLC so it must be a story within a story similar to the way Jimmy’s Story plays on Mafia 2 and The Ballad of Gay Tony on GTA4.
They need to provide little nods toward the original game, like in the Lost and the Damned where you meet Nikko during a mission its like meeting an old friend. Using Daud instead of Corvo in Dishonoured avoids issues where original players have to buy the content because of their emotional investment in Corvo while at the same time opening a different perspective for those wanting more.
The best downloadable content has to be the Ballad of Gay Tony, the feel of that period and the humour within the game was beautifully depicted by the narrative. A true expansion which can only enhance your love of the game.

 

More than just extra content (like more chapters, maps or missions) for me the best add-on content is the one that changes the way you play a game and makes you go back to something that you had already lost interest in.

The Move add-ons to Heavy Rain is one of those. But the top one for me has to be Portal 2′s motion controls. Shooting portals, manipulating objects or simply stretching my arm towards the camera to drop an object on the other side of a portal is one of the most exciting gameplay changes I’ve seen implemented via add-on!

 
snookey891 14 September, 2013 @ 1:18 pm   107

I mainly value story DLC over multiplayer map packs and whatnot. Anyway, for me the perfect add-ons are those that provide a new perspective on the story while also introducing some extra gameplay element; sensible pricing also helps. The Knife of Dunwall add-on for Dishonored comes to mind (I am enjoying it thoroughly at the moment), as is The Tyranny of King Washington add-on for Assassin’s Creed 3 (up next on my backlog). Another prime example would be Red Dead Redemption’s Undead Nightmare, but since I only own a Vita I haven’t had the chance to try it yet. Bioshock Infinite’s upcoming Burial at Sea add-on also seems interesting. Also, while I like that sort of DLC the most, sometimes I make little exceptions…Being a huge Mass Effect consumer (with ME being a character-driven franchise with a powerful story), I ate up the Citadel DLC like it was pure gold, as it allowed my FemShep to interact more with the rest of the cast and made way for some nice moments…I also bit the bullet with the Omega DLC, though that was purely because of the nostalgic factor as I really digged Omega in ME2 :) lots of people were not satisfied with it as far as I could tell.

 

What was he up too?

Where was that again?

These are some of my favourite pieces of DLC campaign. From Dead Space 2′s Severed campaign too the more recent and epic Knives of Dunwall its always nice too see a different point of view from the villain or a supporting character’s point of view that sheds light on other game moments like Resident Evil 5′s Lost in Nightmares showing an early moment with Chris and Jill that sheds light on the main game.

But my favourite DLC campaign despite it being a bit broken and buggy is the Darkspawn Chronicles. It was highly refreshing to see an ultimate what if scenario with you taking control of the enemies and massacring the people of Therelden. Facing up against old party members including Alistar and Wynn and taking them down really made you feel like a true villain. Especially the mabari slaying : (. Its always great to see someone taking a risk with their IP and letting the player experience the flip side of the coin.

turkey2126 14 September, 2013 @ 1:31 pm   109

وش هذي

 
ThisBeRyan 14 September, 2013 @ 1:55 pm   110

When its free :D nahh i’m just messing, personal opinion of great dlc can mean alot of things to different players. For instance I enjoy playing dlc and add-ons that bring new playing and levels to a game for extra hours of playing after ive completed a game, where as my little brother loves add-ons that will improve playing a game such as character and weapon packs. it varies alot for each different player.

But yeah, extra levels and story lines are he best :D

 
sorathesavior 14 September, 2013 @ 3:30 pm   111

A great game add-on isn’t based mainly on the price or the content, it’s how much fun you had playing it and whether or not you would go back to play it again.

A prime example of this is almost every Mass Effect DLC released bar from the Multiplayer add ons for Mass effect 3. The replayability of each DLC is the same every time. I have played through all three games many times each time with extra DLC added. (I still have yet to buy the Mass Effect 3: Citadel DLC due to money issues) but each time I play them I always find something I missed or I choose a different Dialogue choice which is why they are some of the greatest Add ons of all time because everytime you play it, it’s different from the last time you played it. An Add-on which is different from every time you play it is what could be named as a great add on.

 

I think good DLC needs to represent a developers passion and need to expand the game they have created. Sometimes it is just not possible to get EVERYTHING into the base game, so DLC gives them a chance to bring the bits they had to cut back – with the extra spit and polish they wanted to give it. THAT is a developer who knows good DLC.

Others who try to take a different slant on the game they created also add something new. It must be difficult as a developer to not constantly have ideas that wouldn’t fit in the main game, so when DLC comes out that breaks the mould they already created, I’m always game.

I feel Borderlands and Borderlands 2 are the two games that have more than delivered varied and fresh DLC. Both Added rich content in an already varied world and added wonderfully to the overall experience.

I have bought games solely to experience the DLC they received, Mass Effects Shadow Broker was brilliant and Red Deads’s Undead Nightmare was equally impressive – adding a TOTALLY different scenario to the game world you already knew.

For me DLC just needs to add more of an experience than a new costume, weapon or level.

 
doomsday619 14 September, 2013 @ 4:18 pm   113

My top 5 Add On DLC’s are (GTA IV) Ballad Of Gay Tony, (GTA IV) Lost and Damned,(Red Dead Redemption) Undead Nightmare, (Sleeping Dogs) Nightmare In North Point and (Infamous 2) Festival Of Blood.
The reason being they were not just added guns, skins ect but they were full blown games with a storyline and added extra hours on top of some of the best games this generation.
You feel like your getting more for you money and justifies me parting with my cash.

I know we still are yet to have them but i hope the same goes for GTA V and Infamous:Second Son if so im going to be very happy, what a great year to be a gamer.

 
enzo_ferrari1 14 September, 2013 @ 4:28 pm   114

I’m a big fan of game add-ons that don’t take themselves too seriously to create a whole new experience from the original game. For example, I loved Far Cry 3: Blood Dragon. It combined the same great game mechanics and open world map from Far Cry 3 with an absurd stand alone story inspired by 80′s action films. I had so much fun with it and 100% completed it and wish more developers would take a similar approach. It also makes a lot of sense when these developers put so much time and effort into developing the engine and open world assets.

 
JD_LloydLewis 14 September, 2013 @ 4:41 pm   115

Stand alone expansions are always good, especially for people who don’t want to pay £40 for a brand new release or haven’t got the time to put into a big game. How Red Dead Redemption (Undead Nightmare), Infamous 2 (Festival of Blood) and Far Cry 3 (Blood Dragon) did their stand alones was really intuitive. I’d love to see more of this! Maybe a GTA V with zombies, Watch Dogs with werewolfs.

 
thadevilking 14 September, 2013 @ 5:31 pm   116

hours and hours of gameplay and amazing side story lots of extra collectibles and sidequest , dlc for multiplayer,changes that gamers request and last but not the least lot lots and LOTS of TROPHIES!!!!!!!!!1

thanks for the oppurtunity for the shoutout

btw add me if you want to game

 
FRANKIEdk 14 September, 2013 @ 5:35 pm   117

i have only ever brought extra content that expands the univers of the game and let me progress with the my existing character.
a very good example is borderlands 2′s excellent expansions where i have the posibility to explore more of the vast world of pandora with the charater i have played through the game with.

Another game that execelles at giving you reason to keep investing in your characters is soul sacrifice that keeps giving your new exciting challenges. Which is why these to games are the ones that i’ve spent most my time on my ps3 and vita with!

 

im not going to talk much about my fav as many have already said it, its infamous festival of blood but many of the things that make great content are in this title.

to me an expansion or add on must :

not be something thats just been stripped out of the core game for the sake of dlc.
If its story based dlc then it must try to take the story in new directions and possibly add new mechanics much like in fob.
if its new characters then add them to the main game not just free play (im thinking fighting games with this one) i would have loved to see a story mode for the add on fighters in mortal kombat.

things dlc is best for:

experiments, things like blood dragon its ok to change it up in dlc.
value for money is another thing, if im paying a 1/4 of the price of the game itself then the dlc should offer some bank for my buck as i have already shown my support to the main game.

 

free dlc like soul sacrefice
= tank the gamers to buy u product + them wil not sel the game if u give new content ;)

 

For me, only certain types of add-ons work. Horse Armor in Oblivion? Nope. Skull Parachute in Just Cause 2? Nope. Small DLC that just adds a gun or skin is a no-no for me, unless of course it’s free. In my opinion, the best add-ons are the ones that build upon its base game while adding great new features and hours of new content. The Episodes content for GTA IV are particularly great – set in the same world but adding plenty of new missions and characters. Another is The Missing Link for Deus Ex: HR as it adds a new location while staying true to Human Revolution. I also enjoy DLC like Undead Nightmare for RDR, as it strays away slightly from RDR but feels just as fun. In summary the best DLCs are the ones that don’t just add a few new things, but last hours, add new content and possibly shake things up slightly.

 
THE-JOKER-BEYOND 14 September, 2013 @ 7:00 pm   121

To me DLC is for things that developers did`nt have time to put in the game.My favourite DLC would have to be have to Mass Effect 2 DLC.

 

What makes a good add on. Well when they are free. I can understand the need to charge for dlc because of the whole second hand game thing but games like call of duty charging an extra 48 quids of add ons to enjoy the multiplayer and all the additional features is just plain greedy.

 
Pelekophoros 14 September, 2013 @ 8:20 pm   123

It should develop the themes and narrative of a title, taking it in new directions and prolonging the time the disc spends in the drive. Take the story I’ve spent 100 hours playing through and give me an extended story, a stand alone mission.

The Mass Effect series, with its extended missions that simply drop into the main game has been fantastic at extending the life of each title through the addition of new scenarios. The Liberty City episodes for GTA IV perfectly built on to the main game, adding to the vibrancy of the core game by existing.

DLC should also seek to add so much more than just more of the same to be truly successful. Adding new gameplay mechanics, experiences is a key component of all the greatest pieces of DLC.

The add-on packs for Battlefield 4 stand out – switching a large scale, vehicular based game to a tight, difficult gunfight through the Close Quarters Battle Pack or just adding a pure air superiority mode. It’s based in the same game but a wonderfully unique experience. Skyrim and the addition of key new mechanics linked to a totally new narrative shows that Bethesda’s only competition for that kind of ambition, that kind of vision when it comes to DLC is probably Gearbox.

PHEEliNUX 14 September, 2013 @ 9:20 pm   124

Simple
Not existing
And if you are gonna say “Adding expansions”
Then they should spend the time they were working on that expansion on another game instead

 
AntGreenfield 14 September, 2013 @ 9:52 pm   125

For me it depends on the game the dlc is for. For example, the inclusion of bikes and later the Big Surf Island expansion for Burnout Paradise was the perfect racing game dlc, it gave more of the same while adding enough new map area and thus more variety than your average track pack does

If its a heavily story based game then I like dlc to give me more of what I liked about the game to start with in the form of either extra story content that continues where the main game left off or maybe ties into the main game and shows certain events from a different characters perspective. In this case, the dlc for GTA IV hit the mark perfectly for me as it gave more of what made Nico’s story fun but added new gameplay elements and characters while tying it all into the timeframe of the main game

Additional multiplayer content is also a welcome addition to pretty much any game and many an hour has been spent online on something like Everybody’s Golf when new courses are made available! At the end of the day, as long as dlc is fun and represents good value for money and extends the life of my favourite games then I’ll happily take anything that comes :)

 

First of all, best great add ons are those for great games. If the base game is genius, but after ending it you still want a lot more, then addons can provide what you looking for.

Best addons are those which add to experience, introduce new mechanics into the game, or change the narrative a little, so you can see the same world from different perspective.

For me personally best DLC was for open world games, that gives more when you want more – including Borderlands 2 and Assasins Creed 2. The momentum at the end of those game was so huge that getting DLC was simply the only way to go to enjoy them more :)

 

DLC should be
not just “more of the same”, but
“more; better; worth it”.

randomtrav132 14 September, 2013 @ 10:49 pm   128

This is a hard one to describe because if you ask a Production company what is the best form of a gaming expansion you’d most likely get a response along the lines of “Something that makes money, and can be made within three weeks”
The three weeks comes from the amount of dlc that comes out almost instantly for a game which can never be called an “Expansion” due to its adding of the bare minimum content and not much depth, if any can be pulled out of a added weapon or small map pack.
For me, a great expansion to a game has to have enough depth to keep me engaged in the world of the base game but also bring something to the table the you wouldn’t have thought of. Great examples of this can defiantly be seen in the Dishonored Expansions where you are given a new character that runs parallel along with the main protagonist, shedding new light on the story though new perspectives.
For me though, my favourite expansion ever is the Undead Nightmare from Red Dead Redemption. It allowed me to explore a familiar place but also put me in the middle of a zombie story like no zombie game before, giving the perfect sense of nostalgia to the world but intrigue in the new. Brilliant for any gaming and film fan.

 

A great game add-on for me would not be like micro-DLC, but an entire new game I think is great – like Far Cry 3; Blood Dragon, or RDR: U N is awesome.

(And plus, in the blog I write on I gave away KZ: M so I’m£30 down, I’d love to win it xD, although you don’t do begging wololo.net/talk/viewtopic.php?f=8&t=34724 )

 
ryannumber3gamer 15 September, 2013 @ 12:31 am   130

In my opinion. What makes a great story add on is first something that was just cut from the game to make into DLC like leaving an ending open and a cliffhanger just so some dlc can come out 2 months later to end the game. If its a story DLC, I think it should show the aftermath of events in the ending or maybe a prequel DLC. A good example is Batman Arkham City’s Harley Quinn’s Revenge DLC (Spoilers from this point)It shows the aftermath of Joker’s death from the main game. It shows how its effected the bat family with both Robin and Oracle commenting that Joker’s death changed Bruce. The DLC was on the short side though and I would have liked to see more of the aftermath of the ending. (end of spoilers.

My favourite DLC would probably be Little Big Planet 2′s cross controller pack. It made great and inventive use of both the PS3 and PS Vita. It mixed the special ways of playing LBP Vita like using the touch pad to move objects with LBP 2′s gameplay. It had nice costumes and stickers you could unlock as well.

 
geraint09 15 September, 2013 @ 5:10 am   131

A add-on should do something different but also expand upon the story.My favorite add-on is tiny Tina’s Dragon Keep for Borderlands 2.It expands the story concerning Tina and Roland as well as making the gameplay different while keeping to it core.Cue multiple cameos from the BL2 greats as well as a serious amount of content that you will be able to find something new every time you play and it’s the ultimate add-on.

IzunaShisui 15 September, 2013 @ 7:47 am   132

What makes a great addon for me is seeing something different from what to main game tries to achieve, for example I absolutely loved Infamous: Festival of Blood, it was something refreshing after playing through InFamous 1 and 2. The whole vampire setting in the InFamous universe was done so well!

And Borderlands also had some great addons as well (except for the slightly long arena).. I find the addons to be more enjoyable than the actual game. And again, it was something new (especially ned’s zombie island)

I’m also looking forward to Killzone Shadow Fall’s dlc, as I am really liking their views on free dlc so that the player pool doesn’t get split by it which is a problem after a few months in some games.

 

Not all DLC’s are good, most of them is just for money, like new tracks and cars for nfs, which originally are in game already, we all buying only unlock keys for them, but besides that, there are plenty of good ones. Like Claptrap’s new robot revolution, or, of course, Undead nightmare, there game offers completely different story with awesome main character. I felt some loss of him when I completed main game, and with this DLC I again enjoyed “old John Marston”. But besides that, I really enjoyed all of DLC’s for DC universe, they are literally – great. Each of them gain new zest of game. Thank you SOE for that great game, and waiting for its release for PS4.

 
ten-bucks 15 September, 2013 @ 9:10 am   134

3rd time trying to post. expansion packs should bring depth to the game without ripping off the consumer and hours more fun playing. battlefield bad company 2 is the best. as long as you had your online code all the normal maps were free and £8 for the Vietnam maps were absolute genuis, flamethrower was my favourite weapon

 
cclemon36 15 September, 2013 @ 9:14 am   135

I think what makes for good DLC first off starts with the base game. Whatever it is, if it gets your jollies – you’re willing to pay for more content. That said, I’m a sucker for great single player experiences, so more story content is where it’s at for me.

The best experience I’ve had is with the weird offshoot story missions in Sleeping Dogs. I really enjoyed the game, and whilst it was a somewhat serious world and story, the game mechanics allowed for some hilarious gameplay which the “story” add-ons play off of wonderfully in satirical and outright ridiculous self-contained story arcs. The monetary value isn’t really there content-wise as it is in Fallout DLC, for example, but as I said previously, if it’s a game you love, the hit will feel justified.

On an additional note, I appreciate it when DLC is used as a way to flesh out the lore of the game, or to provide a completely new experience (like the Daud DLC for Dishonored). And not as a way to complete the base game, which feels cheap and is a slap in the face to the people you really shouldn’t be slapping as a publisher.

 

In my opinion what makes great DLC is just making it correctly.
It also depends if DLC is free or we must pay for it.
For example adding another character to fighting game is good approach for payed content, but creating payed DLC just to add another skin to a character is just wrong.

This same can be said about other types of games, if the DLC is forced. By this I mean when DLC adds something to story that just does not make any sense ( just for sake of adding some playtime ).

Good DLC is not something that should be long or short, in fact good DLC should be fun, emerging and mostly it should not break the flow of the game ( as improving stats for time being ).

In my case I do not buy DLC often, usually I wait for collection of DLC or GOTY edition ( I own BlazBlue CS, but I waited through for BlazBlue CS Extend just to get all DLC in box ).
In one of few DLC that I bought was Valkyria Chronicles story DLC that give players chance to play story driven missions, and Frobisher DLC – this one I actually bought for a different reason. Game Frobisher is free game for PS Vita, I like it and I felt that developers should be rewarded for creating this game, so I bought payed DLC that added a few new mini-games.

 

Love it or hate it, DLC is here to stay. Personally I love dlc that reinvigorates your passion for a game. With so many must play games out there as well as the PlayStation plus freebies to try, it is hard to keep with one game after you have achieved the platinum or completed the story. DLC can bring you back to familiar roots while still adding fresh new content for you to enjoy.
It was close between my 2 favourite dlc packs and I had so much trouble deciding but I had to choose a favourite. First I have to give an honorable mention to Bad Company 2 :Vietnam, giving veteran players a change from plain map packs and including everything from vehicles to guns it was joy.
But my favourite I settled on was Infamous:Festival of Blood. Good enough to be a standalone game yet still keeping the characters and familiar environments was a masterstroke from Sucker Punch. I really can’t find a fault in festival of blood and it was obvious that the developers had a passion for their game making it. Second Son on PS4 is going to be mindblowing.

 

I was never a big fan of DLC of any form. I saw little point in buying fresh cars for games, fresh scenarios for games, or fresh players for games.

WHY not add these to the game prior to release?

But they I got to thinking. Games have deadlines, and sometimes you look at a finished product and think “Damn, THIS would be a good addition…” – and DLC gives you that chance. A chance to add something truly gripping that you know would be a hit BUT didn’t have time to add to the game before deadline day.

Too many companies (shall remain unnamed…) add menial, and generally pointless additions in a way to siphon more money from loyal customers. But other companies put their fan base first, and only release top-notch material (like RDR Undead Nightmare for instance, or free map packs, or added missions for Soul Sacrifice).

So what makes a great add on? It can be traced back to just one thing. The company’s desire to *genuinely* please fans.

 
Captain9Fingers 15 September, 2013 @ 12:48 pm   139

I hate DLC, it wastes space for example my LBP on my vita wastes more and more of my precious memory card space, I don’t want the DLC but am forced to download it. Whilst I’m at it, a 1GB+ day one patch for Killzone mercenary is also eating up my precious space, with all these forced patches and unwanted DLC if ever some DLC that’s not forced comes out that I actually want I won’t have any space to put it!

 
HighflyerVII 15 September, 2013 @ 12:52 pm   140

Add on content should, for the most part, add to a game’s overall appeal by offering new and somewhat different content that is fun to play and, most importantly, isn’t required as a purchase to fully “complete” a story based game. Prologues are okay but charging extra for the “actual” ending seems wrong.

As for the DLC I enjoyed most. Burnout Paradise! This seems to me like DLC done correctly. The motorbike DLC was offered for free and significantly adding to the gameplay. Toy cars again added something a little different whilst not being essential to the game. The Island DLC adding huge potential and extra playability to both the offline and online games. This all on top of a great game originally. Well done, Criterion!

 

One that gives a game a new function, and the function is that of music visualisation, obviously only certain titles will allow for such a function, those that have an interesting graphic style and use procedurally generated visual effects.

 
Sin_Kurogami 15 September, 2013 @ 1:24 pm   142

A great add-on is something that re-ignites the fire for the games you love or that enhances the gameplay experience.

Add-ons are not only important to gamers, they are important to devs aswel as it lets them extend the world they created and keep some new source of revenue.

My favourite add-on was Borderlands: The Secret Armory of General Knoxx (I’m really excited about Bordelands 2 coming to the PS Vita, it’s going to be nice to play it again and I hope there are plans for a Borderlands 3 for the PS4).

Some amazing add-ons worth mentioning are the Freddy Krueger and Kratos add-ons for the MK, the Mass Effect add-ons, The GTA add-ons…

A great expansion brings you new story and new things to try out within the world you already know.

 
BillHicksLives 15 September, 2013 @ 2:36 pm   143

So much love for Undead Nightmare, Fallout 3 and GTA but hardly a mention of AC3′s amazing dlc The Tyranny. Which brings me to my main point, pricing, or to be more specific value for money. I couldnt justify 8 quid a pack for The Tyranny, so when it came on sale for a tenner for the season pass I was elated. I played the hell out of that expansion and was mightily impressed in the direction they took it. But I’d have been much less happy if i’d paid the original price. It was the same with the force unleashed, great dlc just too pricey. So give us less overpriced tat that’s a rehash of something that was free in a previous installment (i’m looking at you COD franchise) and more thoughtful, reinvigorating expansions that let you continue or even rekindle a love affair with a game. But make sure it’s pricing is right first time and it’s not already on the disc.

 
Bahamut_MW 15 September, 2013 @ 4:58 pm   144

For me a great game add on must be something that expands and innovates in some way the original game, bringing some fresh material for the gamer to enjoy. While not needing to be the most creative or innovative add on, it must definitely feel like something new and worth buying, ’cause i think with most of the dlc these days we get that feeling that it should’ve been on the original game, but it was later removed/delayed to get some quick cash grab, in particular day on dlc.
However there are always some nice surprises that really make me buy dlc. For example we got Red Dead Redemption Undead Nightmare, GTA IV episodes, Infamous Festival Of Blood, just to name a few, that really managed to expand an already great universe bringing fresh material and awesome storylines that almost felt like a brand new game. There also some others like Little Big Planet that really bring something new to the community expanding the interaction between players allowing us to set free our imagination and recreate what we thought was already finished, and that kind of feeling makes me proud to be a gamer.

papajoons 15 September, 2013 @ 5:49 pm   145

the best game expansion for me is an expansion which gives more content to the game thereby extending its gameplay hours and comes at a really affordable price. It should have content that bring more meaning to the game instead of deviating from it. the add on must have content worth the asking price for it.
For me the best game expansion is skyrim dragonborn. It introduced a new map in the game new monster to fight and new characters to explore and quests to do. The expansion was large and brought tons of more gameplay the price was also ok it was bit higher than the usual expansion prices of games but the content was enough to justify it.Moreover the best thing above all its was amazing! i am a skyrim fan and that expansion was just mindblowing for me! Hope we get expansions like these!
Thank You

 

I’m going to vote for Escape Plan, several dlc packs adding a tonne of levels, expanding the story and introducing costumes. Best thing was it was free for a limited time, it really felt like the devs cared about the game and the fans.
I think dlc should be a meaningful expansion or more of the best bits from the main game. I pretty much refuse to pay for skins.

tweelinkje 15 September, 2013 @ 8:17 pm   147

A great game expansion should be qualitative, not to expensive and most importantly fun. It should make the base game even better and expand it with new, fun and exciting content. It could be a map pack, a story expansion, new weapons, clothes or stickers. If the community likes it, it could and should be an add-on. But be aware of multiplayer add-ons like new maps or game modes. Because if those aren’t free, the online community could be severely separated and then friends and strangers suddenly have much less people to play with or against. For the more RPG or story bases games and expansion may be very big and have lots of content the finish up, lengthen or add a story.
So what makes a great expanion? Something you would enjoy :)

Personaly, the add-on I enjoyed the most in my gaming history is the original jacket DLC of Cole McGrath in INfamous 2. It something small, but I really enjoyed the game even more with that iconic jacket that I used in the previous game for so long.

 
TrueMurton 16 September, 2013 @ 7:58 am   148

A great DLC should be able to justify itself on its own terms. It should add something worthwhile to the game it is expanding, its price tag should be reasonable and it should be available wherever the main game is available, both in terms of territories and platforms.

By this criteria, Borderlands DLC The Secret Armory of General Knox wins for this generation as it added a huge amount of content to Borderlands, cost a very generous £5.49 on release and was available for all platforms and territories at the same time.

Worst DLC for this generation has to go to Shivering Isles. It was a fantastic add on, practically a whole extra game in terms of content, but it released several months late on the PS3 and in the UK (maybe all of Europe?) you couldn’t buy it as an add on, you had to rebuy the game you already owned as GOTY Edition and your saved game wasn’t compatible. This means it fails miserably when it comes to availability and price. Bethesda’s track record for PS3 DLC hasn’t exactly improved since either…

 
Coody-Baroody 16 September, 2013 @ 11:24 am   149

Why do a lot of you keep saying you like Infamous Festival of Blood and far Cry 3 Blood Dragon?

Those are not DLC add ons but stand alone games. Add ons need the main game to play whereas you don’t need Infamous 2 or Far Cry 3 to play either of those.

AND they come with their own Trophy lists.

Just saying.

 

@Coody-Baroody

there still expansions, both the listed games could have just been dlc but to make the game available to more people they made them standalone

 
LordDagoth4 16 September, 2013 @ 12:40 pm   151

Part 3 (pt 1 and 2 are posts 70 and 71)
I had another think about this question, and the idea and logic behind a DLC is much deeper then just the effect on the consumer. You need to consider it from all angles. From the point of the dev for example. The idea of a DLC being for the fans who loved the original content is about as shallow as you can go. DLCs are (dev point of view) a training tool for new staff while the more experienced members go on to begin the next project. Secondly, it is an experimentation tool. By the time you start creating DLC the technology used to create the game has progressed. You can attempt something new, and if it doesn’t work you won’t have any large problems as it is only a part of a small side project. If it does work, whatever you’ve just done can be the first step towards greater things in the future.

 
LordDagoth4 16 September, 2013 @ 12:48 pm   152

Part 4
A DLC is also a marketing tool. Whether it intended or not, DLC will bring attention to your game again. Skyrim was released in late 2011, but people were still talking about it in early 2013 in anticipation of the upcoming DLC, and this worked brilliantly for Bethesda and Sony (not so much Microsoft as the content was released over 6 months earlier, haha, less Xbox publicity). This anticipation leads perfectly into the upcoming release of the Elder Scrolls Online.
An advantage of DLC for both devs and gamers is that you can add new themes or concepts that would have been somewhat out of place in the original product. My favourite DLC, Skyrim’s Dawnguard took the game down a darker, more sinister path. The motifs of blood, darkness, evil and human destruction were taken to a greater extent then in Skyrim, and became what the DLC was all about.

 
LordDagoth4 16 September, 2013 @ 12:58 pm   153

Part 5 – Final
To sum up that point, DLC is a good way to introduce something that sticks out from the rest of the game, and this is what a developer should try to achieve. It is more of the same, but taken down a different path. The concepts explored should take the player to a whole new level of experience. The best DLC does something new for the original, freshens it up a bit. It can (and should be) used quite well as baby steps to the next addition to the series, and giving the gamer a taste of the future surprises. At the same time it should further immerse the player in the experience and leave them hungry for more, yet just satisfy their hunger until the next large project arrives.
This was the best weekend debate topic I’ve seen so far; a really thought provoking once you have a chance to sit back and have a think about it, and I hope that future questions will be just as interesting.

 

First of all, BAD DLC. Bad DLC is DLC that you get with a pre order. We all know this DLC is ready and should go to every paying customers. From now on I’ll refuse to buy full priced games with this kind of crap.
GOOD DLC: Good DLC extends the story in a meaningful way or (when de story ended) will do something completely different. I loved the Festival of Blood DLC for Infamous 2. The story ended but this DLC fitted the location and messed a bit with it in a fun way.

@LordDagoth4

Dude, you can’t write an essay, there is a reason for the text box character limit. If you win then that is severely unfair for you have a higher chance than other people due to writing 8x more than the majority.

savageamusement 16 September, 2013 @ 7:39 pm   156

Well someone really wants to win (LordDagoth4)

 
LordDagoth4 17 September, 2013 @ 12:25 am   157

@came1w
Wait, the winners haven’t been chosen yet? I posted that stuff on Monday night thinking that it wouldn’t be judged. It’s a “Weekend Debate” Sony. I’m glad you’ve read it, but it was meant to explain to all the whiners why companies love making map packs, wepaon packs, skins and other things like that. There really is more to it then just to please the customer. There’s nothing wrong with making a product to generate some extra profit, but too many people complain.

 
matirishhh 18 September, 2013 @ 7:33 pm   158

Congrtulations guys! Have fun with Killzone! :)