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Posted 4:01pm

Hohokum on PS4: new trailer of the Guano Factory debuted

We’re really excited to unveil a new place in Hohokum today — the Guano Factory — with a new teaser trailer made by Scott Benson, and backed by one of our favorite Matthew Dear songs: Temptation. Matthew Dear is a founding artist of Ghostly International, and is also a DJ, dance-music producer, and an experimental pop artist. The Temptation track is off his latest album, Beams — a suite of weird, wild, and optimistic rhythm-driven pop. The perfect type of music for Hohokum.

In our first trailer, we glimpsed lots of places in Hohokum, and showed some gameplay, but this time around we wanted to try something different: focusing right down on a single part of the game — and the characters and action that happens there — and making something that feels more like a music video than a gameplay trailer.

GUANO_Screenshot02GUANO_Screenshot05

Not every place in Hohokum is a peaceful place. For example, this factory is a noisy, dirty place, full of pipes and strange machines and bad smells. What are they doing here? What is that gloopy yellow stuff? What are they making with it? We’ll leave that for you to figure out for yourself.

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We’re going to be showing a version of Hohokum with the Guano Factory playable at various places over the next few months:

  • Tokyo Game Show: 19-22 September
  • Fantastic Fest Arcade: 19-22 September
  • Indiecade: 3-6 October

Stay tuned to the PlayStation Blog for more info on Hohokum in the coming months!

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HomessaHomem 19 September, 2013 @ 4:17 pm   1

I want a release date! :)

Just wanna say that I listened to the current playstation podcast interview regarding this game and its the first time I’ve ever managed to be put off a game completely by the game’s creators. Pretentious doesn’t even begin to cover it, I went from mildly interested to taking an actual disliking to to them within 10 agonizingly long minutes.

I have to respectfully disagree matey. I also listened to the podcast and they sounded like really down to earth dudes, they actually made me more excited about the game.

Of course I’ll be tucking into some Hohokum (PS3), don’t suppose there’s anyway to shoehorn somekind of music visualiser element to it?

We don’t have nearly enough love in that department, and no dynamic theme will ever substitute a beautifully written music visualisation.