Posted 11:00am

New Lightning Returns: Final Fantasy XIII screens show Fang’s return

With less than a month until the Japanese release of Lightning Returns: Final Fantasy XIII, I’m sure the majority of you lovely guys and gals will be stealing a peek at the game way before the western release in February 2014. So let’s nurture that curiosity for now with a ton of new screenshots from the game:

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You remember Fang, right? Of course you do, the hard-headed l’Cie was only one of the strongest playable characters in FFXIII! Along with Vanille, they defeated Orphan and prevented the collision between Cocoon and Pulse by transforming into a crystal pillar between the two worlds.

For centuries, Fang and Vanille slept within said crystal pillar, holding Cocoon aloft in the sky. But a few short years ago, they awoke. At first, the pair lived under the care of the Order, until Fang set out to the Dead Dunes, a barren expanse of desert within Nova Chrysalia, in search of a long-lost relic. She did not return.

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Fang and Lightning eventually reunite and team up to explore the ancient ruins that lie buried beneath the sands of the Dead Dunes. When battle erupts, Fang fights by Lightning’s side, and the pair can easily take on foes that would be extremely difficult to defeat alone.

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In the world of Nova Chrysalia, no new humans are born and there are limited numbers of each monster species. When Lightning slays all of one species, they become extinct, never to be seen again. The last survivor of a monster species is known as the Last One. It is extraordinarily powerful, far more so than its defeated predecessors. When the Last One is defeated, the species is extinct… although some monster species can never be eradicated completely.

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We’re not sure you’ll need it, but when necessary Lightning can flee from battle by using the EP Ability: Escape. Back out, reconfigure Lightning’s schemata, and challenge the monster again if you wish – but you and I both know that true Final Fantasy players never flee from battle!

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Excited? Let us know what you think of Fang’s return in the comments below! And as an extra treat, here’s a few more screenshots of the formidable ancient ruins that lie beneath the Dead Dunes.

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Comments

18 Comments 1 Author replies
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looking forward to make some monsters extinct ;P

 
alice_push_lara2 28 October, 2013 @ 12:12 pm   2

dark souls 2, lightning returns, drag-on dragoon, tales of xillia 2, etc, etc, etc

so many great games coming in 2014, PS4 can wait till 2015!!!!

 
SabreSephiroth 28 October, 2013 @ 12:17 pm   3

Haven’t pre-ordered yet. Have tweeted Square-Enix EU a few times but still waiting on confirmation or denial re: possibility of a special edition.

 

Can’t wait for this, I love the XIII games, just hope this one has a bitter better story then XIII-2.

Waiting to pre-order, to see if there’ll be a special edition with the soundtrack or artbook.

 
XnoobsquadX 28 October, 2013 @ 12:45 pm   5

Really really didnt like ff13 and kinda ticks me off it actually gets a sequal? lightning returns! to bust your FF loving balls. Go back to your old formula!!!! IF IT AINT BROKE DONT FIX IT!!!! im super serial:>

 

@XnoobsquadX

this is actually the sequel of the sequel as its the 3rd game in the ff13 series of games

i also miss the old turn based gameplay of final fantasy games prior to 12

 
Alphaembryo 28 October, 2013 @ 1:05 pm   7

naaaahh

 

Not interested. And I won’t purchase any Square Enix RPGs (at least not full price) anymore, till they allow me to play Chrono Trigger and Chrono Cross on my Vita.
Ridiculous that we still don’t have the PS1 versions in Europe. And the reply is always “We don’t know why ourselves”, as if nobody in that company would ever have the time to find an answer.

 
aeonlord92 28 October, 2013 @ 1:46 pm   9

It may be different but I remain hopeful. At first I absolutely hated the idea of another sequel but the more I see of it, while it will be different and maybe not quite what Final Fantasy *should* be, it still looks like it will be a good *game* and that’s what matters

GalapagosaraY 28 October, 2013 @ 1:51 pm   10

Do you need to play the other FFXIII(13) games to understand any of this games story, this one looks sorta interesting but i thought both 13 games were garbage with the worst protagonist in the series and a horrible unsatisfying combat system that was all over the place.

 

@GalapagosaraY

Even playing FFXIII and XIII-2 will make you none the wiser in regards to the story.

It’s a complete mess. Definitely feels tailored to the Japanese and then lost in translation.

 
Prem-aka-Prince 28 October, 2013 @ 2:04 pm   12

#5 XnoobsquadX
You’re saying ‘If it ain’t broke don’t fix it’… to the series which has been reinventing itself with every entry for 25 years? …you’re really confused.

#9 GalapagosaraY
You’re saying “both 13 games were garbage with the worst protagonist…” but both had different protagonists.
Assuming you meant the first one, Lightning, the fact that this game is named after her should make pretty clear why are you even asking? If you think she is so bad then leave it alone.

Personally, I’m looking forward to it, but Feb is a long way away. Speaking of long periods of time, what was Fang thinking? She finally escaped from that pillar of crystal after so many years, she was “under the care of the Order”, then finally she set out on her own on a dangerous adventure… and she didn’t think to change her clothes? Come on girl! What would your mum say!?

AaronSOLDIER 28 October, 2013 @ 3:38 pm   13

@12 I’ve never understood this excuse people have, FF1-9 all have VERY MINOR changes to the battle systems (and yes I’ve played every single one). So, not really the same as throwing story and gameplay out the window for graphics. My main problem with the 13 saga isn’t the gameplay, it’s the story and characters, which have been the worst since FF1.

 
Prem-aka-Prince 28 October, 2013 @ 4:20 pm   14

#13 AaronSOLDIER
That’s your opinion. But some people like them.

In my opinion the changes weren’t minor. The series started out with traditional Turn based, with the limited party of 4 generics in FFI.
FFII had an activity-based progression for stats instead of EXP and had an actual cast of characters who had personalities and a story, and even had guest fighters join you in battle.
FFIII introduced the job-change system for the first time. It also included job commands such as jump and steal. It even introduced summons.
FFIV (the second in the west) revolutionised the turn based structure with Active Time Battle (ATB). Need I say more. Well it also added save points.
FFV had a greatly improved job system (22 jobs) and AP. Gilgamesh also featured.
FFVI radically offers 14 permanent playable characters. It’s considered by some to be one of the greatest games of all time. It was of course the last 2D entry.

 
Prem-aka-Prince 28 October, 2013 @ 4:20 pm   15

FFVII obviously marked the start of the 3D rebirth. The game is ugly in hindsight but it was remarkable at the time and many rate this as their favourite. It’s infamously desired for a remake. The gameplay revolved around materia and 9 playable characters.
FFVIII was far more technically capable and had unique features such as the Junction system, Guardian Forces and AP, and Triple Triad.
IX returned to classics not only stylistically but in gameplay, bringing back MP and equipment. They introduced a new touch with Active Time Events.

I know you specified 1-9 but I want to point out that the battle system has changed a lot since them. From the old turn based, though Active Time Battle (ATB), then X tried Conditional Turn-Based (CTB), XII had Active Dimension Battle (ADB), and XIII had the controversial segmented ATB with paradigms.

It’s actually the most versatile form if you ask me. As opposed to XII which led to less button presses the better you were, in XIII the real strategies require more button presses. If you thought XIII was about just pressing X or A over and over you were doing it wrong.

AaronSOLDIER 28 October, 2013 @ 6:46 pm   16

Its not really an opinion though, the whole turn based system was pretty much the same aside from summons/espers and leveling.

 
Prem-aka-Prince 28 October, 2013 @ 10:40 pm   17

I just wrote a detailed description of why you are wrong and you still maintain it’s true?
Facepalm.

The part which is opinion is that you didn’t like the story and characters; that is a reasonable opinion. I cannot dispute that, as long as you acknowledge that meanwhile some other people do like them.

…But to say that the series hasn’t changed much is just wrong. They evolved the turn based formula way back with IV, and as I pointed out quite clearly they didn’t stop there.

Gameplay-wise XIII is actually a return towards ATB. It’s a relatively humble implementation compared to XII, I suppose because it was too complex for the simple players who just want to stand and cast things from a list.

Their biggest mistake in XIII was not forcing people to get involved, by making it so forgiving they let fools walk away thinking there was no depth to the battle system because they were never required to learn it.

The levelling system hasn’t been the same since… well… since FFI. I explained that FFII had a different levelling system right at the top of my list.

 
Winter-Dragon 29 October, 2013 @ 10:53 am   18

I think the biggest mistake of FFXIII was treating it’s playerbase like idiots and handholding them for 80% of the game. I’ve never felt so restricted in a game, especially in an rpg before.