OlliOlli release date confirmed, all modes & trophies detailed
Hello there! We’ve finally finished OlliOlli on PS Vita and what’s even better, we now have a release date! 21st January for North and South America and 22nd January for Europe and Asia!
As you may know this is our first console title so it’s been a big challenge for us to get the game onto PS Vita, but one that has been well worth it (we hope you’ll think so too!) We did originally plan to release pre-Christmas but due to some technical issues we had to push back. We want to take this opportunity to thank everyone who patiently supported us throughout 2013, including fans, press and all the crew at Sony, especially Shahid and Spencer!
So, now that we’re on the edge of releasing OlliOlli into the wild it seems pertinent to give you the final details about all four modes and the Trophies (in case you didn’t see them when they accidentally leaked last month)!
Career Mode: 50 deviously handcrafted levels split between Amateur and Pro, the further you progress the more accuracy and timing you’ll need to reach the adoring crowd at the end of each run.
Each level has five challenges including Combo and Score attacks, and is linked to its own global leaderboard, think you can get that number one spot? Better get practicing…
Spots Mode: Everytime you get to the end of a Level you unlock the corresponding Spot. Spots are also individually linked to their own online leaderboards, the difference being they require you to perform one stupendously large styled combo to reach the end! It’s going to be a case of working out the best possible combination of tricks and grinds that you can fit into the spot’s limited obstacles in order to get the best score. Sam, our lead QA got 157k on Spot1 (see if you can beat that!).
Daily Grind: This mode really heightens the element of competition combined with massive risk. Each day everyone in the world gets the same spot to pull an amazing combo on. You can practice that Spot as many times as you like, but you only get ONE GO to set your score. Slam on your face, or mess up the landing and there’s no second chances! So you better make sure you’re fully focussed before playing it for real!
Check OlliOlli’s Creative Director, John Ribbins demonstrating this with ‘hilarious’ consequences:
RAD Mode: RAD mode alludes to the initial concept demo and only allows Perfect Landings and Perfect Grinds. Basically when we first made the game, this was how it played (it’s really punishing). We kinda had to tone things down a little make the game more approachable, but for the hard core pixel skaters out there, this is the ultimate challenge. Beat the game 100% perfect (some of our testers actually lost fingers checking that this mode can actually be done.) We’re not sayin’ how RAD mode is unlocked, but let’s just say you’re going to have to prove you know what you’re doing!
So that leaves Trophies: one Gold, three Silver and eight Bronze. You can see the full list here.
My personal favourite is ‘Explorer‘. We made five little hidden spots throughout the game and hid golden skateboards in them – not only will you get an achievement for finding all the spots but they’re also a sneaky way to extend your combo and get a better score! Sadly, we don’t have a Platinum in there (maybe next time?). But we’ve made the last gold a bit hardcore, so high fives to the first person that can get 100% trophies!
Finally, price – we’ll be letting you know on Launch day. Thanks for reading and do check out the full trailer below!